scholarly journals DESIGNS OF PISA-LIKE ASSIGNMENTS WITH YOGYAKARTA CONTEXTTO DETERMINE STUDENTS' LITERACY ABILITIES

2019 ◽  
Vol 14 (Number 1) ◽  
pp. 54-63
Author(s):  
Nur Rokhima ◽  
Suparman Suparman

This study aims to develop the need to create PISA type problems using the Yogyakarta context that is designed to obtain student literacy skills. This research is a type of development research by adapting the Tessmer development model. This research was carried out in two stages, namely the preliminary stage, starting from the preparation and design, then the evaluation stage, which included self-evaluation, prototype making, small groups, and field tests. This research is limited to making prototypes. Thesubjects of this study were grade IX students of SMP Negeri 3 Depok, Indonesia. Data collection instruments consist of a collection of observations, interview guidelines, documentation sheets, and questionnaires. Data were analyzed with qualitative and quantitative techniques. The results showed that the design of the type of PISA that had been developed was declared valid; it could be used in the development of small groups and field tests. Thus, PISA design in the Yogyakarta context can be used by students, both with low, medium, and high abilities according to the needs of students in the industrial revolution era 4.0.

2020 ◽  
Vol 4 (1) ◽  
pp. 17-23
Author(s):  
Leo Adhar Effendi ◽  
Sindi Amelia

The Abstract Algebra is one of the most difficult subjects for students. In this course, students are required to have several textbooks as their reading source. However, the existing textbooks do not guide students in carrying out the process of preparing evidence and tend to speak non-Indonesian languages. The purpose of this research is to design and develop textbooks on abstract algebra courses which contain proofs in full step by step that can improve the ability to organize evidence. This type of research is development research with formative evaluation design consisting of self-evaluation, prototyping (expert reviews, one-to-one, and small groups), and field tests. The validity of the development of abstract algebra textbook is passed through the stages of self-evaluation and expert reviews. The results showed that the prototype of abstract algebra teaching books had a very high level of validity (89.29%).


Author(s):  
Dea Meilisa Putri ◽  
Yuriska Destania

This research aimed to produce the product in the form of questions of valid and practical students' mathematical reasoning skills. The subjects of this study were 6 students of grade VIII to saw the readability of the given questions. The research and development method used the Tessmer model consisted of preliminary stage self-evaluation, expert review, one-to-one, small group, and field test. At the preliminary stage, there were two stages, namely preparation and design. The preparation of the stage was analyzing the curriculum, materials, and students' level. The design stage was done to design as questions of mathematical reasoning capabilities. The Self Evaluation stage was conducted after designed the questions of mathematical reasoning skills there were 15 questions and assesses whether the question meets the material, construction, and language. After evaluating the questions that would be validated by the expert reviewer and would be validated 3 times. After 14 questions validated that would be tested on 6 students to saw the practicality of the question through the student's responded questionnaire that was provided. Based on the result of the readability tested, the conclusion development of the questions from numbers 1 to 14 in the category of practicality were intervals of 4 ≤ RP (Produk) ≤ 5 which were classified as Very Practical.


