scholarly journals New Media Narratives and Visualization as an Alternative to Traditional Media: Youtuber Barış Özcan Sample

2019 ◽  
Vol 1 ◽  
pp. 17-22
Author(s):  
Yunus Emre Ökmen

The traditional storytelling has begun to disappear, as the modern culture seizes every aspect of life (Ramsden and Hollingsworth, 2017: 14). The narrators began to take the place of digital media such as photography, cinema, television and internet. At the same time, basic cultural periods in communication can be handled in five different ways. These; Oral culture, written culture, printed culture, electric and electronic culture were finally added to these cultures or periods Digital culture, different media tools were introduced in the forms of communication between people and people (Baldini, 2000: 6). The traditional storytelling that started in the oral culture period has been moved to a different dimension with the applications on the web during the digital culture period. Thus, storytelling has experienced many changes and transformations in structural and content. When the digital culture era and the "Imagery Age" were considered, narrators tried to convey how they were changing through storytelling, exploration, new forms of communication and use of new media tools. In particular, the work of Guy Debord's "Show Society" has been utilized. This study was carried out by the scanning model of qualitative research methods. Since the phenomenon "Barış Özcan" was studied as a Youtuber, it was realized by using Case Study Model (Karasar, 2014: 77-86). Rogers “Diffusion of Innovation Theory" has become the most theoretical basis for his work. At the end of the study, it has been determined that there are structural and content differences between traditional media tools and traditional narrative style, digital media tools and digital narration style. With this changing and transforming narrative, the position of narrator and listener has been changed in many ways. The concept of time and space has been specifically addressed in this study. Traditional and digital narratives have changed in terms of time and space.

M/C Journal ◽  
2020 ◽  
Vol 23 (3) ◽  
Author(s):  
Daniel De Zeeuw ◽  
Marc Tuters

At the fringes of the platform economy exists another web that evokes an earlier era of Internet culture. Its anarchic subculture celebrates a form of play based based on dissimulation. This subculture sets itself against the authenticity injunction of the current mode of capitalist accumulation (Zuboff). We can imagine this as a mask culture that celebrates disguise in distinction to the face culture as embodied by Facebook’s “real name” policy (de Zeeuw and Tuters). Often thriving in the anonymous milieus of web forums, this carnivalesque subculture can be highly reactionary. Indeed, this dissimulative identity play has been increasingly weaponized in the service of alt-right metapolitics (Hawley).Within the deep vernacular web of forums and imageboards like 4chan, users play by a set of rules and laws that they see as inherent to online interaction as such. Poe’s Law, for example, states that “without a clear indicator of the author's intent, it is impossible to create a parody of extreme views so obviously exaggerated that it cannot be mistaken by some readers for a sincere expression of the parodied views”. When these “rule sets” are enacted by a massive angry white teenage male demographic, the “weapons of the geek” (Coleman) are transformed into “toxic technoculture” (Massanari).In light of an array of recent predicaments in digital culture that trace back to this part of the web or have been anticipated by it, this special issue looks to host a conversation on the material practices, (sub)cultural logics and web-historical roots of this deep vernacular web and the significance of dissimulation therein. How do such forms of deceptive “epistemological” play figure in digital media environments where deception is the norm —  where, as the saying goes, everyone knows that “the internet is serious business” (which is to say that it is not). And how in turn is this supposed culture of play challenged by those who’ve only known the web through social media?Julia DeCook’s article in this issue addresses the imbrication of subcultural “lulz” and dissimulative trolling practices with the emergent alt-right movement, arguing that this new online confluence  has produced its own kind of ironic political aesthetic. She does by situating the latter in the more encompassing historical dynamic of an aestheticization of politics associated with fascism by Walter Benjamin and others.Having a similar focus but deploying more empirical digital methods, Sal Hagen’s contribution sets out to explore dissimulative and extremist online groups as found on spaces like 4chan/pol/, advocating for an “anti-structuralist” and “demystifying” approach to researching online subcultures and vernaculars. As a case study and proof of concept of this methodology, the article looks at the dissemination and changing contexts of the use of the word “trump” on 4chan/pol/ between 2015 and 2018.Moving from the unsavory depths of anonymous forums like 4chan and 8chan, the article by Lucie Chateau looks at the dissimulative and ironic practices of meme culture in general, and the subgenre of depression memes on Instagram and other platforms, in particular. In different and often ambiguous ways, the article demonstrates, depression memes and their ironic self-subversion undermine the “happiness effect” and injunction to perform your authentic self online that is paradigmatic for social media platforms like Facebook and Instagram. In this sense, depression meme subculture still moves in the orbit of the early Web’s playful and ironic mask cultures.Finally, the contribution by Joanna Zienkiewicz looks at the lesser known platform Pixelcanvas as a battleground and playfield for antagonistic political identities, defying the wisdom, mostly proffered by the alt-right, that “the left can’t meme”. Rather than fragmented, hypersensitive, or humourless, as online leftist identity politics has lately been criticized for by Angela Nagle and others, leftist engagement on Pixelcanvas deploys similar transgressive and dissimulative tactics as the alt-right, but without the reactionary and fetishized vision that characterises the latter.In conclusion, we offer this collection as a kind of meditation on the role of dissimulative identity play in the fractured post-centrist landscape of contemporary politics, as well as a invitation to think about the troll as a contemporary term by which "our understanding of the cybernetic Enemy Other becomes the basis on which we understand ourselves" (Gallison).ReferencesColeman, Gabriella. Hacker, Hoaxer, Whistleblower, Spy: The Many Faces of Anonymous. New York: Verso, 2014.De Zeeuw, Daniël, and Marc Tuters. "Teh Internet Is Serious Business: On the Deep Vernacular Web and Its Discontents." Cultural Politics 16.2 (2020): 214–232.Galison, Peter. “The Ontology of the Enemy.” Critical Inquiry 21.1 (2014): 228–66.Hawley, George. Making Sense of the Alt-Right. New York: Columbia UP, 2017.Massanari, Adrienne. “#Gamergate and the Fappening: How Reddit’s Algorithm, Governance, and Culture Support Toxic Technocultures.” New Media & Society 19.3 (2016): 329–46.Zuboff, Shoshana. The Age of Surveillance Capitalism: The Fight for a Human Future at the New Frontier of Power. New York: PublicAffairs, 2019.


