scholarly journals PENGARUHMULTIMEDIATERHADAP HASIL BELAJAR IPS KELAS V SD NEGERI 34 LIBURENG KECAMATAN TONDONG TALLASA KABUPATEN PANGKEP

2019 ◽  
Vol 2 (1) ◽  
pp. 41-47
Author(s):  
Syarifah Nur Fajrin

Penelitian ini bertujuan untuk mengetahui pengaruh multimedia pembelajaran terhadap hasil belajar IPSsiswa kelas V SD Negeri 34 Libureng Kecamatan Tondong Tallasa Kabupaten Pangkep. Penelitian inimenggunakan penelitian kuantitatif dengan jenis penelitian ini ialah penelitian pra-eksperimen (praeksprimendesign).Desain penelitian ini menggunakan The One Group Pretest Posttest. Adapunpopulasipenelitian ini adalah semua siswaI - VI SD Negeri 34 Libureng kecamatan tondong tallasa kapupatenpangkep. Sampel dalam penelitian diambil dengan menggunakan teknik sampling Non Probabily Samplingyang meliputi Sampling Purposve. Sampel yang digunakan dalam penelitian ini yaitu kelas Vdengan jumlahpopulasi sebanyak 14 siswa SD Negeri 34 Libureng kecamatan tondong tallasa kapupaten pangkep,sebagai kelas eksperimen.Berdasarkan uji hipotesis yang telah dilakukan dapat disimpulkan bahwamultimedia pembelajaran berpengaruh terhadap hasil belajar IPS setelah diperoleh tHitung= 5,36 dan tTabel =2,16 maka diperoleh tHitung tTabel atau 5,36 2,16.Makadapat disimpuulkan bahwa hasil penelitian inimenunjukkan bahwa terdapat pengaruh dari penggunaan multimedia pembelajaran terhadap hasil belajarIPS siswa kelas V SD Negeri 34 Libureng Kecamatan Tondong Tallasa Kabupaten Pangkep. This study aims to study multimedia learning on social studies learning in the fifth grade students of 34 PublicElementary School 34 Libureng, Tondong Tallasa, Pangkep Regency. This study uses quantitative research with thistype of research is pre-experimental research (pre-experimental design). The design of this study uses The One GroupPretest Posttest. Everyone learns this is all students I - VI SD Negeri 34 Libureng, tondong tallasa sub-district, pangkepregency. Samples in the study were taken using the Non Probable Sampling sampling technique provided by PurposveSampling. The sample used in this study was class V with the number of participants as many as 14 students from 34Public Elementary School Libureng, Tondong Tallasa Pangkep, as the experimental class. Based on the hypothesis testthat has been done, it can conclude the multimedia learning obtained from social studies learning after obtaining t count= 5.36 and t table = 2.16, then t count t table or 5.36 2.16. Then it can be concluded that the results of this study areintended to use multimedia learning on the learning outcomes of the fifth grade students of 34 Public ElementarySchools in Tondong Tallasa, Pangkep Regency.

2021 ◽  
Vol 6 (2) ◽  
pp. 286-295
Author(s):  
Indah Wijayanti ◽  
Rahmat Rais ◽  
Mira Azizah

The purpose of this study was to determine the effectiveness of the Problem Based Learning model with diorama media on the science learning outcomes of class V SDN 02 Pesucen Pemalang. This type of research is a quantitative experiment. This research is a Pre-Experimental Design with the form of experimental design used is the One-Group Pretest-Posttest Design. The research subjects were grade V students of SDN 02 Pesucen Pemalang in the academic year 2020/2021. The research sample was taken by using nonprobability sampling technique. Data collection techniques using tests, documentation, interviews, questionnaires and questionnaires. The results of the research carried out in class V SDN 02 Pesucen showed that there was a difference in the average acquisition of posttest and pretest scores, namely the pretest results of 58.645 while the posttest results were 82.968, this shows that the Problem Based Learning model with diorama media is effective for improving science learning outcomes. students. Based on the analysis of the hypothesis using the t-test, obtained tcount> ttable, namely 10.550> 2.042, so Ho is rejected and Ha is accepted. So the conclusion is that the problem based learning model assisted by diorama media is effective on the science learning outcomes of fifth grade students of SD Negeri 02 Pesucen.


