scholarly journals PENGARUH MODEL COOPERATIVE LEARNING TIPE THINK PAIR SHARE TERHADAP HASIL BELAJAR PKN DI SD

2019 ◽  
Author(s):  
Reinita

The purpose of this research was to know the influence of Cooperative Learning Model Think Pair Share (TPS) toward student learning outcomes in class V SDN 09 Belakang Balok Bukittinggi City. This type of research was quasi experiment with Design Nonequivalent Control Group Design. The population in this research was students of grade V SDN 09 Belakang Balok Bukittinggi City. Sampling technique was nonprobability sampling with jenuh sampling type. The instrument used in this research was a test. Data analysis technique in the form of hypothesis test using t-test formula. Result of hypothesis test calculation at significance level 5% obtained thitung > ttabel that is 2,53> 2,00758 which means Ha accepted, that is there is significant influence model Cooperative Learning type Think Pair Share (TPS) to Student Learning Outcomes in Class V SDN 09 Belakang Balok Bukittinggi City.

2021 ◽  
Vol 3 (2) ◽  
pp. 198-209
Author(s):  
Tiya Anjani ◽  
Nani Yuliantini ◽  
Abdul Muktadir

The study aimed to determine the effect of Two Stay Two Stray cooperative learning model on student learning outcomes in Thematic learning in V class SDN Gugus XIX of Bengkulu City. This research was quantitative research. The research method was quasi-experimental with the type of design matching onle pretest-posttest control group design. The population of this study were five grade in Gugus XIX of the city of Bengkulu City. The sample in this study were VC class SDN 71 Bengkulu City and V class SDN 103 Bengkulu City. The sampling technique used cluster random sampling. The research instruments was a knowledge learning result is multiple choice questions (pretest and posttest). For the attitude and skills aspects used is observation sheets. The data analysis by using descriptive statistics and inferential statistic. The results shows that the t-test score obtains in the Indonesian language is 4.012 and in the natural science is 2,941 with t-tables at the 5% significance level of, 1,669 where t-count is greater than t-table. It can be concluded, that there is a significant effect on student learning outcomes in Thematic learning using the type Two Stay Two Stray cooperative leaning model.


2021 ◽  
Vol 1 (1) ◽  
pp. 23-30
Author(s):  
Finny Rahmatania ◽  
Andromeda Andromeda ◽  
Fanny Rahmatina Rahim

Latar belakang: Chemistry learning in thermochemistry material has not been able to guide students to find concepts by themselves. Because of this, teaching materials are needed modules that apply the model-guided inquiry integrated experiment. Metode penelitian: This research aims to determine the effectiveness of uses a thermochemistry module based on guided inquiry integrated experiments with student learning outcomes. The type of this research was Randomized Pretest-poss test Control Group Design. The population was students of class XI MIPA SMAN 3 Padang, consist of 8 classes. The samples were chosen using a purposive-cluster random sampling technique, obtained XI MIPA 7 as experiment class and XI MIPA 4 as control class. Data analysis in this research was students learning outcomes in the cognitive domain. Hasil penelitian: The average value of the control class was 80,42 and the experiment class was 84,58. From the results statistic, both two sample classes had normal and homogenous. Based on the hypothesis using t-test with a significance level of 0,05 was found count was 3,32 and ttable was 1,66., which means H1 was accepted. In addition, to know the effectiveness of the thermochemistry module based on guided inquiry integrated experiment it can be seen using the N-Gain score. Kesimpulan: So it can be concluded that the module is effective in improving student learning outcomes in the XI MIPA at SMAN 3 Padang.


