Development of the System for Authoring Three-Dimensional Learning Applications for Use in E-Learning Environment

2018 ◽  
pp. 593-621
Author(s):  
Julia Igorevna Evseeva ◽  
Alexander Bozhday ◽  
Alexei Anatolievich Gudkov

The problem of automated development of learning applications based on the three-dimensional graphics and having the property of adaptability is important when addressing a number of issues related to e-learning. Effective solution of this problem will provide some benefits to organizations that use in their work or provide e-learning technologies. This article describes the main benefits of using a common approach and tools to design learning applications for use in e-learning and based on the three-dimensional graphics and properties of adaptability. The existing software systems and technologies, which can be used for these purposes, are considered; their shortcomings are revealed. Methods for authoring three-dimensional adaptive applications that do not have the disadvantages of existing systems are suggested. The technology of modeling variability underlying the most important component functionality is proposed. The structure of the proposed system is considered.

Author(s):  
Julia Igorevna Evseeva ◽  
Alexander Bozhday ◽  
Alexei Anatolievich Gudkov

The problem of automated development of learning applications based on the three-dimensional graphics and having the property of adaptability is important when addressing a number of issues related to e-learning. Effective solution of this problem will provide some benefits to organizations that use in their work or provide e-learning technologies. This article describes the main benefits of using a common approach and tools to design learning applications for use in e-learning and based on the three-dimensional graphics and properties of adaptability. The existing software systems and technologies, which can be used for these purposes, are considered; their shortcomings are revealed. Methods for authoring three-dimensional adaptive applications that do not have the disadvantages of existing systems are suggested. The technology of modeling variability underlying the most important component functionality is proposed. The structure of the proposed system is considered.


2005 ◽  
Vol 04 (02) ◽  
pp. 235-250 ◽  
Author(s):  
C. STEVEN CUMMINGS ◽  
HONGCHI SHI ◽  
YI SHANG ◽  
SU-SHING CHEN

As many software systems migrate their component communication to the web service paradigm, security becomes an immediate concern. Many existing solutions cannot handle complex situations involving the user, session, application, and any number of XML inter-related documents. The learner information management web service we develop for an e-learning environment has to control access of inter-related XML documents representing different roles of users in the e-learning environment. In this paper, we present an authentication and authorization model for web services that provides access control of inter-related XML documents. This scheme works especially well when the documents that will be operated on are organized in hierarchical structures, like the collections in a native XML database.


2020 ◽  
Vol 7 (2) ◽  
pp. 88
Author(s):  
Sefiu Taiwo Oloruntoyin

This work investigates the integration of e-Learning systems and knowledge management technology to improve, capture, organize and deliver large amounts of knowledge. First, a model is proposed for the phases of knowledge management. The model is then enhanced with concepts and technology from e-Learning. The model is then used to illustrate real world scenarios that add increasing amounts of knowledge management to an e-Learning environment. The system, AMID promises high interactivity, efficiency and effectiveness of integration of knowledge management and e-learning. In addition, the developed system will enhance technical learning process.


2011 ◽  
Vol 13 (1) ◽  
pp. 29-42 ◽  
Author(s):  
Sirje Klaos

Factors Influencing Learners' Satisfaction in an Open E-Learning EnvironmentA number of new open learning environments have risen aside to common e-learning environments. Wikiversity is an open environment to all community members. Students' behaviours change in the community creation process, and their self-satisfaction impacts learning. The study methodology is qualitative content analysis, and the data is collected from students' blogs, online and focus group interviews. Data is based on a monitored course for bachelor students of special pedagogy (n=21). There was a possibility to test and assess modern e-learning technologies and use a socio-constructive learning process. The results are studied in light of social-exchange theory. The outcome of this study indicated that learners' satisfaction increases with free access to fellow students' works, full and equal membership of the community and an opportunity to compare oneself to the others. The future research should focus on optimization of policies and sustainable development in education to establish successful exchange systems.


2017 ◽  
Vol 27 (09n10) ◽  
pp. 1387-1408 ◽  
Author(s):  
Amal Shehadeh ◽  
Alexander Felfernig ◽  
Martin Stettinger ◽  
Michael Jeran ◽  
Stefan Reiterer

E-learning environments provide an orthogonal approach to transfer relevant knowledge. For example, sales representatives can improve their sales knowledge more independently from related courses offered. Major challenges for successfully establishing e-learning technologies in a company are to develop learning content in an efficient fashion, to recommend only relevant content to system users, and to motivate them to utilize the learning environment in a sustainable fashion. In this paper, we present the gamification-based e-learning environment STUDYBATTLES. We provide an overview of STUDYBATTLES functionalities including content creation, gamification techniques, learning performance analysis, and automated question generation. We show how STUDYBATTLES can be utilized for different learning purposes in academic and professional environments. In addition, we introduce an approach to automatically generate product and sales domain learning content from recommender knowledge bases to be exploited in STUDYBATTLES. Finally, we report the results of an initial qualitative study related to the applicability of STUDYBATTLES in different domains, the potential improvements that StudyBattles can achieve, and additional functionalities that should be integrated.


