scholarly journals The Effect of Interactive Video on Social Studies Learning Motivation for Fifth Grade at SDN Kaliwungu 2 Jombang

2021 ◽  
Vol 2 (1) ◽  
pp. 55-60
Author(s):  
Umi Nur Laila ◽  
Hawwin Fitra Raharja

This“study aims to determine the effect of interactive video media on students learning motivation in social studies of fifth grade at SDN Kaliwungu 2 Jombang”which refers to the thematic book class V “theme 7 events in life, sub-theme 2 national events surrounding the proclamation of learning independence 1”. The problems in education were the learning implementation is less attractive. For that,“the teachers are required to be creative in improving the quality of learning such as using media in”learning. One of the interesting learning media is interactive video media. Research using interactive video media in social studies learning was carried out in the even semester of the 2020/2021 school year. The research used experimental research with pre-experimental method and one group pre-test post-test design. The population in this study were all fifth grade students at SDN Kaliwungu 2 Jombang which consisted of 20 students, 11 female students and 9 male students. The results of the study can be seen from the t test (paired t test) obtained t_count (4.0376) > t_table (2.0930). From these results it can be concluded that there is "The Influence of the Use of Interactive Video Media on Social Studies Learning Motivation for Class V SDN Kaliwungu 2".

Author(s):  
Shindy Lestari ◽  
Syahrilfuddin Syahrilfuddin ◽  
Neni Hermita ◽  
Zetra Hainul Putra

This research is to determine the effect of realistic mathematical approach on students’ learning motivation. The research method is pre-experiment of one group pretest posttest design. This study was conducted with 34 fifth grade students from a public school in Pekanbaru, Indonesia. The results indicate that students’ learning motivation significantly increases. Among six indicators measuring students’ learning motivation, the indicator of interesting activities in learning is the most increase, from 80.76% in pre-test to 86.40% in post-test. The average score of pretest in form of students’ learning motivation questionnaire before applying treatment was 90.56 while score posttest after treatment was 95,09 and the results of the research hypotheses using the comparative t-test tcount (6.997) > ttable (2.039). This means that there is an effect of applying the realistic mathematical approach to students’ learning motivation.


2020 ◽  
Vol 3 (1) ◽  
pp. 56
Author(s):  
Dyah Saraswati ◽  
Sumarno Sumarno ◽  
Anggun Dwi S.P.

This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 80.53. The average value of the pretest of the results of learning outcomes is 57.94 and the posttest averages 84.34. This is evidenced by the results of the motivation t-test where tcount (14.31)> ttable (1.69). Calculation of t-test results of learning where tcount (13.28)> ttable (1.69). This is also supported by N-Gain motivation and learning outcomes that show criteria of moderate to high. The concluded that the circuit learning model assisted by diorama media effectively influences the motivation and learning outcomes of the fifth grade students of Mangunharjo Elementary School Semarang.


2020 ◽  
Vol 2 (2) ◽  
pp. 83-91
Author(s):  
Viva Aprilya Khasana ◽  
Heri Setiyawan ◽  
Noviana Desiningrum

ABSTRAK : Penelitian ini dilatarbelakangi oleh pemanfaatan kecanggihan teknologi di era globalisasi sebagai media pembelajaran yang inovatif. Dalam hal ini peneliti membuat inovasi untuk menggunakan aplikasi instagram pada proses pembelajaran. Adapun tujuan penelitian ini adalah untuk mengetahui pengaruh aplikasi Instagram terhadap hasil belajar siswa kelas V mata pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo. Jenis penelitian ini menggunakan penelitian eksperimen dengan desain penelitian eksperimen semu (Quasi Experimental). Berdasarkan dari hasil dan pembahasan diperoleh simpulan bahwa adanya pengaruh penggunaan aplikasi instagram terhadap hasil belajar siwa kelas V Mata Pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo Sidoarjo. Hal tersebut dilihat dari hasil uji independent t-test yang menunjukkan bahwa nilai signifikansi (2- tailled) ≤ 0,05 yang bernilai 0,017 sehingga Ha diterima dan H0 ditolak. ABSTRACT : This research is based on the rapid development of information technology that can be used in learning. The purpose of this study was to determine the effect of the Instagram application on the learning outcomes of fifth grade students in Mathematics in the material of Space Volume at SDN Bakung Temenggungan Balongbendo Sidoarjo. This type of research is experimental research. The research design used is Quasi Experimental or quasi-experimental. The population used in this studyis class V at SDN Bakung Temenggungan. The sample used in this study is nonprability sampling, namely class A as many as 20 students and class B 20 students. The data collection technique was carried out in three stages, namely pretest, treatment, and post test. The data analysis technique used the normality test, homogeneity test and t test. The conclusion of this research is the influence of the Instagram application on the learning outcomes of fifth grade students in mathematics subject matter volume building space at SDN Bakung Temenggungan Balongbendo Sidoarjo. Recommendations for further research are to use the Instagram application as a learning medium for both mathematics and other subjects


