scholarly journals Pengembangan Lembar Kerja Peserta Didik Berbasis Realistic Mathematics Education dengan Konteks Kemaritiman untuk Peserta Didik SMA Kelas XI

2019 ◽  
Vol 4 (2) ◽  
pp. 133-142
Author(s):  
Maimunah ◽  
Nur Izzati ◽  
Alona Dwinata

The lack of use of teaching materials that are able to construct learners to understand mathematics learning in schools causes the achievement of students' mathematical skills are still in the low category. This study aims to develop a valid, practical and effective LKPD based on RME with maritime context. This research is a type of Research and Development (R&D) research with a limited ADDIE development model, they are Analysis, Design, Development (ADD) stage. Data in the study were collected by the test and questionnaire methods. The research instruments used were expert validation sheets, student questionnaire response sheets, and test sheets. Data were analyzed with descriptive analysis to measure the validity of LKPD, Rasch modeling to measure the practicality of LKPD, and compare individual and classical minimum completeness criteria from students' post-test results to measure the effectiveness of LKPD. The results showed that LKPD based on RME fulfilled valid criteria with the dominance of the assessment in the good category, practical criteria with the dominant response of students in the practical category, and effective with a percentage of completeness of 87%.

2019 ◽  
Vol 10 (2) ◽  
pp. 101-107
Author(s):  
Nurfadilah Nurfadilah ◽  
Ishafit Ishafit ◽  
R Herawati ◽  
E Nurulia

The purpose of this study was to study the validity and response of students towards developing a physics experiment guide using a smartphone with a phyphox application on collision material. This research is a development research (Research and Development) with ADDIE development model consisting of five meetings namely Analysis, Design, Development, Implementation and Evaluation. This study uses descriptive analysis techniques, namely by calculating the percentage value of the results of validation and student responses using a questionnaire instrument. The results of the material expert validation of 85% were very feasible to use and the results of validation by the teacher were 81%, the category was very suitable to use. The results of student questionnaire responses to the experimental technique used phyphox by 90%. Can be used to support physics learning


2020 ◽  
Vol 2 (2) ◽  
pp. 126
Author(s):  
Syaiful Bagus Rahmadi Harahap ◽  
Muhammad Abdul Ghofur

The purpose of this study was to develop an Android-based mind mapping learning media for national income material to improve students' understanding of IPS Class XI specialization. This Development Research uses Analysis, Design, Development, Implementation, and Evaluation. Based on the results of trials that can be obtained that understood by students increases. The pre-test and post-test results increased by 30.6%, and the test results prove a statistically significant difference. The implications of this study confirm the application of the concept of mind mapping in interactive learning media that helps improve student learning outcomes, especially in material with complex concept construction.


2019 ◽  
Vol 10 (1) ◽  
pp. 1-10
Author(s):  
Melkior Wewe ◽  
I Wayan Juliawan

This research aims to generate a mathematics learning media characterized by valid and realistic mathematics education, describes the practicality of the learning media, and measures the results of the learning media toward the students’ learning outcome. This study uses the ADDIE Model which consists of five stages, namely: analysis, design, development, implementation, and evaluation. The final products of this research are the lesson plan (RPP) and student worksheet (LKS) which are characterized by realistic mathematics education. Based on the results of the study, the validity analysis of the developed lesson plan and students’ worksheet that is categorized as valid and in accordance with the classification of a good lesson plan and students’ worksheet. After an assessment and revision of the learning media had been conducted, the implementation of the learning media was carried out. Based on the results of the analysis, the practicality of the product obtains an average score of 88.45% with the highly practical criteria. The analysis of students’ responses toward the worksheet obtains an average score of 4.08 and has fulfilled the practical criteria. The analysis of the teacher’s responses toward the worksheet obtains an average score of 4.58 and has fulfilled the practical criteria. The results of the pretest and posttest analysis show that the developed products have met the effective criteria because the percentage of students' completeness in the pretest was 58.65% and posttest was 81.9% which increased by 23.25%.  


