Psychophysiological Applications in Kansei Design

Author(s):  
Pierre Lévy ◽  
Toshimasa Yamanaka ◽  
Oscar Tomico

In order to describe emerging methods and means for Kansei design, this chapter overviews three approaches involving an intense collaboration between the fields of design and psychophysiology: The use of tools built for psychophysiology and of techniques based on constructivist psychology theory, in order to support designers’ inspirational work focusing on human beings’ behaviors, experience, and mental constructs; The use of knowledge created by psychophysiological research as an inspirational source of knowledge and as a conveyor of it for all along the design process. This approach takes into account the latest scientific progresses in psychophysiology, and concerns greatly about the scientific nature of the considered knowledge; The use of psychophysiology tools to complete design requirements. Each approach presented here is supported by an applicative example. These interdisciplinary approaches lead towards the structuring of Kansei Design as an application field of Kansei Science.

2021 ◽  
Author(s):  
Marco Tartagni

Get up to speed with the fundamentals of electronic sensor design with this comprehensive guide, and discover powerful techniques to reduce the overall design timeline for your specific applications. Includes a step-by-step introduction to a generalized information-centric approach for designing electronic sensors, demonstrating universally applicable practical approaches to speed up the design process. Features detailed coverage of all the tools necessary for effective characterization and organization of the design process, improving overall process efficiency. Provides a coherent and rigorous theoretical framework for understanding the fundamentals of sensor design, to encourage an intuitive understanding of sensor design requirements. Emphasising an integrated interdisciplinary approach throughout, this is an essential tool for professional engineers and graduate students keen to improve their understanding of cutting-edge electronic sensor design.


Author(s):  
Christopher R. Hale ◽  
Anna L. Rowe

This symposium addresses the challenge of translating user data to specifications suitable for interface development. Four methodologies will be presented: Decision requirements tables, ecological interface design, object-view and interaction design and procedural networks. These four methodologies will be contrasted relative to three dimensions: (1) type of data used in analysis, (2) point in the design process at which each methodology focuses its impact and (3) the formalisms each uses for translating psychological data into engineering data suitable for specification development. Our introductory remarks will elaborate on these three dimensions, and present an example design problem. The four session participants then will present their respective methodologies, how each addresses the three dimensions and how each can be used to address the example design problem.


2000 ◽  
Vol 9 (5) ◽  
pp. 448-462 ◽  
Author(s):  
José Pablo Zagal ◽  
Miguel Nussbaum ◽  
Ricardo Rosas

Extensive research has shown that the act of play is extremely important in the lives of human beings. It is thus not surprising that games have a long and continuing history in the development of almost every culture and society. The advent of computers and technology in general has also been akin to the need for entertainment that every human being seeks. However, a curious dichotomy exists in the nature of electronic games: the vast majority of electronic games are individual in nature whereas the nonelectronic ones are collective by nature. On the other hand, recent technological breakthroughs are finally allowing for the implementation of electronic multiplayer games. Because of the limited experience in electronic, multiplayer game design, it becomes necessary to adapt existing expertise in the area of single-player game design to the realm of multiplayer games. This work presents a model to support the initial steps in the design process of multiplayer games. The model is defined in terms of the characteristics that are both inherent and special to multiplayer games but also related to the relevant elements of a game in general. Additionally, the model is used to assist in the design of two multiplayer games. “One of the most difficult tasks people can perform, however much others may despise it, is the invention of good games …”


Author(s):  
Victor 'Tunji Taiwo

Communication is a vital aspect of human existence. It pervades man's existence and society, forming an integral part of human life. Communication is the means through which human beings express their feelings. Indigenous communication serves as the traditional means of conveying messages, all social and value exchanges of indigenous practice like the health practices. Traditional health practices include the use of knowledge skills, practices based on indigenous belief, experiences of culture used in maintenance of health-prevention, treatment and diagnosis in traditional health practices. This chapter examines and documents traditional health practices on how Yorùbás care for pregnancy, child delivery, and their babies. Such traditional health practices have existed since before the advent of modern health practices, thereby using indigenous communication for preservation and dissemination of valuable information that is significant for Yorùbá generations.


