scholarly journals The Implementation of Multimedia on Physics Learning Based on Direct Instruction Model in The Topic of Light

2019 ◽  
Vol 1 (2) ◽  
pp. 124-132
Author(s):  
Suritno Fayanto ◽  
Misrawati Misrawati ◽  
Dwi Sulisworo ◽  
Hanin Fathan Nurfina Istiqomah ◽  
Luh Sukariasih

Student physics learning activities have been successfully analyzed through the direct instruction model using multimedia. This study aims to determine the activities and learning outcomes of students using multimedia. The type of this research is action classroom research and subjects are 33 students of eighth-grade Junior High School 5 Kendari. The results of the analysis show that the direct instruction model using multimedia in physics learning is very suitable for use in the learning process. This can be seen of the learning process among cycle 1 and cycle 2 averaging standards with good categories. It means that the learning outcomes could be improved by using multimedia. This is indicated by the score of students who have increase from cycle I to cycle II. The average score of learning outcomes in the first cycle is 63.73 with a percentage of 54.54%. While the average learning outcomes of the second cycle increased to 73.19 with a  percentage of 78.78%.

2018 ◽  
Vol 2 (1) ◽  
pp. 30-35
Author(s):  
Aantri Heriyanti ◽  
Ovilia Putri Utami Gumay

This study aims to determine the completeness of physics learning outcomes class VIII SMP Ar-Risalah Lubuklinggau academic year 2017/2018 after applied Direct Instruction model. The type of research is quasi-experimental research, with the design used is one group pretest and posttest design. The population in this study is all students of class VIII SMP Ar-Risalah Lubuklinggau academic year 2017/2018. The sample of the study consisted of one class taken at random by drawing the class VIII.B. Technique of data collecting using technique of test. Student test score data were analyzed using t-test. Based on the results of the analysis of the final test data obtained t count = 2.84 greater than ttable = 1.703 with the average score of the final test of students amounted to 73.89 and the percentage of complete students reached 82.14%. So it can be concluded that the results of physics learning class VIII SMP Ar-Risalah Lubuklinggau academic year 2017/2018 after the implementation of Direct Instruction model significantly completed. Keywords: Direct Instruction Model, Learning Outcomes, Physics.


2018 ◽  
Vol 6 (3) ◽  
pp. 287-294
Author(s):  
Yusri Handayani

Penelitian ini bertujuan untuk mengetahui seberapa besar hasil belajar Fisika siswa kelas VIII SMP Unismuh Makassar sebelum dan sesudah diajar dengan menggunakan strategi The Learning Cell. Penelitian ini merupakan penelitian pra eksperimen dengan menggunakan desain The One Group Pretest-Posttest Design dengan melibatkan variabel terikat yaitu hasil belajar Fisika dan variabel bebas yaitu strategi The Learning Cell. Populasi dalam penelitian ini adalah seluruh peserta didik kelas VIII SMP Unismuh Makassar pada semester genap tahun ajaran 2016/2017 sebanyak 55 peserta didik dengan sampel sebanyak 30 peserta didik yang ditentukan melalui random sampling. Hipotesis penelitian ini adalah terdapat perbedaan yang signifikan antara hasil belajar Fisika siswa kelas VIIIB SMP Unismuh Makassar sebelum dan sesudah diajar dengan menggunakan strategi The Learning Cell. Hasil analisis deskriptif menunjukkan skor rata-rata hasil belajar Fisika siswa kelas VIIIB SMP Unismuh Makassar setelah diajar dengan menggunakan strategi The Learning Cell sebesar 13,93 dan standar deviasi sebesar 5,09. Hasil analisis inferensial menunjukkan bahwa hasil belajar Fisika siswa setelah menggunakan strategi The Learning Cell lebih besar dibandingkan dengan sebelum diajar dengan strategi The Learning Cell pada taraf nyata  = 0,05.Kata kunci: Penelitian Pra-eksperimen, strtegi The Learning Cell, hasil belajar This research aims to find out the results of physics learning of eighth grade of Junior High School Unismuh Makassar before and after taught using The Learning Cell strategy. This research is a pre-experimental study using the design of The One Group Pretest-Posttest Design by involving dependent variables namely the results of Physics learning and the independent variable namely The Learning Cell strategy. The population in this study were all students of class VIII Junior High School Unismuh Makassar in 2016/2017 year. The sample of 30 students from 55 student through random sampling. The hypothesis of this research there was a significant difference between the results of Physics learning of Junior High School Unismuh Makassar VIIIB grade students before and after being taught using The Learning Cell strategy. The results of descriptive analysis showed the average score of Physics learning outcomes of VIIIB grade students of Junior High School Unismuh Makassar after being taught using The Learning Cell strategy of 13,93 and a standard deviation of 5,09. The results of inferential analysis showed that students' learning outcomes after using The Learning Cell strategy are greater than before being taught with The Learning Cell strategy at a significant level of α = 0.05.Keywords: Pre-experiment research, The Learning Cell strategy, learning outcomes