2020 ◽  
Vol 4 (2) ◽  
pp. 121-134
Author(s):  
Linda Linda ◽  
Mia Rusmiati

This research is a quasi-experimental research with pretest-posttest control group design. The population of this study were all students of class VII at SMPN 1 CibadakLebak Regency as many as 9 classes with a total of 280 students. The sample in this study was selected 2 classes by purposive sampling, namely class VII-C (experimental class) and VII-B (control class). The data collection technique in this study was carried out through tests, in the form of 5 objective description questions. The research data were analyzed using the Mann Whitney test and SPSS 20.0. The results of the Post Test in the experimental class which were given teaching with the Teams Games Tournament type of cooperative learning model obtained an average student learning outcomes on the set material of 72.31. Meanwhile, the control class taught by conventional learning methods obtained an average result of 59.7. Based on the results of hypothesis testing using the Mann Whitney test, it was found that Z_hitung = 2.21 and Ztable = 1.645 at the significant level a = 0.05, then Z_count>Ztable (2.21> 1.645), then H_0 was rejected and H_1 was accepted. Then according to the test using the SPSS 20.0 Sig (2-tailed) 0.017 <significant level (0.05), then H_0 is rejected and H_1 is accepted. From these two tests, it can be concluded that student learning outcomes on set material using the Teams Games Tournament type of cooperative learning model are higher than student learning outcomes on set material using conventional learning methods. Thus the cooperative learning model type Teams Games Tournament has an effect on student learning outcomes on set material.


Author(s):  
Suci Nur Amaliyah ◽  
Rusijono Rusijono ◽  
Waspodo Tjipto Subroto

ABSTRACTThis research aims to know the effect of cooperative learning model of team game tournament with uno card toward student activity fourth grade student of Elementary School and to know the effect of cooperative learning model of team game tournament with uno card to learning outcomes of Social Studies fourth grade student of Elementary School. This research is conducted in SDN Sidokare IV, Sidoarjo with research subject is fourth grade students in fourth A as control class and fourth B grade students as experiment class school year 2015/2016. The type of research is experiment research with form of research is pretest-posttest control group design. The research data was obtained as follows: students activity at experiment class is better than control class. This condition was shown with tarithmetic score (5,253) > ttable (1.994) with mean score in experiment class is 82,3200 higher than students social skills in control class 71,5600. So, there are effect of cooperative learning model of team game tournament with uno card to student activity. While for second hypothesis testing was showed that student learning outcomes in experiment class is higher than control class. This condition was shown with tarithmetic score (5.462) > ttable (1.994) with mean score in experiment class is 90,3400 higher than student learning outcomes in control class 62,9600. So, there are effect of cooperative learning model of team game tournament with uno card to student learning outcomes.Keywords: Team Game Tournament Learning Model, Uno Card, Student Learning Activity. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa kelas IV Sekolah Dasar dan untuk mengetahui pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap hasil belajar siswa pada mata pelajaran IPS kelas IV Sekolah Dasar. Penelitian ini dilakukan di SDN Sidokare IV, Sidoarjo dengan subjek penelitian adalah siswa kelas IV A sebagai kelas kontrol dan kelas IVB sebagai kelas eksperimen tahun pelajaran 2015/2016. Jenis penelitian yang dilakukan adalah penelitian eksperimen dengan bentuk desain penelitian pretest-posttest control group design. Data hasil penelitian yang diperoleh sebagai berikut: aktivitas siswa pada kelas eksperimen lebih baik dibandingkan dengan kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5,253) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 82,3200 lebih tinggi dibandingkan dengan aktivitas siswa pada kelas kontrol yaitu sebesar 71,5600. Jadi, ada pengaruh model pembelajaran team game tournament dengan media kartu uno terhadap aktivitas siswa. Sedangkan untuk pengujian hipotesis kedua menunjukkan bahwa hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan pada kelas kontrol. Hal ini ditunjukkan dengan nilai thitung (5.462) > ttabel (1.994) dengan nilai mean pada kelas eksperimen sebesar 90,3400 lebih tinggi dibandingkan dengan hasil belajar siswa pada kelas kontrol yaitu 62,9600. Jadi, ada pengaruh model pembelajaran team game tournament terhadap hasil belajar siswa.Kata Kunci: Model pembelajaran team game tournament dengan media kartu uno, aktivitas siswa, hasil belajar.


