scholarly journals Location Based Augmented Reality Navigation Application

Author(s):  
Aditya Anerao ◽  
Samridhi Pramanik ◽  
Hemraj Bobade ◽  
S.N Firame

We will be integrating Augmented Reality to the traditional maps which will give a new perspective to the maps. We will be using Location based and Markerless Aug- mented Reality which will track the user's current location and calculate the destination by calculating distance between them and will facilitate information about the places which appears within the journey. The problem occuring in traditional mapping is not proper direction representation. A traditional map cannot provide a proper view for instance if there is a flyover and a road below it, traditional map cannot differentiate between them and will show both as a single blue line (path) which will confuse the user which way to go. This problem can be solved as we would be providing a 3 Dimensional view . Along with a generous assistant which will help the user in interactive manner. The assistant will direct the user till the actual destination which will solve our above problem whether to take flyover or the road??It will also give information about the places nearby in the route with their details on for example if we come across a restaurant, it will augment name of the cafe its ratings etc which help user to make decision if he requires anything during the journey!!In this way one of the latest technology can be used for the betterment of the user and to solve the problem of users getting confused while finding their destination.

Author(s):  
Dolores Tierney

In the late 1990s and early 2000s Latin American films Amores perros, Diarios de motocicleta, El hijo de la novia, Y tu mamá también, and Cidade de Deus enjoyed unprecedented critical and commercial success in global markets. Benefiting from external financial and/or creative input, these films were considered examples of transnational cinema. This book examines the six transnational directors (Iñárritu, Cuarón, del Toro, Meirelles, Salles and Campanella), who made these and the subsequent commercially successful and mostly ‘deterritorialized’ films (21 Grams, Babel, Biutiful, El espinazo del Diablo, El laberinto del fauno, Blindness, The Constant Gardener, Children of Men, On the Road, El secreto de sus ojos). Arguing against criticism in which these films’ commercial (Hollywood) and transnational features efface the authorial sensibilities of these directors and make them irrelevant to Latin American trends and politics, this book shows how they engage with national, continental and hemispheric politics and identity. Bringing a new perspective to the transnational films of Latin America’s transnational auteurs, including the recent Gravity, The Revenant, Birdman, and Crimson Peak, this book facilitates understanding how different genres function across cultures.


Author(s):  
Putu Angga Sudyatmika ◽  
Padma Nyoman Crisnapati ◽  
I Gede Mahendra Darmawiguna ◽  
Made Windu Antara Kesiman

Taman Ujung Soekasada and Tirta Gangga is a famous tourist attraction inKarangasem regency. Taman Ujung is located at the village of Tumbu, district of Karangasem. The park was built in 1919 by the king of Karangasem, namely I Gusti BagusJelantik with the purpose to entertain important guests who visitied the region of Karangasem.Tirta Gangga was rebuilt in 1948 on the initiative of The King of Karangasem namely AnakAgung Anglurah Ketut Karangasem. Situated in Ababi Village, 6 kilometers northern Taman Ujung Soekasada. This water park built as a place for bathing the King and his family.This research is aims to develop an android-based application that can be used as a medium for learning and preserving Taman Ujung Soekasada and Tirta Gangga. The researchmethod used was research and development by using the model of the waterfall. Thisapplication uses the vuforia library to display 3 dimensional building objects into a real environment by using the book and the android smartphone.The end of result is a book that contains about information and images related toTaman Ujung Soekasada and Tirta Gangga that functioned as a marker as well as android based on Augmented Rality application that is capable of displaying the object of Taman Ujung and Tirta Gangga buildings in 3 dimensional above the marker complete with thenarrative sound explanation


Recently, accidents involving ground transportations are getting worse and more serious. Indonesian State Police (Korlantas POLRI) recorded the number of accidents in 2018 as many as 109,215 accidents. The number has incresed 4.69 percent compared to 2017 as many as 104,327 events. Road traffic accidents are caused by human error, the driver in this case. The driver's mistake is influenced by several factors, one of them is they cannot expect the road condition when they drive a vehicle at high speed. To solve this problem, drivers need information that can show road conditions. So, we present a new approach for detecting damaged roads by applying augmented reality technology. This research produces a road condition information system to help drivers get information about road conditions via smartphone. This system uses augmented reality technology with a markerless GPS Based Tracking method. The development of this system requires several stages such as collecting the data, data conversion, data classification, and views road condition. The researchers gathered the road condition data from the Public Work Department Semarang. This department itself undertakes a task to control the road condition in Semarang The trial of this system includes all drivers in Semarang city. Based on the results of the questionnaire responded to by 93 respondents, this test obtained an average value of 68%. So this system gets a pretty good response from the driver. Through this system, all drivers can avoid the damaged road condition which can cause traffic-congested and accident.


