scholarly journals Android Based Mind Mapping Learning Media to Improve Students' Understanding of National Income

2020 ◽  
Vol 2 (2) ◽  
pp. 126
Author(s):  
Syaiful Bagus Rahmadi Harahap ◽  
Muhammad Abdul Ghofur

The purpose of this study was to develop an Android-based mind mapping learning media for national income material to improve students' understanding of IPS Class XI specialization. This Development Research uses Analysis, Design, Development, Implementation, and Evaluation. Based on the results of trials that can be obtained that understood by students increases. The pre-test and post-test results increased by 30.6%, and the test results prove a statistically significant difference. The implications of this study confirm the application of the concept of mind mapping in interactive learning media that helps improve student learning outcomes, especially in material with complex concept construction.

2019 ◽  
Vol 1 (2) ◽  
pp. 107
Author(s):  
Frindly Makarawung ◽  
I Dewe Ketut Anom ◽  
John Lombok

This research aims to determine the effect of mind mapping learning methods on the basic laws of chemistry toward learning outcomes of students of class X MIPA in SMA Negeri 2 Langowan. The sample used in this study were all students of class X MIPA of SMA Negeri 2 Langowan. This research uses an experimental method, with the research method used is Quasi Experiment  with Nonequivalent Control Group Design design. The research data were obtained from post-test results. Obtained the average value of student learning outcomes Experiment class is 85. The results showed the value of tcount = 15.7> ttable = 2.21, so H0 was rejected and H1 was accepted. Based on the results of the research it can be concluded that there is an influence on student learning outcomes on the basic laws of chemistry using mind mapping learning methods.


2019 ◽  
Vol 4 (2) ◽  
pp. 133-142
Author(s):  
Maimunah ◽  
Nur Izzati ◽  
Alona Dwinata

The lack of use of teaching materials that are able to construct learners to understand mathematics learning in schools causes the achievement of students' mathematical skills are still in the low category. This study aims to develop a valid, practical and effective LKPD based on RME with maritime context. This research is a type of Research and Development (R&D) research with a limited ADDIE development model, they are Analysis, Design, Development (ADD) stage. Data in the study were collected by the test and questionnaire methods. The research instruments used were expert validation sheets, student questionnaire response sheets, and test sheets. Data were analyzed with descriptive analysis to measure the validity of LKPD, Rasch modeling to measure the practicality of LKPD, and compare individual and classical minimum completeness criteria from students' post-test results to measure the effectiveness of LKPD. The results showed that LKPD based on RME fulfilled valid criteria with the dominance of the assessment in the good category, practical criteria with the dominant response of students in the practical category, and effective with a percentage of completeness of 87%.


2020 ◽  
Vol 5 (3) ◽  
pp. 25-30
Author(s):  
Siti Laylatul Izzah

The Effectiveness of Group Investigation Learning Models on Student Learning Outcomes in Subjects of Fiqh. The purpose of this research is to find out whether the group investigation learning model class XI MIPA is more effective than the conventional learning model class XI IIS 1 on the learning outcomes of students of class XI Aliah Al-Ihsan Kalikejambon on Fiqh subjects. The research is in the form of experiments with the type of experiment conducted is quasi-experimental research (Quasy Experiment Research). Based on the results of statistical calculations from the average post-test results of the control class 68.35 and the average post-test results of the experimental class 72.75 obtained calculations using the SPSS program with a significance of significance (Sig 2-tailed) is 0.034, a significance value of 0.034 <0.05. Then Ho is rejected and Ha is accepted. Thus it can be concluded that there is a significant difference between the results of the post-test of the control class and the experimental class. Thus, it can be said that the teaching and learning process carried out with the group investigation learning model in class XI MIPA is more effective than conventional learning models in class XI IIS 1 on student learning outcomes in the subject of Fiqh.   Keywords: Fiqh lessons, Group Investigation, Learning Outcomes   Abstrak Efektivitas Model Pembelajaran Group Investigation Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Fiqih. Tujuan dilakukannya penelitian ini adalah untuk mengetahui apakah model pembelajaran group investigation kelas XI MIPA lebih efektif dibandingkan dengan model pembelajaran konvensional kelas XI IIS 1 terhadap hasil belajar siswa kelas XI Madrasah Aliah Al – Ihsan Kalikejambon pada mata pelajaran Fiqih. Adapun penelitian ini berbentuk eksperimen dengan jenis eksperimen yang dilakukan adalah penelitian eksperimen semu (Quasy Experiment Reasearch). Berdasarkan hasil perhitungan statistik dari rata-rata hasil post-test kelas kontrol 68,35 dan rata-rata hasil post-test kelas eksperimen 72,75 diperoleh perhitungan menggunakan program SPSS dengan signifikansi signifikansi (Sig 2-tailed) adalah 0,034, nilai signifikansi 0,034 < 0,05. Maka Ho ditolak dan Ha diterima. Dengan demikian dapat disimpulkan bahwa terdapat perbedaan yang signifikan antara hasil post-test kelas kontrol dan kelas eksperimen. Dengan demikian, dapat dikatakan bahwa proses belajar mengajar yang dilakukan dengan model pembelajaran group investigation di kelas XI MIPA lebih efektif daripada model pembelajaran konvensional di kelas XI IIS 1 terhadap hasil belajar siswa pada mata pelajaran Fiqih.   Kata kunci: Pelajaran Fiqih, Group Investigation, Hasil Belajar


