scholarly journals Nonverbal Social Sensing: What Social Sensing Can and Cannot Do for the Study of Nonverbal Behavior From Video

2021 ◽  
Vol 12 ◽  
Author(s):  
Laetitia Aurelie Renier ◽  
Marianne Schmid Mast ◽  
Nele Dael ◽  
Emmanuelle Patricia Kleinlogel

The study of nonverbal behavior (NVB), and in particular kinesics (i.e., face and body motions), is typically seen as cost-intensive. However, the development of new technologies (e.g., ubiquitous sensing, computer vision, and algorithms) and approaches to study social behavior [i.e., social signal processing (SSP)] makes it possible to train algorithms to automatically code NVB, from action/motion units to inferences. Nonverbal social sensing refers to the use of these technologies and approaches for the study of kinesics based on video recordings. Nonverbal social sensing appears as an inspiring and encouraging approach to study NVB at reduced costs, making it a more attractive research field. However, does this promise hold? After presenting what nonverbal social sensing is and can do, we discussed the key challenges that researchers face when using nonverbal social sensing on video data. Although nonverbal social sensing is a promising tool, researchers need to be aware of the fact that algorithms might be as biased as humans when extracting NVB or that the automated NVB coding might remain context-dependent. We provided study examples to discuss these challenges and point to potential solutions.

2020 ◽  
Author(s):  
Ayman Mohamed Alashkar ◽  
Abdullah Abdelazim Hashish ◽  
Adel Aborgela ◽  
Ashraf Salah Metwally ◽  
Hany Sonpol ◽  
...  

Abstract Purpose: Students’ approaches to learning are central to the process of learning. There is strong debate about the efficiency of traditional learning program (TLP) and the integrated learning program (ILP) in medical schools. TLP is easy for the students being passive learners and for the tutors playing the role of sage on the stage. ILP is mainly student centered in which the students are active learners with mentoring of their tutors. It is important to know the perspectives of medical school students about both programs as they used to apply TLP in the 1st year and starting ILP from the 2nd year. Methodology: This study adopted quantitative research methodology. We addressed the 2nd and 3rd year medical students. Online survey using the Google forms was applied for data collection. Results: agreement of the integrated program (80.8%) exceeded the traditional (48.5%) especially in improving the communication skills, dealing with new technologies, reinforcement of competencies in the research field, and to less extent for its suitability to be applied in medical schools nowadays, development of desired doctor skills to deal with patients and for provision of good approach for medical practice, and lastly for its suitability to identify and deal with the community needs. There was no statistical significance between both programs regarding support of professionalism values. The disagreement of ILP (19.2%) was much lower than TLP (51.5%). Conclusion: Integrated learning program becomes an innovative tool for learning in medical schools with very good compliance among the medical students.


2018 ◽  
Vol 16 (2) ◽  
pp. 135-148
Author(s):  
Barnawi Barnawi

Abstract: Potency of the high absorption obtained if learning in effective. Effective learning occurs when students are placed as individual active and direct contact with the subject matter. This research aims to reduce the limitations of the tool (a computer or laptop) and maximizing existing facilities (hand phone) with the aim of achieving effective learning that puts students as subjects of learning. This study is a research field for conducting comparative academic performance of two models of learning. The first learning model is simulation learning and the second model is self-learning via mobile facility. Self-learning materials in this research is the material in the form of video 3GP and transferred to the student’s mobile. The research population is 85 students and a sample taken by 70 students. The data in this study is the performance of students from simulation learning model and self- learning model based 3GP video. Data analysis using inferential statistical, namely the t-test. Data analysis was performed after the fulfillment of the requirements for normality of data. The results of hypothesis testing obtained the results as following: The value t count bigger than t table (5.957> 2.025). Thus Ha is received and Ho is rejected (significance below or equal to 0.05 so Ha is received). Means that there are significant differences between simulation learning model and self-learning model based 3GP video. Keywords: Learning Media, 3GP Video.


Author(s):  
Hicran Özlem Ilgın ◽  
Miglena Kazashka

Public relations and social media are basically based on communication. Changing the order of communication along with the development of new technologies affected all fields of work as well as the field of public relations with the implementation of new practices and tools. Social media applications, which are included in public relations studies, have entered the research field of academic studies on this occasion. In this manner, the subject of this study has been carried out in Turkey and named "public relations" with the concept of "new media" or "social media" concept constitutes the graduate theses. The aim of this research in public relations axis graduate of surveys conducted in Turkey in social media and taking in conjunction with new media concepts to what extent to put forth that takes place in the general population and post is to establish a general map of this thesis. The bibliometric analysis method was used in this study. From this point of view, the year of the thesis, the title and thesis advisor, university and department, the research method, the data collection method of this research, the number of pages and keywords categories were created and the data of the theses were recorded. In the first stage of the analysis, 41 theses containing the words public relations and social media were reached, and 13 theses containing the words public relations and new media in the second stage. It was determined that 54 theses obtained as a result of these scans were carried out between the years 2006-2020. It has been determined that there are 11% of 577 graduate theses, which are in the general universe between these years and have the concept of public relations in their names. As a result of the analysis made, it was determined that the graduate theses with the words social media or new media in their names together with the words of public relations are highly postgraduate thesis. It has been revealed that these theses were published by 31% of Marmara University and 67% were studied in the Public Relations and Publicity Department. In addition, it was determined that the content analysis method was preferred as the data collection technique in these theses with a rate of 63%. In addition, 214 keywords were reached in theses, and it was recorded that ring relationships came in the top rank with 53 frequencies and 25% of these keywords.


