scholarly journals Perancangan dan Pembuatan Aplikasi Media Pembelajaran Berbasis Android pada Mata Pelajaran Produk Kreatif dan Kewirausahaan

Author(s):  
N Nurhayati ◽  
Yuliawati Yunus ◽  
Astri Indah Juwita

This study aims to determine the validity, practicality and effectiveness of designing and making Android-based learning media applications in the subject of Creative Products and Entrepreneurship for Class XII TKJ 2 at SMK Negeri 8 Padang Odd Semester, Academic Year 2020/2021. This study uses a research development method (research & Development). The research subjects were 35 people. The research model used is the development research model (ADDIE model), with the design of the development steps as follows. (1) Analyze, (2) Design, (3) Development, (4) Implementation and (5) Evaluate. The results of the validity test by the experts as a whole validator test assessment of Android-Based Learning Media Applications in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang amounting to Odd Semester 82.20%, so that the level of validity can be interpreted as valid to use. The results of the overall practicality test assessment of the practicality of Android-Based Learning Media Applications in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang Odd Semester is 90.79%, so that the level of practicality can be interpreted as Very Practical to use. The results of the overall effectiveness test assessment of the effectiveness of the Android-Based Learning Media Application in the subject of Creative Products and Entrepreneurship Class XII TKJ 2 SMKN 8 Padang Odd Semester is 84.91%, so that the level of effectivenesscan be interpreted Effectively used. In conclusion, based on the assessment and expert input and the results of the field trial of the Android-Based Learning Media Application as a learning medium, it has been tested for feasibility, excellence, and can be used in the learning process in Creative Products and Entrepreneurship subjects in class XII TKJ 2 SMKN 8 Padang.

2019 ◽  
Vol 1 (3) ◽  
pp. 120-126
Author(s):  
Rina Sepriana ◽  
Rini Sefriani ◽  
Indra Wijaya ◽  
Pipit Lestari

This study aims to determine the level of product validity testing in the form of Interactive Multimedia Learning Media Based on Macromedia Director MX for Class X in SMK-SMAK Padang. This research uses research and development research and development (R&D) methods. Validation is carried out by validators, media experts, material experts and multimedia experts. Evaluation from validator for Learning Media Interactive Multimedia Module Based on Macromedia Director MX in terms of aspects (1) Content worthiness is obtained by an average of 90.4%; (2) the linguistic component is obtained an average of 91.00%; (3) Presentation Components obtained an average of 89.5%; (4) The components of the graphics are 90.3% on average. . Overall validator test assessment of Interactive Multimedia Module Learning Media Based on Macromedia Director MX obtained an overall average of 90.35%, so that the level of validity can be interpreted very validly used so that Learning Media Interactive Multimedia Module Based on Macromedia Director MX for Class X in Padang Vocational High School is interpreted to be very valid in use. Based on the assessment along with expert input and the results of the field testing of learning media Interactive Multimedia Module Based on Macromedia Director MX, it can be concluded that the feasibility has been tested.


2020 ◽  
Vol 3 (3) ◽  
pp. 206-215
Author(s):  
Henny Zurika Lubis ◽  
◽  
Nina Ismaya ◽  

This study aims to develop accounting teaching materials and to see the feasibility of teaching materials in improving the quality of classroom learning on the subject matter of the accounting cycle of service companies. This research is a development research adapted from the ADDIE model. There are 5 stages, namely: 1. Analysis (Analysis), 2. Design (Design), 3. Development (Development), 4. Implementation (Implementation), 5. Evaluation (Evaluation). Validation was carried out by material experts, media experts and assessments from class X accounting students of Ar-Rahman Medan Private Vocational School. Based on the assessment of material 1 on the feasibility of teaching materials for accounting books, the average score is 3.87 with the "Eligible" category, and the material expert orders 2 obtained an average score of 4.20 in the "Eligible" category, an indication of media experts is obtained on average. amounting to 4.00 in the "Eligible" category. Students' assumptions about accounting book teaching materials show an average of 4.45 with the category "Very Appropriate". Thus, the teaching material for the Accounting Service Company Cycle book is declared "Feasible" to be used as an accounting learning medium in improving the quality of learning.


