scholarly journals Perbandingan Kemampuan Representasi Matematis Siswa Sekolah Dasar pada Penggunaan Media Pembelajaran Augmented Reality dan Pasir Kinetik

2020 ◽  
Vol 3 (1) ◽  
pp. 63
Author(s):  
Nurbaiti Widyasari ◽  
Ismawati Ismawati

This study aims to determine the difference of students’ representation ability through the Augmented Reality (AR) and kinetic sand as learning media. This research is a quasi-experimental by nonequivalent control group design. The students’ representation ability compared based on students’ prior mathematical ability (PMA) as high, medium, and low category. The data analyzed by using two path Anova on SPSS 16. The results of data analysis shown that there is no difference on students’ representation ability in both AR class and kinetic sand class in significance value of 0.68. In addition, there is no interaction between AR media and kinetic sand in significance value of 0.542.

2021 ◽  
Vol 12 (2) ◽  
pp. 242
Author(s):  
Ahmady Ahmady ◽  
Zulhaini Sartika A. Pulungan ◽  
Edi Purnomo

<p class="JKKAbstrakBodyIndo">The problem for pregnant women is iron anemia. The natural material that contains iron is honey. The study aims to determine the difference in hemoglobin levels in pregnant anemic who are supplemented Fe tablets and honey. Quasi-experimental research with nonrandomized pretest and posttest with control group design. Samples amounted to 30 people with purposive sampling technique. Analysis using paired t-test and independent sample t-test. The hemoglobin levels of anemic pregnant given Fe tablets only increased by 0,31gr/dl (3,21%), while those given Fe tablets and honey increased 1,06gr/dl (12,20%). Combination Fe tablets and honey can be an alternative for increasing hemoglobin in anemic pregnant.</p><p> </p>


2020 ◽  
Vol 8 (4) ◽  
Author(s):  
Putri Syafigha Annisa ◽  
Ari Widodo ◽  
Diana Rochintaniawati

Augmented Reality (AR) merupakan teknologi tepat guna dalam pendidikan yang dapat memvisualisasikan objek maya menjadi seolah nyata. AR dapat mempermudah pemahaman siswa dalam memahami konsep yang abstrak. Materi sistem permapasan yang cukup abstrak perlu dibantu menggunakan AR karena penggunaan AR dapat memvisualisasikan objek yang bersifat mikroskopik dan submikroskopik. Visualisasi yang ditampilkan AR mampu membuat siswa melihat seolah secara nyata organ sistem pernapasan lengkap dengan proses yang terjadi. Tujuan dari penelitian ini adalah mengidentifikasi penggunaan AR dalam memfasilitasi perubahan representasi konseptual siswa tentang sistem pernapasan. Penelitian ini menggunakan metode Quasi Experimental dengan desain Non-Equivalent Control Group Design. Dalam pelaksanaannya pembelajaran pada kelas eksperimen menggunakan AR dengan memindai marker yang terdapat pada LKS sedangkan pada kelas kontrol melaksanakan pembelajaran menggunakan power point. Perubahan representasi konseptual siswa dianalisis berdasarkan pada penggunaan bentuk dan level representasi serta akurasi dan kedalaman konsep. Hasil penelitian menunjukkan AR dapat memfasilitasi perubahan bentuk dan level representasi. Kelas eksperimen menunjukkan akurasi dan kedalaman konsep yang lebih baik dibandingkan kelas kontrol. Jawaban di kelas eksperimen sudah menunjukan pada proses yang merinci lengkap dengan proses difusi, sedangkan pada kelas kontrol tidak. Perubahan bentuk representasi didominasi oleh bentuk tulisan kemudian berubah menjadi tulisan & gambar. Sebelum menggunakan AR level representasi didominasi oleh level makroskopik. Sedangkan Setelah menggunakan AR level representasi siswa didominasi oleh level representasi mikroskopik.


2018 ◽  
Vol 3 (1) ◽  
pp. 17-26
Author(s):  
Erdawati Nurdin ◽  
Hayatun Nufus ◽  
Hasanuddin Hasanuddin

This study aims to see the effect of visual thinking approach on improving students' mathematical connection ability. This is a quasi-experimental research with nonequivalent control group design. The sample is students on class VIII in Madrasah Tsanawiyah which is chosen by using purposive sampling technique. The research instruments used are a test of mathematical connection ability and an observation sheet. The results of the observations showed an increase in the activity of students and teachers in each meeting in the classroom that obtained learning by using visual thinking approach. The data of increased connection ability is not normally distributed, so the data analysis is done using U non-parametric test of Mann Whitney. From the data analysis, it can be concluded that there is no significant effect of learning by using visual thinking approach to students’ mathematical connection ability improvement.