2020 ◽  
Vol 3 (1) ◽  
pp. 34
Author(s):  
Tri Wahyuningsih ◽  
Ratna Wahyu Pusari ◽  
Singgih Adhi Prasetyo

In thematic learning the learning independence of students is still lacking and has not optimized the ability to think creatively to improve their creativity due to a lack of confidence so that they have not achieved maximum learning outcomes. Efforts to improve using the Team Games Tournament model are aided by guessing games. The method used in this study is quantitative research. This research is a pre-experimental design with one group pretest-posttest design. The research subjects were fifth grade students of Wonosoco Kudus Elementary School with a total of 20 students. The results of the study showed that learning using the Team Games Tournament model helped the Guess the Motion game to improve the creativity of class V children viewed from the pretest average of 60.55 and the posttest average of 83.35. This is evidenced by the t test of tcount (15,630)> t table (1,684) then H0 is rejected and Ha is accepted. So the conclusion is effective using the Team Games Tournament (TGT) model with the help of Guess the Motion game to Improve Children's Creativity in Thematic Learning.


2020 ◽  
Vol 4 (3) ◽  
pp. 211
Author(s):  
Muhammad Asrul Sultan ◽  
Deddy Bambang Irawan

: This research to find out whether there is the influence of the cooperative to time token type learning model on the learning outcomes of Indonesian language speaking skills in fifth grade students of SD Negeri 1 Massepe. This research uses a quantitative approach to the type of experimental research and uses a Pre-Experimental design in the form of One Group Pre-test - Post-test Design. The sampling technique used in this study was purposive sampling technique with a sample of 15 students. The results of hypothesis testing using the One Sample T-Test test obtained a significance of 0.00 (0.00 <0.05) the average score of the pretest was smaller than the average score of the posttest or µ1 ˂ µ2 indicating that H0 was rejected and Ha was accepted which means there are differences in the average results of speaking skills of fifth-grade students of  SDN  1  Massepe on  Indonesian language subjects between before and after the use of cooperative learning models of time token types. Based on these results it can be concluded that there is the influence of the cooperative to time token type learning model on the learning outcomes of Indonesian speaking skills in fifth grade students of SD Negeri 1 Massepe. 


2021 ◽  
Vol 5 (3) ◽  
Author(s):  
Joesfhinto Prasetio

Abstract: The background of this research is that there are several internal factors that influence learning outcomes, namely interest, interest is highly related to student learning outcomes with indicators of feeling happy, interested, accepting, and student involvement. This study has several objectives, namely to determine the interest in learning for fifth-grade students at SDN 30 Pekanbaru and SDN 188 Pekanbaru, and to find out the differences in mathematics learning interests of fifth-grade students at SDN 30 Pekanbaru and SDN 188 Pekanbaru. This type of research is descriptive quantitative research. The population in this study were all fifth-grade students of SDN 30 Pekanbaru and SDN 188 Pekanbaru. The sample used in this study was purposive sampling. The results of research interest in learning mathematics in class V SDN 30 Pekanbaru belong to the very interested category with a percentage of 78.49%, while the interest in learning mathematics in class V SDN 188 Pekanbaru is classified into the very interesting category with a percentage of 83.36% and there are differences in interest in learning mathematics between students in grade V SDN 30 Pekanbaru and SDN 188 Pekanbaru.


2019 ◽  
Vol 3 (5) ◽  
pp. 1144
Author(s):  
Syamsul Bahar

This research is motivated by the low learning outcomes of social science students in class V of SD Negeri 028 Kubang Jaya. The purpose of this study is to improve students' social studies learning outcomes by applying the concept map learning model. The design of this research is classroom action research consisting of two cycles. Each cycle consists of four stages such as planning, implementing, observing, and reflecting. The results of the study showed that, judging from the basic scores of students, students who completed by 11 people (44%) and incomplete as many as 14 people (56%). From the results of the first cycle of the first cycle of daily tests, there were 18 students (72%) complete and 7 students (28%) incomplete. Whereas in the second cycle of the second cycle of daily tests, there were 22 students (88%) complete and 3 students (12%) incomplete. From these results, the researcher can conclude that by applying the concept map method it can improve the learning outcomes of social science fifth grade students of SD Negeri 028 Kubang Jaya


2020 ◽  
Vol 1 (1) ◽  
pp. 36-43
Author(s):  
Frandika Fajar Juliarto ◽  
Ika Oktavianti ◽  
Imaniar Purbasari