2021 ◽  
Vol 6 (1) ◽  
pp. 1-11
Author(s):  
Ria Deswita

This research is motivated by the important of statistics, especially in the economics. Therefore, students must know economic statistics. The reality shows that students' ability in economic statistics  is still low. In order that this problems can be solved, a learning module that can help students in studying economic statistics is required. Therefore, in this research the  learning module based on constructivism was selected. This research aims to develop learning module based on constructivism in economic statistics courses. This research is a development research with the ADDIE  model. The subject is students of the Islamic Economics Department, Faculty of Economics and Islamic Business, IAIN Kerinci. This research used two instruments: validation sheets and student response questionnaires. Based on the data analyse, it is found that:  1) The learning module based on constructivism was valid in terms of material, appearance, and constructivism, 2) The learning module based on constructivism wast practical in terms of usefulness, attractiveness, and efficiency with a proportion of 85%


Author(s):  
Luh Putu Eka Diantari ◽  
Luh Putu Eka Damayanthi ◽  
Nyoman Sugihartini Sugihartini ◽  
I Made Agus Wirawan

Abstract— The aims of this research are: (1) To develop e-modul mastery learning teaching model of KKPI toward XI grade students at SMKN 1 Sawan, (2) To know both students and teachers response toward the development to realitation e-modul mastery learning teaching model of KKPI toward XI grade students at SMKN 1 Sawan. The design of this research was R&D (research and development) research design accompanied with the development model of PLOMP. The subject of this research was all XI grade students at SMKN 1 Sawan academic year 2017/2018. In order to know both teachers and students response toward the e-modul KKPI, the researcher used questionnaire. This research shows that: (1) the development of realitation e-modul mastery learning teaching model of KKPI toward XI grade students at SMKN 1 Sawan have been successfully realitation looking at several tests have been done by the researcher. (2) Based on the analysis of the data of teacher's response score of 45, if this converts into table of response categorization, it belongs to very positive category. Furthermore, based on the analysis of the data of students' response, on the other hand, shows the mean score of 65,70. If it is converted into table of response categorization, it belongs to  positive category.


2020 ◽  
Vol 4 (2) ◽  
pp. 132
Author(s):  
Dyah Ayu Fajarianingtyas

<p>Science process skill is used as basic skill in learning of science, according to the real science include the aspects of attitude, process, product, and application as a whole skill. The purpose of this research is to know increase of students’ science process skill after used worksheet which is developed. The kind of this research is development research adopt development model of Dick and Carey, with using descriptive research methods. The subject of this research is the VII grade students at SMPN 2 Sumenep academic year 2017/2018. The result of data testing shows that students’ science process skill increase with N-gain average 0,7 high criteria. Worksheet was chosen to be developed as learning material in this research, because worksheet can support the effectivity of learning based science process skill. Worksheet that had been developed can be used as learning material to increase students’ science process skill through observation by using media of terrarium.</p>


2019 ◽  
Vol 14 (2) ◽  
pp. 199-210
Author(s):  
Linda Nur Chabibah ◽  
Emy Siswanah ◽  
Dyan Falasifa Tsani

Tujuan dari penelitian kualitatif ini adalah untuk mendeskripsikan kemampuan pemecahan masalah siswa dalam menyelesaikan soal cerita pada materi barisan ditinjau dari Adversity Quotient (AQ). Kemampuan pemecahan masalah memiliki 4 indikator yaitu: 1) mengidentifikasi masalah, 2) merumuskan masalah, 3) melaksanakan strategi, dan 4) memverifikasi solusi. Penelitian dilaksanakan pada semester genap tahun ajaran 2018/2019. Subjek penelitian terdiri dari 30 Siswa kelas XI IPA 1 SMA Kesatrian 1 Semarang yang telah diajarkan materi barisan. Kemudian dipilih subjek berdasarkan tipe AQ yaitu Climber, Camper dan Quitter. Teknik pengumpulan data menggunakan angket AQ, tes kemampuan pemecahan masalah, dan wawancara. Teknik analisis data penelitian ini meliputi reduksi data, penyajian data, dan penarikan kesimpulan/verifikasi. Hasil penelitian menunjukkan bahwa siswa bertipe Climber mampu memenuhi seluruh indikator dari 4 indikator kemampuan pemecahan masalah yaitu indikator 1, 2, 3, dan 4. Siswa bertipe Camper mampu memenuhi 3 dari 4 indikator kemampuan pemecahan masalah yaitu indikator 1, 2, dan 3. Siswa bertipe Quitter hanya mampu memenuhi 1 indikator kemampuan pemecahan masalah yaitu indikator 2. Analysis of students' problem-solving abilities in solving word problem sequence in terms of adversity quotientAbstractThe purpose of this qualitative research was to describe the students' problem-solving abilities in solving word problems in the sequences material in terms of Adversity Quotient (AQ). Problem-solving has four indicators namely: 1) overcoming the problem, 2) formulating the problem, 3) implementing the strategy, and 4) verifying the solution. The study was conducted in the even semester of the 2018/2019 academic year. The research subjects consisted of 30 students of class XI IPA 1 of Kesatrian 1 Semarang High School who had taught the sequences material. Then the subject was chosen based on the type of AQ namely climber, camper and quitter. Data collection techniques using the AQ questionnaire, the problem-solving test, and interview. The data analysis techniques of this study include data reduction, data presentation, and conclusion. The results showed that students of the climber type were able to meet all the indicators of the four indicators of problem-solving namely indicators 1, 2, 3, and 4. Students of the camper type were able to fulfill three from four indicators of problem-solving namely indicators 1, 2, and 3. Students' quitter type were only able to meet one indicator of problem-solving, namely indicator 2.