2021 ◽  
Vol 9 (3) ◽  
pp. 339
Author(s):  
Gede Bagus Danandjaya ◽  
I Gede Arta Wibawa

In gamelan, one of the most important instruments is trompong. Trompong is an idiphones instrument that has 10 rows of round shaped metal called pencon. Every pencon has its own sound. As a traditional music instrument, of course gamelan especialy trompong must be preserved continuously. But unfortunately, playing Balinese gamelan with real instrument is hard to do because the difficulty to finding gamelan in the real world. By using technolgy such as Augmented Reality, playing trompong possible to do even without having the real instrument.  Augmented Reality will be develop using Unity 3D software along with Vuforia SDK, and also this application using Android smartphone as a base of Augmented Reality application. This Augmented Reality application called TrompongAR and will be marker based Augmented Reality, by using a target marker will help Augmented Reality to place where the 3-dimensional trompong will placed. The 3-dimensional trompong will have 10 pencon that can played by tapping the pencon, the touched pencon will produce sound like the real instrument.


2019 ◽  
Vol 27 (1) ◽  
pp. 1-14 ◽  
Author(s):  
Andrew L. Kun ◽  
Hidde van der Meulen ◽  
Christian P. Janssen

We report on an experiment on the distracting effects of in-car conversations through augmented-reality glasses. Previous research showed that in-car phone conversations can be distracting, but that the distraction might be reduced if the remote caller receives visual information about the driving context. However, what happens if such video sharing becomes bidirectional? The recent introduction of commercial augmented-reality glasses in particular might allow drivers to engage in video-supported conversations while driving. We investigate how distracting such video-based conversations are in an experiment. Our participants operated a simulated vehicle, while also playing a conversational game (Taboo) with a remote conversant. The driver either only heard the remote conversant (speech-only condition), or was also able to see the remote person in a virtual window that was presented through augmented reality (video call condition). Results show that our participants did not spend time looking at the video of the remote conversant. We hypothesize that this was due to the fact that in our experiment participants had to turn their head to get a full view of the virtual window. Our results imply that we need further studies on the effects of augmented reality on the visual attention of the driver, before the technology is used on the road.


i-com ◽  
2019 ◽  
Vol 18 (2) ◽  
pp. 151-165 ◽  
Author(s):  
Peter Fröhlich ◽  
Raimund Schatz ◽  
Markus Buchta ◽  
Johann Schrammel ◽  
Stefan Suette ◽  
...  

Abstract Autonomous buses are expected to become a cornerstone of future mobility systems. Especially during their introduction, passengers may require reassurance about the vehicle’s awareness of the situation on the road and of its intended next actions to further acceptance. In order to investigate the need and requirements for information about the vehicle’s awareness and intent from the perspective of first-time users, we conducted two user studies in a state-of-the-art autonomous bus at public demonstration spaces. In the first study, participants underwent a demonstration ride with the bus and were then asked about their needs for awareness and intent communication. The second study took participants on a ‘simulated ride’ within a stationary bus, in which typical scenarios of the road ahead were presented, together with different awareness and intent cues. Our results suggest that, first, future autonomous bus passengers may be in need of such awareness and intent communication screens. Second, we found that awareness and intent communication may be of greater importance for the indication of potential hazard recognition than for indicating route directions. Third, due to their complementary strengths, none of the three compared types of visual communication (text, icon and augmented reality) should be used in isolation.


2018 ◽  
Vol 7 (4.7) ◽  
pp. 468
Author(s):  
Dian Septi Nur Afifah ◽  
Muhammad Ilman Nafi’an ◽  
Tri Linggo Wati ◽  
Novia Ariyanti ◽  
Sutopo . ◽  
...  

This research focuses on the literature on the introduction of learning media or apparatus that can introduce topographic maps through augmented reality sandbox in 3-dimensional form. The study presents a specific AR system called Augmented Reality (AR) Sandbox. Data analysis through source triangulation techniques. By validating media feasibility, the AR sandbox is classified as a good learning device when used in learning topographic maps or learning to recognize the shape of the earth's face. However, based on the review literature in these two literature, it has not provided much or less complete references because of the limitations of device development. By using this media, students can distinguish how the shape of the highlands and lowlands, or know the conditions in the ocean to the sea trench. 


2020 ◽  
Vol 8 (1) ◽  
pp. 7-23
Author(s):  
Bozhong Li

Abstract The Silk Road ended in 1524 formally. To know how and why this significant event occurred, we should know more about the road itself and its evolution in history. In this essay, three issues will be discussed from the perspective of global history: (1) the Silk Road itself; (2) the trade along the Silk Road (or the Silk Road Trade, abbreviated as SRT in this paper); and (3) the termination of the Silk Road.


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