scholarly journals Use of a Game Engine Artificial Intelligence to Represent People Flows in Architectural Spaces via Geometry and Graphics

KoG ◽  
2019 ◽  
pp. 40-56
Author(s):  
Simone Porro ◽  
Luigi Cocchiarella

The digital and the related technological evolution in recent years have shifted to words such as Virtual Reality and Artificial Intelligence. The wider use of these and other technologies in architecture has been far limited by a lack of IT tools with which architects could interface since they have been made available in the last few years only. The evolution of the tools used by the architect can be condensed and simplified into a sequence of three stages: Drawing Board, CAD systems, Game Engines. The frames of this sequence, in addition to indicating instruments, are representative of the historical context in which they have been or are still being used. This study, based on a Master thesis recently discussed at the Politecnico di Milano [14], examines the role that Game Engines can play in the graphic representation and design processes. More specifically, it takes a closer look at the Unreal Engine as a tool for creating a real-time design environment and using Artificial Intelligence (AI) technologies to represent user flows in the space as valuable support and a relevant part of the design strategies aiming at implementing and evaluating design options. For this purpose, various simulations have been carried out both considering users' flows based on assigned spaces, and generating spaces based on the users' flows.

Author(s):  
Stephen R. Barley

The four chapters of this book summarize the results of thirty-five years dedicated to studying how technologies change work and organizations. The first chapter places current developments in artificial intelligence into the historical context of previous technological revolutions by drawing on William Faunce’s argument that the history of technology is one of progressive automation of the four components of any production system: energy, transformation, and transfer and control technologies. The second chapter lays out a role-based theory of how technologies occasion changes in organizations. The third chapter tackles the issue of how to conceptualize a more thorough approach to assessing how intelligent technologies, such as artificial intelligence, can shape work and employment. The fourth chapter discusses what has been learned over the years about the fears that arise when one sets out to study technical work and technical workers and methods for controlling those fears.


2021 ◽  
Vol 7 (1) ◽  
pp. 170
Author(s):  
Iris Sumariyanto ◽  
Asep Adang Supriyadi ◽  
I Nengah Putra A

<p>Acts of terrorism are crimes and serious violations of human rights, also the threat of violence that can cause mass casualties and destruction of vital strategic objects. This is an urgent threat that needs to be prepared by designing a bomb detector conceptual design as anticipation of the threat of terrorism in public services. This study aims to obtain operational requirements and conceptual design of bomb detectors as detection of terrorism threats in public services. This study uses a mixed-method with a systems engineering approach and a life cycle model to produce a technological design. The results of operational requirements are sensors, standards, artificial intelligence, integration capability, reliability, calibration mode, portable, and easy to maintain. The configuration design is divided into three stages, namely, 1) sensors including a camera security surveillance system vector image, metal detectors, explosive detectors, and A-jamming; 2) as a processing device, processes an order with the help of an artificial intelligence system; and 3)  a security computer (surveillance), early warning, and mobile information to provide information to related agencies, especially the anti-terror unit.</p>


Author(s):  
Ali Gurbuz ◽  
Ozge Nilay Erbalaban Gürbüz

The history of creating technical/technological tools continues, from the days when man designed the first tools to the days when artificial intelligence was designed. In this adventure, which ranges from the production of the first tools to the development of the method of burning fire, from communication tools to the idea of society as a technical abstraction, from war tools to clocks, machines, automatons, and artificial intelligence, will be analyzed the functions of intelligence philosophically and historically. Today's cybernetic societies, where artificial intelligence is developed, are a natural consequence of the technical/technological evolution of human intelligence. In this transition period, where the creation of artificial intelligence and the anthropological future of the human species are discussed together, the perspectives of philosophical culture that are stuck between artificial and natural dilemmas will be explored. Through analysis of Steven Spielberg's Artificial Intelligence film, the meaning of cyber future perception in culture will be revealed.


2011 ◽  
Vol 368-373 ◽  
pp. 3305-3310
Author(s):  
Wei Wang ◽  
Liang Dong ◽  
Xiao Jun Wang ◽  
Pu Hou

The campus should be a spiritual place, which is full of cultural significance. Adhered to the search of campus spirit, used for reference of the valuable experience on the school reconstructions after 5.12 Wenchuan earthquake, this paper studies certain main points in the campus renewal design process of Xindu No.2 middle School. Through literature research, questionnaires, surveys, local observe, visit research, the historical evolution and the space form related information have been grasped. The campus problems to be solved by renewal design have been found through the present situation analysis. Based on the overall construction of the campus environment, the school has to renew the integrity design systems, sets up and follows the three design strategies, namely, "spatial distribution reflects the concept of sustainable development", "morphological mutant to continue the traditional & historical context," "detailed designs to highlight the geographical and cultural characteristics", to ensure the creation of the great campus spirit.


First Monday ◽  
2019 ◽  
Author(s):  
Niel Chah

Interest in deep learning, machine learning, and artificial intelligence from industry and the general public has reached a fever pitch recently. However, these terms are frequently misused, confused, and conflated. This paper serves as a non-technical guide for those interested in a high-level understanding of these increasingly influential notions by exploring briefly the historical context of deep learning, its public presence, and growing concerns over the limitations of these techniques. As a first step, artificial intelligence and machine learning are defined. Next, an overview of the historical background of deep learning reveals its wide scope and deep roots. A case study of a major deep learning implementation is presented in order to analyze public perceptions shaped by companies focused on technology. Finally, a review of deep learning limitations illustrates systemic vulnerabilities and a growing sense of concern over these systems.


