Food Ordering Application in Restaurant using Loyalty Program Based on Android

2020 ◽  
Vol 7 (1) ◽  
pp. 1-4
Author(s):  
Fanny Fanny

The purpose of this research is to make an application that  give an  information to  the waiter  or waitress about the table that want to ask for  help  and  to  chef  or drink maker about the order sequentially, to easily make the restaurant management to renew the menu list without pay for more surcharge, ease the customer to save their point and for increase customer’s loyalty, help the customer to count their individual payment including the tax, and to ease the restaurant to analyze the revenue, product, and customer satisfaction. The method of this research is collecting data (interview), analysis method, system design method (use case diagram, activity diagram, class diagram, sequence diagram, application interface, and incremental SDLC), and also literature review. The result is mobile application based on android for food ordering and web application for restaurant management. The conclusion of this application is this application ”TMS Cafe” help restaurant to increase the customer loyalty using  membership  system, ease customer to store their point, simplify the restaurant to manage the menu and promo list with digital system, facilitate the restaurant to give information to customer about the active promo, ease customer to order food, increase the customer satisfaction with song request feature, facilitate customer to count their individual payment including taxes and also to see the transaction and point usage history.

2020 ◽  
Author(s):  
Karen Davies ◽  
Bie Nio Ong ◽  
Sudeh Cheraghi-Sohi ◽  
Katherine Perryman ◽  
Caroline Sanders

BACKGROUND Background: There is a growing interest in using mobile applications in supporting health and wellbeing. Evidence directly from people with dementia regarding the acceptability, usability and usefulness of mobile apps is limited. It builds on ‘My Health Guide’ which was co-designed with people with cognitive disabilities. . OBJECTIVE Objective This paper describes the protocol of a study evaluating an app designed for supporting wellbeing with people living with dementia, specifically focusing on enhanced safety through improved communication METHODS Method: The study will employ design research, using participatory qualitative research methods over three cycles of evaluation with service users, their families and practitioners. The study will be developed in partnership with a specialist home care service in England. A purposive case selection will be used to ensure that the cases exemplify differences in experiences. The app will be evaluated in a ‘walkthrough’ workshop by people living with early stage dementia and then trialled at home by up to 12 families in a ‘try-out’ cycle. An amended version will be evaluated in a final ‘walkthrough’ workshop in cycle 3. Data will be collected from at least four data sources during the try-out phase and analysed thematically (people with dementia, carers, practitioners and app usage). An explanatory, multiple-case study design will be used to synthesise and present the evidence from the three cycles drawing on Normalisation Process Theory to support interpretation of the findings. RESULTS Results: The study is ready to be implemented but has been paused to protect vulnerable individuals during the Coronavirus in 2020. The findings will be particularly relevant for understanding how to support vulnerable people living in the community during social distancing and the period following the pandemic, as well as providing insight into the challenges of social isolation arising from living with dementia CONCLUSIONS Discussion: Evaluating a mobile application for enhancing communication, safety and wellbeing for people living with dementia contributes to key ambitions enshrined in policy and practice, championing the use of digital technology and supporting people with dementia to live safely in their own homes. The study uses a co-design method to enable the voice of users with dementia to highlight the benefits and challenges of technology and shape future development of apps that potentially enhances safety through improved communication.


Author(s):  
Marco Antonio Ramírez-Hernández ◽  
Randolfo Alberto Santos-Quiroz

In the development of an information platform focused on the daily operations of a physical rehabilitation clinic, two main software components are currently being worked on for their interaction with users. A web application focused on the operations of labor personnel (specialists and training professionals) and a native mobile application focused on the actions of patients, each of them has the need to interact with the same information repository, analyzing the side of the Patient problems arise from permanent connectivity to the main data through the Internet or some other data transmission protocol, the requirement arises to be able to interact with the generated personal information, which could be achieved by synchronizing data between client-server.


