Introduction to Autostereoscopic Displays

Author(s):  
Armin Grasnick

This chapter is an introduction to the principles of operation in autostereoscopic displays. It explains the most important autostereoscopic technologies and their principles, the image representation, and the resulting strengths and weaknesses. Beside the general principles, all necessary steps for a successful 3D display design are illustrated. This includes the fundamental dimensions, the generation of the screen images, as well as the creation of the 3D optics. To characterize and classify a certain 3D display, a display metric for autostereoscopic displays is proposed. Even though all parameters are explained for a static 3D system, the basic principles are also applicable for dynamic systems (i.e. 3D displays with head or eye tracking). In such cases, the described geometrics are only correct for a singular point in time.

Author(s):  
Seok Lee ◽  
Juyong Park ◽  
Dongkyung Nam

In this article, the authors present an image processing method to reduce three-dimensional (3D) crosstalk for eye-tracking-based 3D display. Specifically, they considered 3D pixel crosstalk and offset crosstalk and applied different approaches based on its characteristics. For 3D pixel crosstalk which depends on the viewer’s relative location, they proposed output pixel value weighting scheme based on viewer’s eye position, and for offset crosstalk they subtracted luminance of crosstalk components according to the measured display crosstalk level in advance. By simulations and experiments using the 3D display prototypes, the authors evaluated the effectiveness of proposed method.


Panggung ◽  
2014 ◽  
Vol 24 (1) ◽  
Author(s):  
Nur Sahid

ABSTRACTRevolutionary struggle in order to compete for the independence of Indonesia has been a source of inspiration Indonesian artists, including Bambang Soelarto who wrote drama Domba-domba Re- volusi (DDR). DDR studied drama is quite interesting because it tries to criticize the freedom fight- ers. This study aims to: first to know the theme and the problem plays DDR; second to determine the relationship of the socio - historical struggle in 1948 with the sociological elements of drama DDR themes and issues. This study uses sociological theory of art. The basic principles of the sociology of art is the fact that the creation of works of art influenced by the historical social conditions where the work was created. Research using content analysis of Krippendorf, the methods used to examine the symbolic phenomena with the aim to explore and express the observed phenomenon which is the content, meaning, and an essential element of the literary work. Based results of this research is that Bambang Soelarto as the author tries to capture di?erence between fighters during the struggle for the political aspirations for 1948 are expressed in a work of drama. Historical events inspired the creation of drama DDR. Soelarto want to respond to the political aspirations of the di?erence between historical figures and wanted to provide an assessment and outlook through DDR.Keywords: themes, drama, sociology of art, social historical ABSTRAKRevolusi perjuangan dalam rangka memperebutkan kemerdekaan Indonesia telah men- jadi sumber inspirasi para seniman Indonesia, termasuk Bambang Soelarto yang menulis drama Domba-domba Revolusi (DDR). Drama DDR cukup menarik diteliti karena mencoba mengkritisi para pejuang kemerdekaan. Penelitian ini bertujuan untuk: pertama, mengeta- hui tema dan permasalah drama DDR; kedua, mengetahui hubungan kondisi sosio-histo- ris perjuangan pada tahun 1948 dengan unsur-unsur sosiologis terimplisir pada unsur tema dan masalah drama DDR. Penelitian ini menggunakan teori sosiologi seni. Prinsip dasar dari sosiologi seni adalah adanya fakta bahwa penciptaan karya seni dipengaruhi oleh kon- disi sosial historis tempat karya itu diciptakan. Penelitian ini menggunakan metode con- tent analysis dari Krippendorf, yakni metode yang dipergunakan untuk meneliti fenome- na-fenomena simbolik dengan tujuan untuk menggali dan mengungkapkan fenomena yang teramati yang merupakan isi, makna, dan unsur esensial karya sastra. Berdasarkan hasil penelitian dapat diketahui bahwa Bambang Soelarto sebagai penulis mencoba un- tuk menangkap perbedaan antara pejuang aspirasi politik selama perjuangan tahun 1948 untuk diekspresikan dalam sebuah karya drama. Peristiwa sejarah mengilhami penciptaan drama DDR. Soelarto ingin menanggapi aspirasi politik perbedaan antara tokoh-tokoh se- jarah dan ingin memberikan penilaian dan pandangan pandangannnya melalui DDR.Kata kunci: tema, drama, sosiologi seni, sosial historis


2021 ◽  
Vol 2021 (2) ◽  
pp. 100-1-100-6
Author(s):  
Andrew J. Woods

Millions of Stereoscopic 3D capable TVs were sold into the consumer market from 2007 through to 2016. A wide range of display technologies were supported including rear-projection DLP, Plasma, LCD and OLED. Some displays supported the Active 3D method using liquid-crystal shutter glasses, and some displays supported the Passive 3D method using circularly polarised 3D glasses. Displays supporting Full-HD and Ultra-HD (4K) resolution were available in sizes ranging from 32" to 86" diagonal. Unfortunately display manufacturers eventually changed their focus to promoting other display technologies and 2016 was the last year that new 3D TVs were made for the consumer market. Fortunately, there are still millions of 3D displays available through the secondhand- market, however it can be difficult to know which displays have 3D display support. This paper will provide a listing of specifically Passive 3D TVs manufactured by LG, however it has been our experience that the 3D quality varied considerably from one display to another hence it is necessary to qualify the quality of the 3D available on these displays using a testing technique that will be described in the paper.