This study aims to describe the application of the traditional utangklek game and examine the improvement of student learning outcomes on the theme of 5 sub-themes of ecosystem balance class V SDN Widorokandang. Classroom action research was conducted in class V SDN Widorokandang Pati with 20 students as research subjects. This research consists of two cycles and each cycle consists of 4 stages, namely planning, implementation, observation, and reflection. The independent variable in this study is utangklek media. While the dependent variable is learning outcomes. The research instrument consisted of tests, observations, interviews, and documentation. The analysis used is qualitative analysis and quantitative analysis. The results showed there was an increase in completeness of the learning outcomes aspects of students' knowledge of social studies in the first cycle by 60% and the second cycle by 80%. The completeness of learning outcomes for Indonesian content in cycle I was 65% and cycle II was 80%. Learning outcomes aspects of social studies students' skills in the first cycle by 65% in good qualifications increased in the second cycle by 80% in good qualifications. The completeness of learning outcomes of Indonesian content in the aspect of skills in the first cycle by 55% in the qualifications is good enough to 80% in the good qualifications. It proves that the application of the traditional utangklek game can improve the learning outcomes of fifth grade students at SDN Widorokandang.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Sasmi Lumenta ◽  
Christika Injilia Palar

This study aims to improve learning outcomes of social science about natural appearance in class V of the Ampreng State Primary School. This study uses a class action research method by Kemmis and Taggart which consists of four stages, namely: Planning, Implementation, Observation, Reflection and carried out two cycles. Learning outcomes in cycle I, 64.37% and cycle II, 92.5%. The conclusion is that by applying the Talking Stick learning model to social studies subjects can improve the learning outcomes of fifth grade students of Ampreng State Elementary School


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Sri Apnita Indra

This research is motivated by the low mathematical understanding ability of students who are still low. This research was conducted on fifth grade students of State Primary School 003 Pulau Kopung, Sintajo District, Kuantan Singingi Regency. This study aims to improve the results of understanding of students' mathematics learning outcomes through the Realistic Mathematic Education (RME) approach. From the data analysis of student learning outcomes before and after the Realistic Mathematic Education approach was applied, students who completed only 10 people or 43.47% with incomplete categories. After the first cycle, students who completed increased to 16 or 69.56% with incomplete categories. For the second cycle, the number of students who completed as many as 20 people or equal to 89.95% with complete categories. From the results of this study it can be concluded that the application of the Realistic Mathematic Education approach can improve the understanding of the concept of dividing students into mathematics subjects in class V of Public Primary School 003 Pulau Kopung, Sintajo Raya District, Kuantan Singingi Regency.


2020 ◽  
Vol 4 (4) ◽  
pp. 780
Author(s):  
Ayu Ari Rahmayanti ◽  
I Gusti Ayu Tri Agustiana ◽  
Alexander Hamonangan Simamora

The research was conducted with the aim: (1) identify the effect of creativity learning model toward natural science subject’s learning outcomes and self-efficacy, (2) identify the effect of creativity learning model toward natural science subject’s learning outcomes, and (3) identify the effect of creativity learning model toward self-efficacy. This research was quasi-experimental research designed of Non-Equivalent Posttest Only Control Group. All fifth-grade classes of cluster I Buleleng district were the research population in total of 209 fifth-grade students from 8 schools. The research sample was determined through simple random sampling technique, obtained 2 schools in total of 59 students that was contained 29 students of SDN 1 Banyuning as the experiment class and 30 students of SDN 8 Banyuning as the control class. Essay test was used the research instrument to gather learning outcomes data, while questionnaire was used to measure self-efficacy. The data analysis was done descriptively to identify mean and standard deviation further tested through MANOVA test. The research findings portrayed: (1) simultaneously, creativity learning model effects in enhancing natural science subject’s learning outcomes and self-efficacy; (2) creativity learning model is able to improve natural science subject’s learning outcomes; and (3) creativity learning model is able to improve self-efficacy. Conclusively, creativity learning model presents has an influence on the aspects studies.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Silvani Montol

This study aims to improve social studies learning outcomes in fifth grade students of Inpres 4/82 elementary school Walian through the Implementation of the Student Teams Achievement Divission Model. This study uses a classroom action research method consisting of 4 stages: planning, implementing / acting, observing and reflecting. Then to determine student learning outcomes can be calculated using the mastery learning formula. The results obtained in the first cycle reached 65.4% while in the second cycle the results obtained reached 87.8%. Thus it can be concluded that by applying the Student Achievement Achievement Divission model can improve the social learning outcomes of fifth grade students of SD Inpres 4/82 Walian..


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