scholarly journals PELATIHAN PENGGUNAAN APLIKASI E-LEARNING BERBASIS WEB DI SD IT IMAM ASY-SYAFI’I PEKANBARU

2021 ◽  
Vol 1 (1) ◽  
pp. 13-17
Author(s):  
Febrizal Alfarasy Syam ◽  
Yuvi Darmayunata ◽  
Lucky Lhaura Van FC

Pengabdian ini dilakukan di SD IT Asy-Syafi’i Pekanbaru, berupa pelatihan untuk guru-guru di lingkungan sekolah terhadap pengelolaan aplikasi e-Learning. Saat ini dalam proses pembelajaran siswa, SDIT Imam Asy-Syafi’i menggunakan sistem daring dengan tools media sosial seperti whatsapp sehingga menyulitkan guru-guru dalam penyampaian materi dan pengumpulan tugas karena guru-guru harus memeriksa satu per satu pesan yang masuk ke whatsapp nya. Pihak sekolah juga tidak menggunakan media video conference seperti zoom, dikarenakan akan memakan banyak kuota siswanya, dan jika kuota siswa habis saat video conference maka siswa akan ketinggalan pelajaran. Oleh karena itu diperlukan media pembelajaran yang dapat mengatasi hal tersebut yaitu sebuah aplikasi e-Learning berbasis web. Dimana, pada aplikasi e-learning berbasis web yang dibuat oleh tim pengabdian akan menyesuaikan kebutuhan SDIT Imam Asy-Syafi’i. Berdasarkan hasil kuesioner, pemahaman guru-guru terhadap penggunaan aplikasi e-learning sudah baik yaitu 85,7% menyatakan paham tentang pengelolaan aplikasi e-learning. Abstract: This service was carried out at SD IT Asy-Syafi'i Pekanbaru, in the form of training for teachers in the school environment in managing e-Learning applications. Currently in the student learning process, SDIT Imam Asy-Syafi'i uses an online system with social media tools such as WhatsApp, making it difficult for teachers to deliver material and collect assignments because teachers have to check one by one the messages that go to their WhatsApp. The school also does not use video conferencing media such as zoom, because it will consume a lot of student quota, and if the student quota runs out during the video conference, students will miss lessons. Therefore we need learning media that can overcome this, namely a web-based e-Learning application. Where, the web-based e-learning application made by the community service team will match the needs of SDIT Imam Asy-Syafi'i. Based on the results of the questionnaire, the teachers' understanding of the use of e-learning applications was good, namely 85.7% stated that they understood the management of e-learning applications.    

2020 ◽  
Vol 5 (1) ◽  
pp. 88
Author(s):  
Junaedi Adi Prasetyo ◽  
Muhammad Dimyati Ayatullah ◽  
Adetya Prananda Putra

<p><strong><em>Abstract.</em></strong> <em>This community service aims to create an online information media about the web-based school environment at SMK 1 Glagah, located on Jl. Kuntulan No. 1 Banyuwangi, Banjarsari, Glagah District, Banyuwangi by utilizing virtual reality technology. This web-based system is in the form of a Virtual tour with several locations in SMKN 1 Glagah which is a combination of several 360 ° horizontal panoramic images. Implementation of community service is carried out by conducting field surveys, determining the location of points, taking panoramic images in each location, merging images as well as making a virtual tour, virtual tour trials on localhost &amp; evaluation and continued with hosting &amp; website publication. The web that can be accessed in https://jelajah.smkn1glagah.sch.id has 21 location points starting from the main page in front of the school to the location of the workshop department at SMKN 1 Glagah. The benefits of a virtual web tour are as a medium for introducing an online school environment to the public, especially for the prospective new students.</em></p><p><strong>Abstrak.</strong> Kegiatan pengabdian ini bertujuan untuk membuat sebuah media informasi daring mengenai lingkungan sekolah berbasis web di SMKN 1 Glagah yang berlokasi di Jl. Kuntulan No. 1 Banyuwangi, Banjarsari, Kecamatan Glagah, Kabupaten Banyuwangi, Provinsi Jawa Timur dengan memanfaatkan teknologi virtual reality. Sistem berbasis web ini berupa Virtual tour dengan beberapa titik lokasi didalam SMKN 1 Glagah yang merupakan gabungan dari beberapa gambar panorama 360° horizontal. Pelaksanaan pengabdian kepada masyarakat ini dilakukan dengan melakukan survei lapangan, penentuan titik lokasi, pengambilan gambar panorama disetiap lokasi, penggabungan gambar sekaligus pembuatan web virtual tour, percobaan virtual tour di localhost &amp; evaluasi serta dilanjutkan dengan hosting &amp; publikasi website. Web dengan domain jelajah.smkn1glagah.sch.id ini memiliki 21 titik lokasi mulai dari halaman utama yang berada di depan sekolah hingga lokasi bengkel jurusan di SMKN 1 Glagah. Manfaat Web virtual tour adalah sebagai media pengenalan lingkungan sekolah secara daring bagi masyarakat umum terutama calon peserta didik baru.</p>


