scholarly journals Pengembangan Lembar Kerja Peserta Didik (LKPD) Sejarah Masa Pendudukan Jepang di Indonesia Berbasis Karakter Untuk Kelas XI SMA Negeri 1 Pasirsakti

2019 ◽  
Vol 8 (2) ◽  
pp. 70-83
Author(s):  
Umi Hartati ◽  
Rizki Ahmad Refa'i

Tujuan penelitian ini adalah (1) menganalisis proses pembelajaran sejarah kelas XI; (2) menentukan desain LKPD sejarah berbasis nilai karakter pada materi sejarah Masa Pendudukan Jepang di Indonesia; (3) menganalisis kelayakan LKPD sejarah berbasis nilai karakter pada materi sejarah masa pendudukan Jepang di Indonesia. Metode penelitian yang digunakan  research and development (R&D). Jenis penelitian adalah model pengembangan yang diadaptasi dari riset Sugiyono Level  1, (menghasilkan rancangan tetapi tidak menguji coba). Tahapan penelitian dimulai dari analisis kebutuhan dengan mengumpulkan informasi melalui observasi, wawancara. Dilanjutkan mendesain produk. Setelah menghasilkan draf produk dilakukan validasi oleh tim ahli yakni ahli desain, ahli materi, guru sejarah dan tanggapan siswa kelas XI sebagai pengguna, kemudian dilanjutkan dengan revisi produk, revisi tersebut layak untuk di uji coba. Hasil penelitian yaitu (1) perangkat pembelajaran sejarah disusun berdasarkan kurikulum 2013 revisi, dan sumber belajar yang digunakan dalam proses pembelajaran yaitu buku paket sejarah Indonesia, internet dan belum adanya pengembangan LKPD berbasis karakter; (2) LKPD  didesain dengan berbasis karakter, (3) hasil kelayakan pengembangan  LKPD berbasis nilai karakter divalidasi oleh ahli desain tahap 1 sebesar 78.71%, tahap 2 sebesar 90% (meningkat 14%). Hasil validasi oleh ahli materi tahap 1 sebesar 85.71%, tahap 2 sebesar 100% (meningkat 14.29%). dan respons siswa sebesar 95%. Hasil validasi dikategorikan “Sangat Layak”. Berdasarkan hasil validasi menunjukan bahwa LKPD berbasis nilai karakter layak untuk diuji cobakan.Kata kunci: Karakter, LKPD, Pembelajaran, Sejarah

2020 ◽  
Vol 3 (2) ◽  
pp. 109-120
Author(s):  
Dini Melani Putri Chania ◽  
Rosane Medriati ◽  
Afrizal Mayub

ABSTRAK Penelitian ini bertujuan untuk mengembangkan bahan ajar fisika melalui pendekatan STEM berorientasi HOTS di SMAN Kota Bengkuku pada materi usaha dan energi. Produk yang dihasilkan berupa bahan ajar yang dapat digunakan guru dan siswa. Penelitian ini merupakan penelitian dan pengembangan (R&D) dengan metode Sugiyono Level 1 yang dimodifikasi. Validasi produk dilakukan oleh ahli dengan menggunakan angket. Hasil validasi menunjukkan bahwa bahan ajar fisika ini dikategorikan sangat layak digunakan dengan persentase capaian 83,25%. Persentase tersebut merupakan rata-rata dari aspek penilaian materi 82,5%, aspek penilaian HOTS dan penilaian pendekatan STEM 81%, aspek penilaian bahasa 86% dan aspek penilaian media 84%. Dengan demikian dapat disimpulkan bahwa bahan ajar fisika melalui pendekatan STEM berorientasi HOTS di SMAN Kota Bengkulu pada materi usaha dan energi memenuhi kriteria dengan kualitas sangat layak sebagai salah satu media pembelajaran yang digunakan peserta didik SMA kelas X. Kata Kunci: Bahan ajar fisika, Pendekatan STEM, HOTS, Usaha dan energi. ABSTRACT This research was aimed to develop physics teaching material through HOTS oriented STEM approach in SMAN Kota Bengkulu on material of work and energy. The result of this product was teaching material which be used for teacher and student. This research was Research and Development (R&D) with modified Sugiyono level 1 method. Product was validated by experts using questionnaires. Validation results showed that this physics teaching material was categorized as very proper to use with 83,25% achivement percentage. That percentage was average of 82,5% material evaluation aspect, 81% HOTS evaluation aspect and STEM approach evaluation, 86% language evaluation aspect and 84% media evaluation aspect. Therefore can be conclude that physics teaching material through HOTS oriented STEM approach in SMAN Kota Bengkulu on material of work and energy meet the criteria with very proper quality as one of learning media that use by grade X senior high school student. Keyword: Physich teaching material, STEM approach, HOTS, work and energy