Author(s):  
Ratih Puspasari

Latar belakang penelitian ini adalah selama proses perkuliahan Teori Graf berlangsung buku yang digunakan oleh mahasiswa mengacu pada berbagai buku teks yang beredar di pasaran namun urutan penyampaiannya tidak seragam dan terstruktur. Buku teks khusus teori graf sangat jarang sekali ada. Kalaupun ada, seringkali masuk pada sub bab matematika diskrit, sehingga dosen sering mengalami kesulitan untuk meramu materi yang sesuai dengan silabus dan RPS. Ketidaktersediaan buku Teori Graf yang dijadikan acuan sebagai sumber belajar menyebabkan mahasiswa sulit memahami konsep. Tujuan dari penelitian ini adalah menghasilkan buku ajar kompilasi Teori Graf yang berkualifikasi baik dan layak diterapkan dalam perkuliahan teori graf oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Penelitian ini merupakan penelitian dengan model ADDIE yang terdiri dari analisis, perancangan, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data menggunakan kuesioner. Hasil validasi buku ajar teori graf menunjukkan bahwa ahli isi/materi menilai buku ajar berkualifikasi baik, ahli desain pembelajaran menilai buku ajar berkualifikasi baik, dan ahli media pembelajaran menilai buku ajar berkualifikasi baik. Rerata hasil uji pada kelompok kecil baik dosen maupun mahasiswa menunjukkan bahwa buku ajar yang dihasilkan berada pada kualifikasi baik. Hasil penelitian pengembangan adalah buku ajar kompilasi teori graf berkualifikasi baik, layak, dan siap digunakan oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Kata kunci: buku ajar kompilasi, teori graf, model ADDIE.   ABSTRACT The background of this research is, during the Graph Theory lecture, the books used by students are textbooks on the market which have an unstructured contents and order. Special textbooks on graph theory are very rare, even if they are often included in the sub-chapter of discrete mathematics, so that lecturers often have difficulty compiling material that is in accordance with the syllabus and lesson plans. The unavailability of the graph theory book as learning sources has made the lack of students’ understanding the concept. The purpose of this study is to produce good quality and feasible text theory compilation textbooks in lectures on graph theory by lecturers and students at STKIP PGRI Tulungagung. This research is a development research. The development model used in this study is the ADDIE model, which includes five steps: analysis, design, development, implementation, and evaluation. Data is collected using questionnaire. The results of the validation of graph theory textbooks are content/material experts assess textbooks as well qualified, learning design experts assess textbooks as well qualified, and learning media experts assess textbooks as well qualified. The average test results in small groups both lecturers and students indicate that the textbook is in good qualification. Thus the development research stated that the textbook compilation of qualified graph theory is good, feasible, and ready to be used by lecturers and students at STKIP PGRI Tulungagung. Keywords: compilation textbook, graph theory, ADDIE model.


2021 ◽  
Vol 5 (3) ◽  
pp. 387
Author(s):  
Karina Balqis ◽  
Mulyadi Eko Purnomo ◽  
Santi Oktarina

The lack of learning media that facilitates students causes students to experience difficulties in learning. In addition, teachers still have difficulty presenting material for writing fantasy story texts and teachers use learning only to provide material, not at the evaluation stage. This has an impact on students' lack of understanding. This study analyses the validity of the learning media based on the alpha test, the practicality of the learning media and the effectiveness of the learning media. This type of research is development research. The model used to develop the media is Alessi and Trolip (2001), consisting of planning, design and development stages. Data was collected through expert review, interviews, and tests. The research subjects were nine experts, which included media experts, material experts, and linguists. The product trial subjects were 32 students. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The alpha test results showed the validity of the learning media of 92.50% with a very appropriate category. Beta test results show the practicality of the product is 85.49%, with an excellent category. It can be concluded that scientific-based learning media plus using adobe flash can be applied in learning to write fantasy story texts. This research implies that teachers in learning can use the developed media.


2020 ◽  
Vol 13 (2) ◽  
pp. 107
Author(s):  
Nurvia Dwi Rahmawati ◽  
Joni Susilowibowo