2011 ◽  
Vol 2 (1) ◽  
pp. 19-34
Author(s):  
Halim Sayoud

The term biometrics is derived from the Greek words: bio (life) and metrics (to measure). “Biometric technologies” are defined as automated methods of verifying or recognizing the identity of a living person based on a physiological or behavioral characteristic. Several techniques and features were used over time to recognize human beings several years before the birth of Christ. Today, this research field has become very employed in many applications such as security applications, multimedia applications and banking applications. Also, many methods have been developed to strengthen the biometric accuracy and reduce the imposture errors by using several features such as face, speech, iris, finger vein, etc. From a security purpose and economic point of view, biometrics has brought a great benefit and has become an important tool for governments and institutions. However, citizens are expressing their thorough worry, which is due to the freedom limitations and loss of privacy. This paper briefly presents some new technologies that have recently been proposed in biometrics with their levels of reliability, and discusses the different social and ethic problems that may result from the abusive use of these technologies.


2017 ◽  
Vol 40 ◽  
Author(s):  
Evie Malaia

AbstractState-of-the-art methods of analysis of video data now include motion capture and optical flow from video recordings. These techniques allow for biological differentiation between visual communication and noncommunicative motion, enabling further inquiry into neural bases of communication. The requirements for additional noninvasive methods of data collection and automatic analysis of natural gesture and sign language are discussed.


Author(s):  
Alison Flatau ◽  
Usha Varshney ◽  
Peter Chang

Advances in MEMs, wireless, information technology and other enabling technologies are leading to new sensor system functionality and access to more accurate data and information than heretofore realizable. These advances are crucial for realizing the full potential of the on-going transition from data-poor to data-rich and information-poor to information-rich science and engineering practices. With decreases in size and cost of sensors resulting from advances in microsystem technologies, ubiquitous sensing is becoming both physically realizable and economically feasible. New developments in sensed-information technologies offer the promise of novel insights and advances in areas that have previously lacked the technology base for acquiring high resolution and highly specific assessments of state (biologic, chemical, physical, optical, etc.). Increased research and education are needed in new technologies addressing research issues relating to new hardware and software for efficient acquisition of data and information, and in new decision and control theory as tools for managing and using available data and information. New sensor system functionality will be realized through countless different design concepts. This paper examines some of the needs, opportunities, and trends for research and education in the area of sensed-information and sensor systems research.


2017 ◽  
Vol 21 (2) ◽  
pp. 239-260 ◽  
Author(s):  
Curtis LeBaron ◽  
Paula Jarzabkowski ◽  
Michael G. Pratt ◽  
Greg Fetzer

Video has become a methodological tool of choice for many researchers in social science, but video methods are relatively new to the field of organization studies. This article is an introduction to video methods. First, we situate video methods relative to other kinds of research, suggesting that video recordings and analyses can be used to replace or supplement other approaches, not only observational studies but also retrospective methods such as interviews and surveys. Second, we describe and discuss various features of video data in relation to ontological assumptions that researchers may bring to their research design. Video involves both opportunities and pitfalls for researchers, who ought to use video methods in ways that are consistent with their assumptions about the world and human activity. Third, we take a critical look at video methods by reporting progress that has been made while acknowledging gaps and work that remains to be done. Our critical considerations point repeatedly at articles in this special issue, which represent recent and important advances in video methods.


2009 ◽  
Vol 9 (2) ◽  
pp. 117-140 ◽  
Author(s):  
Karen E. Wohlwend

In this article, semiotic analysis of children's practices and designs with video game conventions considers how children use play and drawing as spatializing literacies that make room to import imagined technologies and user identities. Microanalysis of video data of classroom interactions collected during a three year ethnographic study of children's literacy play in kindergarten and primary classrooms reveals how the leading edge of technology use in print-centric classrooms is pretended into being by five-, six-, and seven-year-old `early adopters' — a marketing term for first wave consumers who avidly buy and explore newly-released technology products.`Early adopters' signals two simultaneous identities for young technology users: (1) as developing learners of new literacies and technologies; and, (2) as curious explorers who willingly play with new media. Children transformed paper and pencil resources into artifacts for enacting cell phone conversations and animating video games, using new technologies and the collaborative nature of new literacies to perform literate identities and to strengthen the cohesiveness of play groups.


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