2020 ◽  
Vol 3 (1) ◽  
pp. 1-10
Author(s):  
Erina Melianti ◽  
Eko Risdianto ◽  
Eko Swistoro

ABSTRAK Penelitian ini bertujuan untuk (1) menghasilkan media pembelajaran berbasis multimedia interaktif menggunakan Macromedia Director pada materi usaha dan energi kelas X, (2) mendeskripsikan kelayakan pengembangan media pembelajaran berbasis multimedia interaktif menggunakan Macromedia Director pada materi usaha dan energi kelas X. Jenis penelitian ini adalah Research and Development (R&D) level 1 yang dilaksanakan dalam lima tahap yaitu potensi dan masalah, studi literatur dan pengumpulan informasi, desain produk, validasi desain, dan desain teruji. Validasi desain menggunakan angket dan dilakukan oleh ahli. Hasil penelitian menunjukkan bahwa telah dihasilkan media pembelajaran berbasis multimedia interaktif yang berada dalam katergori sangat valid yaitu didapatkan penilaian pada aspek materi dengan presentase 89,58% dinyatakan pada tingkat yang valid, kemudian pada aspek media dengan presentase 84,37% dinyatakan pada tingkat yang valid, dan aspek bahasa dengan presentase 93,33% dinyatakan pada tingkat yang valid. Sehingga didapat bahwa media pembelajaran berbasis multimedia interaktif menggunakan Macromedia Director pada materi usaha dan energi kelas X dikategorikan valid dengan nilai rata-rata 89%.Kata Kunci: Macromedia Director, Multimedia Interaktif, Penelitian Pengembangan ABSTRACT This research was aimed to (1) produce learning media based on interactive multimedia that using macromedia Director on business and energy material at the grade X, (2) describe properness of developing interactive based multimedia learning that using macromedia director in effort and energy material of tenth grade. The type of this research was level 1 of research and development (R&D) was done in five stages namely, potential and problems, literature study and information gathering, product design, design validation, and proven design. Design validation used questionnaires for expert. The result of this research showed that learning media based on interactive multimedia was categoried in valid category for material aspect assessment in percentage 89,58% and then on the media aspect in 84,37% was categoried in valid level, dan language aspect in percentage 93,33% was categoried in valid level. So that it was found that interactive multimedia based learning media using Macromedia Director on business material and energy class X was categorized as valid with an average value of 89%.Keywords: Macromedia Director, Interactive Mutimedia, Research and Development


2020 ◽  
Vol 3 (2) ◽  
pp. 131-140
Author(s):  
Melva Oktaviana ◽  
Desy Hanisa Putri ◽  
Eko Risdianto

ABSTRAK Penelitian ini merupakan R&D level 1 yang dilaksanakan dalam lima tahap yaitu potensi masalah, studi literatur dan pengumpulan informasi, desain produk, validasi desain dan desain teruji. Tujuan dari penelitian dan pengembangan ini yaitu: 1) mengidentifikasi tingkat kebutuhan bahan ajar E-Modul dan media pembelajaran dan 2) mengembangkan modul pembelajaran elektronik berbantuan simulasi PhET pada pokok bahasan gerak harmonik sederhana di SMA. Instrumen yang digunakan dalam penelitian ini yaitu lembar observasi, lembar angket siswa dan guru, dan lembar angket uji validitas oleh tim ahli. Hasil dari penelitian ini menunjukkan bahwa, modul pembelajaran elektronik berbantuan simulasi PhET yang dikembangkan berada dalam kategori sangat valid dan merupakan desain teruji dengan perolehan skor pada aspek materi yaitu 92,3%, aspek bahasa yaitu 91,7% dan aspek media yaitu 94,2%, serta didapatlah perolehan skor persentase total rata-rata modul pembelajaran elektronik ini yaitu 92,7%. Berdasarkan hasil dengan penambahan daftar isi, sajian isi modul, petunjuk penggunaan modul, tujuan pembelajaran, materi, contoh soal, lembar kerja siswa dengan bantuan simulasi PhET, latihan soal dan kunci jawaban soal, kemudian terdapat gambar, video, simulasi serta animasi yang menarik maka dihasilkan modul elektronik berbantuan simulasi PhET pada pokok bahasan gerak harmonik sederhana di SMA. Kata Kunci: Bahan ajar fisika, modul elektronik, simulasi PhET, penelitian dan pengembangan ABSTRACT This research was level 1 R & D which was carried out in five stages, namely potential problems, literature studies and information gathering, product design, validated design and design. The objectives of this research and development were: 1) identifying the level of need for E-Module teaching materials and learning media and 2) developing electronic learning modules assisted by PhET simulation on the subject of simple harmonic motion in high school. The instruments used in this study were observation sheets, student and teacher questionnaire sheets, and questionnaire validity test sheets by the expert team. The results of this study indicated that the teaching materials used at the Bengkulu City Senior High School in the form of printed teaching materials and that were obtained from schools, then there was a lack of use of ICT-based learning media. Furthermore, the PhET simulation assisted electronic learning module developed was in a very valid category and is a tested design with the acquisition of scores on material aspects namely 92.3%, language aspects namely 91.7% and media aspects namely 94.2%, and obtained the percentage score for the total average of this electronic learning module is 92.7%. Based on the results of adding the table of contents, presenting module contents, module usage instructions, learning objectives, material, sample questions, student worksheets with the help of PhET simulations, practice questions and answer key questions, then there are interesting images, videos, simulations and animations then generated electronic module with PhET simulation on the subject of simple harmonic motion in high school. Keywords: Physics teaching materials, electronic modules, PhET simulations, research and development