2020 ◽  
Vol 24 (3) ◽  
pp. 44-55
Author(s):  
Yu. Yu. Dyulicheva

The purpose of the work is the investigation of the modern approaches to augmented reality usage in mathematics and physics learning and the development of mobile application with graphical tips in the augmented reality mode for solving the dynamics typical problems.Materials and methods. The review of the modern articles on the augmented reality usage for mathematics and physics learning is provided; the iOS applications usage in mathematics learning such as GeoGebraAR for second order surfaces learning; the game MultiplicationAR for the multiplication table studying in an fascinating way; VectorAR application for vectors, cross and dot products, Cartesian and skew coordinate systems learning and iOS apps for physics learning such as Physics-Lab for conducting of the experiments with electrical circuits connections in the augmented reality, astrophysics and electromagnetism learning; Galileo application for accompanying of the theoretical material in physics with experiments to demonstrate paradoxes in mechanics, gravitational slingshot etc.; Arious application for students’ acquaintance with famous physicists and their discoveries in the augmented reality are considered. The analysis of tools for lecturers that can be used for the augmented reality content creation, such as HP Reveal and web-application Augment is performed. It should be noted the high personal interests of lecturers for the augmented reality technology implementation.Results. In the course of the work, the difficulties encountered by students in the study of mathematics and physics and possibilities of the augmented reality usage to overcome these difficulties are studied. A mobile application with the ability to receive graphical tips for solving dynamics problems that aimed at students with difficulties of forces and their projections understanding is developed. The methods for the mobile application are developed based on the basic classes of ARKit framework such as SCNNode, SCNBox, SCNPlane, SCNText, SCNGeometry, SCNGeometryElement, SCNShape, SCNMaterial etc. To conduct the experiments a pilot group of 14 random students is created, 9 of which experienced difficulties in solving some types of dynamic problems. The results of the experiment show a positive attitude of students to use of the augmented reality. 7 of 9 students who had difficulties got the skills to solve typical dynamic problems. Conclusion. Based on results of the research, we can conclude about the effectiveness of the augmented reality usage for studying of the abstract concepts in mathematics and physics. The developed mobile application with graphical tips in the augmented reality mode has improved the students’ performance in the pilot group. The lecturers play an important role in the implementation of AR-technology in the educational process. They help to maintain the student’s interest to AR-technology throughout the lesson. The disadvantages of the augmented reality applications include their narrow focus on studying of specific process, phenomenon or concept. The results of research can be applied in the educational process for mathematics and physics learning in order to increase the motivation and interest of students.


2021 ◽  
Vol 15 (3) ◽  
pp. 310-317
Author(s):  
Kristijan Lukaček ◽  
Matija Mikac ◽  
Miroslav Horvatić

This paper is focused on the usage of location services in mobile applications that were developed for the purpose of reporting different events that are based on their location. The event that is intended to be generic and universal can, as in examples used in this paper, be the reporting of some occurrence to a city’s communal affairs office. Such a generic event can include both multimedia and textual data, in addition to location information obtained using mobile device running the app. The software solution that is described in this paper consists of a mobile application that was developed for the Android operating system and a web application that includes a series of PHP scripts that run on a dedicated server. The web application consists of a backend scripts that facilitate the communication of a smart phone and the server and frontend related scripts used by users and administrators to access and check the data and process the reported events.


Tech-E ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 16
Author(s):  
Amelia Andi ◽  
Yakub Yakub

PT.Murni Alam Sehat is one of company sell medical device and medicine by prescription or without doctor’s prescription. The problem in marketing department in this company do not have promotion media for offer the products to consumer, no online sell, and order only by phone. To solve the problem in marketing department is build up e-commerce system. E-commerce system use Unifed Modelling Languange (UML); Activity Diagram, Use Case Diagram, Sequence Diagram, and Class Diagram. User Centered Design (UCD) as design method. Program language for e-commerce system is PHP and MySQL for database. The result of research is a e-commerce system website base to help search information product, company could get report easier, consumer can do purchase by online everywhere and everytime.