2020 ◽  
Vol 1 (1) ◽  
pp. 83-88
Author(s):  
Yesi Budiarti ◽  
Reni Tantri

Audio-visual media is a media that can display elements of images and sound elements in an integrated manner when communicating messages or information. Audio visual media is an intermediary media or the use of material and its absorbers through sight and hearing. Thus building conditions that can make students able to gain knowledge, skills and attitudes. The purpose of this study was to determine "The influence of the use of Android-based audio visual learning media on student learning outcomes". This type of research is a quasi-experimental, with the Non-equivalent Control Group Design experimental design. In sampling using a purposive sampling technique. The population and sample in this study were the fifth semester students of the PGSD Study Program, totaling 139 students. Based on the results of the study that the pre-test and post-test scores in the experimental class get a t-test value of 4.06 and a t-table of 1.70 then 4.06> 1.70. Then this can be said to be greater than t table. Thus it shows that the hypothesis has a positive influence on the use of android-based audio visual media on student learning outcomes. The magnitude of the influence of the use of audio visual media is 36.34%.


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Siti Nurhidayah ◽  
Didik Aribowo ◽  
Desmira Desmira

ABSTRACT:The purpose of this research was to determine student learning outcomes after the application of EWB software learning media during the learning process in the subject of applying electronic circuits; knowing student learning outcomes after the application of proteus software learning media during the learning process in the subject of applying electronic circuits; knowing the difference in student learning outcomes after the application of EWB and proteus software learning media in the subject of implementing electronic circuits. This type of research is an experiment with experimental research method (experimental) and pretest-posttest control group design. The population in this study were students of class XI SMKN 1 Cikande majoring in Industrial Electronics Engineering which consisting of 38 students. The research sample consisted of 2 classes with a total of 21 students and 17 students. The sampling technique used in this research is saturated sampling technique. Data collection instruments used were is pretest and posttest and psychomotor observation sheets. Data analysis technique used the Mann Withney test (U-test) to test the hypothesis with SPSS version 21.0. The results of this study suggests that (1) there are differences in learning outcomes in cognitive aspects between students treated with EWB and proteus. The average student learning outcomes in the cognitive aspects of the proteus were 73.23, greater than the average student learning outcomes in the cognitive aspects of the EWB, which was 68.1. Uji-U calculations obtained sig. (2-tailed) of 0,000. If the value is sig. (2-tailed) is less than alpha 0.05, then the H0 statement is rejected and H1 is accepted. (2) there are differences in psychomotor learning outcomes between students treated with proteus and EWB. The average student learning outcomes of the psychomotor aspects treated with the proteus were 82.06, greater than the average learning outcomes of students in the psychomotor aspects treated with the EWB, namely 75.48. Uji-U calculations obtained sig. (2-tailed) of 0,000. If the value is sig. (2-tailed) less than alpha 0.05, then the H0 statement is rejected and H1 is accepted.ABSTRAK:Tujuan penelitian ini adalah mengetahui hasil belajar siswa setelah diterapkan media pembelajaran software EWB dalam mata pelajaran penerapan rangkaian elektronika; mengetahui hasil belajar siswa setelah diterapkan media pembelajaran software proteus dalam mata pelajaran penerapan rangkaian elektronika; mengetahui perbedaan hasil belajar siswa setelah diterapkan media pembelajaran software EWB dan proteus dalam mata pelajaran penerapan rangkaian elektronika. Jenis penelitian yang digunakan yaitu eksperimen dengan metode penelitian eksperimen (eksperimental) dan desain pretest-posttest control group design. Populasi dalam penelitian ini adalah siswa kelas XI SMKN 1 Cikande jurusan Teknik Elektronika Industri yang terdiri dari 38 siswa. Sampel penelitian terdiri dari 2 kelas dengan total 21 siswa dan 17 siswa. Teknik pengambilan sampel yang digunakan dalam penelitian ini teknik sampling jenuh. Instrumen pengumpulan data yang digunakan adalah pretest, posttest dan lembar observasi psikomotor. Teknik analisis data menggunakan uji Mann Withney (Uji-U) untuk menguji hipotesis dengan SPSS versi 21.0. Hasil penelitian ini menunjukkan bahwa (1) ada perbedaan dalam hasil belajar aspek kognitif antara siswa yang diperlakukan dengan EWB dan proteus. Rata-rata hasil belajar siswa aspek kognitif proteus sebesar 73,23 lebih besar dibandingkan rata-rata hasil belajar siswa pada aspek kognitif EWB yaitu sebesar 68,1. Perhitungan Uji-U diperoleh hasil sig. (2-tailed) sebesar 0,000. Jika nilai sig. (2-tailed) kurang dari alpha 0,05, maka pernyataan H0 ditolak dan H1 diterima. (2) ada perbedaan hasil belajar ranah psikomotor antara siswa yang diberi perlakuan dengan proteus dan EWB. Rata-rata hasil belajar siswa aspek psikomotor yang diberi perlakuan proteus sebesar 82,06 lebih besar dibanding dengan rata-rata hasil belajar siswa aspek psikomotor yang diberi perlakuan EWB yaitu sebesar 75,48. Perhitungan Uji-U diperoleh hasil sig. (2-tailed) sebesar 0,000. Jika nilai sig. (2-tailed) kurang dari alpha 0,05, maka pernyataan H0 ditolak dan H1 diterima.


