scholarly journals Peran Orang Tua Terhadap Hasil Belajar Siswa Pada Pembelajaran Daring

PEDAGOGIKA ◽  
2021 ◽  
pp. 32-52
Author(s):  
Zulfatun Na'im ◽  
Eva Luthfi Fakhru Ahsani

This article aims to find out: 1) what is the role of parents on student learning outcomes? 2) what is the role of parents in online learning ?, 3) What are the efforts made by parents in improving student learning outcomes in online learning ?. Parents are one of the people who are very responsible in the process of children's education. The active role of parents during the Covid-19 pandemic by implementing online learning will have an impact on student learning outcomes. The research method used in this research is qualitative research methods and in data collection using the phenomenological method and the research subjects are parents. From the research that has been carried out, the results of this study are: The role of parents on student learning outcomes is very important, with the responsibility of that person, student learning outcomes will affect especially learning outcomes related to affective and psychomotor, parental war in learning online during the Covid-19 pandemic is very influential and very important, with the role of parents in this online learning, the child will complete the task that has been given, and the child's ability to continue to develop even though not with the accompanying teacher. The efforts made by parents are always to motivate and encourage children to be able to carry out online learning.  

2021 ◽  
Vol 2 (1) ◽  
pp. 90-101
Author(s):  
Wulan Rahayu Syachtiyani ◽  
Novi Trisnawati

The covid-19 pandemic has shifted the learning system in Indonesia to distance learning, or better known as online learning. Various education units carry out online learning, this can bring about changes in learning activities. Whether it’s from students, teachers and the learning environment. From the existing phenomena, the researcher wants to conduct an analysis related to learning motivation and student learning outcomes during the covid-19 pandemic. This study aims (1) to find out how student motivation during the covid-19 pandemic and (2) to find out how student learning outcomes during the covid-19 pandemic. This research is qualitative descriptive study using a qualitative approach. The research subjects were students of X OTKP class, vocational high school 1 Ngawi while the value of student learning outcomes was taken in the General Administration subject. Data collection techniques using interviews, observation, and documentation. While the data analysis technique uses percentages. From the research conducted, it was found that the six indicators of learning motivation got an average of 84,28%, which means that student learning motivation falls into the high motivation category. While the average value of student learning outcomes got a percentage of 82,64%. Which means that student learning the category of good learning outcomes.


2021 ◽  
Vol 9 (2) ◽  
pp. 10-20
Author(s):  
Anita Ernawati ◽  
◽  
Sulifah Aprilya Hariani ◽  
Siti Murdiyah

The purpose of this study is to produce high school biology modules based on the ethnobotany of the people in Kediri and its surroundings to improve student learning outcomes. The development research used the Borg and Gall model which was tested on students of SMAN 1 Plemahan. Based on the results of the material expert validator's assessment, the percentage is 98.82%; according to development experts by 80%; according to media experts by 88%; and according to user experts the percentage is 95.25%. The results of the four expert validators are each at a very valid level. The results of the practicality test are 97.5% and interpreted in the very practical category. The results of the effectiveness test have an average N-gain of 0.58 with moderate criteria in the category of quite effective for improving student learning outcomes.


2019 ◽  
Vol 2 (2) ◽  
pp. 163-174
Author(s):  
Irfan Taufik

This research discusses the application of the Contextual Teaching and Learning (CTL) learning model in improving student learning outcomes, the purpose of the research in this paper is how to use the Contextual Learning learning model and Learning (CTL) can improve student learning outcomes. The type of research used in this study is classroom action research (CAR). The research subjects were students of class XI Administration 3 Vocational High School (SMK) Negeri 1 Palopo 2018/2019 academic year consisting of 7 male students and 18 female students. The data in this study were obtained from the results of observations of student activities (observation sheets) and final cycle test instruments. Furthermore, the data of this study were analyzed with qualitative descriptive. The learning model of Contextual Teaching and Learning (CTL) in the subjects can improve student learning outcomes. This can be seen from students who enthusiastically receive learning material and students are not ashamed to practice the material directly received, the results showed that during the final test Cycle I student learning outcomes amounted to 73.52%, then in cycle II Discover the results of learning student learning material at 81.48% or around 7.91% in the realm of cognitive, affective, and psychomotor aspects.