2019 ◽  
Vol 2 (1) ◽  
pp. 41-47
Author(s):  
Syarifah Nur Fajrin

Penelitian ini bertujuan untuk mengetahui pengaruh multimedia pembelajaran terhadap hasil belajar IPSsiswa kelas V SD Negeri 34 Libureng Kecamatan Tondong Tallasa Kabupaten Pangkep. Penelitian inimenggunakan penelitian kuantitatif dengan jenis penelitian ini ialah penelitian pra-eksperimen (praeksprimendesign).Desain penelitian ini menggunakan The One Group Pretest Posttest. Adapunpopulasipenelitian ini adalah semua siswaI - VI SD Negeri 34 Libureng kecamatan tondong tallasa kapupatenpangkep. Sampel dalam penelitian diambil dengan menggunakan teknik sampling Non Probabily Samplingyang meliputi Sampling Purposve. Sampel yang digunakan dalam penelitian ini yaitu kelas Vdengan jumlahpopulasi sebanyak 14 siswa SD Negeri 34 Libureng kecamatan tondong tallasa kapupaten pangkep,sebagai kelas eksperimen.Berdasarkan uji hipotesis yang telah dilakukan dapat disimpulkan bahwamultimedia pembelajaran berpengaruh terhadap hasil belajar IPS setelah diperoleh tHitung= 5,36 dan tTabel =2,16 maka diperoleh tHitung tTabel atau 5,36 2,16.Makadapat disimpuulkan bahwa hasil penelitian inimenunjukkan bahwa terdapat pengaruh dari penggunaan multimedia pembelajaran terhadap hasil belajarIPS siswa kelas V SD Negeri 34 Libureng Kecamatan Tondong Tallasa Kabupaten Pangkep. This study aims to study multimedia learning on social studies learning in the fifth grade students of 34 PublicElementary School 34 Libureng, Tondong Tallasa, Pangkep Regency. This study uses quantitative research with thistype of research is pre-experimental research (pre-experimental design). The design of this study uses The One GroupPretest Posttest. Everyone learns this is all students I - VI SD Negeri 34 Libureng, tondong tallasa sub-district, pangkepregency. Samples in the study were taken using the Non Probable Sampling sampling technique provided by PurposveSampling. The sample used in this study was class V with the number of participants as many as 14 students from 34Public Elementary School Libureng, Tondong Tallasa Pangkep, as the experimental class. Based on the hypothesis testthat has been done, it can conclude the multimedia learning obtained from social studies learning after obtaining t count= 5.36 and t table = 2.16, then t count t table or 5.36 2.16. Then it can be concluded that the results of this study areintended to use multimedia learning on the learning outcomes of the fifth grade students of 34 Public ElementarySchools in Tondong Tallasa, Pangkep Regency.


2018 ◽  
Vol 1 (1) ◽  
pp. 46
Author(s):  
Bela Oktaviana ◽  
Henry Januar Saputra ◽  
Zaenal Arifin

AbstractThe purpose of this study was to determine the effectiveness of science learning in simple aircraft material using Pair Check assisted learning questions. Question Card for fifth grade students of SDN Sukoharjo 01 Pati. This research is quantitative. The research method using one group pretest-posttest design. Based on the results of the analysis data obtained the initial test or pre-test conducted by researchers obtained data on average class 60.59259 there were 25 students did not complete KKM 75 with students who completed only 2 students. Then the class was given treatment, namely Natural Science learning about Simple Aircraft material using the Pair Check assisted Question Card model. Learning outcomes obtained by students after the treatment of post-test scores showed that class V obtained an average of 78.81481 with students completing 22 and who had not completed 5 students. In the final analysis of calculations using t test is obtained if α = 0.05 and db = N-1 = 27-1 = 26 obtained t table = 2.056 and thitung = 14.578. If thitung> t table, then Ho is rejected and Ha is accepted, so Pair Check is assisted with an effective Question Card towards the learning outcomes of class V students of SDN Sukoharjo 01 Pati. 