Abstrak: Penelitian pengembangan ini mempunyai tujuan untuk menghasilkan produk, menganalisis kelayakan serta respon peserta didik terhadap media pembelajaran interaktif berbasis lectora inspire pada materi laporan harga pokok di SMK Negeri 2 Tuban. Jenis penelitian ini ialah penelitian pengembangan dengan menggunakan model pengembangan ADDIE yang dimodifikasi oleh Branch. Penelitian ini menggunakan data kualitatif dan kuantitatif dengan instrumen pengumpulan data berupa angket terbuka dan angket tertutup. Teknis analisis data yang digunakan berupa analisis deskriptif yang berkaitan dengan aspek efektivitas melalui angket. Media pembelajaran interaktif ini divalidasi oleh dua ahli materi dan satu ahli media, serta diiujicobakan kepada 20 peserta didik kelas XII Akuntansi SMK Negeri 2 Tuban. Hasil akhir validasi ahli materi sejumlah 89,13% dengan kategori “sangat layak”, validasi ahli media sejumlah 84,89% dengan kategori “sangat layak”, serta mendapat skor dari respon peserta didik sejumlah 94,22% dengan kategori “sangat memahami”. Sehingga dapat dinyatakan jika media pembelajaran ini sangat layak dipergunakan pada proses pembelajaran.Kata Kunci: media pembelajaran interaktif, lectora inspire, laporan harga pokok Abstract: This development research has the purpose to produce products, analyze the feasibility and response of students to interactive learning media based on Lectora inspire on the subject matter cost price report at SMK Negeri 2 Tuban. This type of research is development research using the ADDIE development model modified by Branch. This study uses qualitative and quantitative data with data collection instruments in the form of open questionnaires and closed questionnaires. Technical analysis of the data used in the form of descriptive analysis related to the aspect of effectiveness through the questionnaire. This interactive learning media was validated by two material experts and one media expert, and was trialled to 20 students of class XII Accounting of SMK Negeri 2 Tuban. The final result of material expert validation was 89,13% with the category "very worthy", the validation of media experts was 84.89% with the category "very worthy", and received a score of 94.22% in the responses of students in the "very understanding" category. So, it can be stated if the interactive learning media is very decent when used in the learning process.Keywords: interactive learning media, lectora inspire, cost price report


2020 ◽  
Vol 16 (1) ◽  
pp. 8-15
Author(s):  
Latifah Larassati ◽  
Tejo Nurseto

Abstrak: Penelitian ini bertujuan untuk: 1) mengembangkan media pembelajaran kartu uno sebagai alat evaluasi pembelajaran ekonomi kelas X; dan 2) mengetahui kelayakan media pembelajaran. Penelitian ini menggunakan metode penelitian pengembangan menggunakan model pengembangan ADDIE. Subjek penelitian ini adalah ahli media, ahli materi, praktisi pembelajaran dan peserta didik kelas X IPS 1 SMA N 1 Wates. Hasil penelitian menunjukan bahwa: 1) mengembangkan media pembelajaran kartu uno sebagai alat evaluasi pembelajaran melalui lima tahapan, yaitu tahap analisis, tahap desain, tahap pengembangan, tahap implementasi, dan tahap evaluasi; 2) Media pembelajaran Kartu Uno dinyatakan layak digunakan sebagai alat evaluasi pembelajaran ekonomi dan termasuk dalam kriteria sangat baik, berdasarkan dari: a) ahli materi memperoleh rata-rata skor akhir 3,82 (kriteria baik), b) ahli media memperoleh rata-rata skor akhir 4,325 (kriterwia sangat baik), c) praktisi pembelajaran memperoleh rata-rata skor akhir 4,818 (kriteria sangat baik), dan tanggapan peserta didik dari kelompok kecil memperoleh rata-rata skor akhir 4,552 (kriteria sangat baik) dan uji coba pemakaian memperoleh rata-rata skor 4,637 (kriteria sangat baik).Abstract: This study aims to: 1) develop uno card learning media as a learning tool for class X economic learning; and 2) learning the feasibility of learning media. This research uses the development research method using the ADDIE development model. The subjects of this study were media experts, material experts, learning and students of class X IPS 1 of SMA N 1 Wates. The results showed that: 1) developing card learning media as a learning evaluation tool through five stages, namely, analysis, design, development, development, and implementation; 2) Uno Card Learning Media is declared appropriate to be used as an evaluation tool for economic learning and is included in an excellent assessment, based on a) material experts get an average score of 3.82 (right criteria), b) media experts get an average final score of 4,325 (excellent criteria), c) agreed to learn an average final score of 4,818 (excellent criteria), and students' responses from small groups obtained an average final score of 4,552 (excellent criteria) an average score of 4,637 (excellent criteria).