2019 ◽  
Vol 20 (1) ◽  
pp. 12
Author(s):  
Susianingsih Susianingsih

Junior high school SATAP Sungai Bertam set KKM indonesian language subject class IX of 78 with the provisions of 100% complete, still very many students who have not reached completeness, the purpose of this research is to increase learning outcome in indonesian language subject in class IX. This research is a classroom action research conducted in two cycles with two learning meetings, which includes: planning, implementation, and reflection, 26 study subjects consisted of 12 males and 14 females, Data collection techniques used a written assessment, observations in the form of indicators of teacher and student success, the results showed that on the pre cycle of percentage of student learning outcomes that is 35%, with the highest 79, the lowerst 50, and the average 66,58, in the first cycle increased by a percentage 73%, with the highest 80, the lowerst 65, and the average 76,27, then in the second cycle is 100% complete with the highest 85, the lowest 80, and the average score 82,81. Based on these results, it can be concluded that inquiry learning model can improve the learning outcomes of grade IX students in indonesian languange subjects at Junior high school SATAP Sungai Bertam.


2019 ◽  
Vol 2 (2) ◽  
pp. 217-226
Author(s):  
Fira Amanta ◽  
Indra Gunawan ◽  
Wan Jamaluddin

Abstract: This study aims to produce products through the development of Frezi-based physics learning media on business materials and energy at the VIII grade of junior high school level, knowing the feasibility of the media according to the validators and knowing the responses of students to the media. This research is R & D research. The types of data produced are quantitative and qualitative data which are analyzed by the guideline of assessment criteria to determine product feasibility. This study resulted in Frezi-based learning media products on business materials and energy at the junior high school class VIII the final product produced had shown to be very feasible with an average score of material expert assessment 81%, media experts with an average score of 80%. learning media obtained in small group trials are very good with an average score of 87%. In the field trials obtained very good criteria with an average score of 88.33%. This frezi-based physics learning media has been qualified to use as a learning mediaAbstrak: Penelitian ini bertujuan untuk menghasilkan produk melalui pengembangan media pembelajaran fisika berbasis Frezi pada materi usaha dan energi tingkat SMP kelasVIII, mengetahui kelayakan media menurut para validator dan mengetahui respon peserta didik terhadap media. Penelitian ini merupakan penelitianR&D. Jenis data yang dihasilkan adalah data kuantitatif dan kualitatif yang dianalisis dengan pedoman kriteria penilain untuk menentukan kelayakan produk. Penelitian ini menghasilkan produk media pembelajaran berbasis Frezi pada materi usaha dan energi tingkat SMP kelas VIII produk akhir yang dihasilkan telah menunjukan sangat layak dengan skor rata-rata dari penilaian ahli materi 81%, ahli media dengan skor rata-rata 80% Respon peserta didik terhadap media pembelajaran yang diperoleh pada uji coba kelompok kecil yaitu sangat baik dengan skor rata-rata 87%. Pada uji coba lapangan diperoleh kriteria sangat baik dengan skor rata-rata sebesar 88,33%. Media pembelajaran fisika berbasis Frezi ini sudah terkualifikasi digunakan sebagai media pembelajaran.