2006 ◽  
Vol 15 (3) ◽  
pp. 234-256 ◽  
Author(s):  
Mick Short

This article reports on research conducted in the department of Linguistics and English Language at Lancaster University from 2002 to 2005 on first-year undergraduate student performance in, and reaction to, a web-based introductory course in stylistic analysis. The main focus of this report is a comparison of student responses to the varying ways in which the web-based course was used from year to year. The description of student responses is based on an analysis of end-of-course questionnaires and a comparison of exit grades. In 2002–3, students accessed the first two-thirds of the course in web-based form and the last third through more traditional teaching. In 2003–4 the entire course was accessed in web-based form, and in 2004–5 web-based course workshops were used as part of a combined package which also involved weekly lectures and seminars. Some comparison is also made with student performance in, and responses to, the traditional lecture + seminar form of the course, as typified in the 2001–2 version of the course.


Author(s):  
F. Bellas ◽  
O. Fontenla-Romero ◽  
N. Sánchez-Maroño ◽  
J. A. Becerra

This chapter is devoted to the application of Web-based multimedia tools as a complement to traditional e-learning resources to improve the quality of teaching in two senses: adapting lesson contents to improving the understanding and increasing the motivation of the students. The authors present a set of practical tools that have achieved successful results in their courses and that, together, provide a more proactive teaching methodology based on interactive and mobile learning materials. These tools can be divided into two main groups: simulations and interactive videos, directly related to the process of studying, and quizzes and questionnaires, useful to adapt the teaching to the objective comprehension level. In addition, the authors point out the advantages of providing the students with more familiar multimedia materials suitable for being transported and consulted in mobile devices. A basic point of this methodology is that all these resources are available through a Web-based interface, so that the interaction does not depend on the physical presence of the students. Finally, the authors must point out that with their methodology they are focused on monitoring learning, which is achieved directly with online questionnaires, but they have also performed resource monitoring, in terms of degree of satisfaction and practical use. This is achieved, in this case, through the use of surveys and from the analysis of the statistics provided by the Web-based application.


Author(s):  
Christopher Walton

At the start of this book we outlined the challenges of automatic computer based processing of information on the Web. These numerous challenges are generally referred to as the ‘vision’ of the Semantic Web. From the outset, we have attempted to take a realistic and pragmatic view of this vision. Our opinion is that the vision may never be fully realized, but that it is a useful goal on which to focus. Each step towards the vision has provided new insights on classical problems in knowledge representation, MASs, and Web-based techniques. Thus, we are presently in a significantly better position as a result of these efforts. It is sometimes difficult to see the purpose of the Semantic Web vision behind all of the different technologies and acronyms. However, the fundamental purpose of the Semantic Web is essentially large scale and automated data integration. The Semantic Web is not just about providing a more intelligent kind of Web search, but also about taking the results of these searches and combining them in interesting and useful ways. As stated in Chapter 1, the possible applications for the Semantic Web include: automated data mining, e-science experiments, e-learning systems, personalized newspapers and journals, and intelligent devices. The current state of progress towards the Semantic Web vision is summarized in Figure 8.1. This figure shows a pyramid with the human-centric Web at the bottom, sometimes termed the Syntactic Web, and the envisioned Semantic Web at the top. Throughout this book, we have been moving upwards on this pyramid, and it should be clear that a great deal of progress that has been made towards the goal. This progress is indicated by the various stages of the pyramid, which can be summarized as follows: • The lowest stage on the pyramid is the basic Web that should be familiar to everyone. This Web of information is human-centric and contains very little automation. Nonetheless, the Web provides the basic protocols and technologies on which the Semantic Web is founded. Furthermore, the information which is represented on the Web will ultimately be the source of knowledge for the Semantic Web.


