scholarly journals Development of computer media for interactive learning on the course of application fluid mechanics in the study program of D3 mechanical engineering

2020 ◽  
Vol 5 (3) ◽  
pp. 109-122
Author(s):  
Adi Bandono ◽  
Okol Sri Suharyo

The purpose of this research, in general, is to design and develop interactive learning media in the fluid mechanics' course of applications for D3 mechanical engineering students at the Indonesian Naval Technology College (STTAL) to solve learning problems and improve student competence so that independent students can be formed in the learning process. The specific purpose of this research is to produce an interactive learning media, an alternative learning experience that can be accessed anywhere and anytime so that it can provide a deeper understanding and to assess the process and learning outcomes of the fluid mechanics subject in STTAL mechanical engineering D3 study programs. This research uses the R n D, development model. The process of developing interactive learning computer media is carried out in several stages, starting from identification of potentials and problems, data collection, product design, design validation by material experts and media experts, design revision, and product testing. Data analysis was obtained from the results of filling out the checklist by each expert and student questionnaire. To determine the effectiveness of interactive learning computer media in improving learning outcomes used data analysis using the t-test. The subjects of this research are students of the D3 Mechanical Engineering STTAL study program and the research objects to be developed are fluid mechanics applications. The benefit of this research collaboration is a form of sharing of expertise so that it is expected to obtain output in the form of measuring the quality of the fluid mechanics' course application for students of the STTAL mechanical engineering D3 study program in the form of interactive learning media on learning application fluid mechanics courses.

2020 ◽  
Vol 10 (1) ◽  
pp. 38-46
Author(s):  
Ommi Alfina ◽  

This research aims to (1) find out the results of the implementation of Learning Management System (LMS)-Google Classroom in the online learning process for Informatics Engineering students, Universitas Potensi Utama during the COVID-19 pandemic; (2) learn about students' responses to online learning using LMS-Google Classroom. This research is based on the transformation of the course process from face-to-face learning to remote learning (PJJ) by relying on technology as a substitute for learning media, known as distance learning and online learning. This research was conducted using case study methods. This research was conducted on informatics engineering students in multimedia courses. Sampling techniques using purposive sampling methods. The results showed that the application of LMS-Google Classroom to online learning for Informatics Engineering students during the COVID-19 pandemic had a positive effect, especially in terms of absorption related to understanding lecture materials. Based on the results of student questionnaire calculations, it was obtained that as many as 23% of students find it difficult to attend lectures using LMS-Google Classroom which is reviewed in terms of technological efficiency and material understanding level. Meanwhile, 77% of students are happy and enthusiastic about gaining a new learning experience after using LMS-Google Classroom to participate in multimedia lectures. It can be concluded that the implementation of LMS-Google Classroom in online learning during the COVID-19 pandemic is one of the solutions that can be used so that the lecture process can continue. However, it is necessary to provide assistance and control over student activities to keep students motivated in following the lecture process in the context of online learning.


Author(s):  
Heri Herwanto

The study, entitled "Enhancing Creativity Learning Mathematics through Project Based Learning Model and Its Impact on Attitude and Learning Outcomes" conducted on students of the second semester study program Information Systems Faculty of Computer Science University of Brass. This research is motivated by the fact that the survey results indicate a lack of creativity of mathematics, consequently affect the poor attitude and mathematics learning outcomes. The study aims to analyze whether there was an effect Implementation Project Based Learning Model Learning to creativity, attitude and student results. The research method used mixmethode, where quantitative data and qualitative data presented to strengthen each other and interpreted based on the facts and findings that occurred during the study. Based on the research results obtained by the fact that the amount of influence the implementation of Project Based Learning Model Learning for Creativity, Attitude and Learning Outcomes are sinifikan. improvement of learning outcomes based on the value of the gain shows the medium category, and the response to the application of the Model Student Learning Project Based Learning is positive. Based on the findings, with the implementation of Project Learning Model Based Learning, students gain learning experience complete and intact because it is done step by step based on the concepts of mathematics to produce a project that could be used for community needs.Keywords: Learning Model Project Based Learning, Creativity, Attitudes, Learning Outcomes


2019 ◽  
Vol 4 (7) ◽  
pp. 938
Author(s):  
Ririk Ajeng Alfianti ◽  
Blasius Suprapta ◽  
Endang Sri Andayani

