scholarly journals Becoming Blended

Author(s):  
Mark Ingham

‘How Many Ways Can an Articulate Alien Analyse an Animated Robot?' is a performative, becoming-blended, active learning lecture that has evolved into one modelled on the principles of active blended learning. The author assembles the thinking of Gilles Deleuze, Felix Guattari, Paulo Freire, and bell hooks, amongst others, to create a discussion about how working with students actively, collaboratively, and in modes of blended delivery can enhance critical thinking and student engagement. The structure of this chapter echoes the way the lecture is organised, as in a three-act play. This enables a form of immersive experience, as the acts and actions of the lecture, dissected throughout the chapter, unfold.

2019 ◽  
Vol 21 (1) ◽  
pp. 261-275
Author(s):  
Francisca Gilmara da Silva Almiro ◽  
Roniê Rodrigues da Silva

O trabalho apresenta uma leitura da obra A Fúria do corpo, de João Gilberto Noll, a partir dos conceitos de Corpo sem Órgãos e Rizoma propostos pelos filósofos franceses Gilles Deleuze e Félix Guattari. Nesse sentido, objetiva estudar a construção identitária das personagens da referida narrativa, estabelecendo uma associação com essas noções filosóficas, problematizando, sobretudo, a errância das personagens e a linguagem utilizada para a composição da obra. Ao longo da leitura crítica, destacaremos como o texto de Noll nos desafia à construção de sentidos através de uma subjetividade constituída a partir de linhas de fuga, ideia discutida pelos filósofos supracitados. Ao adentrarmos no texto ficcional pelo viés de tais linhas, é possível entender como as personagens percebem e vivem suas experimentações rizomáticas. Desse modo, não se pretende aqui atribuir sentidos fechados à narrativa, mas sugerir que o Corpo sem Órgãos e o Rizoma são características que representam as experiências errantes das personagens encontradas na escrita de Noll. Palavras-chave: Literatura Brasileira Contemporânea. João Gilberto Noll. Identidade. Corpo sem Órgãos. Rizoma. THE RHIZOME AND THE IDEA OF BODY WITHOUT ORGANS IN THE FURY OF THE BODY, BY JOÃO GILBERTO NOLL Abstract: This paper presents a reading of The Fury of the Body, by João Gilberto Noll, based on the concepts of Body without Organs and Rhizome proposed by French philosophers Gilles Deleuze and Félix Guattari. It aims to study the characters’ identity construction, establishing an association with these philosophical notions, exploring, especially, the characters’ wandering nature and the language used in the composition of the work. Throughout this critical reading, emphasis will be given on the way Noll’s text challenge us to construct directions through a subjectivity built from escape lines, a concept defined by Deleuze and Guattari. By reading the narrative through these lenses, it is possible to understand how the characters perceive and live their rhizomatic trials. Thus, the intention here is not to attribute closed meanings to the narrative, but to suggest that the Body without Organs and the Rhizome are features that represent the characters’ wandering experiences in The Fury of the Body. Keywords: Contemporary Brazilian Literature. João Gilberto Noll. Identity. Body without Organs. Rhizome.


Revista Prumo ◽  
2021 ◽  
Vol 6 (9) ◽  

Desde o início da Idade Moderna, a maneira como enxergamos a realidade à nossa volta esteve pautada por uma lógica inevitavelmente contextualista, linear e contínua. Fragmentação e anacronismo são, assim, propriedades inconcebíveis do espaço e do tempo, o que se reflete na maneira como se percebe e se age na cidade. Contudo, autores como Gilles Deleuze e Félix Guattari, Peter Eisenman e Robert Smithson (entre outros e outras), com seus respectivos conceitos de Rizoma, Diagrama e Site/Non-site exploram a potência e as múltiplas possibilidades de um espaço-tempo intermediado pela modernidade. O presente ensaio lança mão desses conceitos com o intuito de fazer emergir uma outra realidade. Para tanto, propõe um grid ficcional como ferramenta que opera sobre a cidade factual do Rio de Janeiro, que assim se transforma em um Rio aos Pedaços. Palavras-chave: Rio de Janeiro; Rizoma; Diagrama; Grid. Abstract Since the beginning of the Modern Age, the way we see the reality around us has been guided by an inevitably contextualist, linear and continuous logic. Fragmentation and anachronism are, therefore, inconceivable properties of both space and time, precluding the way one perceives and acts upon the city. Yet, authors such as Gilles Deleuze and Félix Guattari, Peter Eisenman and Robert Smithson (among others), with their respective concepts of Rhizome, Diagram and Site/Non-site, have explored the power and multiple possibilities of a space-time alien to the modern worldview. This essay makes use of these concepts in order to bring about another reality. To this effect, it proposes a fictional grid that acts upon the factual city of Rio de Janeiro, which becomes a Rio in Pieces. Keywords: Rio de Janeiro; Rhizome; Diagram; Grid.