Author(s):  
Elvis Wai Chung Leung ◽  
Qing Li

To cope with the increasing trend of learning demand and limited resources, most universities are taking advantage of Web-based technology for their distance education or e-learning (Montelpare & Williams, 2000). One of the reasons is due to the significant price drop of personal computers in recent decades; the Internet and multimedia have penetrated into most households. Moreover, most students prefer to learn from an interactive environment through a self-paced style. Under the Web-based learning model, students can learn anytime, anywhere because they are not required to go to school on schedule (Appelt, 1997). Meanwhile, universities also enjoy the economic benefit due to the large student base that can share the development cost of course materials and other operational expenses. Gradually, more and more universities follow this similar way to provide online education.


2016 ◽  
Vol 24 (7) ◽  
pp. 16-19 ◽  
Author(s):  
Anshu Sharma ◽  
Jyotsna Bhatnagar

Purpose The paper aims to highlight the role of enterprise social media as an internal workplace tool for employee engagement purposes. Design/methodology/approach The paper provides a viewpoint on how social media can be used internally by organizations after considering both academic and practitioner literature in the respective field. Findings The paper posits that organizations should move beyond using social networking tools for recruitment and branding purposes and take a step further to use social media tools internally for employee engagement initiatives. It provides practical implications for managers to embrace social media as an engagement tool and to increase employees’ participation on such media. Research limitations/implications The paper provides implications for both researchers and practitioners for using social media as a strategic employee engagement initiative and devising appropriate social media and human resource strategies to do so. Originality/value The paper offers insights into how enterprise social media can be used as an internal communication tool for engaging employees in this technologically connected era.


Data mining is the concept for extracting the appropriate data from the large set of database. In today’s world it is widely used for many applications where learning applications is one of the major part. The e-Learning is the booming technology where anyone can learn everything from any part of the world. It is the digital way of learning the concepts and does not require the help of other persons to do so. It also requires the large space for data storage such as user information, course records and course details and so on. There are lot of learning applications available on the internet among which some might be subjected to frauds. So the security is the demanding thing every users looking for to protect their details. The users also seek for flexibility of using the applications. In perspective of distributed world, the complexity and interoperability of the data brings challenges in e-learning domain.Depends upon learner’s choice, the web based learning modules were developed for the students. Thus, a holistic approach is required for achieving the personalized content since the student groups are heterogeneous in nature. In addition to, the personalized content has to be protected in order to maintain the data integrity and privacy of the users. In this work, we survey about the present scenario of the web-based e-learning systems. Initially, we present the services oriented architecture of the e-learning systems and also clearly explain the different elearning layers.Then, we portray the existing studies processed in web based e-learning systems. Finally, we discuss about the challenges still persists in web-based learning systems. This paper will guide the upcoming researchers in e-learning fields.


The latest development of the Internet has brought the world into our hands. Everything happens through internet from passing information to purchasing something. Internet made the world as small circle. This project is also based on internet. This paper shows the importance of chat application in day today life and its impact in technological world. This project is to develop a chat system based on Java multithreading and network concept. The application allows people to transfer messages both in private and public way .It also enables the feature of sharing resources like files, images, videos, etc.This online system is developed to interact or chat with one another on the Internet. It is much more reliable and secure than other traditional systems available. Java, multi threading and client-server concept were used to develop the web based chat application. This application is developed with proper architecture for future enhancement. It can be deployed in all private organizations like Colleges, IT parks, etc.


Al-Khidmah ◽  
2018 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Syarifah Putri Agustini Alkadri

Edmodo is one of the learning management system (LMS) platforms that make it easy for users to create groups and share files, links, video (embed videos) and pictures with alert, assignment and event events. Edmodo provides a secure and easy way to communicate and collaborate between students and teachers, sharing textual content, link images, video and audio. Community Service Activities (PKM) aims to introduce and maximize the use of E-Learning Application based on social media Edmodo to Guru SMK Al-Madani Pontianak City. The training will be held in 2 sessions where the first session will focus on the basic introduction of Edmodo while in the second session will focus on the practice and simulation of the learning process by utilizing the features available on Edmodo. Training modules will be included in the training as a tool for participants in practical activities.


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