scholarly journals Children’s Safety Education Model through Child-Friendly Games

2018 ◽  
Vol 14 (2) ◽  
pp. 157-162
Author(s):  
Evi Widowati ◽  
Rulita Hendriyani ◽  
Efa Nugroho ◽  
Axel Lee Wye Qin

Children are vulnerable to potential hazards from their environment because of theircognitive, psychological and social developments are in immature stages. Formal educationis still lacking in teaching safety concepts for children, hence a fun educationalmedia for children is needed so that children can learn through child-friendly educativegames. Because of that develop a fun child safety education model is important toimprove children’s knowledge on the importance of safety, so that children can easilyunderstand how to implement safety values in their life. We used Research and Development(R&D) level 1 design to develop children’s safety education game, which consistedof five stages, started from the data collection up to assess the product effectiveness. Theresult was a “snake and ladders of safety” game as safety education media for children.We presented 12 pictures in “snake and ladders of safety” game. This research was conductedon year 2017. Based on the game evaluation, the highest average pretest scorewas 37.9 and the average posttest score increased to 65.5, hence there was an increase ofknowledge on safety by 73.1%. It can be concluded that this game can increase children’sknowledge on safety.

2020 ◽  
Vol 7 (1) ◽  
pp. 103
Author(s):  
Sri Pajriah ◽  
Abdul Muin ◽  
Annisa Nurazizah Yahya ◽  
Sarah Nafiatul Janan

Character education is very important to be implemented in daily life. This is because of the problems which occur in this country. The character of the young generation is at a very critical point. The morality of this country is out of norms, ethics, religion and modest culture. The purpose of this study is to determine the effectiveness of the local wisdom-based value education model in the Sundanese Wiwitan community to improve the students’ character in SMAN 1 Kawali Ciamis, Indonesia. This research was conducted using the R&D (Research and Development) The steps of the R&D research method are (a) potential and problems, (b) data collection, (c) product design, (d) design validation, (e) design usage, (f) trial use, (g) product revision, (h) trial run, (i) product revision, (j) mass product manufacturing. The results showed that by using the local wisdom-based value education model in Sunda Wiwitan community in Susuru sub village, Kertajaya Village, Panawangan, was very effective and feasible to be applied through integration in historical learning so that the students were able to have the following character values: religious, social, mutual cooperation, tolerance, and care for the environment to be implemented in school, family, and community life.Keywords: Value Education, Local Wisdom, Sunda Wiwitan, CharacterABSTRAKPendidikan karakter sangat penting untuk diimplementasikan dalam kehidupan sehari-hari, hal ini karena adanya problem yang menimpa bangsa ini. Karakter generasi muda sudah berada pada titik yang sangat mengkhawatirkan. Moralitas bangsa ini sudah lepas dari norma, etika, agama, dan budaya luhur. Tujuan penelitian ini adalah untuk mengetahui efektifitas model pendidikan nilai berbasis kearifan lokal pada masyarakat penganut kepercayaan Sunda Wiwitan untuk meningkatkan karakter siswa di SMA Negeri 1 Kawali Ciamis. Penelitian ini dilakukan dengan menggunakan metode R&D (Reasearchand Development) dimana metode ini menekankan pada produk akhir yang dihasilkan dari penelitian. Adapun langkah-langkah metode penelitian R&D adalah (a) potensi dan masalah, (b) pengumpulan data, (c) desain produk, (d) validasi desain, (e) pemakaian desain, (f) ujicoba pemakaian, (g) revisiproduk, (h) uji coba pemakaian, (i) revisi produk, (j) pembuatan produk masal. Hasil penelitian menunjukkan bahwa dengan menggunakan model pendidikan nilai berbasis kearifan lokal pada masyarakat penganut kepercayaan Sunda Wiwitan di Dusun Susuru Desa Kertajaya Kecamatan Panawangan, sangat efektif dan layak untuk diterapkan melalui integrasi dalam pembelajaran sejarah sehingga siswa mampu memiliki nilai-nilai karakter sebagai berikut: religius, sosial, gotong royong, toleransi, dan peduli terhadap lingkungan untuk diimplementasikan dalam kehidupan sekolah, keluarga, dan masyarakat.Kata kunci : Pendidikan Nilai, Kearifan Lokal, Sunda Wiwitan, Karakter


