scholarly journals Design of a parklet for the handcraft artisians comunity development

2021 ◽  
pp. 29-37
Author(s):  
Enrique Isaac Buck-Durán ◽  
Alejandra Nivón-Pellón ◽  
Jorge Arturo García-Pitol

The artisan is a representative of Mexican culture, his techniques for making handicrafts passed down from generation to generation and their craftsmanship tells the story of his past. Over the years, they have become a vulnerable group, since their only livelihood is the creation of handicrafts, in many cases devalued. This project is focused on a specific artisan community that is concentrated in the Indigenous Craft Development Center (in its Spanish acronym, CEDAI) located in the city of Querétaro, Mexico whose intervention is pertinent since, despite being a fixed point of sale, the influx of this space is low, indicative of reduced sales. The objective of this work is the design of a parklet outside of the CEDAI making use of social methodologies to provoke a greater influx of people. Constructivism and phenomenology being the pillars of the project, and the Design thinking as the development guide which suggests the steps to carry out the product design. This work is an example of how the use of social methodologies in conjunction with design methodologies are the guide for the construction of urban elements that are sustainable.

2018 ◽  
Vol 22 (4) ◽  
pp. 50-56 ◽  
Author(s):  
N. V. Bakaeva ◽  
L. V. Chaykovskaya

One of the fundamental principle of the biosphere compatibility conception of cities and settlements is the principle of inhabitants' satisfaction of rational needs. The most vulnerable group of the city population is invalids, people with carriages, children, who are refered to the disabled population, so these are people, who move and get services and information with difficulties. It is important, that the number of the disabled population grows stably in the recent period. That is why the creation of the comfortable conditions for the disabled population is the main aim of the contemporaneity. During the last 15-20 years the attempts of drawing the disabled population in all the living sphere were undertaken more than once. But nowadays the problem of restriction possibility of disabled oopulation is relevant. "Charity" is the function of the city which reflects the disabled population's extent of satisfactions needs. "Charity" , which takes the main place among all the functions of the settlements , is not fulfilled practically on the territory of the modern cities and settlements. There is an evatuation of the function realization of "Charity" city in the aticle. The function were taken up the territory of the dwelling microdistrict of Kursk city. Also the results of the analysis have been made, the proposals have been shown and directed to solve the problem of the providing the disabled population with the convenience of the city life. The results can be served as the base for the realization of the proposals and recommendations.


Author(s):  
Azhari Amri

Film Unyil puppet comes not just part of the entertainment world that can be enjoyed by people from the side of the story, music, and dialogue. However, there is more value in it which is a manifestation of the creator that can be absorbed into the charge for the benefit of educating the children of Indonesia to the public at large. The Unyil puppet created by the father of Drs. Suyadi is one of the works that are now widely known by the whole people of Indonesia. The process of creating a puppet Unyil done with simple materials and formation of character especially adapted to the realities of the existing rural region. Through this process, this research leads to the design process is fundamentally educational puppet inspired by the creation of Si Unyil puppet. The difference is the inspiring character created in this study is on the characters that exist in urban life, especially the city of Jakarta. Thus the results of this study are the pattern of how to shape the design of products through the creation of the puppet with the approach of urban culture.


2011 ◽  
Vol 64 (5) ◽  
pp. 833-838 ◽  
Author(s):  
Juliana Lourenço de Araújo Veras ◽  
Cintia Regina Tornisiello Katz

This study aimed to assess cases of self-inflicted poisoning among adolescents reported by the Toxicological Care Center of a reference hospital in Recife-PE, Brazil. The data were collected between March and May 2010 from hospital charts and structured interviews with the participants and parents/guardians. Among the 25 cases of attempted suicide registered in the period, 21 were female adolescents, who made up the sample of the present study. The adolescents were between 13 and 19 years of age. Pesticides were the most frequent toxic agent used (61.9%). The results of the present study underscore the importance of studying suicide in this population, with a focus on family relations, in order to lay the foundation for the development of prevention and treatment programs for this vulnerable group.


Author(s):  
Anak Agung Ngurah Gede Marhendra ◽  
Agung Eko Budiwaspada ◽  
Sangayu Ketut Laksemi Nilotama

<p>Abstract Design of Cemara Ceramics Visual Rebranding Identity aims to produce a concept strategy and visual rebranding of the Cemara Ceramics company and produce a Cemara Ceramics rebranding visual identity design in order to encourage the creation of a new identity image. The method in this design uses a 5-stage Design Thinking approach, namely Empathize, Define, Ideate, Prototype and Test. The result achieved is the design of the new Cemara Ceramics corporate identity. With the use of the design thinking method in this research, various problems related to the company image of Cemara Ceramics can be found. The core problem obtained is how to design a strategy and concept of visual identity rebranding to encourage the creation of a new corporate image of Cemara Ceramics.</p><p>Keywords: visual rebranding identity, concept strategy, design thinking</p><p>Abstrak Perancangan Identitas Visual Rebranding Citra Perusahaan Cemara Ceramics ini bertujuan untuk menghasilkan strategi konsep dan visual rebranding perusahaan Cemara Ceramics serta menghasilkan rancangan identitas visual rebranding Cemara Ceramics dalam rangka mendorong terciptanya citra identitas yang baru. Metode dalam perancangan ini menggunakan pendekatan 5 tahapan Design Thinking yaitu Empathize, Define, Ideate, Prototype dan Test. Hasil yang dicapai yaitu rancangan corporate identity Cemara Ceramics yang baru. Dengan adanya penggunaan metode design thinking pada penelitian ini dapat menemukan berbagai permasalahan terkait citra perusahaan Cemara Ceramics. Permasalahan inti yang didapat yaitu mengenai bagaimana merancang strategi dan konsep identitas visual rebranding untuk mendorong terciptanya citra baru perusahaan Cemara Ceramics.</p><p>Kata kunci: identitas visual rebranding, strategi konsep dan visual, design thinking</p>