2017 ◽  
Vol 6 (1) ◽  
pp. 44
Author(s):  
Rajo Hasim Lubis

This study aims to determine: learning outcomes physics students with cooperative learning model GI and conventional learning, learning outcomes physics students who have Adversity Quotient (AQ) high and medium AQ and interaction cooperative learning model GI and AQ in affecting learning physics students.  This quasi-experimental study using pretest-posttest control group design. The sample in this research is class X IPA.4 as an experimental class and class X IPA.3 as the control class is selected by simple random sampling. The instrument used is the achievement test and which AQ questionnaire form. Data was analyzed using two ways  ANOVA. The results shows that: learning outcomes physics students with cooperative learning model GI better than conventional learning, learning outcomes physics students who have a high AQ better than students who have a medium AQ and there is interaction between cooperative learning model GI and AQ in influencing physics student learning outcomes.


2020 ◽  
Vol 1 (1) ◽  
pp. 30-40
Author(s):  
Suciati Suciati ◽  
Maridi Maridi ◽  
Nurul Kusuma Dewi ◽  
Dedy Subandowo ◽  
Anggit Sasmito

Learning outcomes are an evaluation mechanism in the curriculum to achieve graduates competency standards. Student learning outcomes include cognitive, affective, and psychomotor aspects. The purpose of this research is to know the effect of DJP Model based module to student learning result of class XI. The research used experimental method with pretest-posttest control group design. The research population is all of the XI MIA class of SMA Negeri 1 Geger with a total number of 192 students scattered into six classes. The sample which is taken by using simple random sampling technique resulted in two classes, namely XI MIA 3 class (experimental class using DJP Model module) which consist of 34 students and XI MIA 6 (control class using teaching material in school) which consist of 34 students. Data collection techniques are done through test (measuring cognitive learning outcomes) and non-tests (measuring affective and psychomotor learning outcomes). The research instruments used in this research were multiple choice questions, observation sheets, and documentation. The data were analyzed using SPSS 18 t-test with significance level of 0.05. The result of the analysis showed the experimental cognitive learning result of experimental class is higher (75,29 with 76,47% completeness) than control class (59,12 with 8,82% completeness) with significance level 0,000. The affective learning outcomes of experimental class were higher (89.78) than the control class (23.43) with significance level of 0.000. The experimental psychomotor learning outcomes of experimental class were higher (90.72) than control class (9,84) with a significance level of 0.000. Based on the results of the research can be concluded that the DJP Model-based Module gives positive effect on student learning outcomes of XI graders.