Dengue cases has become endemic in Malaysia. The cost of operation to exterminate mosquito habitats are also high. To do effective operation, information from community are crucial. But, without knowing the characteristic of Aedes larvae it is hard to recognize the larvae without guide from the expert. The use of deep learning in image classification and recognition is crucial to tackle this problem. The purpose of this project is to conduct a study of characteristics of Aedes larvae and determine the best convolutional neural network model in classifying the mosquito larvae. 3 performance evaluation vector which is accuracy, log-loss and AUC-ROC will be used to measure the model’s individual performance. Then performance category which consist of Accuracy Score, Loss Score, File Size Score and Training Time Score will be used to evaluate which model is the best to be implemented into web application or mobile application. From the score collected for each model, ResNet50 has proved to be the best model in classifying the mosquito larvae species.


2020 ◽  
Vol 9 (1) ◽  
pp. 14
Author(s):  
Alo Rahmawati Mulyana ◽  
Hendro Setyono

 The aim of study is to  analyze about effect  product  quality  and  service  quality  on customer’s satisfaction to build customer’s loyalty at Waroeng Spesial Sambal “SS” in the branch of Veteran Yogyakarta. Population in this study are all consumers who make  purchases at Waroeng Spesial Sambal “SS” the branch in the  branch of Veteran Yogyakarta. While the sample  in  this  study  is a portion of consumers who have  made  purchases at least twice in the past year. The sampling technique uses purposive sampling. The data  used in this study is primary data. The number  of studies  in  this  study were  sixty  samples  in  the  city of Yogyakarta which  were processed  using  multiple linear regression  analysis  and mediation analysis  using SPSS 20 for windows. The results of the analysis in this study are: product quality dosen’t have a significant effect on customer satisfaction,  service quality has a significant effect on customer satisfaction, customer satisfaction doesn’t have a significant effect on customer loyalty, product quality  dosen’t  have a significant  effect on  customer loyalty and service quality has a significant effect on customer loyalty of the two independentvariables dosen’t indicate a mediating  relationship  with  customer  satisfaction as a mediator variable.


2019 ◽  
Vol 1 (2) ◽  
pp. 192-202
Author(s):  
Sandro Alfeno ◽  
Danang Rifai ◽  
Muhammad Saepudin

The aim of the research is to analyze the raw material inventory and design a dashboard system that can help achieve company goals. The research method used is the method of analysis of stash, software design methods, and methods of software testing. The design analysis method used is the SWOT analysis, the design method used is the design concept using UML diagrams, the soft test method uses the Black Box concept. The results achieved are a dashboard system used by the Warehouse Section and Production Section to monitor raw material inventories and production performance. The conclusion of this study is that the dashboard application that has been made can help the Warehouse and Production Section to monitor raw material inventory and production performance in real time. This web application provides information easily, quickly, concisely and interactively which includes raw materials for shoe components, office equipment, production tools and general equipment, inventory planning, recommendations and reports on transactions and raw material requests. Keywords : Dashboard, Material


2021 ◽  
Vol 5 (1) ◽  
pp. 84-94
Author(s):  
Eristia Lidia Paramita ◽  
Vicka Onthoni

This study aims to provide a comparative analysis of local and foreign customers’ evaluation on their perception, perceived value, and customer satisfaction toward Gojek mobile application. Data was obtained by spreading the online questionnaire to 200 samples of local and foreign customers. By using quantitative analysis method and Independent Sample T-test, the study reveals that local and foreign customers share different evaluation of the mobile application, perception of service quality, price and trust, which lead to different satisfaction as well. Instead, perceived value on intention to use, perceived quality of service, perceived ease of use, perceived price and perceived usefulness has no difference between local and foreign customers. However, even they have shared nearly the same perceived value of Gojek mobile application, local customers sense the higher value in a whole examination compared to foreign customers. Keywords  : Perception, Perceived Value, Customer Satisfaction, Mobile Application


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