2020 ◽  
Vol 24 (1) ◽  
pp. 13-44
Author(s):  
Diana Mihnea

During the 1920s, the city of Sibiu expanded by approximately 250 hectares, with an area that was three times larger than its historical core. This great expansion was the result of the application of the agrarian reform, whose laws allowed and encouraged the creation of new building plots in the cities of Transylvania, Banat, Crișana and Maramureș. Although this was the largest territorial growth of the city up until that time, it was not controlled by the municipality and its Technical Office. In fact, the city authorities were excluded from most stages of the decision-making process. All the decisions were taken by the central and local institutions of the Ministry of Agriculture and Domains that were in charge with the application of the agrarian reform. The territorial expansion was not based on any large-scale studies regarding the needs of the city or the impact on its future development. In fact, the proportions and the directions of the city’s expansion were dictated mostly by the number of accepted requests for building plots and by the position of the areas that could be expropriated and that were suitable to be parcelled. The creation of the large new allotments was simultaneous with the efforts of the municipality to draft a systematisation plan that was now urgently necessary, given the rapidly changing situation of the city, and it was imposed by the new administrative legislation of Romania. So, shortly after the parceling plans were issued and the new building plots were distributed to those entitled, a preliminary systematization plan – drafted between 1926 and 1928 – proposed the revision of the new allotments and the modification of the procedure for assigning the building plots according to a system that would allow a gradual territorial growth of the city. Hence, during the second half of the 1920s and the beginning of the 1930s there were ample negotiations over the new urban territory, involving not only the Ministry of Agriculture and Domains, but also the Ministry of Interior and the Superior Technical Council. In the end, after almost a decade of negotiations, only minor adjustments were made to the allotments and the provisions of the systematisation plan were only partly applied.


1995 ◽  
Vol 13 (2) ◽  
pp. 133-157 ◽  
Author(s):  
Benjamin Forest

The 1984 municipal incorporation of West Hollywood, California offers an opportunity to explore two related themes: (1) the role of place in the creation of identity generally, and (2) the role of place in the creation of sexual identity in particular. Work on the second subject has largely concentrated on the political economy of gay territories, although there has been an ongoing concern with the symbolic importance of these places. Although these studies have provided valuable insights on these themes, they do not reflect the renewed concern in humanistic geography with the normative importance of place, and the study of morally valued ways of life. These latter topics provide alternative avenues into questions of identity. In the coverage of the incorporation campaign, the gay press presented an idealized image of the city. In defining a new gay identity, the gay press utilized the holistic quality of place to weave together the ‘natural’ and cultural elements of West Hollywood. This idealized ‘gay city’ united the place's real and imagined physical attributes with social and personal characteristics of gay men. More simply, the qualities of the city itself expressed intellectual and moral virtues, such that characterizations of the city became part of a narrative defining the meaning of ‘gay’. This new gay male identity included seven elements: creativity, aesthetic sensibility, an orientation toward entertainment or consumption, progressiveness, responsibility, maturity, and centrality. The effort to create an identity centered on West Hollywood was relatively conservative in the sense that it was not a fundamental challenge to existing social and political systems. Rather, it reflected a strategy based on an ethnicity model, seeking to ‘demarginalize’ gays and to bring them closer to the symbolic ‘center’ of US society.


Urban History ◽  
2016 ◽  
Vol 44 (4) ◽  
pp. 586-603 ◽  
Author(s):  
SARAH REES JONES

ABSTRACT:The York House Books provide much-cited evidence of Richard III's relationship with the City of York in 1485, yet the nature and purpose of the House Books has never been satisfactorily explored. Through a focus on the records of a single year (1476–77), this article places their development within the context of new forms of civic bureaucracy in England and France in which the recording of emotions and speech had particular rhetorical and political significance in the reign of Edward IV. This expanding culture of civic literacy led not only to the creation of fuller records of civic politics and events (including the surviving texts of the Corpus Christi drama), but also enabled new forms of political activity.


2020 ◽  
Author(s):  
Luigi Nasta ◽  
Luca Pirolo

In these recent years, museum institutions are facing challenges such as deepening diversity among audiences and within the workforce, shifting authority and keeping pace with the creation of a digital offering to be provided in the new shared economy. Additionally, museums cannot just deliver knowledge as information anymore. They are forced to seek to be relevant and meaningful for the audiences and the society. Thus, a visitor-centered approach needs to be developed. The design thinking framework can help museum professionals to face the challenges they handle in today’s world. Indeed, this approach is focused on people and not on a specific product or service. The goal is to understand the needs of customers, their wishes and, based on this information, find the best solution to respond to the type of problem identified or the strategy to be developed. For this reason, the ratio of this discipline provides that people are stimulated to find alternative, creative, and innovative solutions designed and built on the reality of the facts and not dictated by instinct. The aim of this chapter is to investigate the characteristics of the design thinking approach and to analyze how this framework can be implemented in museum institutions.


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