scholarly journals Meningkatkan Keaktifan Peserta Didik Pada Kelas XI TBG 1 SMKN3 Jember Melalui Aplikasi Google Classroom

2020 ◽  
Vol 1 (2) ◽  
pp. 194
Author(s):  
Sevi S Addine

This research is a Classroom Action Research (CAR) which aims to increase the learning activeness of students through the Google Classroom application. The subjects in this study were 33 students of class XI TBG 1 SMK Negeri 3 Jember. Data collection techniques in this research include observation, tests. Active learning through the Google Classroom application is carried out in 2 cycles consisting of the planning stage, the implementation stage, the observation stage and the reflection stage. The results of the study in cycle 1 showed that the class average value obtained was 66.3%, after being given action in cycle II using an innovative learning model, the learning outcomes increased with a class average score of 75% with 31 students who completed. . These results indicate that there is an increase in student learning outcomes using the google classroom application, so it can be concluded that student learning activity also increases.

2020 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Elya Yuliana

The purposes of this research are to increase the students asking activity and student learning outcomes in class V of MI Yusuf Abdussatar Kediri, totaling 23 people. Learning to apply the process skills approach, teaches students to discover and develop the facts by themselves. the concept of learning presenting, students' courage in ideas, opinions and questions, effort, activity and creativity in the learning process and the level of student attitudes that dominate in the learning process. This learning activity helps students to be more active in asking.This research is a classroom action research conducted in two cycles, consisting of the action planning stage, the stage of implementation of the action, observation, and the stage of evaluation and reflection. Students and teacher activity data derived from observations and interviews for the assessment process, while data on student learning outcomes obtained through tests given at the end of each cycle. Indicators of success of this study extend from the average value grade students can reach the KKM 65 and with a percentage of 85%. The results showed that the average value of students in cycle I and II increased from 72.70 into 82.43 with the difference in value of 9.73. While the percentage of students who earn a minimum value standard upward cycle I and II also increased from 73.91% to 86.95% by a margin of 13:04%. This means that action research is in compliance indicators to be achieved. The results showed that the application process can increase the skill of asking activity and science learning outcomes in science teaching class V.


2018 ◽  
Vol 2 (1) ◽  
pp. 42-50
Author(s):  
Achmad Afandi ◽  
Ira Andriani

This research is a study that aims to improve student learning outcomes in anatomy courses at IkIIP in favor of Utomo Malang. class action research (PTK) which involves repeated reflection consisting of four stages (4 D), namely: planning, action, observation and reflection. Each cycle was conducted two meetings. The results of the study showed that there was an increase in learning outcomes with the use of media Lactora in the subject of motion systems in humans in senior high school VI-A 2017/2018 school year. This can be seen from the average value of the test class I cycle (74.48) with learning completeness (83.87%), indicating an increase compared to before the action with the class average value (60.8) and the learning completeness (38, 71%). Then in the second cycle, the average score of the class increased (83.29) with learning completeness (100%) compared to the results of the first cycle test (74.48%). In the results of this second cycle test all students have completed their study by achieving the specified SKM. The learning process has been proven to improve student learning outcomes.


Author(s):  
Timour Ambarita

The purpose of this research are: (1) To increase student learning activity on Civic subject by using Inside-Outside Circle model. (2) To improve learning outcomes by using Inside-Outside Circle technique. This type of research is classroom action research (CAR). Implementation carried out as much as 2 cycles, each cycle consists of planning, action, observation, and reflection. The subjects of the study were the fourth grade students of SDN 101768 Tembung. Data collection techniques used were interviews, observations and tests. The results show that the use of Inside-Outside Circle model can increase student activity and learning result which is seen from the increase of active participation of students in group discussion, ability to identify learning with Inside-Outside Circle model. Improved learning process is able to increase student learning activities. The liveliness of students in asking before action 14,81%, in cycle I is 37,2%, in cycle II is 81,45%. The activity of students in answering questions before action 7.4%, in the first cycle is 37.03%, the second cycle is 74.07%. Student activity in attitude before action of 7,4%, in cycle I is 44,4%, in cycle II is 74,07%. Activity of student in doing problem independently before action 37,03%, in cycle I is 55,5%, in cycle II is 74,07%. Value of PKN student learning outcomes before action is only 31.25% with an average score of 56.5 while in cycle I, the value of student learning outcomes increased to 62.5% with a mean score of 70.31. In the second cycle the value of student learning outcomes that reach KKM is 81.25% with an average value of 74.06.


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


2018 ◽  
Vol 4 (2) ◽  
pp. 185
Author(s):  
Siti Nurohmah ◽  
Nanang Kosim ◽  
Dede Rohaniawati

This study aims to determine student learning outcomes in Arabic subjects before the application of Big Book media, the process of applying Big Book media and student learning outcomes after the application of Big Book media in class IV MI Naelushibyan. The research method used is classroom action research through four repetitive stages of planning, implementation, observation or observation, and reflection. The object of research was 15 students. The research instrument consisted of a teacher activity observation sheet, a student activity observation sheet and a written test. Data collection techniques use observation and test techniques. The results obtained from this study are the learning outcomes of students in the pre cycle get an average score of 53. The first cycle obtained the average value of teacher activity 72.2% and cycle II obtained an average value of 94.4%. Student activity in cycle I obtained an average value of 69.21% and cycle II obtained an average value of 91.07%. Student learning outcomes in cycle I obtained an average value of 77, cycle II obtained an average value of 83.6. It can be concluded that Big Book media can improve student learning outcomes.