2019 ◽  
Vol 4 (1) ◽  
pp. 20-24
Author(s):  
Sinthya Ningsih ◽  
Aidin Najihi

This study aims to 1) find out how the learning activities of students in the following learning using the Jigsaw Cooperative Learning Model with PowerPoint Media, 2) To determine whether there is an increase in economic learning outcomes in the subject matter of the market and market prices. After using the Jigsaw Type Cooperative Learning model with Media PowerPoint on students of class X IPS-2 Katingan Hilir 2 High School. This type of research is Class Action Research (CAR). The subjects of this study were students of class X IPS-2 in Katingan Hilir Lesson 2 High School 2016/2017 in the amount of 30 students. Data analysis is used in research qualitatively and quantitatively. Based on the results of the study, 1) Economic learning activities using the Jigsaw type learning model with powerpoint media in Katingan Hilir 2 High School. The operation of students in segment 1 obtained an average score of 3.18 into the category of being right. While in cycle two there is an improvement to be better, with an average rating of 3.91 good classes. 2) there is an economic improvement in learning outcomes with material on market issues and market prices by using the jigsaw cooperative learning model with powerpoint media in the X IPS-2 class of Katingan Hilir Public High School 2016/2017 academic year. This can be seen from the learning outcomes of students' data in the pre-action process of the pre-test period, getting an average value of 61 with classical mastery of 20.00% with criteria not reached, cycle 1 getting an average score of 69.5 with traditional knowledge, 67% with no tests achieved, and in the post-test 2 cycle the average rating was 81 with 100% classical mastery with the criteria fulfilled.


Author(s):  
Lila Wulandari ◽  
Marchasan Lexbin Elvi Judah Riajanto

Difficulties experienced by students in learning greatly affect the achievement of student learning outcomes. This study aims to describe the results of the identification of the types of difficulties and the causes of student difficulties when solving problems based on Polya stages. This type of research is descriptive qualitative with the instrument used in written tests. The subjects of the research were 36 students of class IX at SMP Negeri 9 Cimahi. Based on the analysis that has been done, it can be concluded that the difficulties experienced by junior high school students when completing the Pythagorean theorem questions in the school are 1) difficulty understanding the problem 100%, 2) difficulty planning the completion of 40%, 3) difficulty implementing the plan 54.4%, and 4) difficulty in re-checking 76.7%. The causes of difficulties include 1) students are not accustomed to writing things that are known and asked of a problem 2) students are not accustomed to drawing conclusions from a mathematical problem 3) Concept errors because students do not understand the concept of the material. So, it is necessary to improve the learning process that prioritizes learning concepts rather than memorizing. Students must be accustomed to solving the application problems of a material. So, students will be able to solve contextual problems related to the material.


2021 ◽  
Vol 4 (3) ◽  
pp. 369
Author(s):  
Annisa Novianti ◽  
Evie Kareviati

This study aims to describe students' responses toward the implementation of Mindomo in writing description text at seventh-grade students in Cimahi. This study used descriptive qualitative methods. The participant of the study is 33 students’ junior high school in Cimahi. The result of this study showed that the implementation of Mindomo in teaching writing descriptive text gave positive responses to  81,80%. This positive response was shown with the enthusiasm of students during the learning process. Aspects of attention get the largest average score of around 24.54, which shows students are more interested in the learning process of writing using the Mindomo application. Besides, the aspect of confidence and satisfaction get the lowest score 12, it can be seen that the students are lack of confidence and have a fear of writing.


