Projected Displays of Mobile Devices for Collaboration

Author(s):  
Masanori Sugimoto

Mobile devices have so far been personal tools. With their evolution of increased functionality, however, these devices have begun to be used in a shared fashion by multiple people. This chapter discusses techniques allowing multiple people to share mobile devices by projecting their displays and conducting intuitive manipulations on them. The chapter first shows overviews of systems and technologies related to location-aware projection and several interaction techniques. Then, a system called Hotaru that implements intuitive manipulation techniques on projected displays of multiple mobile devices is described. Hotaru allows a user to annotate or rotate a picture or a document on a projected display by using his finger and intuitively to transfer a file between multiple devices by overlapping their projected displays. User studies of Hotaru indicated that the proposed manipulation techniques could support multiple people in a single location in conducting their tasks. Research issues on projected displays of mobile devices are raised.

2021 ◽  
Vol 20 (Supp01) ◽  
pp. 2140005
Author(s):  
L. Sai Ramesh ◽  
S. Shyam Sundar ◽  
K. Selvakumar ◽  
S. Sabena

Usage of the internet is increasing in the daily life of humans due to the need for speedy task completion for their daily services. Most of the living time is spent in some indoor environment which provides WiFi which is the basic need of internet connectivity using Wireless Access Points (WAP). Nowadays, most of the devices are IoT-based ones, which connect with the outer world through the access points in the existing environment. The wearable IoT devices may be misplaced somewhere and we need a specific scenario which helps to identify the misplaced mobile devices based on access points where they are connected by their unique identity such as MAC address. Most of the time, unrestricted WiFi access provided in the public environment is used by the end-user. In that scenario, the tracking of misplaced mobile devices is creating an issue when the WiFi is in switch-off mode. This paper proposes a technique for tracking a mobile device by using a location-aware approach with KNN and intelligent rules by tracking the channel accessed by the user to find the misplaced path by examining the device connected WAP positions.


Author(s):  
Carsten D. Schultz ◽  
Christian Holsing

For advertisers, search engine advertising represents an attractive opportunity to selectively reach the target group at a point in time when the prospects are already thematically involved and activated. One question that subsequently arises is if users use various devices during different phases of the search process and if this behavior affects the search engine advertising outcome measured by corresponding performance indicators. The present chapter addresses this question. Based on a search engine advertising campaign of a German service provider, the authors examine the development of performance indicators across multiple devices. Specifically, we retrace the development across desktops, tablets, and mobile devices. Thus, the chapter provides insights into device usage in search engine advertising. The chapter concludes with overall trends in search engine advertising.


2018 ◽  
pp. 1084-1094
Author(s):  
Stefan Schneegass ◽  
Thomas Olsson ◽  
Sven Mayer ◽  
Kristof van Laerhoven

Wearable computing has a huge potential to shape the way we interact with mobile devices in the future. Interaction with mobile devices is still mainly limited to visual output and tactile finger-based input. Despite the visions of next-generation mobile interaction, the hand-held form factor hinders new interaction techniques becoming commonplace. In contrast, wearable devices and sensors are intended for more continuous and close-to-body use. This makes it possible to design novel wearable-augmented mobile interaction methods – both explicit and implicit. For example, the EEG signal from a wearable breast strap could be used to identify user status and change the device state accordingly (implicit) and the optical tracking with a head-mounted camera could be used to recognize gestural input (explicit). In this paper, the authors outline the design space for how the existing and envisioned wearable devices and sensors could augment mobile interaction techniques. Based on designs and discussions in a recently organized workshop on the topic as well as other related work, the authors present an overview of this design space and highlight some use cases that underline the potential therein.


Author(s):  
Edward Mac Gillavry

The collection and dissemination of geographic information has long been the prerogative of national mapping agencies. Nowadays, location-aware mobile devices could potentially turn everyone into a mapmaker. Collaborative mapping is an initiative to collectively produce models of real-world locations online that people can then access and use to virtually annotate locations in space. This chapter describes the technical and social developments that underpin this revolution in mapmaking. It presents a framework for an alternative geographic information infrastructure that draws from collaborative mapping initiatives and builds on established Web technologies. Storing geographic information in machine-readable formats and exchanging geographic information through Web services, collaborative mapping may enable the “napsterisation” of geographic information, thus providing complementary and alternative geographic information from the products created by national mapping agencies.


Author(s):  
Keri K. Stephens

As mobile devices became more affordable, people at all job levels started bringing their personal devices to work. All of a sudden, people saw workers whose jobs involved manual labor pull out their mobiles and tap away. There was an assumption that they were often cyberslacking—wasting work time on non-work tasks. This chapter introduces a group of janitors who were banned from using their personal devices at work. But their supervisors were stuck in an awkward place: sandwiched between needing to communicate face-to-face with their subordinates and being expected to be constantly reachable through multiple devices because that’s how their own managers communicated. The ban reinforced existing power structures; there were issues of trust, language barriers, computer literacy, and inconsistent enforcement of rules. This ban actually harmed productivity, and the findings suggest that these manual workers can use mobile devices productively: they still need access to on-the-job information.


2014 ◽  
Vol 23 (1) ◽  
pp. 51-70 ◽  
Author(s):  
Andreas Riener ◽  
Pierre Chalfoun ◽  
Claude Frasson

In the long history of subliminal messages and perception, many contradictory results have been presented. One group of researchers suggests that subliminal interaction techniques improve human–computer interaction by reducing sensory workload, whereas others have found that subliminal perception does not work. In this paper, we want to challenge this prejudice by first defining a terminology and introducing a theoretical taxonomy of mental processing states, then reviewing and discussing the potential of subliminal approaches for different sensory channels, and finally recapitulating the findings from our studies on subliminally triggered behavior change. Our objective is to mitigate driving problems caused by excessive information. Therefore, this work focuses on subliminal techniques applied to driver–vehicle interaction to induce a nonconscious change in driver behavior. Based on a survey of related work which identified the potential of subliminal cues in driving, we conducted two user studies assessing their applicability in real-world situations. The first study evaluated whether subtle (subliminal) vibrations could promote economical driving, and the second exposed drivers to very briefly flashed visual stimuli to assess their potential to improve steering behavior. Our results suggest that subliminal approaches are indeed feasible to provide drivers with added driving support without dissipating attention resources. Despite the lack of general evidence for uniform effectiveness of such interfaces in all driving circumstances, we firmly believe that such interfaces are valuable since they may eventually prevent accidents, save lives, and even reduce fuel costs and CO2 emissions for some drivers. For all these reasons, we are confident that subliminally driven interfaces will find their way into cars of the (near) future.


2017 ◽  
Vol 2 (1) ◽  
Author(s):  
Malia Hoffmann

This exploratory study surveyed how undergraduate students and higher education instructors at two small faith-based universities in Southern California used mobile devices in and outside of the class for academic purposes. The researcher cross-referenced the results from the two groups to make correlations. The results of this study showed that nearly all instructor participants had multiple devices and almost half of the student participants had two or more devices as well. Those devices are being used in and outside of formal class for academics in very basic and emerging way that are just touching the surface of their capabilities. This study found that students use their devices in class to read, reference, or search materials. Faculty reported using their devices as presentation devices most often.


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