scholarly journals DEVELOPMENT OF PAPUA LOCAL WISDOM BASED MATHEMATICS MODULE TO IMPROVE LEARNING OUTCOMES IN GEOMETRY TRANSFORMATION MATERIALS

2021 ◽  
Vol 9 (3) ◽  
pp. 165-172
Author(s):  
Cornely Filimdity

This research is a development research (Research & Development) which aims to: determine the feasibility of developing a mathematics module based on Papuan local wisdom in class XI students of SMA Negeri 9 Raja Ampat. The development of this module, the researcher refers to the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation) with an experimental design using a pre test post test one group design, which uses one research class with a sample of 24 students. The module is developed through 5 stages, namely curriculum and needs analysis, module design, module development, testing the module on a small and wide scale and evaluating the module. Material validation results obtained 92.05% and media validation results with 89.18% meaning that the module is suitable for use in learning by revising. Data analysis results using SPSS 26 for a small scale there are 15 valid questionnaire questions from 20 questions, and the average percentage is 90.21, the reliability value is 0.935, this shows that the questionnaire instrument has a very high level of reliability. The large-scale test for students in class XI is 91.41%, meaning that this module is feasible and effective in improving learning outcomes in geometry transformation material. The n-Gain in the four lesson plans is 0.71, which means that the use of mathematics modules based on Papuan local wisdom is very effective in learning.

2021 ◽  
Vol 8 (1) ◽  
pp. 1
Author(s):  
Tri Wijaya Darwis ◽  
Muhammad Ibrahim ◽  
Suparman Suparman ◽  
Putriyani Samsul

The IPS module development based on Islamic integration and science in SMP Muhammadiyah Enrekang based on: First, no SCIENCE teaching materials have the concept of Islamic integration and science. Second, no teaching material guides students to obtain IPS' idea confidence in Allah SWT. Third, the results of studying IPS are some students who have not achieved KKM scores. The purpose of this development are to: (1) design the of Islamic-based IPS modules and human materials science, place and environment in grade VII students of SMP Muhammadiyah Enrekang, (2) explain the effectiveness Islamic-based IPS modules to improve learning outcomes. This research used a Research and Development approach with ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development models. An explanation of the module's level of interest was used in the questionnaire tested in the experiment class. Meanwhile, the influence of modules on improving students' learning outcomes uses pre-test post-test control design groups. The development results showed that: (1) specifications of IPS modules based on Islamic integration and science in the form of print media. This module developed using evidence sourced from the Qur'an. The learning results intended to achieve 2013 curriculum and as a means for students to increase their confidence in Allah SWT through integration with the evidence of the Qur'an; (2) the effectiveness and convenience of IPS module based on Islamic integration and science showed that this module has a high level of feasibility, effectiveness, and interest. 84% level material validation results evidence this, 71% level learning expert validation, 95% level language validation, 90% learning expert validation. The results of field tests on grade VII students of SMP Muhammadiyah Enrekang showed a high level of effectiveness through the works of independent sample t-test obtained t count=6.41and t tabel=2.0322. Because of the t count > table, Ho is rejected, and Ha is accepted


2020 ◽  
Vol 4 (01) ◽  
pp. 57-77
Author(s):  
Arifudin Arifudin

Abstract Many students have difficulty in learning to write which is caused by the absence of a representative learning media. This study aims to create a media that makes it easier for students to find forms of verb changes in Arabic. This research uses Research and development (R&D) design which consists of eight steps: (1) identification of potential and problems, (2) data collection, (3) product design, (4) validation, (5) product revision, (6) small-scale product trials, (7) product revisions, and (8) large-scale use trials. The research data were obtained using interview, documentation and observation techniques. The results of the experts' validation showed that the average percentage rating are 80.47% in terms of media and 84.44% in terms of material. Therefore, the Al-Af’al dictionary is considered very feasible to be used in learning. The results of large-scale trials indicate that Al-Af’al Dictionary media can improve learning outcomes. The results of statistical analysis show that the value of the T test is greater than the T table of 11.03: 2.059, which means there is a significant increase between pre-test and post-test learning outcomes through the use of the Al-Af’al Dictionary. Keywords: Learning Media, Learning Outcomes, Learning to Write


2019 ◽  
Vol 8 (2) ◽  
pp. 246-256
Author(s):  
Rina Wahyuningsih ◽  
Sri Sukaesih ◽  
Endah Peniati