<p class="Abstrak"><strong>Abstract:</strong> This research aims to determine the effect of interactive learning models on student cognitive learning outcomes, determine the effect of social skills on students 'cognitive learning outcomes, and determine the effect of interaction between interactive learning models and social skills on students' cognitive learning outcomes in history learning in high school. This research was a quasi-experimental with factorial design. The research samples were class X IPS 2 as an experimental class and class X IPS 3 as a control at SMAN 1 Gondanglegi. The research instruments were test, questionnaire, and learning implementation observation sheet. Data analysis technique was two-way ANOVA. The results of this research shows that there is is impact on the use of interactive learning models on student cognitive learning outcomes, there is impact of students' social skills on student cognitive learning outcomes, and there is impact of the interaction between interactive learning models and social skills on student cognitive learning outcomes.</p><strong>Abstrak: </strong>Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran interaktif terhadap hasil belajar kognitif siswa, mengetahui pengaruh keterampilan sosial terhadap hasil belajar kognitif siswa, dan mengetahui pengaruh interaksi antara model pembelajaran interaktif dan keterampilan sosial terhadap hasil belajar kognitif siwa dalam pembelajaran sejarah di SMA. Bentuk penelitian ini adalah eksperimen semu dengan desain faktorial. Sampel penelitian adalah kelas X IPS 2 sebagai kelas eksperimen dan kelas X IPS 3 sebagai kelas kontrol di SMAN 1 Gondanglegi. Instrumen yang digunakan adalah tes, angket, dan lembar observasi keterlaksanaan pembelajaran. Teknik analisis data menggunakan anova dua jalur. Hasil penelitian menunjukkan bahwa ada pengaruh penggunaan model pembelajaran interaktif terhadap hasil belajar kognitif siswa, ada pengaruh keterampilan sosial terhadap hasil belajar kognitif siswa dan ada pengaruh interaksi antara model pembelajaran interaktif dan keterampilan sosial terhadap hasil belajar kognitif siswa.


2021 ◽  
Vol 5 (1) ◽  
pp. 171-179
Author(s):  
Elda Permata Sari ◽  
Muldi Yuhendri

This study aims to determine the effectiveness of using E-learning as a learning medium during the COVID-19 pandemic in the January-June 2021 semester of the Technology and Vocational Education study program, Padang State University. This research is descriptive research with quantitative method. Data collection techniques using a questionnaire given via google form, where the data analysis technique is to see the achievement of the existing indicators. The subjects of this study were postgraduate students of technology and vocational education in the 2020 entry year of the Faculty of Engineering, Padang State University. Based on data analysis, it was found that quantitative data, indicators of learning objectives were seen that the respondent's achievement level (TCR) reached 77.20% with sufficient category. The indicator of learning infrastructure shows that the TCR reaches 82.07% with a good category. The indicator of the ability to use technology is seen that the TCR reaches 81.18% in the good category. The time efficiency indicator shows that the TCR reaches 81.93% with a good category. Indicators of learning outcomes seen that the TCR reached 86.70%. Thus, it can be concluded that the use of E-learning as a learning medium during the COVID-19 pandemic is categorized as effective, it can be seen from the results of research on 5 indicators, there are 4 indicators which are in good category and 1 is in sufficient category.


2019 ◽  
Vol 9 (2) ◽  
pp. 125
Author(s):  
Sandy Yudha Sinurat ◽  
Sabaruddin Yunis Bangun

ABSTRAKPenelitian ini dilakukan bertujuan untuk mengetahui sejauh mana peningkatan hasil belajar Passing atas melalui variasi pembelajaran pada siswa kelas XI SMK Parulian 1Medan Tahun Ajaran 2017/2018. Metode penelitian yang digunakan adalah PTK, yang terdiri dari siklus I dan siklus II. Setelah data terkumpul, dzilakukan analisis pembelajaran melalui variasi pembelajaran. (1) Dari tes hasil belajar melalui variasi Pembelajaran di siklus I diperoleh 13 siswa yang tuntas (68,42%) sedangkan 6 siswa (31,58%) belum tuntas, dengan nilai rata-rata ketuntasan belajar passing atas (76,27). Belum tercapai ketuntasan klasikal maka dilakukan kembali pembelajaran melalui variasi pembelajaran (2) dari tes hasil belajar II disiklus II diperoleh 17 siswa yang tuntas (89,47%) sedangkan 2 siswa (10,53%) belum tuntas, dengan nilai rata-rata ketuntasan belajar passing atas sebanyak (81, 54%). Maka sudah tercapai lah nilai klasikal 85% tersebut. Dalam hal ini dapat dilihat  bahwa terjadi peningkatan 21% dari siklus I ke siklus II. Berdasarkan hasil analisis data, penelitian ini menyimpulkan bahwa melalui variasi pembelajaran dapat meningkatkan hasil belajar Passing atas Bola Voli Siswa Teknik Komputer Jaringan SMK Parulian 1 Medan Tahun 2018. Kata kunci: Belajar, Passing Atas, Bolavoli                                                    ABSTRACTThis research was conducted aimed at knowing how far the increase in learning outcomes Passing through learning variations in class XI Parulian 1Medan Vocational School 2017/2018 Academic Year. The research method used is PTK, which consists of cycle I and cycle II. After the data is collected, dzilakukan analysis of learning through variations in learning. (1) From the learning outcomes test through variations in Learning in the first cycle, 13 students were completed (68.42%) while 6 students (31.58%) were not completed, with an average passing grade of passing learning (76.27) . Classical completeness has not yet been achieved so learning through learning variations (2) from learning outcomes II in cycle II is obtained by 17 students who complete (89.47%) while 2 students (10.53%) have not yet completed, with average completeness scores top passing learning (81, 54%). Then the 85% classical value has been reached. In this case it can be seen that there is a 21% increase from cycle I to cycle II. Based on the results of data analysis, this study concluded that through learning variations can improve learning outcomes Passing on Volleyball Ball Computer Engineering Students Network Medan Parulian 1 Vocational School in 2018. Keywords: Study, Upper Passing, Volleyball