Author(s):  
О.В. Крежевских ◽  
А.И. Михайлова

Создание геймифицированных образовательных ресурсов позволяет повысить мотивацию студентов к обучению, индивидуализировать образовательные маршруты, обеспечить вариативность содержания образования, учесть ограничения в здоровье. Цель настоящей статьи состоит в описании принципов разработки цифровых мультимедийных игр для сферы профессионального образования с учетом командного взаимодействия представителей различных профессиональных групп. В результате исследования выделены основные принципы разработки цифровых мультимедийных игр, предполагающие использование звуковых, анимационных и других эффектов при проведении корпоративных сеансов и выполнении творческих заданий. Практическая значимость заключается в возможности использования описанных принципов для дальнейшей разработки геймифицированных ресурсов. The creation of gamified resources makes it possible to increase the students’ motivation with the content of activities, to individualize educational routes, to ensure the variability of the content of education, to take into account health restrictions. The aim of this article is to describe the principles of developing digital multimedia games for vocational education, taking into account the team interaction of representatives of various professional groups. As a result of the study the basic principles of the development of digital multimedia games are highlighted, involving the use of sound, animation and other effects for corporate sessions and for doing creative tasks. The practical significance lies in the possibility of using the described principles for further development of gamified resources.


2019 ◽  
Vol 9 (16) ◽  
pp. 3378
Author(s):  
Philippe Gentet ◽  
Jinbeom Joung ◽  
Yves Gentet ◽  
Kwang-Jib Kim ◽  
Seung-Hyun Lee

This paper presents the Zerotrope, an improved version of the classic phenakistiscope and zoetrope devices. This device is used to create a new 360-degree dynamic 3D display by the inclusion of a single ultra-realistic full-color hologram. The Zerotrope is built with a zero-degree transplane hologram mounted on a disk rotating at a constant speed. When a stroboscopic lamp synchronized with the rotation illuminates this hologram, the recorded characters, arranged radially around the center of the disk, are animated as in a stop-motion movie. The operation of the Zerotrope is successful and shows the effect of a 3D display without the need for special viewing aids.


Author(s):  
R. Sossa

The basic principles and current state of topographic mapping of the territory of Ukraine are considered. Prior to the proclamation of Ukraine's independence, its territory was covered by topographic maps in the scale of 1:10 000 to 1: 1 000 000, created by the Main Department of Geodesy and Cartography under the USSR Council of Ministers and the Military Topographic Service of the USSR Armed Forces. The interaction of these departments in topographic mapping is highlighted. The topographic study of Ukrainian territory as of 1991 is analyzed in detail. Today the content of most topographic maps of scales from 1:10 000 to 1: 200 000 is characterized by "aging" of information and does not correspond to the current state of the area. The unsatisfactory state of topographic study of the territory led to the unclaimed topographic maps with much outdated information for consumers, and for the military it very difficult to perform combat tasks. The needs of current topographic information users require a significant improvement in topographic maps content. Since the mid-1990s, the creation of national geospatial data infrastructures has become crucial for providing spatial information to the state and society. The basic principles and general requirements for the creation and updating of state topographic maps are now defined by the "Procedure for national topographic and thematic mapping" (2013). The adoption of the Law of Ukraine "On the National Infrastructure of Geospatial Data", giving a powerful impetus to topographic mapping, poses a responsible task of organizational and regulatory and technical support of this process. The issue of obtaining topographic maps from the topographic database requires scientific and technical elaboration, development of appropriate normative and technical documents (guides, principles, instructions, symbols, etc.).


2016 ◽  
Vol 1 (2) ◽  
pp. 97
Author(s):  
Ramlani Lina Sinaulan

<p align="justify">Administer or manage the forest is a very interesting activity and into the desire of many parties for fighting over. This is due to the forestry sector and the potential to bring a source of income. Conflicts of authority or claims that occur in the field of forestry for at least related to the legal instruments governing on division of authority. To prevent possible conflicts of authority in the field of forestry, need to be investigated and disclosed on the basic principles of authority. Resolving conflicts of authority and determine who has the most right to manage forests, not enough to simply rely on the creation of new rules, but must begin with the affirmation of principles law and "enforcement" law.</p>


Author(s):  
Vladimir Cvetkovic

The article aims to present how the Byzantine scholar St Maximus the Confessor perceived the notion of movement (kinesis). St Maximus exposed his teaching on movement in the course of his refutation of Origenism, which regarded the movement of created beings away from God as the cause of breaking the original unity that existed between the Creation and the Creator. By reversing Origen?s triad ?rest? - ?movement? - ?becoming? into the triad ?becoming? - ?movement? - ?rest?, St Maximus viewed the movement toward God as the sole goal of created beings, finding in the supreme being the repose of their own movement. In addition to the cosmological view of the movement, St Maximus developed a psychological and an ontological view on movement, relying on previous Christian tradition. By transforming and adapting Aristotelian and Neoplatonic notions to the basic principles of Christian metaphysics, St Maximus creates a new Christian philosophy of movement which he supported primarily with the views of the Cappadocian Fathers and Dionysius the Areopagite.


2021 ◽  
Vol 6 (3) ◽  
pp. 185-212
Author(s):  
Alexander Yu. Meshcheryakov

Applying Fr. D. Turner's frontier theory and M. Foucault's concept of heterotopic spaces the author studies “other” spaces created by Russian railway men and Cossacks in Northern Manchuria in the late 19th – first half of the 20th centuries. Particular attention is paid to the organization of leisure in Harbin. The article considers two quite interesting spaces: the yacht club on the bank of the river Sungari and the hippodrome. The choice of these leisure spaces was based on a number of important characteristics. The purpose of this study is to analyze the spaces of the yacht club and the hippodrome as heterotopic spaces on the frontier territory. The author reaches several important conclusions about the basic principles of the basic principles of the creation and the functioning of these leisure spaces. Within these spaces, many cultural processes took quite different forms. The article provides numerous previously unknown facts about the development of yachting and trotting in Harbin.


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