This study aims to describe the types of learning resources used previously at SMA N 3 Salatiga, describe the feasibility of Biomagz Based on Local Wisdom, and test the effectiveness of Biomagz Based on Local Wisdom on learning outcomes and student’s environmental care attitude. The method used is research development (R & D). Products are validated by material and media validators, and revised before being tested. Small-scale trials (readability test) use 10 students from class X MIPA 1, while large-scale trials use class X MIPA 2 with the experimental design Pre-experimental Design with the type of Pre-test and Post-test One Group Design. The results of the study show the variety of learning resources used previously including biological, teacher, internet, biology books, and the environment around students. The Feasibility of Biomagz Based on Local Wisdom obtained an average score of 92.21% with very decent criteria. Large-scale trials with an average N-gain value 0.49 in the medium category, the average classical completeness is 85.29%, and the environment care attitude of students is based on the observation result of 92.9% with a high category and the result of the inter-student assessment is 86, 18% with a high category. Based on the results of this study, it can be concluded that Biomagz Based Local Wisdom is well worth and effective on learning outcomes and student’s environmental care attitude.


2020 ◽  
Vol 4 (2) ◽  
pp. 97
Author(s):  
Komarudin Komarudin ◽  
Suherman Suherman ◽  
Laila Puspita ◽  
Indy Alda Savitri

The purpose of this study was to develop a teaching material in the form of an electronic magazine in mathematics learning. This study uses research and development methods. The development procedure used is the ADDIE (Annalyze, Design, Development, Implementation, Evaluation) development model procedure. Data collection techniques used were observation, questionnaires and tests. The sample used was class VII SMP (Junior High School). The data analysis technique used is the t test. Based on the results of the validation carried out the media developed obtained very appropriate criteria by experts (media experts and material experts). Judging from the attractiveness of the results obtained from 2 large-scale trials and small-scale electronic magazines that were obtained obstained very interesting criteria. Based on the results of the t-test it was found that the learning outcomes of students using electronic electronic magazines were better than the learning outcomes of students who did not use mathematical electronic magazines. Based on this, it can be concluded that electrochemical magazines in mathematics learning developed can be used as mathematical learning aids.


2019 ◽  
Vol 7 (2) ◽  
pp. 38-43
Author(s):  
KARIMATIN NURISA ◽  
MUHAMMAD ABDUL GHOFUR

Abstrak Pembelajaran di dalam kelas yang menciptakan suasana menyenangkan akan berdampak positif bagi siswa untuk menambah rasa ingin tahu, sebuah game edukasi berbasis yang diharapkan menciptakan suasana belajar yang menyenangkan dan hasil belajar yang di dapat dengan baik. Pada penelitian ini memiliki tujuan untuk melihat bagaimana meningkatkan hasil belajar dengan menggunakan media pembelajaran game edukasi berbasis android terhadap hasil belajar peserta didik kelas X SMA Negeri 1 Bangkalan. Penelitian ini menggunakan penelitian pengembangan atau Research and Development (R&D) dengan model ADDIE yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi) dan Evaluation (Evaluasi). Desain Penelitian yang di pakai adalah One Group Pretest-Posttest Design Penelitian ini mengambil subjek peserta didik kelas X IPS untuk uji coba produk media pembelajaran game edukasi berbasis android. Hasil penelitian yang di dapat dari perolehan hasil validasi untuk mengetahui kelayakan media, hasil belajar dan respon siswa. Hasil dari penelitian ini menunjukkan bahwa validasi kelayakan media pada seluruh aspek memeroleh rata-rata presentase sebesar 100%. Hasil validasi evaluasi memeroleh skor rata-rata 76,06 %. Hasil respon siswa pada seluruh aspek memeroleh hasil rata-rata presentasen sebesar 97 %. Penelitian menunjukkan rata-rata pre-test 69,55 ; rata-rata post-test 83,7. Uji paired sampel t-test posttest menunjukkan sig. (2-tailed) ,000 (0,00) Hasil menunjukkan bahwa terdapat peningkatan antara pretest dan posttest < 0,05 yaitu 0,00 < 0,05. Berdasarkan hasil analisis uji paired sample t-test di atas, maka Ha diterima dan H0 ditolakHal ini menunjukkan bahwa media pembelajaran Game Edukasi berbasis android sangat layak digunakan. Kata Kunci: Game Edukasi berbais Android, Bank Sental, Hasil Belajar Abstract The Joyful Learning is expected to make students have more curiosity aboaut something, An educational-based game that is expected to create a fun learning atmosphere and learning outcomes that are obtained well. The purpose of this study is to see how to improve learning outcomes by using an Android-based educational game learning media on the learning outcomes of class X students of SMA 1 Bangkalan. This study uses research and development (R & D) with the ADDIE model, namely Analysis, Design, Development, Implementation and Evaluation. The research design used is One Group Pretest-Posttest Design This study took the subject of students of class X IPS to test educational media products based on Android games. The research results obtained from the results of validation to determine the feasibility of the media, learning outcomes and student responses. The results of this study indicate that the validation of media feasibility in all aspects obtained an average percentage of 100%. The evaluation validation results obtained an average score of 76.06%. The results of student responses in all aspects obtained an average percentage of 97%. Research shows an average pre-test of 69.55; post-test average 83.7. The paired test of the posttest t-test sample shows sig. (2-tailed), 000 (0,00) The results show that there is an increase between pretest and posttest < 0.05 which is 0.00 <0.05. Based on the results of the paired sample t-test analysis above, Ha is accepted and H0 is rejected. This shows that the Android-based Educational Game learning media is very feasible to use. Keywords: Android Based Educational Game, Central Bank, Learning Outcomes