Author(s):  
Andrew Trivett ◽  
Andrew Milne ◽  
Cecile Devaud ◽  
Tyler Gallant

The typical fluid mechanics introduction in mechanical engineering covers basic fluid statics, forces on submerged bodies, control volumes, continuity, conservation of momentum, conservation of energy, Reynolds' transport theorem, internal and external flows. Students often struggle with the basic concepts and how they might apply to a real system.In the winter of 2015, a new set of open-ended labs were created for  mechanical engineering students. Teams of 3 or 4 students in a third-year class of 110 were each given a small engine, and removed the carburetors. The series of labs had them discover some of the principles within the  small carburetor from a single-cylinder 4-stroke gasoline engine. Students were asked to explore and explain how the carburetor worked, and then progressed through a set of hands-on labs culminating with a design modification and performance measurement of a real carburetor. At each stage, the students applied principles of fluid statics, control volumes,  internal flow losses, and external flow drag to the physical device.The paper will describe the specific activities, and track the evolution of refinements to the experience through three implementations of the same course by three different instructors. Student feedback and measured evidence of learning will be reported to help justify the evolution of the  activity. The scalability of the activity will be discussed.


Author(s):  
George Platanitis ◽  
Remon Pop-Iliev

Throughout the 1980’s and 1990’s, collaboration began between universities, industry, and government to improve the quality and state of engineering education. Their paramount goal was to provide better ways to help students become successful engineers, possessing the necessary technical skills and expertise, exhibiting creativity, and having awareness of social, lawful, ethical, and environmental impacts as related to their profession. Traditionally, engineering programs emphasized the theoretical aspects required, while placing little emphasis on practical applications. An approach that has been introduced to provide a better learning experience for engineering students and to educate them as well-rounded engineers to be able to develop complex, value-added engineering products and processes is the CDIO (Conceive-Design-Implement-Operate) approach. This approach has been adopted by several universities within their engineering departments. At UOIT, the Mechanical Engineering curriculum has been developed around and continually evolves to line up with the goals of CDIO in terms of course and curriculum offerings for core and complementary engineering design courses, science, math, communications, engineering ethics, and humanities courses. Herein, we present an evaluation of the Mechanical Engineering program at UOIT against the twelve CDIO standards.


2018 ◽  
Vol 1 (3) ◽  
pp. 153 ◽  
Author(s):  
Noeris Meiristiani ◽  
Yulia Nur Ekawati

English subject that is learnt in Mechanical Engineering Study Program is different from English subject learnt in other programs, relating to the aspects of target situation, students’ weaknesses, students’ wishes and their needs. This research aims to find out Mechanical Engineering students’ problems in learning English, students’ needs in learning English and the process of designing syllabus of English subject. This research is case study using qualitative approach. The research participants are 40 students of Mechanical Engineering in third semester, in the academic year of 2017/2018 and two English lecturers who teach in Mechanical Engineering Study Program. The instruments to collect the data are questionnaire, interview and documentation (students’ achievement). Data moreover are reduced, displayed and then conclusions are drawn. The research results show that English subject is needed in Mechanical Engineering department. Students’ needs in learning English related with material aspects of listening, speaking, reading, writing, pronunciation, grammar and vocabulary. In addition, the materials of mechanical engineering and application letter using English are also needed. Moreover, students’ problems in learning English are students’ lack confidence in mastering English both orally and in written. Students’ weaknesses in mastering pronunciation, grammar and vocabulary make English subject difficult to learn. In addition, they do not get used to reading and writing English texts. From the results, it is then recommended to review and design the syllabus of English for Mechanical Engineering which is suitable with students’ needs and give benefits for students and institution.


2020 ◽  
Vol 15 (1) ◽  
pp. 79
Author(s):  
Mukhammad Luqman Hakim

This research aims to produce multimedia learning and provide understanding to students of the importance of paying zakat in accordance with applicable regulations. The research subjects are 33 students of class VII.I at SMPN 7 Kediri. This study uses research and development method of Lee and Owen’s model. The procedures in research and development are needs analysis, design, development, implementation and evaluation. The data analysis uses a closed questionnaire with a Likert scale. This research and development received positive responses from experts and stated that interactive learning multimedia was feasible to use and did not require revision. A whole responses from students stated that this learning multimedia provides a new learning experience and fosters a sense of awareness of the importance and benefits of paying zakat.


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