scholarly journals PEMBUATAN MEDIA PEMBELAJARAN DASAR KREATIFITAS BERBASIS ANDROID (Studi Kasus Kelas X SMK Negeri 7 Padang)

Author(s):  
Ita roza Ita roza

Abstract This study aims to determine the effectiveness of Android-based learning media on basic creativity learning subjects at SMK Negeri 7 Padang. This study uses research & development methods. The research subjects were 35 students of the Department of Dance. This study uses a development model (ADDIE model), with the development steps as follows. (1) Analyze, (2) Design, (3) Development, (4) Implementation and (5) Evaluate. The results of the assessment of the effectiveness test of 87.20% can be interpreted as Very Effective, The results of the assessment of the practicality test are 88.57%, can be interpreted as Very Practical to use. The results of the assessment of the effectiveness test of 87.20% can be interpreted as Very Effective to use. In conclusion, based on the assessment and expert input as well as the results of the field trial of the Android-Based Learning Media Application as a learning medium, it has been tested for its feasibility, excellence, and can be used in the learning process in the Basic Creativity subject for class X SMK N 7 Padang.

2019 ◽  
Vol 3 (1) ◽  
pp. 35 ◽  
Author(s):  
Rahmat Arofah Hari Cahyadi

Instructional material are an important part in determining the quality of learning. The design of the development of instructional material needs to pay attention to the development model to ensure the quality of instructional material in supporting learning effectiveness, because the development of instuctional material is basically a linear process with the learning process. One of the designs for the development of instructional material that is often used is the ADDIE Model through 5 stages; Analysis, Design, Development, Implementation and Evaluation. The ADDIE model is a learning system design model that shows the basic stages of a learning system that is easy to do. 


2021 ◽  
Vol 12 (1) ◽  
pp. 52
Author(s):  
Nikmatul Iza ◽  
Nila Kartika Sari

Abstract: This study analyzes textbooks based on research in biotechnology courses related to the principles of Forensic DNA discussion that need to be developed. The research method used in the development model Hanafin Peck (1988) at the beginning of the needs analysis. Research subjects were 45 biology education students who had taken Biotechnology courses. The instrument used consisted of a questionnaire distributed to students and lecturers supporting biotechnology courses and interview techniques. The results showed that in the learning process do not use textbooks and as much as 94% of students need the development of textbooks that are equipped with interesting pictures and practicum guides in them. Research results, so that the learning process becomes more directed, contextual and enjoyable Abstrak: Penelitian ini bertujuan menganalisis buku ajar berbasis hasil penelitian pada matakuliah bioteknologi terkait dengan pokok bahasan DNA Forensik yang perlu dikembangkan. Metode penelitian yang digunakan merujuk pada model pengembangan Hanafin Peck (1988) pada tahap awal yaitu analisis kebutuhan. Subjek penelitian adalah 45 mahasiswa pendidikan biologi yang telah mengambil matakuliah Bioteknologi. Instrumen yang digunakan berupa angket yang disebarkan kepada mahasiswa dan dosen pengampu matakuliah bioteknologi serta teknik wawancara. Hasil penelitian menunjukkan bahwa dalam proses pembelajaran belum menggunakan buku ajar dan sebanyak 94% mahasiswa menginginkan pengembangan buku ajar yang dilengkapi dengan gambar yang menarik dan petujuk praktikum yang didalamnya memuat hasil penelitian, sehingga proses pembelajaran menjadi lebih terarah, kontekstual dan menyenangkan.


2020 ◽  
Vol 2 (2) ◽  
pp. 53-60
Author(s):  
Ella H Tumaloto ◽  
Fikram Adiko

The research objective is to develop multimedia learning media by using the youtube channel on volleyball in SMP Negeri 10 Gorontalo and to determine the feasibility of multimedia learning media by using the youtube channel on volleyball at SMP Negeri 10 Gorontalo. The method used in this study is RD with a procedural development model because this model is descriptive, that is, research that is used to produce certain products, and test the effectiveness of these products. The number of research subjects was 223 students with a sample of 143 students consisting of 74 male and 69 female. Expert validation was carried out by 2 experts and one physical teacher. Based on the hypothesis test, a t-count of 16.75 is obtained so that it can be stated that the use of learning media CCY (Channel and Content Youtube) on the basic passing techniques in volleyball games in SMP Negeri 10 Gorontalo can be accepted and used in the learning process of Physical Education especially in basic technical material. passing in a volleyball game.