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Muhammad Muhlisin ◽  
Aprianoto Aprianoto

This investigation deal with quasi experimental in the form non-randomize control group design or non-equivalent by purposing at finding out teaching reading through three stay one stray. The investigation used total sampling technique in determining the sample of the research. The data was taken by using test in the form of multiples choice and it analyzed by using descriptive statistic and inferential analysis. Based on the data analysis was gotten that the result of analysis shown that t-test was higher than t-table. It can be inferred that alternative hypothesis accepted and null hypothesis rejected. Therefore, it concluded that there was significant effect teaching reading through three stay one stray


2017 ◽  
Vol 5 (3) ◽  
pp. 392
Author(s):  
Maulidiah Maulidiah

The purpose of this study is to determine the interaction between learning process and early mathematical ability towards the enhancement of mathematical disposition ability, and for knowing the enhancement of student's mathematical disposition ability who achieved Chalk Talk method with CTL approach compared conventional learning. The type of this research is quasi-experiment with non-equivalent control group design. The independent variable of this study is Chalk Talk with CTL and early mathematical ability. The dependent variable of this study is mathematical disposition ability. The sample of this study is the student from SMP Muhammadiyah 3 Depok grade VIII, then VIII B and C as the sample. The instrument use scale of mathematical disposition ability and activity note. The data analysis using ANOVA 2 tail technic (significance 5%). The results of this study indicate that there is no interaction between learning and early mathematical ability on enhancing mathematical disposition ability of student, and the enhancement of student's mathematical disposition ability that received Chalk Talk with CTL was not better than student who received conventional learning


2021 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Mhd Ihsan Syahaf Nasution

Penelitian ini dilandasai dari kurangnya keterampilan berpikir kreatif diantara mahasiswa pada mata kuliah Sejarah Asia Timur. Mahasiswa yang memiliki keterampilan berpikir kreatif cenderung terjadi kelancaran dalam membuat berbagai ide/gagasan, Kelenturan dalam mengemukakan pendekatan, Menghasilkan sesuatu yang baru, Merinci atau membangun sesuatu dari ide-ide lainnya. Berdasarkan hal tersebut peneliti melaksanakan pengembangan media ajar pada mata kuliah Asia Timur berbasis Augmented Reality dalam meningkatkan keterampilan berpikir kreatif. Adapun tujuan dari penelitian ini yaitu untuk mengetahui langkah-langkah implementasi bahan ajar berbasis Augmented Reality dan mengetahui peningkatan keterampilan berfikir mahasiswa. Metode penelitian yang digunakan dalam penelitian ini adalah metode penelitian research and development (penelitian dan pengembangan) model Lee and Owens. Populasi yang digunakan dalam penelitian ini adalah mahasiswa Jurusan Pendidikan Sejarah Universitas Negeri Medan yang mengambil mata kuliah Sejarah Asia Timur. Sample yang diambil pada saat uji terbatas yaitu kelas A Reguler 2019, sedangkan pada saat uji coba luas ialah kelas B Reguler 2019 dengan menggunakan Quasi Experimental Design bentuk Nonequivalent Control Group Design. Berdasarkan hasil pengolahan data, dapat disimpulkan bahwa pengembangan bahan ajar berbasis Augmented Reality lebih efektif digunakan dalam mata kuliah Sejarah Asia Timur dalam meningkatkan keterampilan berfikir kreatif mahasiswa dibandingkan tidak menggunakan bahan ajar berbasis augmented reality.


2020 ◽  
Vol 4 (3) ◽  
pp. 202
Author(s):  
Rukayah Rukayah ◽  
Abd. Hafid ◽  
Sitti Jauhar

This study aims to determine the difference in the effect of the application of audiovisual media and environmental media on the learning outcomes of fifth-grade students to write poetry at SDN No. 24 Macanang, Tanete Riattang Barat District, Bone Regency. This type of research is quasi-experimental, and the research design is Nonequevalent Control Group Design. The research data were collected using tests and documentation and analyzed using descriptive statistics and inferential statistics. The results showed that there were differences in the poetry writing skills of students who learned using audiovisual media and environmental media. This is based on the t-test analysis which shows the application of audiovisual media is higher than the application of environmental media. Although environmental media has a greater contribution to students' knowledge of writing poetry, the difference in the contribution is very small. While in the skill aspect, the contribution of audiovisual media is much greater than environmental media in writing poetry