2018 ◽  
Vol 6 (2) ◽  
pp. 125-135
Author(s):  
Buhori Muslim ◽  
Ferry Putrawansyah

This study aims to produce interactive multimedia learning applications introduction of hardware and assembly of Personal Computer (PC) at Maintenance Course at Sekolah Tinggi Teknologi Pagar Alam and to improve learning the result. This research is based on the less interesting learning process, the interaction process is not running optimally and visualization is still using conventional media. Development method used is ADDIE that is Analysis, Design, Development, Implementation, and evalua-tion. Instruments used in the expert review to test the validity of the product and Pretest and posttest to measure student learning outcomes. Based on the results of the validity of the product got a score of 4.3 with the category is very valid then the pretest results conducted at the first meeting showed the average value achieved in the pretest is 66.77 with enough category. Then at the second meeting, after the learning process is implemented, held the post-test obtained an average of 90.56 with the category of Very Good. This shows an increase in learning the outcome of 24.31. In addition, obtained N-Gain of 0.732 which indicates that the learning process using multimedia applications that are made to improve student learning outcomes.


2020 ◽  
Vol 5 (8) ◽  
pp. 1105
Author(s):  
Yuke Rindayu Sintya ◽  
Eddy Sutadji ◽  
Ery Tri Djatmika

<p><strong>Abstract:</strong><strong> </strong>The purpose of the research and development that is producing a eligible interactive multimedia products with valid criteria, practical, interesting, and effective. This research and development using model Lee &amp; Owens. The results showed that the products were very valid with an average percentage of 89.9%, very practical with an average percentage of 94.5%, very interesting with an average of 96%. Product effectiveness shows that products improve student learning outcomes. This is evidenced by the significant difference between the value of the post-test experimental class and the control class with an average difference of 11.87.</p><strong>Abstrak:</strong> Tujuan penelitian dan pengembangan yaitu menghasilkan produk multimedia interaktif yang layak dengan memenuhi kriteria kevalidan, kepraktisan, kemenarikan, dan keefektifan. Penelitian dan pengembangan ini menggunakan model Lee &amp; Owens. Hasil penelitian didapatkan bahwa produk sangat valid dengan rata-rata presentase 89,9%, sangat praktis dengan rata-rata presentase 94,5%, sangat menarik dengan rata-rata 96%. Keefektifan produk menunjukkan bahwa produk dapat meningkatkan hasil belajar siswa. Hal itu dibuktikan dengan adanya perbedaan yang signifikan antara nilai post-test kelas eksperimen dan kelas kontrol dengan perbedaan rata-rata 11,87.


2021 ◽  
Vol 13 (1) ◽  
pp. 1
Author(s):  
Gabby Farada Mayura Arifin ◽  
Luh Indrayani

Mind mapping, or the term Mind Mapping and Problem Based Learning, both researchers apply as a model in the examiner class and the monitoring class in this research learning. This research is aimed at notifying whether or not a significant difference can be found between the two or not in economic lessons that are focused on student learning outcomes. In the class of examiners who use Mind Mapping as a model in learning, the researcher uses X IPS 1 in this research. Meanwhile, in the review class that used Problem Based Learning as a model in learning, researchers used X IPS 3 in this research. Quasi-experimental design, or a method that is designed without randomizing the examiner class and the monitoring class in the research and is only given a post-test after being given treatment, otherwise known as the Non-Equivalent Post-Test Only Control Group Design which the researcher uses as this research method. . All students in class X totaled 90 people, each of whom was divided into 3 classes into the population in this research. Sampling technique , known as Simple random samplingSimple Random Sampling, is also the researcher's choice of in this research, from 3 population classes, the researcher chooses X IPS 1 and class X IPS 3 to be the sample. The post-test was chosen as the data collection method, after the post-test data was obtained then the data would be analyzed using a technique from the t test (partial test) which in English is known as the independent sample t-test. Researchers received the results from the computer statistical program SPSS 24.0 for Windows with the results of Sig. (2-tailed) = 0.000. In order to support this research, the significance value must be <0.005, and that means the result of the Significance value in this research is 0.000 <0.005. The results of these researchers used as evidence of acceptance of the research hypothesis in this research, namely that there was a significant difference between student learning outcomes in economic subjects using thetype of cooperative learning model and Mind Mapping student learning outcomes in economic subjects usinglearning models Problem Based Learning in class. X SMA Negeri 3 Singaraja, 2020/2021 academic year.