Author(s):  
Cici Evianti Alafiyah

<p><em>Classroom action research is conducted to address learning problems that occur in the classroom. In addition, classroom action research is also used to improve the quality of learning so that student learning outcomes can increase. This classroom action research was conducted on sixth grade students at the State Elementary School 05 Bantarbolang Pemalang. Where this classroom action research aims to improve student learning outcomes in writing skills on fiction and non-fiction text material by using the experience of writing a diary. From the results of research conducted in two cycles showed an increase. Learning outcomes in the first cycle showed a class average of 74.88 while classical learning completeness was 76.92%. The learning outcomes in the second cycle showed the class average value of 87.07 while the classical learning completeness was 100%. This proves that the use of the experience of writing a diary can improve the learning outcomes of students' writing skills. Teachers can use the experience of writing a diary to improve students' writing skills</em>.</p>


2021 ◽  
Vol 5 (5) ◽  
pp. 3043-3049
Author(s):  
Sepriandison Saragih

This study aims to increase the motivation and learning outcomes of Civics in class X-4 SMA Negeri 3 Pematangsiantar by applying the STAD type cooperative learning model. This research is a classroom action research conducted at SMA Negeri 3 Pematangsiantar, the subjects of this research are students of class X-4 with a total of 30 students. The results showed that student learning outcomes at the basic score of the average value of 48.61 increased by 16.95 points to 65.56 in the first cycle. In the second cycle the average score was 71.67 increase from the first cycle of 6.11 points. Classical completeness on a base score of 33% (13 students). In the first cycle test, the completeness increased to 72.5% (19 students). In the second cycle, classical completeness increased to 87.5% (25 students). From the results of the study, it can be concluded that the application of the cooperative learning model of the student teams achievement division (STAD) type can increase the motivation and learning outcomes of Civics in class X-4 SMA Negeri 3 Pematangsiantar


Author(s):  
Juriyah Juriyah

<p><em>This research was motivated by the low activity and student learning outcomes through the initial study of natural resources material in grade IV SD Negeri Ciputih 02 with less than optimal student learning outcomes. This study aims to analyze the impact of using the Who I quiz card media on the learning outcomes of students. The research was conducted in two cycles, each cycle consisting of two meetings and four stages, namely: planning, acting, observing, and reflecting. In the first cycle there were 4 students (30.8%) and 9 students (69.2%) who had completed, with a class average score of 71.53. The results of cycle II reached 12 students (92.3%) and 1 student (7.7%) who had not completed, with a class average score of 80.76. Learning with the application of the right media produces good learning outcomes. It is proven that in each cycle there is a significant increase in learning outcomes. The conclusion is that the use of quiz card media who I am can improve student learning outcomes on natural resources material in class IV semester II SD Negeri Ciputih 02, Salem District, Brebes Regency.</em></p>


2018 ◽  
Vol 6 (3) ◽  
pp. 110-119 ◽  
Author(s):  
RAMLAN SILABAN ◽  
ELYSARANI BR TARIGAN ◽  
IRVING JOSAFAT ALEXANDER

This study aims to find out the chemistry learning outcomes of students with the completeness of the value of Minimum Completion Criteria (KKM), knowing the students 'social attitudes in the learning process, knowing the differences in learning outcomes, the correlation between students' social attitudes toward learning outcomes, and which models are most effectively used in learning models in giving a high contribution to student learning outcomes and students' social attitudes. The study was conducted on class X students of SMA 1 Tigapanah Karo Regency. The results showed that the percentage of students' completeness scores from experiment 1 was 75%, experiment 2 and experiment 3 were 45.83%. The percentage value of experimental 1 social attitudes which belong to the high category is 54.2% and which is categorized as quite 45.8%. The value of students' social attitudes from experiment 2 which belong to the high category is 58.8% and those that are classified as sufficient categories are 41.2%. The value of the students' social attitudes from experiment 3 which belong to the high category is 66.7%, which is categorized as quite by 29.2%, and which is classified as a category of less than 4.1%. The difference in posttest values that experimental learning results 1 (73.13)> experimental class 2 (67.29)> experimental class 3 (66.88) and social attitudes of students in each class can be seen from the average score of students' social attitudes, namely (70.44)> experiment 2 (69.12)> experiment 3 (69.79). There is a correlation between social attitudes and learning outcomes in each class. Teaching with the Problem Based Learning model with powerpoint media through the most effective Scientific Approach is used in teaching to students as evidenced by the highest average learning outcomes of 73.13 and the average value of student learning outcomes is 70.44.Keywords: Problem Based Learning, Powerpoint, Scientific Approach, Redox


2019 ◽  
Vol 4 (2) ◽  
pp. 66-77
Author(s):  
Mahdi .

The aim of this research is to improve the learning outcomes of science subjects in human and animal organs through the use of the Picture and Picture Technique Cooperative Learning Model in class V of the Julok Cut Elementary School in the second semester of the 2016-2017 academic year. The benefits of this research are to add new references and theories in the field of education, especially the implementation of Classroom Action Research by applying various models or learning methods so as to improve student learning outcomes. To achieve this, the steps that need to be implemented are using the Picture and Picture Technique Cooperative Learning Model. Data analysis method used in this study uses descriptive analysis whose data is sourced from formative tests and classroom observations. This research was conducted in 2 cycles, each cycle consisting of two meetings. Indicators of success in this study are expected to increase students' mastery learning which reached 85% classically. The results showed, in the first cycle the average value of students amounted to 64 and mastery learning reached 44%. These results indicate an improvement from the initial conditions with an average score of only 54.8 and a new learning completeness of 28%. While in cycle II the average value of students was 79.2 and mastery learning reached 92%. The conclusion of this study is the use of the Picture and Picture Technique Cooperative Learning Model in natural science learning materials of human and animal organs can positively influence the improvement of student learning outcomes in the second semester of the second semester of SD Negeri Julok Cut, Julok District, East Aceh Regency.


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