The Quality of E-learning on The Website

Author(s):  
عبود عباس عبود

The goal of the current study is to learn more about different online apps that can be used in E-learning. The study also aims at shedding light on more important methods using applications on the web in the quality of E-learning. Applications are taken from the website: Classroom, Edmodo, Moodle, Zoom, Free Conference call, Meet, WebEx Meet, Telegram, WhatsApp, Viber, and YouTube. These applications are used in E-learning. The study focuses on various types of university education, and it is made public through social media. The study uses Google Forms approach that consists of a set of questions that are answered entirely and at random. The study was conducted on 288 samples during the 18 hours ending on 29/ 05/2020 at 13:50:30. The results were a questionnaire of seeing which website applications are mostly used in the quality of E-learning. Google, statistical package for the social sciences (SPSS), and Excel data analysis system is scrutinized by using the questionnaire results. Now E-learning uses more interactively in universities than any other time during the different web applications for creating conferences, seminars, classes for students.

2018 ◽  
Vol 1 (2) ◽  
pp. 33-42
Author(s):  
Jafni Rianson

From the scope according to the teaching function of the Social Sciences seems clear concept (Expanding Communnity Approach)  which starts from the things nearest to the students (families) to the further (global). The fact that the case is still much do teachers in the field, a learning process that dominates without regard to the basic ability of students, (Teacher Contered) without involving students actively in it . In general problem in this research is the extent to which the effectiveness of the inquiry model of ' social' can improve learning outcomes of students in the Social Sciences in the sixth grade at SDN 12 Jurai Limes Tower District IV District, the South Coast, in the academic year 2013/2014? This type of research is classroom action research (classroom action research), which has the ultimate objective is to improve the quality of learning in schools, educational relevance, quality of the education, education management efficiency. The research location is in the sixth grade at SDN 12 Limes Tower District IV Jurai, South Coastal District , the school year 2013/2014 . research subjects are students of class VI SDN 12 Limes Tower , Genab the semester, academic year 2013/2014. The final goal of teaching social studies is the formation of the learner as an intelligent social actors (Socially Intelligent Actor) which is formed from a touch of pedagogy . Based on the research showed an increase in the quality of students in the sixth grade value SDN No. 12 Limes Tower, in the academic year 2013/2014, the graph continues to rise, excellent 61%, good 9.5% and quite 23% and increased sense of solidarity between friends, group shows real changes that have an impact on everyday life including relationships with people such as interviews and visits. Of the overall activities carried out can be concluded that the model of the inquiry socially very suitable to be applied to examine the social phenomena that arise in the community, a fact primary school age children third grade had been able to carry out the stages of the inquiry by the hypothesis as the direction in problem solving and uses the fact as a hypothesis.    


Comunicar ◽  
2010 ◽  
Vol 18 (35) ◽  
pp. 131-139 ◽  
Author(s):  
Ana-Elena Schalk-Quintanar ◽  
Carlos Marcelo-García

