ART-BUSINESS: INSPIRATION AND CALCULATION. INSEPARABLE DUALITY

2020 ◽  
Vol 1 (12) ◽  
pp. 13-18
Author(s):  
O. P. OZERSKAYA ◽  

Purpose of the work is to analyze the specifics of the art business as an integral part of the creative economy. By the method of analogies and comparisons of factors of consumer behavior and the formation of the consumer value of art objects, on the one hand, and goods and services, on the other, the specificity of the art business is determined. The article substantiates the thesis that the peculiarities of the implementation of ownership relations inherent in the art business are a key factor that determines the essence of the art dealer institution.

2021 ◽  
Vol 1 (6) ◽  
pp. 53-60
Author(s):  
O. P. OZERSKAYA ◽  

In the article the segmentation of the art market is presented according to various criteria: by mass audience, by periods of creation of works of art, by price categories. The necessity of a typology of the audience in the mass segment is substantiated. The practice of audience typology is considered. It is shown that the different nature of needs for goods and services, on the one hand, and for art objects, on the other, makes it necessary to adapt the classical economic methodology for the analysis of the art market and diagnosis of consumer behavior.


2020 ◽  
Vol 11 (2) ◽  
pp. 639
Author(s):  
Alexander TROSHIN ◽  
Vera STOLYAROVA ◽  
Zlata STOLYAROVA ◽  
Ivan SANDU ◽  
Lydmila BOTASHEVA

At the current stage of economic development, there is a lot of discussions about optimization policies, which have become widespread in both the industrial and sociocultural spheres. There are ambiguous positions on the justification of its application and various interpretations of the phenomenon itself, which balance in the corridor of polar opinions from categorically negative, to acceptable and necessary. Despite the fact that economic experts traditionally see optimization as a way to improve the efficiency of all management systems and, consequently, increase the competitiveness of the national economy, among the population the latest results of such a policy have been persistently rejected. Moreover, optimization is perceived by most people primitively, through simple cutback of the number of social institutions, merger of enterprises, monopoly threats that leads to job losses, on the one hand, and towards quality deterioration of goods and services, on the other hand. Meanwhile, optimization remains the key factor of the growth of the competitiveness of the economy in a global scale. Thus, it is necessary to investigate the phenomenon of optimization of the socio-economic sphere, to understand the reasons for the divergence of the concept itself and to analyze possible options for adapting the optimization strategy to modern Russian conditions.  


2015 ◽  
Vol 21 (6) ◽  
pp. 855-868 ◽  
Author(s):  
Tomas KAČERAUSKAS

The article deals with issues of technologies in the environment of creative economy and creative society, mostly focusing on the following topics: 1) invasion of technologies, which is accompanied by technical illiteracy or simplification of intellection presupposed by a certain technique (e.g. computers); 2) new technologies emerge in the environment dominated by consumption in order to boost consumption; 3) political, media and communication technologies are intertwined to the extent that allows us to speak about the technologized society; 4) technologies are inseparable from creative activities: on the one hand, development of technologies needs creativity, on the other hand, every branch of creative industries needs certain technologies; 5) technologic development is conditioned by their syncretism, i.e. their ability to serve the art (technē) of life and creative intentions; 6) in the creative society, happiness does not depend on constantly upgraded (i.e. consumed) technologies but is rather possible in spite of them; 7) unlimitedness is the greatest limitation of global technologies: unconnected with any existential region, they billow in the wind of ever newer technologies.


Author(s):  
Marta Massi ◽  
Chiara Piancatelli ◽  
Sonia Pancheri

Albeit often perceived as two worlds apart, low culture and high culture are increasingly converging to collaborate in mutually advantageous ways. Brands—including the name, term, sign, symbol, or combination of them that identify the goods and services of a seller or group of sellers, and differentiate them from those of the competitors—are the new territory where high culture and low culture co-exist and collaborate, creating new possibilities of cross-fertilization and hybridization between the two. Through the analysis of successful examples coming from different industries, this chapter aims to highlight how brands have blurred the distinction between low culture and high culture. On the one hand, brands can use the heritage of the arts world to gain authenticity and legitimate themselves in the eyes of consumers and the society. On the other hand, artists and arts organizations, such as museums and other art institutions, can indulge in popular culture in order to become appealing to younger target markets and enhance their brand awareness and image.


2019 ◽  
Vol 72 ◽  
pp. 03023
Author(s):  
Tatiana Suminova

In the context of post-industrial society, an informational-semiotic approach becomes important for researchers, allowing to perceive, for example, art culture (art sphere)/art industry / art business as a unique world / Text / system, and the text of a work as a text itself, context and hypertext, forming info text. The appearance of certain documents / artifacts / information resources is associated with the activities of both the artist and representatives of other professions in the existing communicative space of art culture. In a market economy / creative economy / entertainment economy, a significant figure for “rotation” of communications in this area is the business assistant /organizer of the artist’s business activity, that is, an art manager (agent, art dealer, entrepreneur, impresario, curator, promoter, producer, etc.). As a producer, using various technologies of art management (artistic, creative, organizational and managerial, including psychological, financial, economic, regulatory, marketing) in project activities, he creates demand and forms a proposal for the art market, generates, “Playing with beads” (G. Hesse) of ideas / meanings / contexts, the information world of art culture.