2017 ◽  
Vol 2 (1) ◽  
Author(s):  
Hanifah Rahmadani ◽  
Arrofa Acesta

Abstract: This study aims to determine the effect of application of the model Problem Based Learning on the understanding of the concept of V grade students of SD Negeri Unggulan Kuningan on the subjects of Social Studies IPS concept of Nature and Artificial in Indonesia. This research is a type of Quasi Experimental Design, while the research design using Nonequivalent Control Group Design. The subjects of this study are all students of VA class which amounted to 25 students and VB which amounted to 27 students in Kuningan Elementary State Elementary School. The results showed that the model of Problem Based Learning influenced the students' concept of understanding. This can be seen from the significant differences between the two sample groups, the difference is the average value of pretest = 53.11 to 79.85 in the posttest of the experimental students' learning result. While the students' learning outcomes control group pretest average value = 49.6 to 59.4 on posttest. And based on t test results, showed that the value of t-count = 6.50 with 95% significance obtained t-tabel = 2.96. Then thitung (6.50) > t-table (2.96), meaning that the model of Problem Based Learning has a significant effect on understanding the concept of students Keywords: Problem Based Learning Model, Understanding Student Concept Abstrak: Penelitian ini bertujuan untuk mengetahui pengaruh penerapan model Problem Based Learning terhadap pemahaman konsep siswa kelas V SD Negeri Unggulan Kuningan pada mata pelajaran IPS konsep Kenampakan Alam dan Buatan di Indonesia. Penelitian ini merupakan jenis Quasi Experimental Design, sedangkan desain penelitiannya menggunakan Nonequivalent Control Group Design. Subjek penelitian ini adalah seluruh siswa kelas VA yang berjumlah 25 siswa dan VB yang berjumlah 27 siswa di SD Negeri Unggulan Kuningan. Hasil penelitian menunjukkan bahwa model Problem Based Learning berpengaruh terhadap pemahaman konsep siswa. Hal tersebut dapat dilihat dari adanya perbedaan yang signifikan antara kedua kelompok sampel, perbedaannya yaitu nilai rata-rata pretest = 53,11 menjadi 79,85 pada posttest hasil belajar siswa kelas eksperimen. Sedangkan hasil belajar siswa kelompok kontrol nilai rata-rata pretest = 49,6 menjadi 59,4 pada posttest. Dan berdasarkan hasil uji t, menunjukan bahwa nilai t-hitung = 6,50 dengan signifikansi 95% diperoleh t-tabel = 2,96. Maka t-hitung (6,50) > t-tabel (2,96), artinya bahwa model Problem Based Learning berpengaruh signifikan terhadap pemahaman konsep siswa. Kata kunci: Model Problem Based Learning, Pemahaman Konsep Siswa


Author(s):  
Dewi Hidayati ◽  
Farida Aryani ◽  
Abdullah Sinring

This study is aimed to (1) describe the implementation of genogram technique in students’ career decision, (2) investigate students’ career decision, and (3) investigate the effect of genogram technique on students’ career decision. This study applied quantitative approach and implemented quasi experimental design as well as Pretest-Posttest Control Group Design to 20 samples. Data collection techniques applied in this research were career decision scale, observation, and interview.  This study implemented analytical statistic descriptive non parametric wilcoxon signed ranks test as data analysis technique. This study found that (1) there were low category of genogram technique implementation to affect students’ career decision in MAN 2 Kota Makassar before the treatment, while its high category found after the treatment, (2) students’ career decision in MAN 2 Kota Makassar was raised after genogram technique, and (3) genogram technique can increase students’ career decision in MAN 2 Kota Makassar.


2020 ◽  
Vol 11 (2) ◽  
pp. 59
Author(s):  
Resti Wulandari ◽  
Ari Widodo ◽  
Diana Rochintaniawati

Tujuan dari penelitian ini adalah menganalisis pengaruh penggunaan aplikasi berbasis Augmented Reality untuk meningkatkan penguasaan peserta didik pada sistem Ekskresi dan keterampilan berpikir kreatif. Penelitian ini menggunakan metode Quasi experimental design. Desain penelitian yang digunakan adalah tipe non equivalent control group design dimana sampel terdiri dari 35 peserta didik melaksanakan pembelajaran menggunakan Augmented Reality dan 35 peserta didik dengan tidak menggunakan Augmented Reality.  Data penelitian dikumpulkan menggunakan tes uraian untuk mengukur penguasaan konsep dan tes uraian keterampilan berpikir kreatif dengan keempat aspeknya fluency, flexibility, originality, dan elaboration. Hasil penelitian ini menunjukan terdapat perbedaan yang signifikan pada penguasaan konsep dan keterampilan berpikir kreatif peserta didik setelah dilakukan pembelajaran biologi dengan menggunakan Aplikasi Augmented Reality. Pada keterampilan berpikir kreatif kedua kelas masih ada pada kategori kurang, hal ini karena peserta didik hanya menggunakan media Aplikasi Augmented Reality tidak ikut serta dalam membuatnya sehingga pada saat di hadapkan dengan soal-soal berbentuk masalah mereka belum terbiasa untuk mengerjakannya. Oleh karena itu, disimpulkan bahwa penggunaan Aplikasi Augmented Reality pada pembelajaran dapat meningkatkan penguasaan konsep dan keterampilan berpikir kreatif peserta didik namun harus dilakukan beberapa perbaikan pada aspek tertentu untuk implementasi secara menyeluruh.


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