scholarly journals ‘Incentivised reading’- Using an online VLE to measure engagement and attainment in student learning.

Author(s):  
Louise Helen Beard

Virtual Learning Environments (VLEs) can be used as a resource repository but also as an environment to encourage independent student learning. Customised online assignments that can be assembled by the lecturer can be found in teaching resources such as Mastering Biology, developed by Pearson Publishers. In this study, student engagement in both summative and formative assignments was measured, and student attainment and qualitative feedback on the use of Mastering Biology was collected.During the period 2010-2017, the online VLE Mastering Biology was used to create online summative assignments and promoted to the students as ‘incentivized reading.'The results showed high student engagement in summative online assessment (94±3.2%) but lower engagement in formative online assessment (34±10.9%) and DSM assessment (36±3.5%) across all years. Student attainment increased after the introduction of Mastering Biology, in coursework (+13.2%), exams (+12.5%) and total module scores (+10.6%). Importantly, student feedback was also very positive about the implementation of Mastering Biology.This study suggests that students display high engagement with the summative online assessment. Lower engagement in formative assessment could be due to differences in student motivation. Lack of engagement in this assessment could be used to identify disengaged students and intervention and extra support could be given.

2013 ◽  
Vol 17 (4) ◽  
Author(s):  
T. Scott Bledsoe

Utilizing multimedia tools such as videos and audio clips can be an effective way to promote student learning and engagement in online settings. This study explores the implementation of a photo-rich comprehensive counseling center environment through which students of a semester-long online graduate psychology class learned about important research methodology concepts. Student feedback is provided along with implications for student learning in future online course endeavors. This multimedia course design was the recipient of the 2013 Sloan-C Effective Practices Award.


2020 ◽  
Vol 3 (01) ◽  
pp. 154-163
Author(s):  
Fadilah ◽  
Halomoan, T.H ◽  
Priyanda, R

This research aims to find out whether by applying a group investigation leraning model can increase student’s motivation to learn mathematic grade X in SMK Dwi Tunggal 1 Tanjung Morawa. The research instruments used were observation and questioner. The observations used are statements of the learning process. Observation consists of observation sheets on the effectiveness of student learning, and observation of student learning motivation.The population this study is Students Class off X SMK Dwi Tunggal 1 Tanjung Morawa, while the sample in this study was a class off X-AP SMK Dwi Tunggal 1 Tanjung Morawa. From the results of the study can be seen an in crease student motivation to learn mathimatics by using a learning model of investigation b 75% at the first meeting and is categorized as effective, while at the second meeting it reaches 80% and is categorized as effective. Thereofere the use of the group investigation learning model is effective in creasing the motivation to learn mathematic in students of SMK Dwi Tunggal 1 Tanjung Morawa.  


2010 ◽  
Vol 43 (04) ◽  
pp. 759-765 ◽  
Author(s):  
Mark Lawrence Schrad

AbstractInformation and communication technology (ICT) programs like Microsoft PowerPoint and Apple Keynote have become the norm for large university lecture classes, but their record in terms of student engagement and active learning is mixed at best. Here, the author presents the merits of a “populist” lecture style that takes full advantage of the variety of features available from the latest generation of ICT programs. Based on visual variety, audio and visual sound bites, and the incorporation of humor and pop-cultural references, this populist approach not only facilitates greater student attention and engagement with the class materials, but also offers unmatched opportunities for extending student learning beyond the confines of the large lecture hall.


2021 ◽  
pp. 121-125
Author(s):  
Frank Yu ◽  
Jessica Wooster ◽  
Tianrui Yang

Aim: This survey study aimed to describe student and faculty experiences and perceptions regarding the sudden shift to delivery of online team-based learning (TBL) due to the COVID-19 pandemic. Method: Data such as perception of engagement and effectiveness of online TBL, challenges and recommendations for improving the online TBL experience were collected. Results: Eighteen (58.1%) faculty and 154 (75.9%) students completed the survey. Most students did not feel more engaged with their teammates or instructors using the online format and only one faculty member responded he/she felt more engaged with students via the online TBL format. Forty-one (26.7%) students responded they felt the online TBL improves knowledge retention, while no faculty responded they felt online TBL improved students’ knowledge retention. The top challenges described include lack of student engagement and technological difficulties. Conclusion: This study showed that a lack of training and preparation for the sudden online TBL transition led to decreased student motivation and engagement.


2021 ◽  
Vol 11 (9) ◽  
pp. 462
Author(s):  
Salah Alhammadi

This paper explores the student learning experience using technology as an e-learning tool during the COVID-19 pandemic. This article utilized qualitative methods to examine the quality of student learning using deep and surface approaches to understand what influences student engagement with technology. Interviews were conducted with 21 students from various academic majors using deductive content analysis to evaluate their responses. The findings show that technology increased student engagement with class discussion, and students became more informed about lecture material. It is noteworthy that there were some variations in the students’ interpretation of the learning experience with technology, indicating a gap in the quality of learning. Notably, there was an improvement in grades compared to the last online session and the face-to-face learning experience prior to the COVID-19 pandemic, and there were fewer missing quizzes and late assignments. These outcomes may be used to enhance teaching strategies and problem solving within teaching and learning to develop a new mode of delivery. In addition, these findings are important for the future of education in a post-pandemic world.


