scholarly journals Pelatihan Augmented Reality (AR) Untuk Meningkatkan Keterampilan Guru

2020 ◽  
Vol 2 (1) ◽  
pp. 47-52
Author(s):  
Akto Hariawan ◽  
Hellik Hermawan ◽  
Retno Waluyo

The development of information technology in the world is currently experiencing very rapid development, especially in the field of mobile phones making it easier for people to get information through smartphones. This development also plays a role in the development of learning media. One of the development of learning media that is currently still new is learning media using Augmented Reality (AR). but the teacher of SMKN 1 Karanganyar does not know Augmented Reality so they do not have the skills to make Augmented Reality as an alternative learning media. Therefore it is needed Augmented Reality (AR) technology training for learning media. Community service activities have a goal that teachers can understand Augmented Reality (AR) and have the skills to make learning media using augmented reality. Community service uses a monological and dialogical approach. This augmented reality training activity was participated by 21 productive teachers from SMK N 1 Karanganyar. After the training, 95% of productive teachers of SMK N 1 Karanganyar have improved their skills so they already know about Augmented Reality (AR) and how to make Augmented Reality (AR) as an alternative learning media.

2020 ◽  
Vol 5 (2) ◽  
pp. 127-132
Author(s):  
T.J. Marpaung ◽  
Dewi Sartika Br. Ginting ◽  
Andy Candra ◽  
J.L. Marpaung

After the millennium era, with the rapid development of information technology, changes in business patterns also increased sharply. This is what is called the era of disruption. IT technology has also penetrated the world of education, both in management and in learning methods. In the world of education, now the learning method does not only use conventional methods such as from textbooks and explanations from teachers, but also with effective and efficient learning methods by utilizing information technology. An example is multimedia-based learning media. Community service is one way that can be used to carry out information technology socialization. Community service that will be carried out in this research is entitled Utilization of Information Technology in the Implementation of Active Learning in SMA Negeri 1 Dolok Batu Nanggar in Facing the Era of the Industrial Revolution 4.0, with the aim of helping teachers in a more interesting interactive and fun mathematics learning process, because In general, junior high school students have used a lot of telecommunications devices equipped with various kinds of multimedia. The learning application that is built includes material, exercises and tests, in accordance with applicable competency standards. Furthermore, training will be given to several senior high schools, as a provision on how to prepare and use this learning system application so as to increase student motivation and ultimately increase student achievement and improve the quality of education.


2021 ◽  
Vol 2 (28) ◽  
pp. 85-96
Author(s):  
A. E. Evtushenko ◽  
◽  
M. A. Kropaneva ◽  

This article offers a prototype of an application for smartphones, aimed at improving services and increasing the speed of passenger service on the example of Pulkovo Airport. The software helps to improve the information and multimedia and technical support of the airport. The existing information technologies and the experience of their application in various airports of the world are considered. Key words: air transport, airport, passenger service, air passenger transport, St. Petersburg, application, information technology.


2021 ◽  
Vol 4 ◽  
pp. 98-100
Author(s):  
Semen Gorokhovskyi ◽  
Yelyzaveta Pyrohova

With the rapid development of applications for mobile platforms, developers from around the world already understand the need to impress with new technologies and the creation of such applications, with which the consumer will plunge into the world of virtual or augmented reality. Some of the world’s most popular mobile operating systems, Android and iOS, already have some well-known tools to make it easier to work with the machine learning industry and augmented reality technology. However, it cannot be said that their use has already reached its peak, as these technologies are at the stage of active study and development. Every year the demand for mobile application developers increases, and therefore more questions arise as to how and from which side it is better to approach immersion in augmented reality and machine learning. From a tourist point of view, there are already many applications that, with the help of these technologies, will provide more information simply by pointing the camera at a specific object.Augmented Reality (AR) is a technology that allows you to see the real environment right in front of us with a digital complement superimposed on it. Thanks to Ivan Sutherland’s first display, created in 1968 under the name «Sword of Damocles», paved the way for the development of AR, which is still used today.Augmented reality can be divided into two forms: based on location and based on vision. Location-based reality provides a digital picture to the user when moving through a physical area thanks to a GPS-enabled device. With a story or information, you can learn more details about a particular location. If you use AR based on vision, certain user actions will only be performed when the camera is aimed at the target object.Thanks to advances in technology that are happening every day, easy access to smart devices can be seen as the main engine of AR technology. As the smartphone market continues to grow, consumers have the opportunity to use their devices to interact with all types of digital information. The experience of using a smartphone to combine the real and digital world is becoming more common. The success of AR applications in the last decade has been due to the proliferation and use of smartphones that have the capabilities needed to work with the application itself. If companies want to remain competitive in their field, it is advisable to consider work that will be related to AR.However, analyzing the market, one can see that there are no such applications for future entrants to higher education institutions. This means that anyone can bring a camera to the university building and learn important information. The UniApp application based on the existing Swift and Watson Studio technologies was developed to simplify obtaining information on higher education institutions.