YMER Digital ◽  
2021 ◽  
Vol 20 (11) ◽  
pp. 61-74
Author(s):  
Dr. Subrahmanian Muthuraman ◽  
◽  
Dr. Mohammed Al Haziazi ◽  
Amani Al Balushi ◽  
◽  
...  

Novel Coronavirus leads all the educational institutions to think of e-learning platforms to continue the education. E-learning tools are playing a crucial role during this pandemic, it aims to help instructors, and universities facilitate student learning during periods of university closure. The study attempts to examine the influence of e-learning factors on student’s learning focusing on teacher, content, technology, student. A structured questionnaire was used to collect data from 249 bachelor students through a web-based survey at Arab Open University and was analyzed with various statistical tools which can be used to test the relationship between the variables. However, it was revealed that teachers, content, technology, and students play a significant role in the e-learning system. Through a stepwise multiple regression model, it was revealed that e-learning plays a significant role in knowledge enhancement and student learning. Further noted that gender, mode of study, program of study has a significant effect on e-learning factors. Students were exposed to the e-learning system and feel more confident and comfortable while working on it. It is therefore recommended that an e-learning environment can increase the learning potential of the students. e-learning is a good solution during this pandemic situation. Students should be motivated and satisfied with the instructor's support and course policies tend to perceive their learning outcomes higher. Both teachers and students have had to re-adapt the way they prepare, access, and engage with e-learning environment. Even though there are few challenges in adopting e-learning technologies, the educational institutions are supporting in all possible ways and provide an uninterpreted education to all the student community


Author(s):  
Valentina Garkule ◽  
Valērijs Makarevičs

The widespread development of digital technology contributes to the creation of pedagogical innovations using e-learning and m-learning technologies. The platform (e-learning environment) MOODLE, which unites these technologies, makes it possible to master the educational material both within the field of formal, as well as within informal and non-formal education. The MOODLE environment has not been yet sufficiently used in general and vocational education. The possibilities of using this learning environment at vocational schools in Latvia and Poland are considered in the article. Students who studied programs using the capabilities of the MOODLE environment, after completing the training, have evaluated the importance of such work for the acquisition of professional knowledge and skills. To do this, they were asked to answer questions of the questionnaire. The content of the questions can be found in the text of the article. The study identifies general and regional features of learning outcomes using the MOODLE environment.


Author(s):  
Ahmed Ewais ◽  
Olga De Troyer

The use of 3D and Virtual Reality is gaining interest in the context of academic discussions on E-learning technologies. However, the use of 3D for learning environments also has drawbacks. One way to overcome these drawbacks is by having an adaptive learning environment, i.e., an environment that dynamically adapts to the learner and the activities that he performs in the environment. In this paper, the authors discuss adaptive 3D virtual leaning environments and explain how a course author can specify such an environment (i.e., authoring). The approach and tool that the authors present allow authors to create adaptive 3D virtual learning environments without the need to be an expert in 3D or using programming or scripting languages. The authors also conducted an evaluation to validate the approach and the usability and acceptability of the authoring tool. Based on the results, recommendations for authoring adaptive 3D virtual learning environments have been formulated.


2007 ◽  
Vol 2 (1) ◽  
pp. 63-75 ◽  
Author(s):  
Eduardo Islas ◽  
Miguel Pérez ◽  
Guillermo Rodriguez ◽  
Israel Paredes ◽  
Ivonne Ávila ◽  
...  

This paper describes a methodology based on 40 criterions as well as a mixture of MCDM methods to evaluate different technologies applied in modern training systems. The criterions are grouped in a three-dimensional (3D) model in accordance with their use and application in training processes. The proposed 3D model includes the Management (M), the Technological (T) and the Instructional (I) dimensions. Applying this methodology we can evaluate different training and learning technologies. Furthermore a technology roadmap is outlined using the obtained results in the evaluation. This roadmap will provide CFE (Comisión Federal de Electricidad which is the National Electricity Utility in Mexico) with elements to decide, enhance and upgrade its current training information systems or acquire new ones as well as showing what courses are worth implementing with e-learning technologies and when these courses should be programmed.


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