2021 ◽  
Vol 11 (4) ◽  
pp. 369-376
Author(s):  
Hera Chairunisa ◽  
◽  
Ita Khairani ◽  
Muharrina Harahap ◽  
◽  
...  

This study aims to develop product development of E-Book Teaching Materials Based on Problem Based Instruction Models for Performance Management Courses for Indonesian Literature Students Unimed. The research method uses research and development (R&D) methods from the ADDIE R&D model (Analysis, Design, Development, Implementation, and Evaluation). The research sample was the entire population of 25 Indonesian language and literature study program students in the fifth semester (V) of the 2020/2021 academic year. The results of research conducted in the development of product development of E-Book Teaching Materials Based on the Problem Based Instruction Management Course Model. Based on the average Pre-Test results, it can be seen that 1 = 63.5 and the average Post-Test results can be seen that 2 = 80, indicating that the Post-Test results have increased by 16.5, so there is a significant difference in the mean. There is a significant difference between student learning outcomes before and after using E-Book Teaching Materials Based on Problem Based Instruction Models for Performance Management Courses. Thus, it can be concluded that the product of E-Book Teaching Materials Based on the Problem Based Instruction Model for the Performance Management Course is feasible, practical, and effective to be used for Unimed Indonesian Literature Students. Keywords: Teaching Materials, E-Book, Model, Problem Based Instruction, Management, Performance


2015 ◽  
Vol 3 (2) ◽  
Author(s):  
Arif Rahman Aththibby

The use of computers as a learning medium is increasing. But there is still a bit of educators who use the computer as a medium of education facilities. Based on the research of some experts note that by using animation using flash operated by a computer, student learning outcomes improved. Therefore, it is necessary to develop media-based learning physics flash animation subject and Energy Enterprises are using Macromedia Flash 8. Media are developed based on the ADDIE development model, namely Analysis, Design, Development, Implementation, and Evaluation. The program was tested by experts in the study of physics and media experts to determine the feasibility media (program) based on predetermined criteria. After the test results obtained through the medium of learning developed worthy to serve as a medium of learning and can be used in learning.


2020 ◽  
Vol 7 (2) ◽  
pp. 202-214
Author(s):  
Maulana Arafat

The problem in this study is the low of student’s learning outcomes of IV grade in MIN 6 Medan in fikih. It is caused by the ways of teacher’s teaching that needs to be modified, so it causes the student do not desire in following the lesson. This study is conducted to improve student’s learning outcome of IV grade in MIN 6 Medan in fikih by using mind mapping method. It uses Action Classroom Research consisting of two cycles, and every cycle consists of four lines, namely planning, implementing, observing and reflecting. Data collection techniques use observation, interviews, and documentation. Data analysis techniques are carried out qualitatively and quantitatively and questionnaire data is used to see the successful implementation of mind mapping methods in the classroom in order to improve student learning outcomes. Based on the results of the study, student learning outcome has increased where the average in pre-test is 39.04 then increation in the post-test cycle I is 75.58 and increation again in the post-test cycle II is 91.88. The percentage of students' classical completeness is 4.17% in the pre-test, 75% in the first cycle, and 95.83% in the second cycle. Based on the research result found, the conclusion is that the implementation of learning using the mind mapping method can improve student learning outcomes in fikih taught by teachers to students at the school.


2020 ◽  
Vol 4 (4) ◽  
pp. 653
Author(s):  
Sandra Diah Ayu Pitaloka ◽  
Tera Noviantiningtyas Ripto Saputri

The 2013 curriculum emphasizes learning using the scientific approach. In fact, many teachers still use conventional learning methods so that it impacts on student activity in the learning process. Moreover, the material taught is not related to concrete situations. The simulation method can be used to improve student learning outcomes in 4th grade in social science KD 4.2. The purpose of this study was to determine the effect of the simulation method on the ability to distinguish regions affected by the Mount Kelud eruption and to know the effect of the simulation method on the ability to demonstrate the mitigation efforts of the Mount Kelud eruption as a volcano in elementary school students in Kediri. The results of this study indicated: (1) based on the test results obtained tcount = 9.531> ttable = 2.032 with a significance level of 0.05, there were differences in the results of the average pre-test with post-test which meant that there was an influence of using the simulation method on the ability of students to distinguish regions affected by the eruption of Mount Kelud; (2) based on the test results obtained tcount = 12.063> ttable = 2.032 with a significance level of 0.05, there were differences in the results of the average non-simulation with simulation, which meant that there was an influence of using the simulation method on the ability to demonstrate mitigation efforts in eruption of the Kelud as a volcano.


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