scholarly journals Altered Heart Rate Variability During Gameplay in Internet Gaming Disorder: The Impact of Situations During the Game

2018 ◽  
Vol 9 ◽  
Author(s):  
Sung Jun Hong ◽  
Deokjong Lee ◽  
Jinsick Park ◽  
Kee Namkoong ◽  
Jongshill Lee ◽  
...  
2018 ◽  
Vol 21 (4) ◽  
pp. 259-267 ◽  
Author(s):  
Deokjong Lee ◽  
Sung Jun Hong ◽  
Young-Chul Jung ◽  
Jinsick Park ◽  
In Young Kim ◽  
...  

2020 ◽  
Vol 22 (2) ◽  
pp. 113-126

This review summarizes studies on the neurobiological correlates of internet gaming disorder (IGD), presently the most direct approach to analyzing the impact of digital technology and the internet on brain mechanisms. Brain imaging studies have shown that IGD shares, to a large extent, neurobiological alterations that are typical for other addictions, such as: (i) activation in brain regions associated with reward, as evident from cue exposure and craving studies and neurotransmitter systems studies that indicate an involvement of dopamine-mediated reward mechanisms; (ii) reduced activity in impulse control areas and impaired decision making; and (iii) reduced functional connectivity in brain networks that are involved in cognitive control, executive function, motivation, and reward. Moreover, there are structural changes, mainly reduction in gray-matter volume and white-matter density. Comorbidity studies indicate that executive control networks in attention deficit-hyperactivity disorder (ADHD) may increase the susceptibility to develop IGD. Most importantly, this review also outlines findings that show the effects of excessive use of screens, here referring to the playing of computer games, which activate many brain regions associated with cognitive, motor, and sensory function and not directly involved in other forms of addiction. This review describes and summarizes comprehensively the neurobiological correlates of addictive internet use in adolescents and young adults.


2021 ◽  
Vol 36 (3) ◽  
pp. 451-471
Author(s):  
Amna Rasheed ◽  
Sadaf Ahsan ◽  
Sadaf Zaheer

The objective of the current study was to assess the impact of internet gaming disorder on self-appraisal. Moreover, role of gender as a moderator on the relationship between internet gaming disorder and self-appraisal among university students was also explored. A sample of 300 students was collected through purposive sampling technique, from different universities of Islamabad and Rawalpindi. The participant’s age range was 18-28 years. Self-report measures i.e., Internet Gaming Disorder Scale-short form (Pontes & Griffiths, 2015) and Core Self Evaluation Scale (Judge, Erez, Bono, & Thoresen, 2003) were administered. Results yielded that internet gaming disorder negatively predicted self-appraisal among university students. Moreover, gender worked as a significant moderator on the relationship between internet gaming disorder and self-appraisal. The independent sample t-test showed that males reported a higher level of internet gaming disorder as compared to females. Males showed less self-appraisal as compared to females. This study will help to identify the effects of internet gaming disorder on self-appraisal among university students. Furthermore, intervention plans can also be developed for students by decreasing their gaming activity and increasing their self-appraisal and bringing them back to their normal life.


2021 ◽  
Vol 58 (2) ◽  
pp. 5534-5538
Author(s):  
Deena Balakrishnan, Dr. Sonia George

Most of the top gaming companies are owned by China, Japan, Korea, and USA. However, the users of games, developed by these gaming tech-giants are worldwide.  Online/offline gaming has been a fascination for adolescents and adults ever since video games came in the global market. Moreover, Internet provides a plethora of online and offline games which help the gamers to vent out their feelings and extend resources through communication which is essential for a healthy development of emotional and psychological state. Though society often took gaming as a light hearted activity and often intended to reduce stress and boredom has recently taken a drastic shift, highlighting its negative outcomes on the users. To add on to this, the formal declaration of Internet gaming as a mental health disorder by the World Health Organization (WHO) 2018 has brought relentless researches focusing on the detrimental impact of Internet games on the users. Moreover, this inclusion has had a great influence on the scientific researches. This paper attempts to explore the impact of Internet Gaming Disorder (IGD) on adolescent gamers qualitatively using thematic analysis, and offers suggestion for combating issues pertaining to Internet games on its users.