2021 ◽  
Vol 5 (1) ◽  
pp. 141
Author(s):  
Uswatun Khasanah ◽  
Nahor Murani Hutapea ◽  
Zulkarnain Zulkarnain

The condition of the learning equipment used by the teacher is not in accordance with the demands of the 2013 curriculum. Learning activities and Student Worksheets (LKPD) used in the learning process have not been able to facilitate the improvement of students' Mathematical Communication Ability (KKM). Teachers have not designed learning tools that can encourage student activities to facilitate the improvement of KKM. This study aims to produce learning tools based on the Discovery Learning model to facilitate the improvement of the KKM of students that are valid and practical. This development research uses the ADDIE development model with the stages of Analysis, Design, Development, Implementation, and Evaluation. The products produced from this research on the development of learning tools are syllabus, lesson plans, LKPD and KKM questions. The results of the validation test for the syllabus, RPP, LKPD and KKM questions obtained consecutively a percentage of 92.19%, 93.37%, 93.14% and 94.64% with very valid categories. The practicality test results got a percentage of 84.52% for small group trials and 94.00% for teacher responses in the very practical category. The results of the validation and practicality test state that mathematics learning tools based on the Discovery Learning model can facilitate students' Mathematical Communication Ability.


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Farihah Inayatul Ulya ◽  
Sumarno Sumarno ◽  
Arfilia Wijayanti

Penelitian ini bertujuan untuk mengetahui kevalidan, kepraktisan, dan keefektifan media video berbasis model discovery learning. Metode dalam penelitian ini adalah Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Subjek dalam penelitian ini terdiri dari 3 ahli media, 3 ahli materi, guru dan 24 siswa kelas 3 SD Negeri Mojoagung 01 Pati tahun pelajaran 2020/2021. Metode pengumpulan data terdiri dari observasi, wawancara, dokumentasi, kuesioner, posttest, dan kinerja dengan teknik analisis data kualitatif dan kuantitatif. Hasil review ahli media menunjukkan hasil persentase sebesar 92% (sangat baik), ahli materi 95% (sangat baik), kuesioner guru 97% (sangat baik), kuesioner siswa 99% (sangat baik), posttest berupa soal uraian ( 3 muatan pembelajaran yaitu 3 soal bahasa indonesis, 4 soal matematika, 3 soal SBdP), dan kinerja dari 24 siswa 100% siswa mencapai nilai diatas KKM ≥ 65. Berdasarkan hasil analisis, media video berbasis model discovery learning valid, praktis, dan efektif digunakan pada tema 6 energi dan perubahannya subtema 1 sumber energi pembelajaran 3.Discovery learning-based video media development for elementary school studentsAbstractThis study aims to know video media's validity, practicality, and effectiveness based on discovery learning models. This research applies the research and development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects in this study consisted of 3 media experts, three material experts, teachers, and 24 3rd grade students of Elementary School 01 Pati. The data collection methods were observation, interviews, documentation, questionnaire, post-test, and performance with qualitative and quantitative data analysis techniques. The results of the media expert review show the percentage results of (92%), material expert (95%), teacher questionnaire (97%), student questionnaire (99%), post-test in the form of description questions (3 learning contents, namely 3 Indonesian language questions, four maths questions, 3 SBdP questions), and performance of 24 students (100%) students achieve scores above the KKM 65. Based on the analysis results, the video media based on the discovery learning model is valid, practical, and effectively used on theme six energy. The changes are sub-theme 1 learning energy source 3.


