Paradigm Development Research for Job Training at Seoul in the Era of the 4th Industrial Revolution

2020 ◽  
Vol 23 (4) ◽  
pp. 189-209
Author(s):  
Won Jun Kwak ◽  
◽  
Tae-Ho Kim ◽  
Jae-Bong Lee ◽  
Jeong-Pyeong Lee ◽  
...  
2021 ◽  
Vol 18 (2) ◽  
pp. 142
Author(s):  
Mely Tri Octavina ◽  
Susanti Susanti

Perkembangan IPTEKS di era revolusi industri 4.0 serta berlakunya sistem kurikulum 2013 dalam pembelajaran, guru diharapkan dapat menyesuaikan perkembangan zaman yang ada. Salah satu cara untuk memanfaatkan teknologi yang ada adalah dengan mengembangkan media interaktif dengan memanfaatkan smartphone android. Dengan memanfaatkan smartphone android berbantu aplikasi yang menarik peserta didik dapat belajar kapanpun dan dimanapun sehingga pembelajaran berlangsung dengan baik.Terdapat beberapa aplikasi yang beragam untuk mendukung media interaktif salah satunya yakni Lectora Inspire. Tujuan dari penelitian ini ialah untuk mengembangkan media interaktif program Lectora Inspire berbasis android pada materi jurnal penyesuaian perusahaan jasa. Penelitian ini adalah jenis penelitian pengembangan yang mengadaptasi model pengembangan 4D yang dikembangkan oleh Thiagarajan meliputi tahap pendefinisian, perancangan, pengembangan dan penyebarluasan. Namun dengan keterbatasan waktu yang dimiliki penelitian ini hanya sampai pada tahap pengembangan. Subjek uji coba penelitian adalah ahli materi, ahli media dan 20 peserta didik kelas XI Akuntansi dan Keuangan Lembaga 4 SMK Negeri 10 Surabaya. Menggunakan angket sebagai instrumen penelitian, serta menggunakan analisis deskriptif kuantitatif sebagai teknik analisis data. Untuk mengetahui tingkat kelayakan media interaktif dilakukan beberapa langkah yakni telaah media, revisi, validasi, dan uji coba yang dilakukan secara terbatas. Hasil validasi yang diperoleh dari ahli materi menunjukkan rata-rata sebesar 81,30%, ahli media 84%, dan respon peserta didik sebesar 93,33%. Sehingga dapat disimpulkan bahwa Media Interaktif Program Lectora Inspire berbasis android sangat layak dijadikan sebagai media pembelajaran Akuntansi.The development of science and technology in the era of the industrial revolution 4.0 and the implementation of the 2013 curriculum system in learning, teachers were expected to be able to adapt to the existing developments. One way to take advantage of existing technology was to developed interactive media using an android smartphone. By utilizing an android smartphone with an attractive application, students could learn anytime and anywhere. Therefore the learning process went well. Several different applications supported interactive media, one of it which was Lectora Inspire. The purpose of this study was to developed interactive media for the Android-based Lectora Inspire program on service company adjustment journal material.This research was a type of development research that adapted the 4D development model developed by Thiagarajan which includes the stages of definition, design, development, and dissemination. However, due to the limited time, this research had, it only reached the development stage. The subjects of the research trial were material experts, media experts, and 20 students of class XI Accounting and Financial Institutions 4 SMK Negeri 10 Surabaya. Using a questionnaire as a research instrument, and using quantitative descriptive analysis as a data analysis technique. To determine the feasibility level of interactive media, several steps were taken, they are media review, revision, validation, and limited trials. The validation results obtained from material experts showed an average of 81.30%, media experts 84%, and the response of students was 93.33%.From the result above it can be concluded that the Interactive Media of the Android-based Lectora Inspire Program is very worthy of being used as a medium for learning Accounting.


2021 ◽  
Vol 6 (3) ◽  
pp. 209
Author(s):  
Inneke Putri Nowita ◽  
Rahmadhani Fitri ◽  
Yossi Lolita

Industrial revolution 4.0 or also known as the Fourth Industrial Revolution (4IR). In facing the 4.0 revolution, someone must have skills, these skills are known as the 4Cs of 21st century learning, namely: communication, collaboration, critical thinking and problem solving, as well as creativity and innovation. These skills can penetrate the teaching and learning process, namely using teaching materials. Teaching materials that are often used are student worksheets. 4C skills can improve the activities that are on student worksheets. This study aims to determine and define the requirements needed in learning with content competence (KI), basic competence (KD), and learning materials according to the 2013 curriculum content standards. This type of research is a four-D model development research, but in This research only reaches the define stage. The subjects of this study were 60 students of class X SMA Negeri 1 Batusangkar. The results showed that developing student worksheets (LKPD) oriented 4C skills in class X semester 1 subjects.