2020 ◽  
Vol 16 (3) ◽  
pp. 550-575
Author(s):  
Daniela Borges De Oliveira ◽  
Belarmino Cesar Guimarães da Costa

This paper looks at how Estadão Infográficos use algorithms to examine news scripts and format content; its purpose being to use visuality both in the investigation process and for how the news is presented. We intend to demonstrate how web journalism appropriates the digital tools for innovation and differentiation. Thusly, the methodological procedure was conducted in three stages: interviewing the team members responsible for the menu, selecting those reports that use artificial intelligence techniques, and lastly, conducting a qualitative analysis upon specific concepts to explain cognitive effects that its news narratives create, which are: data visualization, image-synthesis and optical unconscious. Our investigation concluded that the use of algorithms to produce visualizations provides different perspectives of news scripts and builds communication with the public on the internet, despite the fact that this newspaper (O Estado de S. Paulo) does not make much use of this resource.O artigo observa como o Estadão Infográficos emprega algoritmo para prospecção de pautas e formatação do conteúdo, com o propósito do uso da visualidade tanto no processo de investigação quanto na apresentação das notícias. O objetivo é demonstrar como o webjornalismo está se apropriando das ferramentas do ambiente digital para inovação e diferenciação. Assim, o percurso metodológico consiste em três etapas: entrevista a componentes da equipe responsável pelo menu, seleção de reportagens da seção que utilizam técnicas de inteligência artificial e, por fim, análise qualitativa de investigação de conceitos que explicam os efeitos cognitivos provocados pela técnica nas narrativas jornalísticas, sendo: visualização de dados, imagem-síntese e inconsciente ótico. A investigação conclui que o uso de algoritmo na produção de visualizações permite percepção de novas pautas e potencializa a comunicação com o público na internet, mesmo que tal recurso ainda seja pouco explorado pelo jornal O Estado de S. Paulo.El artículo observa cómo Estadão Infográficos emplea algoritmo para prospectar pautas y formatear contenido, con propósito de usar visualidad en el proceso de investigación y en la presentación de noticias. El objetivo es demostrar cómo el periodismo web se apropia de las herramientas del entorno digital para innovación y diferenciación. Así, la trayectoria metodológica consta de tres etapas: entrevista con miembros del equipo responsable del menú, selección de informes de la sección que utilizan técnicas de inteligencia artificial y, finalmente, análisis cualitativo de la investigación de conceptos que explican efectos cognitivos provocados por la técnica en las narrativas de periodismo, siendo: visualización de datos, síntesis de imagen e inconsciente óptico. La investigación concluye que el uso del algoritmo em la producción de visualizaciones permite percepción de nuevas pautas y mejora la comunicación con el público en internet, aunque este recurso todavía es poco explorado por O Estado de S. Paulo.


2020 ◽  
Vol 28 (1) ◽  
Author(s):  
Daisy Livingston

This article follows prevailing trends in research on the archival practices of the premodern Middle East by emphasizing the importance of documentary life cycles. Specifically, it examines the afterlives of a microsample of documents from an underexplored historical context: the administration of amirs who held iqṭāʿ land grants in areas of Egypt outside Cairo. Though iqṭāʿ holders (muqṭaʿs) were key administrative actors in the Mamluk sultanate, we know little about their activities on the ground. The material investigated here is related to the administration of justice in far-flung districts of Egypt, one of the less-known roles of these muqṭaʿs, and is preserved in the Papyrus Collection of the Austrian National Library in Vienna. Contextualizing the documents by relating them to the activities of several named amirs, I delineate three stages in the documents’ afterlives: archiving, reuse, and disposal. I rely on the materiality of the documents, an indispensable tool for identifying the more enigmatic aspects of documentary life cycles. I then turn to reflect on what these afterlives can tell us about the archival spaces of this administrative setting. By examining the muqṭaʿs’ paperwork, I highlight shifts in meaning that documents underwent over time, calling attention to the phenomenon of casual storage, or “documents lying around.”


2020 ◽  
Vol 11 (3) ◽  
pp. 683-692
Author(s):  
Giovanni SILENO

This short paper aims to unpack some of the assumptions underlying the “Policy and Investment Recommendation for Trustworthy AI” provided by the High-Level Expert Group on Artificial Intelligence (AI) appointed by the European Commission. It elaborates in particular on three aspects: on the technical-legal dimensions of trustworthy AI; on what we mean by AI; and on the impact of AI. The consequent analysis results in the identification, amongst others, of three recurrent simplifications, respectively concerning the definition of AI (sub-symbolic systems instead of “intelligent” informational processing systems), the interface between AI and institutions (neatly separated instead of continuity) and a plausible technological evolution (expecting a plateau instead of a potentially near-disruptive innovation).


Author(s):  
Chairi Kiourt ◽  
George Pavlidis ◽  
Anestis Koutsoudis ◽  
Dimitris Kalles

One of the most challenging problems in the simulation of real environments is to generate worlds that appear realistic and more attractive. It becomes increasingly challenging when the simulated environment focuses on minors (students), because the young generation has high demands on simulation systems due to their experience in computer gaming. Virtual museums are among the most important simulation environments, which present cultural and educational content for everyone. Their purpose is to enrich the users experience by allowing an intuitive interaction with the museum artifacts and to offer knowledge with the most pleasant ways. This paper focuses on the aspects of realistic simulations in the development of virtual 3D environments for Cultural Heritage applications. This study includes aspects regarding some of the most high-tech image effects, applicable artificial intelligence methods, powerful game engines, how real object can be reconstructed realistically and how all those features may be combined to produce realistic, pleasant, productive and educative environments.


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