2019 ◽  
Vol 13 (1) ◽  
pp. 1-10
Author(s):  
Nurfajrin Astria

Today's globalization has enabled humans to communicate in forms we never imagined before. Changes that help humans to convey and disseminate information over time. Advances in information technology is evolving following the progress of the times. For example, in ancient times people use bedug as a communication tool for time reminder. However, as the era of society began to create sophisticated electronic devices such as telephones as a means of communication at close range and distance. Simultaneously with a variety of technologies found to support information leading to the development of information technology so rapidly, where any information that exist in this part of the world we can get with a relatively short time. Due to the increased capability in the field of technology and because the equipment becomes cheaper and more powerful and easy to carry along with the development of computer applications that cause the rapid development of information. Globalisasi dewasa ini telah memungkinkan manusia berkomunikasi dalam bentuk-bentuk yang tidak pernah kita bayangkan sebelumnya. Perubahan yang membantu manusia dalam menyampaikan dan menyebarluaskan informasi dari waktu ke waktu. Kemajuan teknologi informasi ini berkembang mengikuti kemajuan zaman. Misalnya saja pada zaman dahulu masyarakat menggunakan bedug sebagai alat komunikasi untuk pengingat waktu. Namun seiring berkembangnya zaman masyarakat mulai menciptakan alat-alat elektronik canggih seperti telepon sebagai alat komunikasi jarak dekat maupun jarak jauh. Sekaligus dengan ditemukan berbagai macam teknologi yang tentu mendukung informasi menyebabkan perkembangan teknologi informasi yang demikian pesat, dimana setiap informasi yang ada di belahan dunia ini dapat kita dapatkan dengan waktu yang relatif singkat. Karena dengan kemampuan yang meningkat dalam bidang teknologi dan karena peralatan menjadi lebih murah dan lebih kuat serta mudah dibawa dengan disertai perkembangan aplikasi komputer yang menyebabkan perkembangan informasi semakin cepat.


2021 ◽  
Vol 336 ◽  
pp. 05005
Author(s):  
Xiangli Dong ◽  
Xiaoyu Chen

With the rapid development of information technology, educational informatization is the popularization and penetration of information technology. At present, online teaching has been implemented all over the world, which is a practical reform of educational informatization. This paper discusses the teaching concept, platform selection, study situation analysis, resource preparation, curriculum implementation, summary and reflection and other aspects of the curriculum under the background of educational informatization, so as to do a good job in the organization and management of online teaching under the background of educational informatization, and lay a foundation for the innovative practice of information-based leading educational concept and education mode.


2021 ◽  
Author(s):  
Zog Breaneslami Ridhoslaras Prasasti

Saat ini pemanfaatan teknologi informasi mengalami perkembangan pesat. Salah satu contoh yang digunakan dalam penyampaian informasi adalah teknologi Augmented Reality (AR). Pengguna dapat menvisualisasikan objek dalam bentuk 3D secara realtime sehingga AR banyak diimplementasikan di berbagai bidang, termasuk bidang pendidikan dan pembelajaran. Penelitian inian ini akan melakukan analisis cara kerja AR sebagai media pembelajaran Aksara Lampung. Hal ini dilakukan dalam upaya menjaga dan memelihara Aksara Lampung sendiri adalah salah satu Rendahnya minat belajar aksara Lampung siswa-siswi SD Sejahtera 4 Bandar Lampung digunakan Game Engine Unity serta Vuforia SDK agar aplikasi yang dibangun menjadi aplikasi berteknologi Augmented Reality (AR) dan menggunakan marker berupa kertas yang apabila diarahkan ke aplikasi akan terdeteksi dapat menampilkan visualisasi objek 3D. Aplikasi ini bermanfaat bagi siswa sekolah dasar yang sedang menempuh pelajaran aksara Lampung. Dari hasil pengujian yang telah dilakukan, dapat disimpulkan bahwa aplikasi yang dibangun mampu menampilkan visualisasi objek 3D serta mampu menarik minat siswa dalam mempelajari aksara Lampung. --- [ Currently, the use of information technology is experiencing rapid development. One example used in the delivery of information is Augmented Reality (AR) technology. Users can visualize objects in 3D in real-time so that AR is widely implemented in various fields, including education and learning. This study will analyze how AR works as a medium for learning Lampung script. This is done in an effort to maintain and maintain the Lampung script itself which is one of the low interest in learning Lampung script in Sejahtera 4 elementary school students Bandar Lampung by using the Unity Game Engine and Vuforia SDK so that the application built becomes Augmented Reality (AR) technology and uses markers in the form of paper that is directed to the application will be detected can display 3D object visualization. This application is useful for elementary school students who are taking Lampung script lessons. From the results of the tests that have been carried out, it can be concluded that the application built is able to display 3D object visualization and is able to attract students' interest in learning Lampung script. ]