2021 ◽  
Vol 2 (2) ◽  
pp. 47-61
Author(s):  
Efi Nurwindayani ◽  
Frans Pantan ◽  
Purim Marbun

Abstract: The purpose of this study was to develop a blended learning design based on a special storytelling method for religious and moral learning in PAUD Kristen Surakarta. This study uses a qualitative method with a level 1 research and development model covering the stages of needs analysis, design, and design validation by experts and practitioners. The final result of this research is the finding of a blended learning design based on the storytelling method in religious and moral learning in PAUD Kristen Surakarta. The design has been conceptually validated by experts and practitioners. Keywords: Blended Learning, Storytelling, Religious and Moral Learning  Abstrak: Tujuan penelitian ini adalah mengembangkan sebuah rancangan blended learning berbasis metode storytelling khusus pada pembelajaran agama dan moral di PAUD Kristen Surakarta. Penelitian ini menggunakan metode kualitatif dengan model penelitian dan pengembangan level 1 meliputi tahap analisis kebutuhan, membuat rancangan, dan validasi rancangan oleh ahli dan praktisi. Hasil akhir penelitian ini adalah temuan yaitu rancangan blended learning berbasis metode storytelling pada pembelajaran agama dan moral di PAUD Kristen Surakarta. Rancangan telah tervalidasi secara konseptual oleh ahli dan praktisi. Kata Kunci: Blended Learning, Storytelling, Pembelajaran Agama dan Moral


2021 ◽  
Vol 4 (2) ◽  
pp. 64-69
Author(s):  
Muhammad Beryl akmal ◽  
Rini Sadiatmi ◽  
Gilang Trio Putra

Berdasarkan letak geografisnya, Bandar Udara International I Gusti Ngurah Rai Bali menjadi salah satu bandar udara yang mendapat perhatian pemerintah untuk dilakukan penataan ulang menjadi bandar udara Super – Hub. Dalam melakukan penataan ulang, pihak pengelola melakukan pengembangan Landside dan Airside. Pengembangan airside ini dilakukan dengan memperpanjang runway sejauh 400 m ke arah barat menggunakan metode reklamasi laut.  Perpanjangan runway 09 menyebabkan bergesernya threshold runway 09, Sehingga diperlukan penyesuaian Instrument Approach Procedure (IAP) yang ada, sesuai dengan peraturan Dirjen Perhubungan Udara KP 209 tahun 2019. Penelitian ini menggunakan metode Research and Development level 1 dengan melakukan kombinasi pada pengolahan dan penyajian data (Triangulasi) untuk menghasilkan data yang akurat. Penelitian ini bertujuan untuk membuat rekomendasi rancangan instrument approach procedure runway 09 sesuai kebutuhan pengguna. Penelitian ini menyimpulkan,dengan bergesernya threshold runway 09 berdampak terhadap beberapa flight procedure yang ada. pengguna mengharapkan perubahan yang minim, agar dalam penyesuaian procedure dan implementasi Procedure dapat memudahkan pengguna.