2012 ◽  
Vol 4 (1) ◽  
pp. 147
Author(s):  
Achmad Buchori

Media Development E-Learning in Computing I course at the university.This study aims to acquire e-learning instructional media are valid for self-study student in the course of computing I. Population in the study were all students of third semester of mathematics education IKIP PGRI Semarang. This study is a research and development. In media studies e-learning development is carried out with 4 (four) stages, namely (a) a preliminary analysis, (b) Design, (c) Evaluation, (d) Revised. Processing the data using descriptive qualitative data analysis techniques. Corresponding results of questionnaires about the development of e-learning in the obtained value sig = 0.00 and R = 0,541, which means it affects the motivation for 54.1% of the student learning outcomes. Gained an average of better learning outcomes between the experimental class at 84.27 compared with 80.05 for the control class. The results obtained from the e-learning instructional media are valid for independent study students on computing courses I according to developmental theory Akker and student learning outcomes.


2019 ◽  
Vol 4 (2) ◽  
pp. 61-68
Author(s):  
Iin Indriyati

This class action research aims to improve students' motivation and learning outcomes through the SETS (Science, Environment, Technology and Society) approach to Environmental Pollution VII VII E material, SMP Negeri 1 Wonosari in semester 2 academic year 2017/2018. This research lasted for 2 (two) cycles, the first cycle was held 3 (three) meetings and the second cycle was held 2 (two) meetings. Things to be improved through this classroom action research are learning motivation and student learning outcomes through the SETS approach. Data collection techniques used were questionnaires and tests. Motivation questionnaire data is in the form of student acquisition scores during cycle I and cycle II while the learning outcome data is the value of student test results after the learning process of cycle I and cycle II. The results of the questionnaire are tabulated and processed and then compared with indicators of success that have been determined to measure the improvement and achievement. The test result data is processed by calculating the percentage of students who reach the KKM then compared with indicators of success to find out the improvement and achievement. Based on the results of data analysis and discussion it can be concluded that the SETS approach can increase student motivation and student learning outcomes. The final recapitulation of student learning motivation increased from 65.83% (enough) in the first cycle to 76.28% (good) in the second cycle while the student learning outcomes increased from 58.33% in the first cycle to 83.33% in the second cycle.


2021 ◽  
Vol 2 (1) ◽  
pp. 42
Author(s):  
Somantri Somantri ◽  
M. Zaeni

This study uses correlation research. The research approach used is a quantitative approach. The low student motivation is due to the unattractive use of the learning method causing the students to be overwhelmed by feelings of boredom and boredom, so that what the teacher says is not paid attention. The role playing method has a relationship with student learning motivation. This method is when the learning process without a good role playing method, learning will not be effective and will not foster student motivation to the fullest. To test the hypothesis, testing was carried out by calculating t from the tcount of 5,334 which was then consulted with ttable 2.030, then tcount 5.334 ≥ ttable 2.030, which means that the relationship that occurs between variable X (role playing method) and variable Y (student learning motivation) is a relationship significant. Thus it can be concluded that there is a positive and significant relationship between the role playing method with student learning motivation at MI Annidhomiyah Japura Kidul. Abstrak Penelitian ini menggunakan penelitian korelasi. Pendekatan penelitian yang digunakan adalah pendekatan kuantitatif. Rendahnya motivasi belajar siswa disebabkan tidak menariknya cara penggunaan  metode pembelajaran menyebabkan para siswa diliputi oleh rasa bosen dan jenuh, sehingga apa yang guru sampaikan tidak diperhatikan. Metode role playing  mempunyai hubungan terhadap motivasi belajar siswa. Metode ini saat proses pembelajaran tanpa metode role playing  yang baik, pembelajaran tidak akan bisa efektif dan tidak menumbuhkan motivasi belajar siswa dengan maksimal. Untuk uji hipotesis maka  dilakukan pengujian dengan penghitungan thitungdari hasil penghitungan thitung 5,334 yang kemudian dikonsultasikan dengan ttabel 2,030 maka thitung 5,334 ≥ ttabel 2,030, yang artinya bahwa hubungan yang terjadi antara variabel X ( Metode role playing)  dengan variabel Y ( motivasi belajar siswa ) adalah hubungan yang signifikan. Dengan demikian dapat disimpulkan bahwa terdapat hubungan positif dan signifikan dari Metode role plyaing deangan motivasi belajar siswa di MI Annidhomiyah Japura Kidul


Sign in / Sign up

Export Citation Format

Share Document