Author(s):  
Af'idah Af'idah ◽  
Miftahuddin Miftahuddin ◽  
Taufiqur Rohman

This research is motivated by the unavailability of teaching materials module for students. This research is a research and development, which the aims to produce a product of teaching materials such as Literacy Al-Qur'an Module effectively and efficiently. The subjects of this study were 23 fifth grade students of SD Rogomulyo 02 Kaliwungu District and accompanied by two validation experts. The data collection techniques used are observation, interviews, and test (Pretest and Posttest). The method for developing of literacy Al-Qur'an module uses Research and development steps developed by Borg and Gall. This steps are consist of 1) preliminary research, 2) product design, 3) validation, 4) product application, and 5) analysis.The results of this study indicate that, literacy al-Qur'an modules compiled by researchers, can improve learning achievement from the averages value of students above the KKM (Minimum completeness criteria). The conclusion is based on the processing of pre-test data of 64.52 and post-test of 77.86 using Paired Samples T-Test data resulting in an average correlation data of 0.806 and a significance value of 0,000. The results of the calculation of Paired Samples T-Test found the value of Sig. (2 tailed) is 0,000 ˂ 0.05, then H0 is rejected and Ha is accepted. Thus it can be concluded that there is an influence on using of literacy al-Qur'an module for students, it's proven any differences in the average between pre-test and post-test results of students or have comply the KKM (Minimum completeness criteria) in schools.


2017 ◽  
Vol 1 (3) ◽  
pp. 162
Author(s):  
Putu Tressya Susanti

This study aimed at investigating whether or not there was a significant effect of using Word Clap Game on the vocabulary mastery of the fifth grade students of SD Negeri 1 Banjar Jawa. The research was true experimental with Post-test Only Control Group Design. The population was the fifth grade students of SD Negeri 1 Banjar Jawa. Cluster Random Sampling was assigned to select the sample of the study. The samples were 30 students at grade 5A for experimental group and 30 students at grade 5B for control group. Those two groups were determined by lottery. The experimental group was taught by using Word Clap Game and the control group was taught by using conventional teaching technique. The data were analyzed by using T-test through SPSS program. The result of the data analysis showed that students in experimental group performed better than the students in control group. It was proven by the result of the descriptive statistics that showed the mean score of the experimental group was 89,33 while the mean score of the control group was 84,67. The result of the t-test also showed that the value of the tobs was greater than the tcv where the tobs was 2,586 while the tcv was 1,672. Based on the findings, it was concluded that there was a significant effect of using word clap game on the students’ vocabulary mastery rather than using conventional teaching. 


2019 ◽  
Vol 3 (5) ◽  
pp. 1144
Author(s):  
Syamsul Bahar

This research is motivated by the low learning outcomes of social science students in class V of SD Negeri 028 Kubang Jaya. The purpose of this study is to improve students' social studies learning outcomes by applying the concept map learning model. The design of this research is classroom action research consisting of two cycles. Each cycle consists of four stages such as planning, implementing, observing, and reflecting. The results of the study showed that, judging from the basic scores of students, students who completed by 11 people (44%) and incomplete as many as 14 people (56%). From the results of the first cycle of the first cycle of daily tests, there were 18 students (72%) complete and 7 students (28%) incomplete. Whereas in the second cycle of the second cycle of daily tests, there were 22 students (88%) complete and 3 students (12%) incomplete. From these results, the researcher can conclude that by applying the concept map method it can improve the learning outcomes of social science fifth grade students of SD Negeri 028 Kubang Jaya


Author(s):  
Nurlita Maulida ◽  
Mira Mirawati ◽  
Wawan Syahiril Anwar

THE EFFECT OF PUNISHMENT OF THE DISCIPLINE OF STUDENTSThis research uses a causal quantitative research design. The purpose of this research is to determine the effect of punishment on the discipline of students. This research was conducted at Panaragan 1 Primary School in class V odd semester 2019/2020 school year. The population in the study amounted to 108 students and samples taken as many as 52 students were obtained using the Taro Yamane formula. The results showed that there was an effect of giving penalties on student discipline, indicated by statistical analysis which resulted in a correlation coefficient of 0.485. Data analysis techniques with regression analysis and path coefficients produce a model of influence expressed in the form of a regression equation that is Ŷ = 63.07 + 0.35X, with a Fcount value of 15.34 greater than Ftable with a significance level of 0.05 of 4, 03 and the contribution based on the results of the study amounted to 23.52% while 76.48% is influenced by other factors, it can be concluded that there is a positive and significant effect on the discipline of the fifth grade students of Panaragan State Elementary School 1 Odd Semester in the 2019/2020 school year


2020 ◽  
Vol 3 (2) ◽  
pp. 147
Author(s):  
Eprinita S.Pd.SD

This study aims to determine the application of the cooperative learning model with the number head together (NHT) type to increase learning activeness in fifth grade students in social studies subjects. This research was conducted at SDN 017 Baturijal Hulu in the 2019/2020 school year. This research was conducted in two cycles, in the first cycle student learning outcomes achieved 80% classical completeness and there was an increase in the second cycle reaching 100%. Based on these results, it can be concluded that the application of the number head together (NHT) learning model can improve student learning outcomes in social studies class V SDN 017 Baturijal Hulu. So, based on this research, it can be concluded that the NHT type of cooperative learning model can increase student learning activeness in the social studies subject for class V SDN 017 Baturijal Hulu.


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