Author(s):  
Isha Gulati ◽  
Jyotsana Shukla

The present study was conducted to study the impact of internet gaming on the quality of life and flourishing of undergraduates. For this purpose, 80 internet gamers and 80 internet non-gamers lying within the age range of 17-24 years were recruited. For assessing the extent of internet gaming, the Internet Gaming Disorder Scale-Short Form (IGDS9-SF) was utilized while for assessing quality of life and flourishing, the WHO Quality of Life – BREF (WHOQOL-BREF) and Flourishing Scale were used, respectively. The results indicated significant differences in aspects of quality of life between the two groups. Further, the relationship of internet gaming with various aspects of quality of life and flourishing was also explored. The results reveal that internet gaming may indeed influence young undergraduates' quality of life and flourishing.


2019 ◽  
Vol 7 (3) ◽  
pp. 333
Author(s):  
Marlaokta Marlaokta ◽  
Rika Mutiara

Internet Gaming Disorder  atau IGD merupakan suatu fenomena yang muncul akibat dari ketidakmampuan mengontrol penggunaan internet dan video games dan sangat popular saat ini. Sejak tahun 2012, lebih dari 1 miliyar orang memainkan internet atau video games. Saat ini IGD sudah resmi dimasukkan sebagai gangguan dalam sistem diagnostik umum (DSM-5). Penelitian ini bertujuan untuk menganalisis gambaran perilaku remaja dan gangguan status kognitif, seperti hambatan aktivitas, gangguan tidur, dan kestabilan emosi. Metode dilakukan dengan menggunakan review artikel dari tahun 2009-2019 yang menggunakan 2 kelompok percobaan, diantara kelompok kontrol dan kelompok pasien pengidap internet gaming disorder. Kedua kelompok tersebut dilakukan pemeriksaan status kognitif dan gambaran perilaku menggunakan kuosioner dan wawancara. Hasil berbagai penelitian yang dilakukan menunjukkan pengaruh yang kuat antara IGD dan gangguan status kognitif, emosi serta perilaku. Simpulan penelitian adalah terdapat pengaruh antara IGD dengan perilaku psikopatologis seperti interpersonal sensitivity, depresi, kecemasan, paranoid, dan gangguan tidur serta berdampak pada penurunan gangguan fungsi kognitif, terutama pada domain atensi. Kata kunci : internet gaming disorder, status kognitif, perilaku psikopatologi THE IMPACT OF INTERNET GAMING DISORDER TO COGNITIVE STATUS AND PSYCHOPATHOLOGICAL BEHAVIOR ABSTRACTInternet Gaming Disorder is a phenomenon that arises due to inability to control the use of internet and video games, and has become a topic very popular. Since 2012, more than 1 billion people have played interned or video games. Internet Gaming Disorder officialy included in the third section of the latest (fifth) edition of the Diagnostic and Statistical Manual for Mental Disorders (DSM-5). This study aims to analyze adolescent’s behavior, cognitive status disorder, such as activity barriers, sleep disorder, and emotional stability. The method is analyzing the articles from 2009-2019 that used 2 experimental groups, between the control group and the IGD group. Both groups were examined cognitive status and behavioral description using questionnaires and interview. The result of various studies showed a strong correlation between IGD and cognitive status, emotional and behavior. The conclusion of the study, that there is a correlation between IGD with psychopathological behavior such as interpersonal sensitivity, depression, anxiety, paranoid, and sleep disturbance, experience disorder of cognitive impairment, especially in the attention domain. Keywords : internet gaming disorder, cognitive status, psychopathological behavior


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