2020 ◽  
Vol 9 (5) ◽  
pp. e03952719
Author(s):  
Zulyadaini Zulyadaini

Every field of science requires media that is relevant to its field. Teaching material that used is still general, until teaching materials that are specific to the field of science are needed to be effective in their use in learning. The aim of this research is to develop of mathematics learning media materials in faculty of teaching and education in Batanghari University Jambi, this research is using research and development approach (R&D) conducted at FKIP Batanghari University Jambi. The research subjects are 6th semester students 2017/2018. Development model that used is instructional development model (IDM). After the development has been done it needed validation by design expert, material expert, media expert. Then do one to one learner test, small group, and field trial. The result of the research based on validation by the expert is experts categorized as feasible with the percentage of eligibility for design validation 92.71%, media validation 89,78% and material expert 92,5%. It continue with one to one test with percentage 97,2%, small group 93%, and field trial 88,63%. The conclusion from validation result and the test that has been done so the mathematic Learning media materials is properly to used.


2020 ◽  
Vol 4 (1) ◽  
pp. 10
Author(s):  
Tri Syamsijulianto

The purpose of this research is to develop thematic learning media materials the beauty of cultural diversity through learning media development mine own country Mobuya in elementary school. Media development methods in this study is a ADDIE Model (analysis, design, development, implementation, and evaluation). Media developed consists of learning Mobuya media, material cultures in West Kalimantan, and the manual, as for the results of validation include validation of the material retrieved 92.50% with a very worthy category, validation of the syllabus obtained 92, 30% with a very worthy category, validation RPP gained 93, 33% by category is well worth the first learning media validation, retrieved 70, 83% by category are fit enough for the second validation obtained 74, 19% by category is pretty decent. The result of the question form teacher on learning Mobuya learning media on the 22nd of January 2019 obtained results of 88.75% question form the application of learning media use by category is very viable, next on 23 January 2019 results obtained from the implementation of learning by using learning media of 96, 25% by category is very worthy to be used on the learning process in schools thematic basis. Limited trials retrieved retrieved from sngket that results in a spread on the learning process gained 97, 53%. Field trials retrieved pretest results with an average of 54, 70 and post test obtained an average of 68, 4.


2021 ◽  
Vol 12 (1) ◽  
pp. 30
Author(s):  
Anisah Suroya Basaroh ◽  
Mimien Henie Irawati Al Muhdhar ◽  
Triastono Imam Prasetyo ◽  
I Wayan Sumberartha ◽  
Lely Mardiyanti ◽  
...  

Abstrak. Penelitian pengembangan ini bertujuan untuk menguji kevalidan dan kepraktisan E-modul model Eksperiental Jelajah Alam Sekitar (EJAS) pada materi plantae. Produk yang dikembangkan menggunakan model pengembangan ADDIE. Model pembelajaran yang digunakan yaitu Model Eksperiental Jelajah Alam Sekitar (EJAS). Subjek penelitian adalah 30 siswa kelas X IPA B SMAN 01 Singosari. Hasil implementasi berupa data hasil validasi validator ahli dan data angket respon siswa sebagai pengguna E-modul. Hasil validasi e-modul oleh ahli media sebesar 99 persen, hasil validasi oleh ahli materi berupa hasil validasi komponen materi e-modul sebesar 100 persen. Hasil validasi oleh ahli perangkat pembelajaran dan praktisi lapangan berturut-turut menunjukkan persentase sebesar 98 persen dan 97 persen. Data kepraktisan setelah implementasi e-modul yakni sebesar 88 persen. Hasil analisis dari masing-masing uji menunjukkan bahwa produk pengembangan telah dinyatakan sangat valid dan sangat praktis. E-modul model Eksperiental Jelajah Alam Sekitar (EJAS) materi plantae yang dikembangkan telah memenuhi syarat kevalidan dan kepraktisan untuk digunakan dalam pembelajaran matei plantae.Abstract. The development research aims to test the validity and practicality of the E-module model of Experiential Exploration of Natural Exploration (EJAS) on plantae material. Products developed using the ADDIE development model. The learning model used is the Experimental Model of Natural Exploration (EJAS). The research subjects were 30 students of class X IPA B SMAN 01 Singosari. Implementation result showed from the validation results of expert validators and questionnaire data on student responses as E-module users. The results of the validation of e-module by media experts are 99 percent, the results of validation by material experts are in the form of validation results of the e-module material components by 100 percent. The results of the validation by instructional equipment experts and field practitioners showed a percentage of 98 percentand 97% percent, respectively. Practicality data after the implementation of e-module is 88 percent. The results of the analysis of each test indicate that the development product has been declared very valid and very practical. The E-module model of Experiential Exploration of Natural Exploration (EJAS) on plantae has met the validity and practicality requirements for use in learning plantae material.