2018 ◽  
Vol 18 (2) ◽  
pp. 115-122
Author(s):  
Ruri Juswira

Berdasarkan pengukuran tingkat kematangan keselarasan strategi bisnis-TI ditemukan bahwa Badan Pemberdayaan Perempuan dan KB (BPPr & KB) Provinsi Sumatera Barat masih berada pada level 1 (initial/adhoc). Dari hasil temuan  tersebut maka perlu dilakukan perancangan program untuk meningkatkan kematangan keselarasan strategi bisnis-TI yang berguna untuk mendorong peran Teknologi Informasi dan Komunikasi (TIK) agar dapat mendukung setiap kegiatan BPPr & KB dalam mencapai visi dan misinya. Penelitian ini menggunakan metodologi research and development (RnD) yang digunakan untuk menghasilkan produk dan menguji keefektifan produk tersebut dengan jumlah responden sebanyak 17 orang. Instrument penelitian yang dibuat mengacu pada 6 domain area keselarasan strategi bisnis-TI SAMM Luftman dengan modifikasi sesuai dengan lingkup pemerintahan. Dari 6 domain area tersebut ditemukan 36 faktor penghambat. Hal ini relevan dengan faktor-faktor penghambat hasil penelitian SAMM Luftman. Dari ketiga puluh enam faktor penghambat ditemukan hubungan relasional yang menjadi dasar perancangan program sebagai produk penelitian. Perancangan produk disesuaikan dengan kondisi sekarang dan harapan tingkat keselarasan strategi bisnis-TI yang lebih baik. Setelah melewati uji validasi konsep secara materi/isi dan uji coba konsep secara empiris (praktikalitas dan efektifitas), hasil pengukuran produk tersebut dinilai sangat praktis dan efektif. Terdapat 42 program yang mampu menaikkan tingkat kematangan keselarasan strategi bisnis-TI ke level yang diinginkan. Kata Kunci: Penyelarasan Strategi Bisnis-TI, SAMM-Luftman


2018 ◽  
Vol 14 (2) ◽  
pp. 157-162
Author(s):  
Evi Widowati ◽  
Rulita Hendriyani ◽  
Efa Nugroho ◽  
Axel Lee Wye Qin

Children are vulnerable to potential hazards from their environment because of theircognitive, psychological and social developments are in immature stages. Formal educationis still lacking in teaching safety concepts for children, hence a fun educationalmedia for children is needed so that children can learn through child-friendly educativegames. Because of that develop a fun child safety education model is important toimprove children’s knowledge on the importance of safety, so that children can easilyunderstand how to implement safety values in their life. We used Research and Development(R&D) level 1 design to develop children’s safety education game, which consistedof five stages, started from the data collection up to assess the product effectiveness. Theresult was a “snake and ladders of safety” game as safety education media for children.We presented 12 pictures in “snake and ladders of safety” game. This research was conductedon year 2017. Based on the game evaluation, the highest average pretest scorewas 37.9 and the average posttest score increased to 65.5, hence there was an increase ofknowledge on safety by 73.1%. It can be concluded that this game can increase children’sknowledge on safety.


2013 ◽  
Vol 64 (5) ◽  
pp. 531 ◽  
Author(s):  
Chris W. Dowling ◽  
Simon D. Speirs

Scientists readily suggest that research and development is not complete until findings and conclusions are reported in the peer-reviewed literature. The authors suggest that industry-specific relevant research and development is actually not complete until the key outputs are extended to primary stakeholder groups. In the case of ‘Making Better Fertiliser Decisions for Cropping Systems in Australia’ (BFDC), this meant training key members of the grains and fertiliser industries, where nitrogen, phosphorus, potassium, and sulfur recommendations are derived from soil tests and provided to farmers. The BFDC project applied a two-part cascading approach to extension and training to reach the grains and fertiliser industries. The train-the-trainer program (Level 1) was undertaken and targeted at influential and experience persons such as technical leaders and those who influenced crop-nutrition decision support systems (DSS) within interested organisations. Level 2 activities targeted individuals within organisations who had direct discussion with farmers about soil testing, and their training was facilitated by a Level 1 trained colleague. Development of extension plans, training course structure, and training resources was conducted in parallel with the development of the BFDC National Database and BFDC Interrogator from the commencement of the project. In so doing, it was agreed that controlled access to the information should be established to maintain a consistent standard of use and to provide a platform for gathering feedback to guide future developments (e.g. of the BFDC Interrogator or prioritising future experimental investment). The BFDC extension approach targeted 100 individuals from the Level 1 audience and 30 individuals from the Level 2 audience through seven train-the-trainer level workshops conducted across Australia. As a result of reaching this audience, it was expected that the cumulative effect of the cascading extension strategy and input of BFDC Interrogator critical nutrient concentrations in commercial soil analysis interpretation software would indirectly and directly influence the crop nutrient management decisions of up to 5000 Australian grain farmers in the year after the commencement of training activities. Exit survey results, conducted as part of the BFDC train-the-trainer workshops, were aggregated across all Level 1 workshops. These survey results showed that the most significant benefit of the training was the usefulness of the BFDC Interrogator training manual and the additional teaching aids supplied. The importance and significance to the industry of the collation of data through BFDC was also highlighted as a benefit. Reflecting industry knowledge gaps (e.g. crop × nutrient × geographic region interactions), the lowest ranking survey results focused on the ability of the BFDC National Database to provide usable critical soil test criteria for several situations. Yet despite this reported shortcoming, participants recognised the significance of the structure, tools, skills, and knowledge gained through the training workshop and the importance of the established critical levels. While face-to-face training enables robust discussion, the ‘time-poor’ nature of roles for agricultural professionals appeared to limit the uptake of training opportunities. Therefore, training materials are being developed into an online course focused particularly on university requirements and the development of agricultural professionals.