Universities are gradually implementing virtual learning processes. However, research still remains limited in examining the internal processes that occur in learning in virtual environments. This article presents an investigation that seeks to describe the relationship between the quality of interaction in asynchronous discussion forums in training experiences in e-learning, and the quality of learning offered and achieved. The main objective was to determine how interactions in online environments add quality to the learning of students. For this, a descriptive investigation was done that combines qualitative and quantitative phase, analyzing more than 10,000 messages in 171 participants from four postgraduate courses developed in the form of e-learning. Asynchronous communication was analyzed through a category system that analyzes the social, cognitive and didactic discourse online. Among the research findings, there highlights a positive relationship between quality and quantity of speech of the participants and the quality of learning achieved and reflected in the different levels of assessment. We can conclude that the need to analyze, not only the written discourse in asynchronous communication, but also to establish relations with both cognitive and social learning of students. Moreover, we conclude the necessity to train teachers to deal with the processes of online communication. Las Universidades están implementando de forma progresiva procesos de formación virtual. Sin embargo, todavía resulta escasa la investigación que analiza los procesos internos en lo que se produce el aprendizaje en ambientes virtuales. En este artículo se presenta una investigación que busca describir la relación entre la calidad de la interacción, en los foros de discusión asincrónica en experiencias de formación en e-learning, y la calidad de los aprendizajes propuestos y logrados. El principal objetivo consistió en conocer, de qué forma las interacciones en los espacios virtuales, aportan calidad a los aprendizajes de los alumnos. Para ello se realizó un estudio descriptivo que combina una fase cualitativa y una cuantitativa, analizando más de 10.000 mensajes en 171 participantes de cuatro cursos de postgrado desarrollados en la modalidad de e-learning. Se analizó la comunicación asíncrona, a través de un sistema de categorías que contenía dimensiones sociales, cognitivas y didácticas del discurso on-line. Entre los resultados de la investigación se destaca una relación positiva entre la calidad y cantidad del discurso de los participantes y la calidad de los aprendizajes obtenidos y reflejados en las diferentes instancias de evaluación. Podemos concluir la necesidad de hacer un análisis, más allá del discurso escrito, para establecer relaciones con los aprendizajes tanto cognitivos como sociales de los alumnos. Por otra parte concluimos la necesidad de formar a los docentes para abordar los procesos de comunicación on-line.


Author(s):  
Romulo de Almeida Neves ◽  
Willian Massami Watanabe ◽  
Rafael Oliveira

Context: Widgets are reusable User Interfaces (UIs) components frequently delivered in Web applications.In the web application, widgets implement different interaction scenarios, such as buttons, menus, and text input.Problem: Tests are performed manually, so the cost associated with preparing and executing test cases is high.Objective: Automate the process of generating functional test cases for web applications, using intermediate artifacts of the web development process that structure widgets in the web application. The goal of this process is to ensure the quality of the software, reduce overall software lifecycle time and the costs associated with tests.Method:We elaborated a test generation strategy and implemented this strategy in a tool, Morpheus Web Testing. Morpheus Web Testing extracts widget information from Java Server Faces artifacts to generate test cases for JSF web applications. We conducted a case study for comparing Morpheus Web Testing with a state of the art tool (CrawlJax).Results: The results indicate evidence that the approach Morpheus Web Testing managed to reach greater code coverage compared to a CrawlJax.Conclusion: The achieved coverage values represent evidence that the results obtained from the proposed approach contribute to the process of automated test software engineering in the industry.


2018 ◽  
Vol 17 (2) ◽  
pp. 51-67
Author(s):  
SUSAN KAPITANOFF ◽  
CAROL PANDEY

Seventy-one students in two community college Statistics for the Social Sciences classes took six exams either individually or collaboratively. Assignment to test condition was randomly determined for each exam. Scores on collaboratively-taken exams were significantly higher than those for individually-taken exams, particularly for students with low GPAs and high test anxiety. Women’s, but not men’s, performances on the mid-term and final exams was related to the quality and quantity of their collaborative interactions. Thus, examining both quantity and quality of collaboration adds to our understanding of the underlying mechanisms of collaborative testing. First published November 2018 at Statistics Education Research Journal Archives


Author(s):  
Amit Chauhan

The annals of the Web have been a defining moment in the evolution of education and e-Learning. The evolution of Web 1.0 almost three decades ago has been a precursor to Web 3.0 that has reshaped education and learning today. The evolution to Web 3.0 has been synonymous with “Semantic Web” or “Artificial Intelligence” (AI). AI makes it possible to deliver custom content to the learners based on their learning behavior and preferences. As a result of these developments, the learners have been empowered and have at their disposal a range of Web tools and technology powered by AI to pursue and accomplish their learning goals. This chapter traces the evolution and impact of Web 3.0 and AI on e-Learning and its role in empowering the learner and transforming the future of education and learning. This chapter will be of interest to educators and learners in exploring techniques that improve the quality of education and learning outcomes.