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Faizal Rezza Fahlefi ◽  
Atok Miftachul Hudha

Abstract: Basis for the implementation of Child-Friendly Schools regarding Article 4 of Law No.23 of 2002 concerning Child Protection. Schools designate as implementing agents in the education process who must have a friendly culture in carrying out their functions to achieve the goals of education. The purpose of this study was to analyze the implementation of anti-bullying in preparing the SRA, the participation of stakeholders, and the challenges in the process of implementing anti-bullying in the making of Child-Friendly Schools in SD and MI Tanah Bumbu Regency. This research uses descriptive qualitative. With data collection techniques in the form of interviews, observation of participation, and study documentation. The results of this study indicate that: 1) this child-friendly school model is to create quality education for every child with children's rights and is also free from the conversation, friendly school programs namely anti-bullying is one way to tackle and correct problems or help bullying in school; 2) educators and parents need to be good listeners and ensure they participate in anti-bullying programs. 3) the problem of bullying for this program is not run once but to be maintained forever. It is needed from the two schools to provide training and workshops for teachers, parents, and students. Furthermore, for the relevant agencies to add an anti-bullying curriculum so that all parties know about the apprenticeship, consider, there is also a place for an anti-bullying association.Keywords: Anti-bullying, Child Friendly Schools, BullyingAbstrak: Dasar penerapan Sekolah Ramah Anak yaitu terdapat pada Pasal 4 UU No.23 Tahun 2002 tentang perlindungan anak. Sekolah berperan sebagai agen pelaksana dalam proses pendidikan yang harus memiliki budaya ramah dalam menjalankan fungsinya untuk mencapai tujuan Pendidikan. Tujuan penelitian ini untuk menganalisis implementasi anti bullying dalam membentuk SRA, peran serta stakeholder, dan faktor yang menjadi permasalahan dalam proses implementasi anti bullying dalam membentuk Sekolah Ramah Anak di SD dan MI Kabupaten Tanah Bumbu. Penelitian ini menggunakan deskriptif kualitatif. Dengan Teknik pengumpulan data berupa wawancara, observasi patisipasi, dan studi dokumentasi. Hasil penelitian ini menunjukkan bahwa: 1) sekolah ramah anak model tersebut untuk mewujudkan pendidikan yang berkualitas bagi setiap anak dengan mempertimbangkan hak-hak anak serta terbebas dari diskriminasi, program sekolah ramah yaitu anti bullying salah satu cara untuk menanggulangi dan pencegahan perilaku atau dampak bullying di sekolah; 2) Sangat penting bagi pendidik dan orang tua menjadi pendengar yang baik serta meyakinkan dan melibatkan mereka ikut serta dalam program anti bullying. 3) permasalah bullying jarang dapat diketahui apabila kasus bullying terjadi baru ditangani dengan cepat. Untuk program ini tidak sewaktu saja dijalankan tetapi untuk dipetahankan selamanya. Perlu dari pihak kedua sekolah untuk lebih memberikan pelatihan dan workshop baik itu kepada guru, orang tua, maupun siswanya. Selanjutnya untuk pihak dinas terkait agar menambahkan kurikulum anti bullying agar semua halayak tahu tentang penagangan, dampaknya, juga tersedia tempat untuk atau wadah perkumpulan anti bullying.Kata Kunci: Anti bullying, Sekolah Ramah Anak, Bullying


2021 ◽  
Vol 4 (2) ◽  
pp. 275-285
Author(s):  
Amelia Anggraini ◽  
Otang Kurniaman ◽  
Munjiatun Munjiatun