Author(s):  
Maria Yosephien Retna Tinon Kawuri ◽  
Ishafit Ishafit ◽  
Suritno Fayanto

The goal of this investigation to implement a problem-based learning model as an effort to improve student learning activities and outcomes. This model of research is a classroom action research divided into two cycles. The study conducted at High School 1 Piyungan class X MIPA 1 totaling 35 students consisting of 15 male and 20 female, the topic used the momentum and impulse of semester 2. The research instrument is observation sheet, achievement test, and questionnaire. The results of the analysis learning model with problem-based learning can increase the activity of studying physics class X MIPA1. Improved physics learning activities of class X MIPA 1 students at High School 1 Piyungan with problem-based learning for the academic year 2018/2019 from the first cycle at the first meeting and the second meeting increased from 84.75% to 91.11% which was 6.36In the second cycle there was an increase from 85.28% to 91.85%, an increase of 6, 57%.


Author(s):  
Fikriyanda Fikriyanda ◽  
Daharnis Daharnis ◽  
Verlanda Yuca

Learning activities are a learning effort by students in physical, mental, intellectual, and emotional aspects from the to hard observed activities that happened inside or outside the classroom. This study describes students learning activities that will impact on student learning outcomes. The method used is descriptive-analysis with a 167 students sample that using proportional random sampling technique, used a questionnaire . The instrument used is a questionnaire. The result of the research is it includes the students learning activities in Junior High school in the medium category which comprises learning activities before learning in school, learning during school, and after learning in school. The implications of this research can be a reference and input for Counselor to improve students learning activities at 19 Junior High school in Bandung.


2019 ◽  
Vol 3 (1) ◽  
pp. 01
Author(s):  
Elsa Farapatana ◽  
Yunita Septriana Anwar ◽  
Abdillah Abdillah

Abstrak: Penelitian ini bertujuan untuk menghasilkan komik dengan metode pembelajaran PQ4R pada materi lingkaran kelas VIII SMP yang memiliki validitas, kepraktisan, dan efektifitas yang baik. Penelitian ini menggunakan model 4-D yaitu tahap pendefenisisan (define), tahap perancangan (design), dan tahap pengembangan  (develop). Instrumen penelitian adalah lembar validasi komik, lembar kepraktisan komik dan lembar efektifitas komik. Hasil penelitian menunjukan bahwa (1) komik matematika dengan metode pembelajaran PQ4R termasuk dalam kategori valid dari aspek materi, bahasa, dan desain dengan skor rata-rata 4.01; (2) komik tersebut termasuk dalam kategori praktis dengan skor rata-rata 4.14; (3) komik tersebut termasuk dalam kategori efektif dengan skor rata-rata 4.06. Kemudian pencapaian aktivitas meliputi (1) aktifitas dalam kegiatan belajar mengajar aktif dengan skor rata-rata aktivitas siswa 4.19; (2) respon siswa terhadap pembelajaran efektif dengan skor rata-rata respon siswa sebesar 4.27; (3) aktifitas dalam kegiatan belajar mengajar aktif dengan skor rata-rata aktivitas guru sebesar 4.42; dan (4) hasil belajar siswa efektif dengan skor rata-rata hasil belajar siswa sebesar 4,00 dan persentase rata-rata siswa yang mencapai nilai ketuntasan minimal 70 adalah 86%.Abstract:  This study aims to produce comics with the PQ4R learning method on the material of the class VIII of junior high school that has good validity, practicality and effectiveness. This study uses a 4-D model, namely the stage of define, design, and  develop. The research instruments were comic validation sheets, comic practicality sheets and comic effectiveness sheets. The results showed that (1) mathematical comics with the PQ4R learning method included in the valid category of material, language, and design aspects with an average score of 4.01; (2) the comic is included in the practical category with an average score of 4.14; (3) the comic is included in the effective category with an average score of 4.06. Then the achievement of activities includes (1) activities in active teaching and learning activities with an average score of student activity 4.19; (2) student responses to effective learning with students' average response scores of 4.27; (3) activities in active teaching and learning activities with an average score of teacher activity of 4.42; and (4) effective student learning outcomes with an average score of student learning outcomes of 4.00 and the average percentage of students who achieve a minimum completeness score of 70 is 86%.


Sign in / Sign up

Export Citation Format

Share Document