2017 ◽  
Vol 6 (3) ◽  
Author(s):  
Reni Ikayanti ◽  
Suratno Suratno ◽  
Dwi Wahyuni

The purpose of this study was to determine the effectiveness of PBL learning model development effectiveness and results of critical thinking ability to learn science in a small-scale test (10 students) and large-scale test of class VII C totaling 34 students of SMP Negeri 1 Lumajang semester of 2016-2017 academic year even. Data collection techniques used include: Model validation, questionnaire, Observation and Test.Analisis data used in this study using descriptive quantitative. The results showed that the application of PBL learning model with Takrir can improve the ability of critical thinking and science learning outcomes of students SMP Negeri 1 Lumajang. The average percentage of validation models and learning tools from experts (lecturers) and users 88.9% (Valid). Results increased students' critical thinking skills from questionnaire results and 85% observation and 82% student learning outcomes.


2020 ◽  
Vol 9 (8) ◽  
pp. e236983427
Author(s):  
Hariyono .

The aim of this study is examine the influence of Moodle-based e-learning learning to improve learning outcomes of cadets on the basic material of pneumatic systems. Method used in this study is research and development design. Subject of research was the fourth semester cadets majoring in electro navigation at Surabaya Merchant Marine Polytechnic which was determined by convenience sampling. The data taken from the feasibility in terms of material and media through questionnaires, learning outcomes through pre-test and post-test, as well as students and teacher responses through questionnaires. Expert responses show that Moodle-based e-learning is feasible in terms of media and feasible in terms of material. Learning outcomes in large-scale trials indicate that the results of student questionnaire responses to small-scale and large-scale trials indicate that the majority of students give positive responses to learning activities using Moodle-based e-learning media. Lecturer responses based on the results of the questionnaire showed that lecturers were interested in learning using Moodle-based e-learning learning media that had been applied. Based on the results of the analysis and discussion it can be concluded that Moodle-based e-learning is feasible and effectively applied to the basic material of pneumatic systems. Learning by e-learning has a significant impact on improving the learning outcomes of cadets.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


Author(s):  
Angela Nastevska ◽  
Jovana Jovanova ◽  
Mary Frecker

Abstract Large scale structures can benefit from the design of compliant joints that can provide flexibility and adaptability. A high level of deformation is achieved locally with the design of flexures in compliant mechanisms. Additionally, by introducing contact-aided compliant mechanisms, nonlinear bending stiffness is achieved to make the joints flexible in one direction and stiff in the opposite one. All these concepts have been explored in small scale engineering design, but they have not been applied to large scale structures. In this paper the design of a large scale compliant mechanism is proposed for novel design of a foldable shipping container. The superelasticity of nickel titanium is shown to be beneficial in designing the joints of the compliant mechanism.


Author(s):  
Anjan Pakhira ◽  
Peter Andras

Testing is a critical phase in the software life-cycle. While small-scale component-wise testing is done routinely as part of development and maintenance of large-scale software, the system level testing of the whole software is much more problematic due to low level of coverage of potential usage scenarios by test cases and high costs associated with wide-scale testing of large software. Here, the authors investigate the use of cloud computing to facilitate the testing of large-scale software. They discuss the aspects of cloud-based testing and provide an example application of this. They describe the testing of the functional importance of methods of classes in the Google Chrome software. The methods that we test are predicted to be functionally important with respect to a functionality of the software. The authors use network analysis applied to dynamic analysis data generated by the software to make these predictions. They check the validity of these predictions by mutation testing of a large number of mutated variants of the Google Chrome. The chapter provides details of how to set up the testing process on the cloud and discusses relevant technical issues.


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