Author(s):  
Norhayati Zakaria ◽  
Shafiz A. Mohd Yusof

The world continues to be driven by the rapid development of information technology and globalization. Not surprisingly, the working environments that have been projected to grow the fastest are all related to the usage of computers, the Internet, and information systems. With globalization, many multinational corporations (MNCs) are increasingly employing virtual teams (VTs). It was reported that 137 million workers worldwide are involved in some form of remote electronic work (Solomon, 2001).


Author(s):  
Pratikta Aditya Setiawan

Today we life in the era of technology and information. Technology has become an important tools in human daily need and being used in every field of works, including advertisement. With the rapid development of technology, information can be accessed easily in faster speed and in higher quantity. In advertising, information is one of the most important element, we want our advertisement to contain information about our products and delivered in a fastest pace as possible with enough attraction element in it, also we want our advertisement to reach as many people as possible. Ironically, in the era of technology, we still using papers in our advertisement like posters, brochures, booklets, and many other printed promotional tools. The high demand for papers gives negative impact for nature, not only for the trees and forest, but also for the ecosystem. The rapid development of technology has given us so many new alternatives media in advertising, one of them is augmented reality. Augmented reality have a lot of potential to use in many fields of works including advertising. This study attempts to give comparisons between conventional media and Augmented Reality in advertising. The interesting thing of this study is to learn the weakness and the strength of paper media and Augmented Reality in advertising, and to learn how technology can be used indirectly for preserving nature.


Author(s):  
Daniel Syafaat Siahaan

Global citizens of the world are entering a new era, the era of disruption. Terminologically, disruption means the era of chaos or the era of the disturbance. In the Indonesian dictionary, disruption is interpreted as being uprooted from the root. In the era of disruption, nothing is certain and established. The rapid development of information technology has a big influence on this era. This causes the level of local and global competition and competition among individuals or even countries becomes a necessity. Recently the situation of the Americans and Iran has heated up. Indonesia and China also. In a competition, superior-inferior relations become necessary. In such situations, the preservation of nature becomes the most easily ignored, or even sacrificed. For a moment, in competition between individuals or between countries to prove their superiority, nature became the most powerless and inferior. If the balance of nature is disturbed, the most disadvantaged are humans as well as animals. Forest and land fires in Australia are conclusive evidence. When nature is disturbed, humans and animals are the first victims to feel the loss. This issue is the background of the writing of this research. This research seeks to elaborate on the Christian eco-theology notion and to dialogue it with the Hindu cosmology notion. The method used is qualitative research with a comparative study approach. This research is expected to contribute ideas and also enriching the Christian eco-theological dialogue with Hindu cosmology in the era of disruption, in particular concerning the environment.


2020 ◽  
Vol 3 (2) ◽  
pp. 215-229
Author(s):  
Hasan Basri ◽  
Dedin Toyibah ◽  
Muhamad Fakhri ◽  
Hanafi Dirgantara Musahar ◽  
Wina Wati ◽  
...  

The very rapid development of information technology has proven to play an important role in the accelerated development of information both in the world of industry, government and the world of health, so that it can support the performance of increasing the efficiency, effectiveness and productivity of all elements of society, especially in the world of health, both public and private institutions. or individually or individually, which can encourage the realization of a developed and prosperous society. The health sector is one of the important sectors of development that has the potential to be integrated with the presence of technology. Public health center Bayur Lor. Cilamaya Kulon, Karawang Regency is one of the developing health service centers. The number of patients that continues to increase every day causes new problems in the process of seeking information about patients, the number of patients, the number of visits, total income, and data on existing drug supplies. Because based on the existing problems, the Public health center Bayur Lor. Cilamaya Kulon, Karawang Regency, needs to take advantage of information technology, which can overcome the problems faced, so that public health services can be improved for the realization of the vision and mission of the Public health center Bayur Lor. Cilamaya Kulon. Looking at some of the existing problems, researchers use the waterfall method in making an information system. Applications made in this study are based on android. To facilitate the mention of this application, namely Android-based LAGILEMAS (Public health center Digital Service).  


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