Author(s):  
Jan Kreft

Considering various perspectives and interpretations, a myth has been present in the operation of numerous organizations. Management and entrepreneurship undergo the process of mythologization as well as organizations, with their foundation myths and mythological heroes. Myths refer to the results of the operations run by organizations and their capabilities – such questions have been considered in expert literature on management. The problem of myths has been scarcely researched in the studies on operations performed by media organizations. In media environment, the myth has been following traditional media in their capabilities which refer to their functioning as the Fourth Estate. In the time of digital media, convergence of media, IT, and telecommunication sectors, all the “new media” have been mythologized. Myths have been accompanying the activities of particular organizations and their heroes – leaders; the potential of media organizations has also been mythologized in the context of solving social problems as well as in the context of achieving business objectives.


Leonardo ◽  
2020 ◽  
Vol 53 (1) ◽  
pp. 25-30
Author(s):  
Keung Hung ◽  
Jean M. Ippolito

The artist and scholar Keung Hung argues that traditional Chinese manners of approaching art can be abstracted through digital media, forging new interdisciplinary correlations. He posits that digital media can be used to shift the notions of time and space from traditional Chinese aesthetics into the contemporary art context.


Author(s):  
Simeon J. Yates ◽  
Eleanor Lockley

This chapter focuses on a central and enduring issue in digital studies: digital inequalities, exclusion, or divides, with their changing emphases on access, use, skills, and positive and negative outcomes. However, it extends that literature by looking at how patterns of digital media access, skills, uses, and practices are related to overall systems of social inequality and distinction—that is, social class. Thus, how does social class influence digital inequalities, and, in turn, how do digital technologies mediate access to other social and community realms? Seven outcomes of digital inequalities stand out: material implications for people’s lives; growth of “digital by default” and “digital only” service delivery; centrality of digital to education; centrality of digital tow work; growth in digital culture and leisure; workplace automation and the digital economy; and fairness. The chapter examines key concepts such as social capital, cultural capital (embodied, objectified, institutionalized), habitus, fields of social exclusion, and doxa (Bourdieu; Helsper; Putnam). The chapter critiques the notions of “digital capital” or “information capital” as distinct forms of capital, instead arguing that digital has become crucial to, economic, cultural, and social capital in contemporary society. Results from analyses of national UK data show how eight categories of new media use (associated with digital aspects of habitus) are significantly associated with age, different economic or social classes, different network patterns reflecting social capital, and with different patterns of cultural consumption. Thus differential use of new media by different categories and social classes of users can lead to differential access to skills, resources, and opportunities in society. These inequalities lead to different educational and life opportunities that have the potential to underpin long-term variations in outcomes.


Author(s):  
Oya Y. Rieger

The phrase “digital humanities” refers to a range of new media applications that converge at the intersection of technology and humanities scholarship. It is an evolving notion and conveys the role of information technologies in humanities scholarship. Based on a qualitative case study approach, this paper interprets the concept by eliciting the diverse perspectives — which nevertheless express several discernible themes — of a group of humanities scholars. It synthesizes the wide range of opinions and assumptions about information and communication technologies (ICTs) held by these humanists by using Bijker’s (1995) notion of a technological frame. The digital humanities domain is interpreted through three lenses: digital media as facilitator of scholarly communication; digital media as a platform for creative expression and artistic endeavors; and, digital media as context for critical studies of digital culture. The article concludes that, while technologies are being positioned as driving forces behind academic innovation, it is more important than ever to understand the cultural, social, and political implications of new media and how they are perceived and used by humanities scholars.