Author(s):  
Takashi Asanuma ◽  
Jumpei Kawashima ◽  
Yoshiki Ujiie ◽  
Yoshiyuki Matsuoka

In recent years the demands of users and the social problems have been diverse. In design, the diverse demands of users and problems of the society have created increasingly complex design problems. Therefore, it is important to understand values and images of the design objects and analyze the relation among design objects, human beings and its environment to respond to the complicated design problems. A number of design modeling methods that realize above points have been proposed. Consequently, it is necessary for designers and engineers to derivate the exact design solution that responds to the complicated design problems. However, the framework of design modeling methods in design has not been established. Moreover, most of the current studies on the methods only respond to the problems in each aspect of design [1]. Therefore, designers and engineers apply the design modeling methods in each design process based on their knowledge and experiences. The guideline of selection for the application of design modeling methods has not been shown. Consequently, the guideline for selecting the design modeling methods is needed for designers and engineers to apply the methods appropriately in design.


2011 ◽  
Vol 145 ◽  
pp. 359-363 ◽  
Author(s):  
Tien Lun Liu

Due to the product complexity and time constraint, it is common to conduct a collaborative design process to consider design requirements concurrently from the product lifecycle. However, such multi-disciplinary integration process may lead to potential design conflicts which has to be further resolved as the development continues. In this research, we propose a novel analytic model by combining the concepts of Ideal Final Result (IFR) and Trends analysis in TRIZ theory to systematically find the possible design contradictions from a top-down approach. The IFR is used to represent the integration of the developing product requirements which are requested from the collaborative team members. We then apply Trends analysis to compare the current state of existing product and the IFR state of the developing product. Therefore after comparison we will transform the differences into 39 engineering parameters defined in TRIZ to acquire possible design contradictions among components. The contributions of this methodology not only derive design conflicts systematically, but also help designers jump out of their psychological inertia and perform the design process with IFR to achieve distinct innovation.


1992 ◽  
Vol 114 (4) ◽  
pp. 659-666 ◽  
Author(s):  
A. Kusiak ◽  
E. Szczerbicki

In this paper, a methodology for the specification stage in conceptual design is presented. The specification stage provides requirements and transforms them into functions of the designed object. It occurs at the highest level of abstraction and it must provide enough information for the synthesis process where functions are transformed into design components that are further synthesized into the designed object. The proposed approach includes the following issues: specification of requirements, specification of functions, incorporation of logic into functional and requirement trees, representation of requirements-functions interaction, and optimization in the functional space. The methodology presented is illustrated with examples. Key words: design requirements, design specifications, conceptual design, design process, artificial intelligence, formal method


Author(s):  
PIETER H.G. VAN LANGEN ◽  
FRANCES M.T. BRAZIER

Design involves reasoning about descriptions of design artifacts, reasoning about design requirements, and reasoning about design process objectives (such as keeping to deadlines and available budget). Reasoning about these three aspects occurs during exploration, generation, and evaluation of partial design descriptions. Design space exploration involves exploration in all three related spaces: the space of partial descriptions of design artifacts, the space of design requirements, and the space of design process objectives. These spaces are vast. Explicit representation of the relations between elements in these three spaces provides the additional information needed to understand and reuse descriptions of partial design process traces, and to guide design exploration. In their Keynote Article, Woodbury and Burrow describe one of these spaces, namely, the space of design object descriptions, as a network of partial and intentional descriptions of design artifacts. The links between partial descriptions represent paths in design processes. Making the information compiled in these paths of exploration explicit, as proposed in this paper, extends the approach described by Woodbury and Burrow, increasing options for accessibility.


Author(s):  
M Tirovic ◽  
G Ali

Wheel-mounted disc brakes are exposed to severe non-symmetrical mechanical and thermal loads. The paper describes the design process for two high-performance, hub-mounted discs of different size and duty. The development has resulted in two very successful but fundamentally different hub designs and manufacturing methods. Initially, finite element analyses used in the design optimization were mainly concentrated on bulk thermal effects. Recently, in order further to improve the design process, analyses have included macro thermal effects, providing valuable results, particularly related to the prediction of disc permanent coning, one of the most critical design requirements.


2011 ◽  
Vol 2 (3) ◽  
pp. 476-485
Author(s):  
L. Lambert ◽  
W. De Waele ◽  
G. Van De Vijver

Nowadays safety is a hot topic, damage inflicted to human beings is intolerable. Fire safety is a big concernin industrial areas, but in residential areas a lot less precautions are in place. Therefore a new type of fireextinguisher should be developed that should encourage the installation of fire extinguishers in commercialenvironments and at home. The design of this fire extinguisher has to answer to a lot of demands. From alegal point of view, the extinguisher has to comply with the PED regulations and the EN 3 standard. Extrademands are, given the purpose, superb performance, great ergonomics and an attractive visual design.One of the steps in the design process is to make a material selection based on needed and desiredproperties of materials. Also the possible processes for manufacturing are an important parameter.


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