2021 ◽  
Vol 6 (2) ◽  
pp. 216-224
Author(s):  
Asih Paramayati

Geography subject matter, especially the Village and City Spatial Interaction Classroom Action Research was held with the aim of improving student learning outcomes through synchronous and asynchronous methods assisted by the Google Classroom application. The research subjects of students of XII IPS 1 SMAN 1 Banguntapan Odd Semester 2020/2021 consisted of 32 students, namely 22 girls and 10 boys. This Classroom Action Research was conducted in 2 cycles and three meetings each, each meeting lasting 75 minutes. Each meeting was conducted in a virtual or online way through synchronous and asynchronous methods using the Google Classroom application. The data collected for this study included observation data on student activity and learning outcomes of Geography, conducted from August to November 2020 with the results of the research stating that through synchronous and asynchronous methods using the Google Classroom application can have a positive influence on improving student learning outcomes on Village and City Spatial Interaction material. This can be seen from the average value in the class when the pre-action was 71.14, then in the first cycle it increased to 75.74, in the second cycle it became 76.68 and and the percentage of classical completeness can reach the target success indicator of 80%.


2021 ◽  
Vol 5 (2) ◽  
pp. 155-162
Author(s):  
Yulia Eka Yanti ◽  
Adzimatnur Muslihasari ◽  
Tety Nur Cholifah

The corona virus has caused changes in the education system in Indonesia. This causes learning that was originally carried out face-to-face into learning from home. The Learning from Home system requires parents to play a full role in learning. To maintain and increase students' learning motivation while studying from home, parents really need the role. This research is a descriptive research with a qualitative approach. The instrument of data collection was done by interview and questionnaire. The subjects of this study were parents of grade II and III students at SD Negeri 2 Palaan located in Palaan Village, Ngajum District. The results of this study discuss the role of parents who are very influential in improving student learning outcomes of SD Negeri 2 Palaan during the Learning from Home System.


Author(s):  
Suyitno Suyitno ◽  
Yusri Bin Kamin ◽  
Nurma Amri Lukman ◽  
Widiyatmoko Widiyatmoko ◽  
Dwi Jatmoko ◽  
...  

This study aims to reveal: 1) To develop the Learning Media of the Starter System on a motorcycle, at SMK Institut Indonesia Kutoarjo, 2) To find out the Learning Media of the Starter System on a Motorcycle, 3) To find out the improvement of Student Learning Outcomes of XI TBSM after using the Learning Media. The starter system on a motorcycle at the Indonesian Institute of Kutoarjo SMK. This type of research uses the Four - D method with research subjects, namely class XI TBSM A as an experimental class with a total of 14 students and class XI TBSM B as a control class with a total of 14 students. Collecting data using a questionnaire (questionnaire) to determine the media used for research and a written test in the form of multiple choice with a total of 25 questions. The data analysis test used normality test, homogeneity test, and t-test. From the results of the research, it shows that: 1) the procedure for developing learning media for the starter system stand on a motorcycle includes the search for the definition stage, the planning stage, the development stage, and the deployment stage. 2) the learning media of the starter system stand on the motorcycle that was developed is suitable to be used as a learning medium for the subject of Motorcycle Maintenance, at SMK Institut Indonesia Kutoarjo. This can be proven from the results of the validation carried out by media expert lecturers who showed results of 80.00% of the scores obtained indicating good criteria, validation by material expert lecturers who showed results of 70.00% of the scores obtained showed quite good criteria. 3) the results of the t-test effectively prove that the learning media is made to improve learning outcomes (tcount = 21.304 and p = 0.000) for class XI TBSM students at the State Vocational School of the Indonesian Institute of Kutuarjo. This is shown through student responses, which include small group trials, which include 89.5%, which includes 5 students, and large group trials, obtaining a score of 90.89%, which includes 14 students. Students' interest in learning shows the learning outcomes of students who do not use the starter system media stand on a motorcycle and those who use the starter system media stand on a motorcycle. Through the normality test, it was obtained that p = 0.144, because p > 0.05, it indicated that the two groups were normally distributed. Through the homogeneity test, it was obtained that F count = 3.081 with p = 0.091, because p > 0.05, the second group had a homogeneous variant. Thus the learning media stand starter system has succeeded in improving student learning outcomes at SMK Institu Indonesia Kutoarjo.