2020 ◽  
Vol 10 (1S) ◽  
pp. 100S-115S
Author(s):  
Arianna Mainardi ◽  

This article engages with the current debate on feminisms and digital media by looking at the tension between individualism and collective action. Drawing on an empirical research project involving girls, carried out in Italy and focusing on female processes of subjectivation in a postfeminist new media context, it will discuss constraints and opportunities shaped by the everyday use of social media. The article places itself in the latest trend of cyberfeminist studies, by analysing friendship relationships developed among girls in and through digital media. It also looks at how the mediated nature of social network sites offers room for the building of alliances among girls, and how this challenges online and offline gender norms. In doing so, the article reflects on the way female relationships change and are reworked in digital culture, thus giving a new meaning to the feminist concept of sisterhood.


Author(s):  
Neal M. Burns

Advertising effectiveness and its measurement has characteristically been a subject of concern and debate and with the availability and access of the Internet and digital technology the issue is still elusive and complex. This chapter provides a review of the measures that were frequently used to determine the audience that was impacted with traditional media resources as well as those media and message processes generally called new or “alternative” - in that they are different than the traditional electronic, print and out-of home that have been used by advertisers and their agencies for more than 100 years. The chapter reviews and discusses which measures are simply cost indices and which are measures of effectiveness. The emphasis reflects the interests of both those working in the field as practitioners as well as those involved in its research and instruction. In a profession in which decisions in the past were built upon cost per thousand (CPT or CPM), cost per point (CPP) and the challenges of ROI and share fight, the metrics for new media must be precisely defined, valid and reliable. Assessing advertising effectiveness is–as has been said–challenging. The need to inform, persuade and sell in a global marketplace with a technological base that incorporates all we have used in the past plus the networks and mobile delivery now available have already served to make this aspect of communication a compelling set of opportunities. Digital media and delivery are revolutionary and their impact will be profound. Ideally, the problems to be solved will bring those doing the research and those in practice closer than they have been in the past. The metrics to be developed and the narratives that will follow will reflect the ways in which we relate to products and services and to each other in the 21st Century.


Author(s):  
H. Burcu Önder Memiş

This chapter contends that along with the digital culture being effective in the lives of individuals, the demands, tastes, entertainment and shopping patterns of groups have also changed. This change is undoubtedly a major influence on the development of communication technologies. However, as the communication technologies evolve, the decision is made by individuals using these technologies in their lives effectively. Listening to the story, imagining the heroes of this story, and mental communication with the heroes of the dream-like story are the features that human beings bring from the oral culture period. Nowadays, the desire to listen and listen to the stories of the individual is part of the consumption process. In this context, transmedia, history and transmediatic transformation of brands will be explained in the chapter.


Author(s):  
Ioanna Symeonidou

This chapter tackles the topic of digital creativity and the use of new technologies for architectural innovation. Architects exploit the possibilities offered by digital media, with a direct repercussion on the design process and style. It is vital to understand that new technologies are not to be isolated from traditional media, innovation may arise by the combination of analogue and digital techniques and design methodologies. New media opens up new possibilities and designers should experiment, evolve and use the immense power of computation to make the best of his designs. We must acknowledge the current generation of designers is witnessing a transition phase, as it comprises of both “digital natives” and “digital immigrants,” it is therefore a unique opportunity to examine the influence of digital media in architecture and education, critically observe the technological advances and integrate analogue and digital tools for form-finding.


2017 ◽  
Vol 1 (2) ◽  
pp. 75
Author(s):  
Mutiah Mutiah

Every era has a style of leadership homeland of its own communication system, the freshest in the memory is the one-way communication system that uses the Suharto regime, the communication patterns of society become more closed and limited to this one picture of the communication system in the country. Currently, the development of communication Indonesia enlivened by the growing influence of digital media are in fact deliver Indonesian communications systems become more open, a lot of positive things that can pergola but not less any negative impact on the behavior patterns of public communication in the country. One negative impact is raised hyper personality behavior, expressions of hatred which mushroomed, spreading freedom hoax news and social conflicts that originated from the issues that were distributed via digital media. This article will reveal the traditional media in the country which is a collectivist society Indonesian media. Indonesia is a country characterized by mutual cooperation and collective and this characteristic has not completely faded, there are many people which maintains the traditional media as a collective channel for the common good, gave a small portion of the new media included in their environment. This article will present an overview of traditional media in some areas in East Java with descriptive writing method, trying to describe the data on observations and interviews later authors explain by juxtaposing concept Communication Systems Indonesia. It could be 76 | The Journal of Society & Medi a 1 ( 2 ) concluded that the traditional media is still very effectively used to establish communication patterns collectivist, together and work together in accordance with the character of Indonesian society. Certainly, from this article, the authors advise the government should appreciate each community that preserves the traditional media as the media collectivist indigenous peoples.


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