2021 ◽  
Vol 5 (1) ◽  
pp. 22
Author(s):  
Dessy Setyowati ◽  
Adha Maulana

This study aims to produce a multiplatform application based on Budaya Indonesia (BUDI) which is suitable for use in learning in elementary schools. This research is a development research with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The use of a multiplatform application based on Budaya Indonesia (BUDI) as a medium for learning Indonesian culture is expected to introduce Indonesian culture and make students closer to Indonesian culture. The validation results related to media, materials, and education practitioners were 90%, 79.54%, and 92.5% respectively. The results of this multiplatform application trial for individuals and small groups were 91.6% and 97.8%, respectively. The overall percentage results show the high category, so it is suitable for use in learning in elementary schools. The research related to multiplatform applications in learning baesd on Indonesia culture is expected to be used as a reference in the implementation of similar research, especially in efforts to improve learning in elementary school.


2020 ◽  
Vol 2 (1) ◽  
pp. 45
Author(s):  
Merinda Oktaviana ◽  
Murni Sapta Sari ◽  
Sunarmi Sunarmi

Science literacy is a human's ability to understand science and use that understanding to be applied in solving a problem in everyday life. Students' science literacy skills are low due to the student's response in answering a question to explain the phenomenon has not fulfilled the aspects of science literacy. This research aims to develop an interactive multimedia Mobile Learning that is valid, practical, and effective in making students practice their science literacy skills. Interactive multimedia research and development of the Mobile Learning model uses a Research and Development model that adapts the development model of William W. Lee and Diana L. Owens. The stages of development in the model of Lee and Owens are (1) Assessment/Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The results of this research and development obtained 97.8 percent validation value of media experts, obtained a validation value of 100 percent by topic experts, also earned an average of 94 percent value in the validation of expert assessment. So that based on the data results of this development research was very valid category the field-test results of research and development conducted with the researchers as a teacher for two meetings produced a practical test value by students of 84.42 percent, a very practicable category. The practicality test results (field practitioner) obtained a value of 100 percent, which was a very practical category. The value of effectiveness test in this study obtained an N-gain value of 16.74, which belonged to the low category (low effective).


Author(s):  
Wella Yosvita Sari ◽  
Aprizal Lukman ◽  
Afreni Hamidah

A person's character influences his habits. This can be seen from the habits of the people in the Griya Aur Duri Indah Housing in the City of Jambi in handling household waste; some people do not know how to handle household waste properly. This development research aims to produce products in the form of character-based household waste management comics for the community in the Griya Aur Duri Indah Housing in Jambi City, and to asses its feasibility and community responses to the comics produced. The development employs the Borg and Gall development model. This development research resulted in a product in the form of a character-based household waste management comic for the community at the Griya Aur Duri Indah Housing in Jambi City. Media validator considers the product in the valid category, whereas material validator considered the product as very valid. The results of trials in small groups and large group trials obtained values ​​with very good categories. Based on the results it can be concluded that the character-based household waste management comics for the community in the Griya Aur Duri Indah Housing in Jambi City can foster good community character related to waste management and can be implemented to the community.


2021 ◽  
Vol 5 (1) ◽  
Author(s):  
R. Rusli ◽  
Abdul Rahman ◽  
Ansari Saleh Ahmar

This study was the development of digital teaching materials in the era of the industrial revolution 4.0 era is a type of development research or R&D. The development of teaching materials in this study adapted the software development life cycle (SDLC) development model. Based on the results and discussion, we can conclude that the design and development of digital teaching material can be improve the effectiveness of the learning process and the use of online learning will be a new method/ approach of learning systems in the industrial revolution 4.0.


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