PARADIGMA ◽  
2020 ◽  
pp. 20-43
Author(s):  
Cristina Lúcia Dias Vaz ◽  
Edilson Dos Passos Neri Júnior

Este artículo es un extracto de la tesis de maestría Actos y lugares de aprendizaje creativo en matemáticas. Nuestro objetivo es presentar las potencialidades de las interconexiones entre Historia, Matemáticas y Arte, como conocimiento que puede integrarse con los lenguajes innovadores que ofrecen las tecnologías de la información y la comunicación para permitir la movilización de este conocimiento de manera híbrida, para reorientar los enfoques didácticos en la enseñanza de las Matemáticas desde un enfoque interdisciplinario. Para lograr este objetivo, adoptamos el método de cartografía como un método de investigación anclado en la propuesta de cartografía de los filósofos Gilles Deleuze y Félix Guattari; El concepto de aprendizaje creativo inspirado en las ideas del educador Paulo Freire y el psicoanalista Donald Winnicott y el concepto de interdisciplinariedad propuesto por Ivani Fazenda. Los resultados de esta investigación apuntan a la historia de las matemáticas como un elemento que impregna la búsqueda de un proceso de aprendizaje creativo de manera transversal, estableciendo un diálogo entre las matemáticas y el arte.Palabras clave: Aprendizaje Creativo, Matemáticas, Arte, Historia de las Matemáticas, Almada Negreiros.  THE ART OF ALMADA NEGREIROS AS AN EXAMPLE OF THE CONNECTION BETWEEN HISTORY, MATHEMATICS AND ART AbstractThis article is an excerpt from the master's thesis Acts and Places for Creative Learning in Mathematics. The main objective is to present potentialities of the interconnections between History, Mathematics and Art, as knowledge that can be integrated with the innovative languages offered by information and communication technologies in order to enable the mobilization of this knowledge in a hybrid way, to reorient didactic approaches in teaching mathematics from an interdisciplinary approach. To achieve this goal, we adopted the cartography method as a research method anchored in the proposal of cartography by the philosophers Gilles Deleuze and Félix Guattari; in the concept of creative learning inspired by the ideas of educator Paulo Freire and psychoanalyst Donald Winnicott; and in the concept of interdisciplinarity proposed by Ivani Fazenda. The results of this research pointed to the history of mathematics as an element that permeated the search for a creative learning process in a transversal way, as so to establish a dialogue between Mathematics and Art.Keywords: Creative Learning, Math, Art, History of Mathematics, Almada Negreiros.  A ARTE DE ALMADA NEGREIROS COMO EXEMPLO DE CONEXÃO ENTRE HISTÓRIA, MATEMÁTICA E ARTE ResumoEste artigo é um recorte da dissertação de mestrado Atos e Lugares de Aprendizagem Criativa em Matemática. O principal objetivo é apresentar potencialidades das interconexões entre História, Matemática e Arte, como saberes que podem se integrar às linguagens inovadoras oferecidas pelas tecnologias de informação e comunicação no sentido de possibilitar a mobilização desses saberes de forma híbrida, para reorientar as abordagens didáticas no ensino de matemática sob um enfoque interdisciplinar. Para alcançar este objetivo, adotamos método da cartografia como método de pesquisa ancorado na proposta de cartografia dos filósofos Gilles Deleuze e Félix Guattari; no conceito de aprendizagem criativa inspirado nas ideias do educador Paulo Freire e do psicanalista Donald Winnicott; e no conceito de interdisciplinaridade proposto por Ivani Fazenda. Os resultados desta pesquisa apontaram para a história da matemática como elemento que perpassou a busca de um processo de aprendizagem criativa de forma transversal, de modo a estabelecer um diálogo entre a Matemática e Arte.Palavras-chave: Aprendizagem Criativa, Matemática, Arte, História da Matemática, Almada Negreiros.


Ung Uro ◽  
2021 ◽  
pp. 107-116
Author(s):  
Filippo Greggi

Can a human become a bear? Starting from an analysis of Sami yoik, this chapter suggests how the notion of becoming-animal could shed a light on this musical practice and bring out some relevant ethico-aesthetical implications. The concept of becoming-animal, as theorised by Gilles Deleuze and Félix Guattari, emphasises the proximity of the human and the non-human realm and, along with the yoik, shows the illusory nature of their division. The chapter discusses this theoretical-practical nexus and examines the potentialities of music and sound worlds in fostering a different arrangement of the way we perceive the world—freed from anthropocentrism’s chains and contiguous with a non-human sensitivity.