2021 ◽  
Vol 1 (1) ◽  
pp. 128-142
Author(s):  
Saiful Annam ◽  
Supriyono Supriyono ◽  
Rintis Rizkia Pangestika

This study aims to produce research products in mathematics learning media, namely snakes and ladders assisted by number cards. In addition, this study aims to determine the feasibility of the snake and ladder media with the aid of number cards if it is applied to elementary school mathematics learning. The type of research used in this research is research and development using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subjects in this study were the second-grade students of SD Negeri Blekatuk, while the object of this research was the snake and ladder media with the help of number cards. Data were obtained through the provision of response questionnaires and tests. The feasibility of the product is assessed based on valid, practical, and effective criteria. The research results through a questionnaire given to media experts, material experts, and expert practitioners meet the valid criteria with an average validity of 3.8. With the aid of a number card, the snake-and-ladder media fulfills practicality with a percentage of 79% for a limited trial and a percentage of 81% for a comprehensive trial. Both trials received a positive response. With the help of number cards, the snake and ladder media met the effectiveness criteria, with post-test results reaching 88%. These data indicate that the snake and ladder media, with the help of number cards developed in this study, is categorized as feasible and can be used in mathematics learning activities for elementary school students


Author(s):  
Marlina Marlina

This research discussed the issue of the development of learning module based computer technology especially a powerpoint. This module is intended to help students receive the material that was delivered by lecturer especially design structured matter which currently learning module media shaped print and the contents of the text are form module so the university students ca not see the material . Based on these problems was built a module learning computer technology with a powerpoint . The reason the manufacture of the module was structured design material with a picture and a symbol of in designing a system so it needs to ease student visualiasi received mater learning. Method of development this module use the model ADDIE (analysis, design, development, implementation and evaluation). Results in this research validated by 2 ( two ) experts namely the people of material said 80% module very reasonable used without revision and media experts said 84% module very reasonable used without revision while results trial by college students by means of pre-test and post-test. The results obtained module very well be used.


Author(s):  
Wardah Suweleh ◽  
Pramudana Ihsan

Tujuan penelitian dan pengembangan ini adalah untuk menghasilkan modul pembelajararan dengan menggunakan pendekatan penalaran Two-Column Proofs sebagai media pembelajaran alternatif dalam mengatasi kesulitan belajar mahasiswa Pendidikan Guru Pendidikan Anak Usia Dini (PG PAUD) Universitas Muhammadiyah Surabaya. Jenis penelitian ini tergolong penelitian dan pengembangan. Prosedur penelitian dan pengembangan diadaptasi dari model ADDIE yang terdiri dari 5 langkah meliputi analysis, design, development, implementation, dan evaluation. Teknik pengambilan data menggunakan wawancara, lembar observasi dan penilaian, studi dokumentasi dan angket. Modul Two-Column Proofs pada materi geometri menunjukkan tingkat efektivifan yang tinggi. Hal ini ditunjukkan dari tingkat ketuntasan belajar siswa melalui post-test yaitu sebesar 78,8% dengan rata-rata nilai post-test 77,3 dan tingkat keidealan respon sebesar 79,55% dengan rata-rata nilai respon siswa 76,45 yang dikategorikan respon positif.


2019 ◽  
Vol 2 (1) ◽  
pp. 49-61
Author(s):  
Zainudin Zainudin ◽  
Rica Widjayanti

The purpose of this study is to produce a science module based on disaster mitigation using eruption software. This research is a research and development following the steps of developing the ADDIE model including analysis, design, development, implementation and evaluation. Data collection techniques using the validation sheet of science modules and data analysis techniques using qualitative descriptive analysis. The results of the science content validation module based on disaster mitigation using eruption software have a very valid and reliable category and can be used with minor revisions or without revisions in science learning.


Author(s):  
Rina Wijayanti ◽  
Siti Napfiah

This research aims to produce products such as module, which supporter statistics courses in IKIP Budi Utomo Malang institutions. It can be used to enhance the students' ability to solve problems. This research development method using ADDIE models which include analysis, design, development, implementation, evaluation. Methods of data collection in this study include legibility test. Results of this study we concluded the step wrote statistics module that determining competency standards, specify the title of the module, arrange the contents of the module, cover design, legibility test, revision and production. Based on the conclusion that thelegibility test for aspects of language, presentation, and graphic declared valid while the worthiness aspect of the module is very valid. So based on student legibility test module does not need to be revised. 


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