This study aims to develop big book media for learning Indonesian in grade 3 elementary school and to determine the feasibility of big book learning media. This research uses research and development (R&D) methods using the FOUR-D (Define, Design, Develop and Disseminte) model. The data collection technique used is by using questionnaires and trials. The feasibility of big book learning media is obtained from the results of media validation and testing. Validation was carried out by material experts and learning media experts. The results of the research show that the validation of the material experts and the validation of the learning media experts are very valid. The trials used in this study were limited to 10 students and received a very good response. The results of this development research indicate that the big book media for learning Indonesian in grade 3 Elementary School is very suitable for use in learning in Elementary School. 


2018 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Nurlia Ali ◽  
Sulasmi Anggo

Abstract: This study is a research and development, which aims to produce instructional media, based MindManager that valid, practical and effective. The subjects were eighth grade students of SMP 27 Makassar by the number of students 39 people. This study uses the research and development according to Borg and Gall. Data collection techniques used in this research is the data on validation results obtained from the validation instrument sheet filled out by the valuator, the data for practicality level obtained from questionnaires that filled out by the valuator and practitioners, the data for effectiveness obtained from questionnaire of students' responses and mastery of student learning outcomes by intructional media based on MindManager. The data obtained from the study were analyzed using the criteria of validity, practicality and effectiveness by Hobri. The research results of development instructional media based on MindManager shows that the total value of the validation results by valuator are 4.42 and included in the valid category. The average level of practicality by valuator questionnaire was 91.33% and 90.66% by practitioners. The effectiveness of the media based on the student response was 96.6% gave a positive response and mastery of learning outcomes is 89.7% of the subjects achieved a minimum level of mastery of the material. Based on these results it can be concluded that the instructional media based MindManager developed by validity, practicality and effectiveness criteria.


2021 ◽  
Vol 58 (1) ◽  
pp. 5313-5320
Author(s):  
Tristiadi Ardi Ardani Et al.

  The aim of this article is to develop a forgiveness-based peace education model to increase resilience. Peace Education is the process of obtaining values, knowledge and developing attitudes, skills and behavior to live in harmony with oneself, with others, and with the natural environment. In a positive psychology perspective, forgiveness is an effort to become an afterthought and practice to reconcile the soul in the digital era. While resilience is an individual's ability to remain able to survive and remain psychologically stable and healthy after going through traumatic events. Meanwhile, this research method uses a development research design approach. Gay (1990) The research and development design approach method is a research procedure that produces a product that is effective for use at both the university learning level and school learning. The design of research and development designs through the exploratory and experimental stages. The explorative stage with a quantitative approachwith a survey method to analyze the problem. While the experimental stage uses experimental stages in existing research.


2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.


2018 ◽  
Vol 12 (2) ◽  
pp. 403
Author(s):  
Lusi Marlisa ◽  
Sigit Purnama

<p>The aims of the reaserch was: (1) to know how the development of interactive multimedia in praying introduction; (2) to know the effectiveness of the use of interactive multimedia the introduction of prayer for aspects of  child development in integrated isamic kindergarten Mutiara Banguntapan, Bantul Yogyakarta. The method that used in this research was Research and Development (R&amp;D) R&amp;D used for measuring the feasibility of interactive multimedia product by refering to development style of Borg &amp; Gall through 6 stages of development, namely: (1) potential and problem; (2) data collection; (3) design product; (4) validation product; (5) revision product; (6) trials product. The result of the research showed that: (1) interactive multimedia of prayer introduction was developed based on the development prosedure Borg and Gall. The appropriateness of product based on the validation of media experts and material experts with an overall rating of 3.83 in the good category. So that, can be concluded that multimedia developed was suitable to use in the learning media of prayer introduction, then; (2) Application of multimedia interactive prayer performed on 15 child in the class A2 abu sufyan bin harist, by conducting experimental trials by looking at the effectiveness of the use of interactive multimedia introduction of pre and post prayers on aspects of child development. Average effectiveness before use interactive multimedia introduction prayer on aspects child development 36,54% and Average effectiveness after use interactive multimedia introduction prayer on aspects child development 76,66% with motoric physical development 73,33%,  language 80%, cognitive 80%, social emotional 73,33%. So it can be concluded that by using interactive multimedia the introduction of prayer to aspects of development is more effective than not using interactive multimedia recognition of prayer on aspects of development.</p>