Author(s):  
Amit Chauhan

The annals of the Web have been a defining moment in the evolution of education and e-Learning. The evolution of Web 1.0 almost three decades ago has been a precursor to Web 3.0 that has reshaped education and learning today. The evolution to Web 3.0 has been synonymous with “Semantic Web” or “Artificial Intelligence” (AI). AI makes it possible to deliver custom content to the learners based on their learning behavior and preferences. As a result of these developments, the learners have been empowered and have at their disposal a range of Web tools and technology powered by AI to pursue and accomplish their learning goals. This chapter traces the evolution and impact of Web 3.0 and AI on e-Learning and its role in empowering the learner and transforming the future of education and learning. This chapter will be of interest to educators and learners in exploring techniques that improve the quality of education and learning outcomes.


Author(s):  
Daniela M. Andrei ◽  
Adriana M. Guran

Developing usable products becomes more and more important for software developers. Developing web applications it’s more challenging than developing desktop applications due to the various users that will interact with the final product. Satisfying users’ expectations becomes a very difficult task, as usability proves to be a very complex goal to achieve in the context of increased productivity targets in software engineering process. The present chapter focuses on the idea of rethinking the concept of usability moving from the traditional view of usability expressed in the internal characteristics of the product towards usability understood as deriving from the quality of interactions between humans, their work and the web design product. Usability is not only an add-on or a final result in the design process but it is embedded as a main concern within the design process itself. In order to build usable products, a great attention should be oriented to users and their needs, and this can be a very challenging task for software developer teams. In this chapter we will describe an interdisciplinary approach, based on applying social sciences techniques and methods that can be helpful in overcoming the difficulties in understanding the users. We will provide a short description of the proposed methods, a guide in applying these methods and a framework that integrates each of the proposed methods into the corresponding step of the web product development life cycle. The chapter ends with the presentation of two case studies showing the applicability of the proposed solution in real design contexts.


Author(s):  
F. Bellas ◽  
O. Fontenla-Romero ◽  
N. Sánchez-Maroño ◽  
J. A. Becerra

This chapter is devoted to the application of Web-based multimedia tools as a complement to traditional e-learning resources to improve the quality of teaching in two senses: adapting lesson contents to improving the understanding and increasing the motivation of the students. The authors present a set of practical tools that have achieved successful results in their courses and that, together, provide a more proactive teaching methodology based on interactive and mobile learning materials. These tools can be divided into two main groups: simulations and interactive videos, directly related to the process of studying, and quizzes and questionnaires, useful to adapt the teaching to the objective comprehension level. In addition, the authors point out the advantages of providing the students with more familiar multimedia materials suitable for being transported and consulted in mobile devices. A basic point of this methodology is that all these resources are available through a Web-based interface, so that the interaction does not depend on the physical presence of the students. Finally, the authors must point out that with their methodology they are focused on monitoring learning, which is achieved directly with online questionnaires, but they have also performed resource monitoring, in terms of degree of satisfaction and practical use. This is achieved, in this case, through the use of surveys and from the analysis of the statistics provided by the Web-based application.


Author(s):  
Marta Fernández de Arriba ◽  
Eugenia Díaz ◽  
Jesús Rodríguez Pérez

This chapter presents the structure of an index which serves as support so allowing the development team to create the specification of the context of use document for the development of Web applications, bearing in mind characteristics of usability and accessibility, each point of the index being explained in detail. A correct preparation of this document ensures the quality of the developed Web applications. The international rules and standards related to the identification of the context of use have been taken into account. Also, the functionality limitations (sensorial, physical, or cognitive) which affect access to the Web are described, as well as the technological environment used by disabled people (assistive technologies or alternative browsers) to facilitate their access to the Web content. Therefore, following the developed specification of the context of use, usable and accessible Web applications with their corresponding benefits can be created.


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