This study aims to examine the effect of reciprocal instruction and interpersonal intelligence on student learning outcomes. This research was conducted on UHO PGSD students who programmed the subject of Social Sciences elementary school in 2018/2019. This study used a quasiexperimental method, with a non-equivalent post-test control group design. The research sample was taken with simple random techniques. The experimental class and the control class each consisted of 47 students. The experimental class is taught with reciprocal learning models while the controls are traditional learning models. Each class was taken 27% or 26 students from each class as a sample. The sample determination was based on the division of high and low interpersonal intelligence, each of 27% of the total population. So that the total sample as a whole is 52 students. Before being given treatment, the two classes were first given an interpersonal intelligence questionnaire to obtain high and low intelligence data. Data on learning outcomes are obtained through multiple choice form tests. Before use, the questionnaire instrument and the test were first validated by content and constructs by education and psychology experts. then an empirical test is carried out, the result is a validity value of 0.91 and a reliability of 0.93. The research data were analyzed by descriptive and inferential analysis. Hypothesis testing is carried out with 2 way ANOVA. Then the normality and homogeneity tests were carried out as a prerequisite test for the hypothesis test. Furthermore, if there is interaction, further testing is carried out with the HSD test to find out the main effects of the treatment. Data processing results of this study were carried out with the help of the SPSS 20. The results showed that there were differences in student learning outcomes taught by reciprocal and traditional models. Furthermore, there is an interaction between learning models and interpersonal intelligence. Students who have high interpersonal intelligence have better learning outcomes than students who have low interpersonal intelligence. Thus it can be concluded that students who have high interpersonal intelligence taught by reciprocal models have better learning outcomes than students taught with traditional models


2018 ◽  
Vol 9 (2) ◽  
pp. 49
Author(s):  
Sulaiman Sulaiman ◽  
Abdul Gani Haji ◽  
Muhammad Syukri

Abstrak Sebagai salah satu sekolah yang menerapkan kurikulum 2013, SMAN 1 Sigli dituntut mampu menggunakan IT dalam meningkatkan hasil belajar peserta didik. Hal ini merupakan hambatan dalam implementasi kurikulum 2013 di SMAN 1 Sigli, maka perlu menerapkan IT dalam model pembelajaran. Penelitian ini bertujuan mengetahui pengaruh model PBL berbantuan IT terhadap hasil belajar peserta didik pada materi fluida statis di SMAN 1 Sigli. Metode quasi experiment dengan pretest posttest, control group design yang dilaksanakan di SMAN 1 Sigli tahun pelajaran 2016/2017. Pemilihan sampel dengan teknik random sampling, memilih 2 (dua) dari 5 (lima) kelas yang terdapat di SMAN 1 Sigli. Pengumpulan data dilakukan dengan soal tes untuk melihat pengaruh model PBL berbantuan IT terhadap hasil belajar peserta didik pada materi fluida statis. Hasil penelitian menunjukkan bahwa hasil belajar peserta didik mencapai 85% kategori tinggi pada kelas eksperimen dan kelas kontrol hanya 65%, hasil pengujian hipotesis didapat thitung > ttabel yaitu 2,61 > 1,68. Berdasarkan hasil penelitian dapat disimpulkan bahwa terdapat pengaruh model PBL berbantuan IT dalam pembelajaran fisika terhadap hasil belajar peserta didik pada materi fluida statis di SMAN 1 Sigli. Model PBL berbantuan IT dapat diterapkan dalam pembelajaran untuk membuat peserta didik lebih aktif, namun terdapat kelemahan pada kegiatan merumuskan masalah dan berhipotesis. Kata Kunci: PBL berbantuan IT; fluida; hasil belajar. Abstract As one of the schools implementing the 2013 curriculum, SMAN 1 Sigli is required to use IT in improving learners' learning outcomes. This is an obstacle in the implementation of the 2013 curriculum in SMAN 1 Sigli, it is necessary to apply IT in the learning model. This study aims to determine the effect of IT assisted PBL model on student learning outcomes on static fluid material at SMAN 1 Sigli. Quasi experimental method with pretest posttest, control group design implemented in SMAN 1 Sigli in academic year 2016/2017. Selection of sample by random sampling technique, choose 2 (two) from 5 (five) class which is in SMAN 1 Sigli. The data was collected using test questions to see the effect of IT assisted PBL model on students' learning outcomes on static fluid materials. The result of the research shows that the students' learning achievement reaches 85% high category in the experimental class and the control class is only 65%, the result of hypothesis testing is tcount> ttable is 2.61> 1.68. Based on the result of this research, it can be concluded that there is influence of IT assisted PBL model in physics learning toward student learning outcomes on static fluid material at SMAN 1 Sigli. IT-assisted PBL models can be applied in learning to make learners more active, but there are weaknesses in problem-forming and hypothesizing activities. Keywords: IT assisted PBL; fluida; learning outcomes.


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