2021 ◽  
Vol 5 (1) ◽  
pp. 43-62
Author(s):  
Ahmad Busthomy MZ ◽  
Imam Syafi'i

An Education in the 4.0 era requires teachers and students to be literate in technological developments. Conventional methods that are not relevant to technological advances must be updated. There are many teachers who have not mastered information technology in the learning process. Boredom to do learning activities that emphasize student textbooks and worksheets, ultimately have an impact on students’ enthusiasm for learning that that are less than optimal. In order to achieve the maximum learning process, one of the alternatives offered is to use learning media with the help of the Flipbook application. This study aims to determine the validity of flipbook-based learning media and to measure the practicality of flipbook-assisted learning media in overcoming boredom. This research is a research and development that uses the ADDIE model (analyzing, design, development, implementation, evaluation). Researcher Collected data by means of observations, interviews, and distributing questionnaires, then analyzed descriptively quantitatively and qualitatively. The research subjects were 30 students of grade V SDN Sumput Sidoarjo. Based on the validation test from material experts, the average value is 84% ​​which means very valid, while the media expert test is 80% with the valid category. The practicality test of the development product obtained an average score of 80% in the attractive category. The results of the study showed that the development product is in the valid and attractive category. It can be concluded that the flipbook-based PAI learning media is practical and interesting to use as learning media.  Keywords: Learning Media, PAI, Flipbook


2020 ◽  
Vol 4 (02) ◽  
Author(s):  
Badri Munawar ◽  
Ade Farid Hasyim ◽  
Minhatul Ma'arif

This study aims to see the increase in the use of digital teaching materials assisted by Animaker applications for PAUD teachers in Pandeglang Regency. The use of animation in learning process is to enrich the creativity of teachers in the technological era. The problem that occurs in the education process in PAUD is the lack of access to operate digital-based teaching materials, even though facilities are available such as laptops or projectors. The learning process carried out in early childhood education seems boring. For this reason, learning using animated videos is expected to easily enrich teaching materials for teachers. Researchers used the ADDIE model (Analysis, Design, Develop, Implementation, and Evaluation). The research subjects were 30 PAUD teachers in Pandeglang Regency. The results of the research conducted at the evaluation stage showed as much as 85.2% which can be categorized as very high. Digital teaching materials use the help of an effective Animaker application for PAUD teachers.


Author(s):  
N Nurhayati ◽  
Yuliawati Yunus ◽  
Astri Indah Juwita

This study aims to determine the validity, practicality and effectiveness of designing and making Android-based learning media applications in the subject of Creative Products and Entrepreneurship for Class XII TKJ 2 at SMK Negeri 8 Padang Odd Semester, Academic Year 2020/2021. This study uses a research development method (research & Development). The research subjects were 35 people. The research model used is the development research model (ADDIE model), with the design of the development steps as follows. (1) Analyze, (2) Design, (3) Development, (4) Implementation and (5) Evaluate. The results of the validity test by the experts as a whole validator test assessment of Android-Based Learning Media Applications in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang amounting to Odd Semester 82.20%, so that the level of validity can be interpreted as valid to use. The results of the overall practicality test assessment of the practicality of Android-Based Learning Media Applications in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang Odd Semester is 90.79%, so that the level of practicality can be interpreted as Very Practical to use. The results of the overall effectiveness test assessment of the effectiveness of the Android-Based Learning Media Application in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang Odd Semester is 84.91%, so that the level of effectivenesscan be interpreted Effectively used. In conclusion, based on the assessment and expert input and the results of the field trial of the Android-Based Learning Media Application as a learning medium, it has been tested for feasibility, excellence, and can be used in the learning process in Creative Products and Entrepreneurship subjects in class XII TKJ 2 SMKN 8 Padang.


Author(s):  
Antonius Prasetyo Hadi

: The use of learning media is one of the critical success factors in higher education, therefore an educator must have innovation to use of learning media. The purpose of this research is to develop learning media based on the Inspiring Suit 8 on arbitration material courses of theoretical and practice for Volleyball 1 academic year 2018/2019 at IKIP Budi Utomo Malang. The existence of media will be a big successful support in learning process, so that students do not feel boredom because of the weaknesses of the lecturers, in which they are unable to provided good learning variation or even have difficulty in conveying or transferring knowledge. The research was descriptive qualitative design. The research subjects were students of Physical Education, Health, and Recreation Study Program who took volleyball theory and practice courses in the even semester academic year 2018/2019. The instruments used were the media expert review questionnaire, the learning expert questionnaire, and the trial analysis questionnaire. The questionnaire will be analyzed to see the feasibility of the developed media. Based on the data results review by media expert volleyball, media learning expert and field trials, it can be concluded that media developed is useful in learning process. In addition, it is used to provide independent motivation, which can be used in lesson for students.


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