TVET as a Game Changer

This chapter discusses the implications of results presented in Chapter 4. Possible explanations for the findings are provided in reference to how they converge or diverge from the existing literature. In Chapter 4, the effects of college resources and student engagement on student learning outcomes were investigated. By incorporating the college impact models, this chapter explores how college resources influence learning outcomes beyond what is already explained by aspects of the environment. Specifically, the chapter analyzed the direct and indirect effects of college resources and student engagement on students learning outcomes. In addition, this chapter examined the college environments and the influence it exerts on learning outcomes. The chapter is centered on the findings of demographic information as well as understanding group variances. The chapter winds up with a concrete discussion around the research questions and hypotheses developed in Chapter 4.

Author(s):  
Thomas C. Hammond ◽  
R. Curby Alexander ◽  
Alec M. Bodzin

The TPACK framework provides researchers with a robust framework for conducting research on technology integration in authentic environments, i.e., intact classrooms engaged in standards-aligned instruction. Researchers who wish to identify the value added by a promising technology-supported instructional strategy will need to assess student learning outcomes in these environments; unfortunately, collecting valid and reliable data on student learning in classroom research is extremely difficult. To date, few studies using TPACK in K-12 classrooms have included student learning outcomes in their research questions, and researchers are therefore left without models to guide their development, implementation, and analysis of assessments. This chapter draws upon the literature and our own research and assessment experiences in technology-integrated, standards-aligned classroom instruction to give examples and advice to researchers as they develop, analyze, and write up their observations of student learning outcomes. In particular, we focus on standard items, specifically multiple choice items, as an accepted (if limited) method for assessing student understanding. We seek to fill an existing gap in the literature between assessment advice for educational psychologists (who typically work outside of classroom settings) and advice given to teachers (who have lower thresholds for issues such as validity and reliability). Classroom researchers will benefit from this advice to develop, validate, and apply their own objective assessments. We focus on the content areas of science and social studies, but this advice can be applied to others as well.


2013 ◽  
pp. 310-335
Author(s):  
Thomas C. Hammond ◽  
R. Curby Alexander ◽  
Alec M. Bodzin

The TPACK framework provides researchers with a robust framework for conducting research on technology integration in authentic environments, i.e., intact classrooms engaged in standards-aligned instruction. Researchers who wish to identify the value added by a promising technology-supported instructional strategy will need to assess student learning outcomes in these environments; unfortunately, collecting valid and reliable data on student learning in classroom research is extremely difficult. To date, few studies using TPACK in K-12 classrooms have included student learning outcomes in their research questions, and researchers are therefore left without models to guide their development, implementation, and analysis of assessments. This chapter draws upon the literature and our own research and assessment experiences in technology-integrated, standards-aligned classroom instruction to give examples and advice to researchers as they develop, analyze, and write up their observations of student learning outcomes. In particular, we focus on standard items, specifically multiple choice items, as an accepted (if limited) method for assessing student understanding. We seek to fill an existing gap in the literature between assessment advice for educational psychologists (who typically work outside of classroom settings) and advice given to teachers (who have lower thresholds for issues such as validity and reliability). Classroom researchers will benefit from this advice to develop, validate, and apply their own objective assessments. We focus on the content areas of science and social studies, but this advice can be applied to others as well.


2021 ◽  
Author(s):  
Giang Trinh Thi Thu

The topic of student engagement has emerged by the end of the last century and has become an interesting research topic for its robust correlation with a large number of desirable and positive educational outcomes. While in-class student engagement has been largely studied, out-of-class student engagement seems to receive less attention. This study closes the gap in the literature by presenting evidence on the relationship between out-of-class engagement and student learning outcomes using two different datasets of 492 and 491 business students in Hanoi, the capital city of Vietnam. The structural equation modeling analyses using SmartPLS show significant effects of cognitive and agentic engagement on student learning outcomes. In addition, out-of-class agentic engagement is confirmed to be a separate and distinct subcomponent of student engagement. Keywords: Agentic engagement, Higher education, Out-of-class engagement, Student engagement, Student learning outcomes


Author(s):  
Joy Oehlers ◽  
Annie Keola Kaukahi Thomas ◽  
Joyce Tokuda

This chapter outlines practical examples of library programs developed as a result of Kapi?olani Community College Library's collaborative efforts with campus organizations, clubs, faculty, and students to build community. The library worked with faculty and students to create stronger outcomes for all parties, including student engagement and specific student learning outcomes. The Kapi?olani Community College librarians share their process for implementing interactive programs, detail successes, assessment methods, and areas for improvement. This chapter also provides practical tips on applying for grants, connecting with faculty, marketing, and looking for ideas in your own community. The aim of these library activities is to promote the Library as a desirable collaborative “third place” where students engage in useful and user-friendly learning activities.