2015 ◽  
Vol 81 (3) ◽  
pp. 261-299 ◽  
Author(s):  
Michele Boldrin ◽  
Mariacristina De Nardi ◽  
Larry E. Jones

Abstract:The data show that an increase in government provided old-age pensions is strongly correlated with a reduction in fertility. What type of model is consistent with this finding? We explore this question using two models of fertility, the one by Barro and Becker (1989), and the one inspired by Caldwell and developed by Boldrin and Jones (2002). In the Barro and Becker model parents have children because they perceive their children’s lives as a continuation of their own. In the Boldrin and Jones’ framework parents procreate because the children care about their old parents’ utility, and thus provide them with old age transfers. The effect of increases in government provided pensions on fertility in the Barro and Becker model is very small, and inconsistent with the empirical findings. The effect on fertility in the Boldrin and Jones model is sizeable and accounts for between 55 and 65% of the observed Europe–US fertility differences both across countries and across time and over 80% of the observed variation seen in a broad cross section of countries. Another key factor affecting fertility the Boldrin and Jones model is the access to capital markets, which can account for the other half of the observed change in fertility in developed countries over the last 70 years.


2008 ◽  
Vol 12 (1) ◽  
pp. 25-32
Author(s):  
Jose Villacis Gonzalez

The Rubiks cube is a special game and a very particular puzzle. The 3-dimensional cube is made up of six faces, or boundary sections, of the same size. Each face, or section, consists of several two dimensional square parts, or cubelets. Every cubelet has the same surface area, and each of the six faces has the same number of cubelets. Therefore, the cubes surface is entirely covered with isocubelets. The cubelets are painted in six different colours, and it is possible to create a design where each face shows only one colour. Such is the object of the game: to turn the cubelets and sections of the cube so that only one (different) colour shows on each one of the six faces. If one manages to master the puzzle, the cube will show six faces of the same size, each coloured differently. The cubelets and sections of the cube can be turned both horizontally and vertically in order to change colours while trying to determine the appropriate combination to complete the puzzle. This approach is linked to a particular function in microeconomics that deals with the relationship between two magnitudes: on the one hand, the moves needed to achieve the desired final design; and on the other hand, the cost linked to the required production processes. This analytical model must use combinatorial mathematics equipment because, after all, the key factor in solving the Rubiks cube is the way in which the cubelets and sections are arranged.


2013 ◽  
Vol 31 (1) ◽  
pp. 89-92
Author(s):  
Sergio Santoro

Abstract This paper analyzes the development of standard costs of goods and services assessed in the context of the intermediate consumption of public administration. The author discusses their effects in terms of decrease of the expenditure through a reduction in the purchase price of the PA, on the one hand, and in terms of preservation of the quality and quantity of goods and services, on the other.


2014 ◽  
Vol 39 (1) ◽  
Author(s):  
Philippe Bouquillion

Research on the socio-economics of culture, collaborative Web, and the creative economy converge today in an ideological construction: the notions of creative industries and creative economy, at least as they are presented by national or supranational institutions and experts. Most of these themes have been introduced in the Francophone research works by the Anglophone ones. In this regard, the distinction between the various forms of critical research on the one hand, and non-critical, on the other, seems much more fundamental. As such, we propose taking seriously the notion of creative industries, deviating from the definitions given by experts, building a critical theory of creative industries that reflect the dynamics of the economy of symbolic goods.Les travaux sur la socio-économie de la culture, le Web collaboratif et l’économie créative convergent aujourd’hui dans la construction idéologique que forment les problématiques des industries et de l’économie créatives, du moins telles qu’elles sont présentées par des institutions nationales ou supranationales et par des experts. La plupart de ces thèmes ont été introduits dans la recherche francophone par des travaux anglophones. À cet égard, la distinction entre les diverses formes de recherche critique, d’un côté, et acritique, de l’autre, semble beaucoup plus fondamentale. À ce titre, nous proposons de prendre au sérieux la notion d’industries créatives, en s’écartant des définitions qu’en donnent les experts, pour construire une théorie critique des industries créatives rendant compte de la dynamique de l’économie des biens symboliques.


2015 ◽  
Vol 54 ◽  
pp. 233-275 ◽  
Author(s):  
Meir Kalech ◽  
Shulamit Reches

When to make a decision is a key question in decision making problems characterized by uncertainty. In this paper we deal with decision making in environments where information arrives dynamically. We address the tradeoff between waiting and stopping strategies. On the one hand, waiting to obtain more information reduces uncertainty, but it comes with a cost. Stopping and making a decision based on an expected utility reduces the cost of waiting, but the decision is based on uncertain information. We propose an optimal algorithm and two approximation algorithms. We prove that one approximation is optimistic - waits at least as long as the optimal algorithm, while the other is pessimistic - stops not later than the optimal algorithm. We evaluate our algorithms theoretically and empirically and show that the quality of the decision in both approximations is near-optimal and much faster than the optimal algorithm. Also, we can conclude from the experiments that the cost function is a key factor to chose the most effective algorithm.


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