Author(s):  
I Festiana ◽  
H Firman ◽  
A Setiawan ◽  
Muslim Muslim

<p class="AbstractEnglish"><strong>Abstract:</strong> The purpose of this research was to design student worksheet (LKM) based on model-eliciting activity in series and parallel circuit. This research is development research using Design and Development Research methods (DDR) product and tool research with three specific project phases (analysis, design, and development). In the analysis phase, a syllabus analysis and semester learning plan (RPS) were carried out, and the learning model applied. The results of the analysis phase were teachers centered and there was not a model that can build coordinating between students. In the design phase, the design of LKM based on the eliciting activity is designed. LKM was developed include three syntaxes, namely pre-reading, hands-on demonstration, a model to predict series and parallel circuits. The results obtained at the time of development resulted in an LKM based model-eliciting activity that could train one of the skills in the industrial revolution 4.0, namely coordinating with others and being feasible to be processed on the of a physics course.</p><p class="KeywordsEngish"><strong>Abstrak:</strong> Tujuan dari penelitian ini adalah untuk mendesain lembar kerja mahasiswa berbasis model-eliciting activity pada materi rangkaian hambatan seri dan paralel. Penelitian ini merupakan penelitian pengembangan dengan menggunakan metode design and development research (DDR) penelitian produk dan alat dengan tiga fase spesifik (analisis, desain, dan pengembangan). Pada tahap analisis dilakukan analisis silabus dan rencana pembelajaran semester (RPS), dan observasi terhadap model pembelajaran yang diterapkan. Hasil pada tahap analisis adalah perkuliahan masih berpusat pada dosen dan belum digunakan model pembelajaran yang dapat membangun kerja sama antar mahasiswa. Pada tahapan desain dilakukan rancangan LKM berbasis model-eliciting activity. LKM dikembangkan  meliputi tiga sintaks yaitu  pre-reading, hands on demonstration, a model to predict series and parallel circuit. Hasil yang diperoleh pada tahap pengembangan adalah dihasilkan LKM berbasis model-eliciting activity yang dapat membangun salah satu skill pada revolusi industry 4.0 yaitu coordinating with other dan layak untuk digunakan pada perkuliahan fisika dasar.</p>


2019 ◽  
Vol 14 (Number 1) ◽  
pp. 54-63
Author(s):  
Nur Rokhima ◽  
Suparman Suparman

This study aims to develop the need to create PISA type problems using the Yogyakarta context that is designed to obtain student literacy skills. This research is a type of development research by adapting the Tessmer development model. This research was carried out in two stages, namely the preliminary stage, starting from the preparation and design, then the evaluation stage, which included self-evaluation, prototype making, small groups, and field tests. This research is limited to making prototypes. Thesubjects of this study were grade IX students of SMP Negeri 3 Depok, Indonesia. Data collection instruments consist of a collection of observations, interview guidelines, documentation sheets, and questionnaires. Data were analyzed with qualitative and quantitative techniques. The results showed that the design of the type of PISA that had been developed was declared valid; it could be used in the development of small groups and field tests. Thus, PISA design in the Yogyakarta context can be used by students, both with low, medium, and high abilities according to the needs of students in the industrial revolution era 4.0.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
R. Rusli ◽  
Abdul Rahman ◽  
Ansari Saleh Ahmar

This study was the development of digital teaching materials in the era of the industrial revolution 4.0 era is a type of development research or R&D. The development of teaching materials in this study adapted the software development life cycle (SDLC) development model. Based on the results and discussion, we can conclude that the design and development of digital teaching material can be improve the effectiveness of the learning process and the use of online learning will be a new method/ approach of learning systems in the industrial revolution 4.0.


2022 ◽  
Vol 12 (1) ◽  
pp. 1-11
Author(s):  
Dwi Mulyo

Abstract. The industrial revolution 4.0 gave birth to an education era 4.0 which demands the use of cyber technology in the learning process, so that output matches the needs and demands of the times. The existence of abstract concepts and difficulty imagining spatial aspects become obstacles for students of class XII MIPA at SMAN 4 Kota Tangerang in learning to paint slices of space. Therefore, it takes the development of learning media that is able to help students learn it easily but is packaged in an interesting, exciting, fun way and in accordance with the direction of education 4.0. This research is a development research that aims to develop and determine the feasibility of multimedia e-learning based on Screencast O Matic and Powerpoint assisted by Geogebra and Kahoot in learning geometry for XII MIPA of  SMAN 4 Kota Tangerang students . Using the Four-D development model which includes the define, design, develop, and disseminate stages, the developer does not do the dissemination stage because what is done is only a product feasibility test. At the develop stage, an expert assessment was carried out consisting of an assessment of aspects of the content, media, language, and teacher / practitioner assessment and finally a development test. Based on the expert's assessment, the average score for the content aspect is 4.52 (Very Feasible), the media aspect is 4.22 (Very Appropriate), and the language aspect is 4.23 (Very Feasible). Based on the students' responses to the development test, it was obtained that the material aspects were 4.29 (very feasible), the media aspects were 4.11 (feasible), and the language aspects were 4.1 (feasible).


2019 ◽  
Vol 42 ◽  
Author(s):  
Joseph A. Tainter ◽  
Temis G. Taylor

Abstract We question Baumard's underlying assumption that humans have a propensity to innovate. Affordable transportation and energy underpinned the Industrial Revolution, making mass production/consumption possible. Although we cannot accept Baumard's thesis on the Industrial Revolution, it may help explain why complexity and innovation increase rapidly in the context of abundant energy.


2019 ◽  
Vol 42 ◽  
Author(s):  
Penny Van Bergen ◽  
John Sutton

Abstract Sociocultural developmental psychology can drive new directions in gadgetry science. We use autobiographical memory, a compound capacity incorporating episodic memory, as a case study. Autobiographical memory emerges late in development, supported by interactions with parents. Intervention research highlights the causal influence of these interactions, whereas cross-cultural research demonstrates culturally determined diversity. Different patterns of inheritance are discussed.


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