2018 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Annisa Rahmawati ◽  
Achmad Lutfi

This study aim to discover the advisability of Super Chem (Super Chemistry) Game as instructional media on Electrolyte and Non ElectrolyteSolution Matter. The game was feasible if fullfill 3 criteria that is validity, practicality, and effectiveness.  Validity determined from the validation results of the game, the practicality determined from the result of percentage of student's response questionnaire, and effectiveness determined from student's learning outcomes and student’s activity. This research using Research and Development (R&D) research method. This game is tested to 15 students from class X at SMAN 1 Kamal Bangkalan. The validity from result the validation is 91.11%. Practicality from result of student's response is 94.11%, and effectiveness from result of observation activity of students as many as 13 students successfully complete level 1-4 well and increase learning outcomes that is 100%.


2020 ◽  
Vol 3 (2) ◽  
pp. 121-130
Author(s):  
Liza Septiaahmad ◽  
Indra Sakti ◽  
Iwan Setiawan

ABSTRAK Penelitian ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik (LKPD) fisika yang valid berbasis etnosains dengan model Discovery Learning  untuk meningkatkan keterampilan berpikir kritis siswa SMA. Penelitian ini merupakan jenis penelitian pengembangan (Research and Development) dengan tipe rancangan level 1 yang terdiri dari 5 tahapan, yaitu: 1) potensi dan masalah 2) studi literatur dan pengumpulan informasi 3) desain produk 4) validasi desain 5) desain teruji. Validasi desain dilakukan oleh 2 judgement ahli dan 2 praktisi untuk menilai produk yang dikembangkan dari aspek penyajian, kelayakan isi, penggunaan bahasa, dan kegrafisan. Berdasarkan hasil uji validitas aspek penyajian didapatkan hasil persentase sebesar 82,8% berada pada kategori sangat baik, aspek kelayakan isi sebesar 80,9% berada pada kategori sangat baik, aspek penggunaan bahasa sebesar 92% berada pada kategori sangat baik, dan aspek kegrafisan sebesar 97,9% berada pada kategori sangat baik. Berdasarkan hasil tersebut, dapat disimpulkan bahwa LKPD fisika berbasis etnosains dengan model Discovery Learning  yang dikembangkan sudah valid dan merupakan desain teruji dengan persentase total uji validitas yaitu 88,4% berada pada kategori sangat baik. Kata Kunci: LKPD, Etnosains, Discovery Learning , keterampilan Berpikir Kritis ABSTRACT This research aimed to develop a valid physical student activity sheets, LKPD based of ethnoscience with a Discovery Learning model on material and unit. This research was a type of development research (Research and Development) with type 1 design consisting of 5 stages, namely: 1) potential and problems 2) literature study and information gathering 3) product design 4) design validation 5) tested design. Design validation was carried out by 2 expert judgments and 2 Practitioners to assess products developed from aspects of presentation, appropriateness of content, use of language, and graphics. Based on the results of the validity of the presentation aspects, the results were 82,8% was in excellent categories, appropriateness of content aspects at 80,9% was in  excellent categories, , use of language aspects at 92% was in excellent categories, and graphics aspects at 97.9% was in excellent categories. Based on these results, it was concluded that LKPD based of ethnoscience  with a Discovery Learning  model has been valid and is a proven design with a percentage of the total validity test which is 88,4% was in the excellent category.Keywords: LKPD, Ethnoscience, Discovery Learning, Critical Thinking Skills 


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