Author(s):  
Joy Oehlers ◽  
Annie Keola Kaukahi Thomas ◽  
Joyce Tokuda

This chapter outlines practical examples of library programs developed as a result of Kapi?olani Community College Library's collaborative efforts with campus organizations, clubs, faculty, and students to build community. The library worked with faculty and students to create stronger outcomes for all parties, including student engagement and specific student learning outcomes. The Kapi?olani Community College librarians share their process for implementing interactive programs, detail successes, assessment methods, and areas for improvement. This chapter also provides practical tips on applying for grants, connecting with faculty, marketing, and looking for ideas in your own community. The aim of these library activities is to promote the Library as a desirable collaborative “third place” where students engage in useful and user-friendly learning activities.


Author(s):  
Yunita Yunita ◽  
Hidayat Hidayat ◽  
Harun Sitompul

This study aims to: (1) investigate the effect of Jigsaw cooperative learning on students learning outcomes; (2) find the difference in learning outcomes between high and low learning motivation and (3) find the interaction between learning approaches and learning motivation towards learning outcomes. The population of the study is students of grade IVa, IVb, IVc at SD Kasih Ibu Patumbak and the sample in this study is grade IVa with 35 students and grade IVb with 35 students. The results show that: (1) the average student learning outcomes of jigsaw cooperative learning is 28.40 while conventional is 24.14. Thus, students learning outcomes that get cooperative learning of jigsaw type are higher than conventional learning, (2) Students who have high motivation get an average value = 30.74, while low motivation is 22.72. Thus, it can be concluded that there are differences in student learning outcomes having high learning motivation and low learning motivation, and (3) students learning outcomes  taught by jigsaw cooperative learning are high learning motivation groups (32.94), and low learning motivation groups (24.58), while students taught with conventional learning are high learning motivation groups (28.40 ), and low motivation groups (20,95). Thus, there is no interaction between learning approaches and learning motivation towards learning outcomes.


2017 ◽  
Vol 6 (2) ◽  
pp. 472
Author(s):  
Aslinda Aslinda

This study aims to describe learning outcomes through the application of PAKEM learning model. The subjects of the study were the students of grade IVb SD Negeri 013 Mekarsari. Improvement of learning outcomes in terms of four categories, namely the ability to absorb, the effectiveness of learning, mastery of student learning both mastery of individual and classical completeness and mastery of learning outcomes. Instruments used for data collection are oral tests and written tests in the form of LKS conducted after the learning process. The results showed that the percentage of student completeness increased from 19.40% to 55.40% categorized well, the effectiveness of learning is categorized very effective with an average of 88.46%. While the completeness of student learning outcomes expressed. Based on the results of the study, it can be concluded that the application of PAKEM learning model can improve learning outcomes on the material of the students of class IV B grade SD Negeri 013 Mekarsari.


2017 ◽  
Vol 6 (1) ◽  
pp. 276
Author(s):  
Retno Ambarwati

The background of this study is the low grade science students learning outcomes VI C SDN 004 Tembilahan Kota, Of the 23 students, only 9 students (39.13%) were completed. Based on this the researchers conducted the study by applying image media to improve learning outcomes IPA. This research is a class act who performed a total of two cycles consisting of two meetings, the study was conducted with four phases, namely planning, implementation stage, the stage of observation and reflection stages. The study states that science learning outcomes of students has increased in each cycle, this is evidenced by the increasing average student learning outcomes, the preliminary data the average student learning outcomes at 66.00 has increased in the first cycle of up to 83.30, and increased up to 91.74. Based on these results, it can be concluded that the application of drawing media can improve learning outcomes VI grade science students SDN 004 Tembilahan Kota.


2016 ◽  
Vol 5 (2) ◽  
pp. 158
Author(s):  
Asmardi '

This study aims to reveal the influence of the use of Media Audio and Motivation Learning students to the Indonesian student learning outcomes through four formulation of the problem: (1) whether there is any influence student learning outcomes using audio media than the conventional way students learn?, (2) whether the student that have a high motivation using audio media to obtain higher learning outcomes than students to have high motivation to study by conventional means?, (3) whether students who have low motivation to learn by using audio media to obtain higher learning outcomes than students have low motivation to learn with the conventional way?, and (4) whether there is interaction between the use of audio media and students' motivation towards learning Indonesian? This research is a quasi experimental by treatment block. This research was conducted at SDN 001 Rumbai Pekanbaru semester odd years 2010/2011. Samples were taken with Porposive random sampling technique. Data were collected through the initial test and final test. Data were analyzed using t test and analysis of variance.The results of data analysis showed that: Students who studied on the basis of audio media to obtain higher learning outcomes than students who learn by conventional means. Students who have high motivation to learn with audio media to obtain higher learning outcomes than students who have high motivation to study by conventional means. Students who have low motivation to learn based on audio media to obtain higher learning outcomes than students who have low motivation to study by conventional means. There was no interaction between the audio media and students' motivation. It can be concluded that the audio media significantly influence student learning outcomes.


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