Author(s):  
Anik Hariyastuti

<p><em>This study aims to determine the increase in learning outcomes in online learning through learning video media assisted by quiziz educational games. This research is a classroom action research with 29 students of class V SDN Adiwerna 01 as the research subjects. This research was conducted in 2 cycles, each cycle of 2 meetings. Each meeting consists of 4 stages, namely planning, implementing, observing and reflecting. The implementation of the research stages is slightly different from classroom learning because learning is carried out separately or students are in their respective homes. Based on the results of the research, in the first cycle, the average student learning outcomes were 72.07 with 72% student completeness success, still below the 85% success indicator. Whereas in cycle II the average student learning outcomes were 82, 07 and the completeness success increased to 93% in this case it was more than the 85% achievement indicator. So from cycle I and cycle II there was an increase in student learning outcomes. So, in this study it can be concluded that using video learning media assisted by quiziz educational games can improve student learning outcomes in online learning science subjects human digestive organs material.</em></p>


Author(s):  
Ferdinandus Tamo Ama ◽  
Setiawan Budi Sartati

[Title: Improving Student Learning Outcomes with the Snowball Throwing Model in the Subject of Solving Inequality Squared] The problem raised in this study is the low student learning outcomes. The research objectives are to improve student learning outcomes. The researcher wants to solve this problem by applying the snowball throwing model on the subject of solving the inequality squared in class X IPA 1 Manda Elu Private High School. This type of research is classroom action research (CAR) with two planned cycles. For each cycle consists of five stages, namely planning, implementing actions, observing, evaluating, and reflecting. The research subjects were teachers (researchers) and students of class X IPA 1 at Manda Elu Private High School. Collecting data in this study using written tests and observation sheets. The research data were analyzed descriptively-quantitative for test result data and descriptive-qualitative data for observation. The results showed that student learning outcomes improved, this can be seen from the percentage of classical completeness that is the first cycle of 54.3% increased in the second cycle 80%. From the results of the first cycle and second cycle increased, which means that more and more students received grades ?65 (KKM). Based on the results of the study it can be concluded that the application of the snowball throwing model on the subject of solving the inequality squared can improve learning outcomes of class X students of Manda Elu Private High School.


2021 ◽  
Vol 2 (2) ◽  
pp. 35-46
Author(s):  
Viyayanti ◽  
Dwikoranto PakGuru

The purpose of this study is to describe improving student learning outcomes, describe student activities, describe teacher performance after applying the make a match technique in cooperative learning. This learning improvement is carried out by classroom action research, with steps of planning, implementing, observing, revising. The research subjects were 34 students in the chemistry class of Vocational School 1 Cerme Gresik. Data were analyzed descriptively quantitatively. The results of the class average score before the action was 70. Students who scored above the Minimum Completeness Criteria (MCC) 76 were 16 students (47%) with the highest score of 92 and students who scored below the MCC were 18 students (53%) with the lowest score of 40. After taking action in cycle 1 the average grade of 79. Students who scored above or equal to the MCC were 26 students (76%) with the highest score of 100 and students who scored below the MCC were 8 students (24%) with the lowest score of 52. Cycle 2 the average grade of 84. Students who scored above the MCC were 31 students (91%) with the highest score of 100, while students who scored below the MCC as many as 3 students (9%) with the lowest score of 64. The students' attention, activity, and enthusiasm for learning increased. Teacher performance in learning has increased.


2020 ◽  
Vol 4 (2) ◽  
pp. 86-90
Author(s):  
Yayuk Arnawati

IMPROVING THE LEARNING OUTCOMES OF JUNIOR HIGH SCHOOL STUDENTS TO MASTERING DYNAMIC ELECTRIC CONCEPTS THROUGH INCREDIBLE LEARNING MODELS This study aims to improve student learning outcomes, know the process of improving student learning outcomes, and know the magnitude of the increase in student learning outcomes in the Dynamic Electricity material in class IX D SMP Negeri 5 Bogor City in the 2019/2020 academic year, through the inkuri learning model. This research is a Classroom Action Research by providing action on research subjects in two learning cycles. The results of this study indicate that the application of the Inquiry Model to Dynamic Electricity in class IX D SMP Negeri 5 Bogor City shows an increase in the average score of 59.57. increased to 70.48 in cycle I and 81.67 in cycle II. From the description above, it can be concluded that the application of the Inquiry model can be used by educators to increase the activities and learning outcomes of students, therefore researchers suggest that the application of learning methods needs to be socialized and used in science learning in schools in the Bogor City Education Office.


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