2021 ◽  
Vol 5 (2) ◽  
pp. 224
Author(s):  
A.A. Putu Pradana Yogi Nugraha ◽  
I Wayan Widiana

In online learning, teachers need media assistance in the learning process. Therefore, it was necessary to assist the development of media in the form of graphic video media. This study aimed to develop graphic video media and determine the validity of video graphic media. The data generated in this study were qualitative and quantitative. This research was development research carried out using the ADDIE model. The subjects of this study were 2 media experts, 2 design experts, 2 material experts, 1 teacher or practitioner, and 12 students. Data collection in this study used a questionnaire/questionnaire method. The data obtained were then analyzed using the Aiken validation index formula to determine the average validation of video graphic media. The development of graphic video media was declared valid with the overall Aiken validity index by the lowest expert 0.5 and the highest 1, practitioner or teacher reviews having a percentage of 98%, and overall student reviews having a percentage of 94%. Thus, graphic video media on the topic of alternative energy and its utilization that had been developed can be used as learning media to help students understand the subject matter, especially alternative energy materials and their use in online learning.


2020 ◽  
Vol 3 (2) ◽  
pp. 185-195
Author(s):  
Sugeng Sutiarso

The ability of reversible thinking in mathematics has less attention, but most of the mathematical subject is reversible. This type of research was qualitative descriptive which aimed to analyze student’s reversible thinking skills on the graph concept. The subject of research were students of mathematics education, Faculty of Teacher Training and Education, Lampung University taking the graph theory in the academic year 2019/2020. Research subjects were 40 people selected by the total sampling technique. The research data was collected through tests, namely the question of Ramsey number. Data were analyzed descriptively with 3 stages, namely data reduction, data display, and conclusion. The results showed that 42.5% of students had reversible thinking skills and 57.5% of students did not have them. Based on the results of this study, it was concluded that most students did not have reversible thinking skills on graph concepts.


Author(s):  
Ita roza Ita roza

Abstract This study aims to determine the effectiveness of Android-based learning media on basic creativity learning subjects at SMK Negeri 7 Padang. This study uses research & development methods. The research subjects were 35 students of the Department of Dance. This study uses a development model (ADDIE model), with the development steps as follows. (1) Analyze, (2) Design, (3) Development, (4) Implementation and (5) Evaluate. The results of the assessment of the effectiveness test of 87.20% can be interpreted as Very Effective, The results of the assessment of the practicality test are 88.57%, can be interpreted as Very Practical to use. The results of the assessment of the effectiveness test of 87.20% can be interpreted as Very Effective to use. In conclusion, based on the assessment and expert input as well as the results of the field trial of the Android-Based Learning Media Application as a learning medium, it has been tested for its feasibility, excellence, and can be used in the learning process in the Basic Creativity subject for class X SMK N 7 Padang.


2021 ◽  
Vol 4 (1) ◽  
pp. 41-58
Author(s):  
Fitriani Fitriani ◽  
Wahidah Wahidah ◽  
Junaidi Junaidi

The results of observations on April 15, 2019, at SMP Negeri 1 Peureulak, East Aceh District, and the 2017/2018 National Examinations showed that students experienced difficulties in geometry, so there was a need for teaching materials in the form of LAS (Student Activity Sheets). This development aims to determine that teaching materials in the form of LAS based on Acehnese local wisdom are valid, practical, and effective, and also determine student learning outcomes. This research is a development research using the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). The subject of the trial in this study was grade VII-1 students of SMP Negeri 1 Peureulak, East Aceh District. Questionnaires, observations, interviews, and tests are used as data collection techniques and instruments in this research. The data analysis in this study is descriptive analysis using the preparation/development of the LAS product variable and the resulting LAS quality variable. As for student learning outcomes in using LAS can be seen from the results of the LAS analysis, which includes student learning outcomes as one of the effectiveness aspect of LAS and test data on learning outcomes. Based on the results of the analysis, it can be concluded that the teaching materials in the form of LAS based on Acehnese local wisdom in mathematics learning especially geometry material in Junior High Schools are categorized as valid, practical, and effective. Student learning outcomes using the LAS have a mastery score with a score of 86.43.


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