2021 ◽  
Vol 6 (1) ◽  
pp. 43-58
Author(s):  
Ahmad Yasir Amrullah ◽  
Muhammad Fauzi ◽  
Sarifudin

This study aims to determine the skills of the kitabah through khat riq'ah with manhaj Hamidi. This study uses a qualitative approach. This type of research is field research conducted at the Al-Quran Calligraphy School (SAKAL) in Jombang, East Java. The data sources in this study were SAKAL students and teachers. Data collection techniques using observation, documentation, and interviews. The data obtained were classified and analyzed by descriptive method. For the presentation in the form of descriptive narrative. The results of this research indicate that: First, learning the book through khat riq'ah with manhaj Hamidi aims to realize a pesantren-based madrasa education model, as well as fostering students' skills, morals, intellectuals and spirituality, and building abilities, especially in the field of Al-Qur'an calligraphy. In the process of learning khat Riq'ah, two guide books/Kurrasah were used, including Kurrasah Yusuf Dzannun and Muhammad Izzat. Second, its application in learning begins with giving an example of one point from the teacher to the student, then a colon, the basic letter (ا-ب-م-ي-ق-ص-هـ-ج) followed by the letter mustakhrajat (د-ر-س-ض-ع-ف-ك-لا) after all the letters are finished, continue with murajaah or repeat all the letters that have been learned in one deposit. After the murajaah is finished, it is continued by imitating the sentences in the book. So that by using this method, students' book skills have increased significantly. Abstrak: Penelitian ini bertujuan untuk mengetahui keterampilan kitabah melalui khat riq’ah dengan manhaj Hamidi. Penelitian ini menggunakan pendekatan kualitatif. Jenis penelitian ini merupakan penelitian lapangan yang dilakukan di Sekolah Kaligrafi al-Quran (SAKAL) yang berada di Jombang Jawa Timur. Sumber data dalam penelitian ini adalah siswa dan guru SAKAL. Data dikumpulkan dengan menggunakan teknik observasi, dokumentasi dan wawancara. Data yang diperoleh diklasifikasikan dan dianalisis dengan metode deskriptif. Untuk penyajiannya dalam bentuk deskriptif naratif. Hasil penelitian ini menunjukkan bahwa: Pertama, Pembelajaran kitabah melalui khat riq’ah dengan manhaj Hamidi bertujuan untuk merealisasikan model pendidikan madrasah berbasis pesantren, serta pembinaan keterampilan, moral, intelektual dan spiritual siswa dan membangun kemampuan khususnya bidang kaligrafi Al-Qur’an. Dalam proses pembelajaran khat Riq’ah memakai dua buku panduan/kurrasah, diantaranya kurrasah  Yusuf Dzannun dan Muhammad Izzat. Kedua, Penerapannya dalam pembelajaran diawali dengan pemberian contoh titik satu dari guru kepada murid, kemudian titik dua, huruf asasiyah (ا-ب-م-ي-ق-ص-هـ-ج) dilanjutkan dengan huruf mustakhrajat (د-ر-س-ض-ع-ف-ك-لا)  setelah semua huruf selesai dilanjutkan dengan murajaah atau mengulang semua huruf yang telah dipelajari dalam satu kali setor. Setelah murajaah selesai dilanjutkan dengan menirukan kalimat yang ada di kitab. Sehingga dengan menggunakan metode ini, keterampilan kitabah siswa mengalami peningkatan secara signifikan.


Sign in / Sign up

Export Citation Format

Share Document