2020 ◽  
Vol 22 (3) ◽  
pp. 231-245
Author(s):  
Connor Gould

Mark Z. Danielewski's 2000 debut novel House of Leaves has rapidly become a gothic cult classic, detested by some and acclaimed by others with identical passion. This article explores the new approaches that contemporary ecocriticism appears to be taking, embracing the geophilosophical theories of Gilles Deleuze and Félix Guattari to uncover the presence of the ‘monstrous vegetal’ throughout the novel. It argues that the vegetal images of the rhizome and the tree, illustrated within Deleuze and Guattari's A Thousand Plateaus reveal the way in which the titular house becomes horrifying through its similarities to a growing, organic creature. Indeed, it is its horrifying sense of uncontrollable and incomprehensible growth that overwhelms the characters’ bodies and minds before eventually infringing upon the reading experience as we are forced to acknowledge the house's, and by extension the vegetal's, complete alterity to human existence.


REMATEC ◽  
2020 ◽  
Vol 15 ◽  
pp. 137-155
Author(s):  
Cristina Lúcia Dias Vaz ◽  
Edilson dos Passos Neri Júnior

Este artigo é um recorte da dissertação de mestrado Atos e Lugares de Aprendizagem Criativa em Matemática. O principal objetivo é apresentar como o processo de impressão tridimensional pode potencializar ações interdisciplinares para promover uma aprendizagem criativa em Matemática. Tais ações são norteadas pelos princípios da Cultura Maker (“aprender fazendo”) e da metodologia STEAM (acrônimo formado pelas iniciais dos nomes, em inglês, das disciplinas ciências, tecnologia, engenharia, arte e matemática), realizadas no lugar de aprendizagem criativa, denominado Garagem, que tem como proposta experimentar uma “matemática mão na massa” por meio da prototipagem de objetos de aprendizagem. Como metodologia de pesquisa, utiliza-se o método da cartografia, ancorado na proposta dos filósofos Gilles Deleuze e Félix Guattari. O conceito de aprendizagem criativa tem como referenciais teóricos as ideias de aprendizagem defendidas pelo educador Paulo Freire; o conceito de criatividade, por sua vez, segundo o psicanalista Donald Winnicott; por interdisciplinaridade, nos apoiamos nas ideias de Ivani Fazenda. Os resultados da pesquisa apontaram que a impressão 3D promove uma aprendizagem criativa, pois valoriza um processo interdisciplinar em que o aluno é o protagonista, permitindo-lhe (re)criar saberes de modo próprio e original, de modo a possibilitar uma aprendizagem mais autônoma, autoral e criativa.


2020 ◽  
Vol 19 (2) ◽  
pp. ar16
Author(s):  
C. Daniel Riggs ◽  
Sohee Kang ◽  
Olivia Rennie

Active-learning exercises such as the generation of exam questions are a proven method of increasing student engagement and promoting critical-thinking skills. Students were encouraged to use questions generated by their peers to help promote learning of course materials. A statistically significant correlation between use and performance is reported.


2021 ◽  
pp. 57-66
Author(s):  
Ruslan Neupokoiev

The article examines the manifestations of the rhizome concept proposed by Gilles Deleuze and Felix Guattari in human narratives, using elements of the postmodern methodology with clarification of terminology tools. The research is carried out by the method of analysis and deconstruction of some cultural archetypes from the standpoint of relevance to the studied concept. The application of these methods to biblical archetypes, which have long influenced the way of thinking of mankind, will allow to analyze the ontological elements of individual ideological constructs, which are the base for the principles of liberal and conservative ideologies. The research is applied to the values called traditional but formed mainly in the XIX century, and their true relation to the deep cultural tradition of the Abrahamic religions. The analysis allows to identify the manipulation of elements of certain cultural and philosophical trends and assess their prospects, including the possible impact on global transformation processes in human culture.


2017 ◽  
Vol 20 (1) ◽  
pp. 5-24
Author(s):  
Zahra Ahmadpour ◽  
Reza Khaasteh

The advent in technology has shown that the individual differences and cognitive styles influence the way the process of writing transpires . Setting up the quasi-experimental study, the researchers sought to explore the writing behaviors of EFL learners in a blended learning environment in the light of critical thinking styles. To this end, 30 advanced language students took part in the four weeks experiment of this study. They were asked to write texts based on the provided information presented by the online module, designed by the researchers. Watson-Glaser Critical Thinking Appraisal (CTA) was used to measure the students’ critical thinking ability. The detailed basis to describe the writing and learning processes from different perspectives was created through using input log program. The results of data analysis indicated a significant and positive correlation between different sections of CTA (inference, interpretation and evaluation) and online module (theory, practice and case). The best predictors for the pausing, revision and switching behavior of the participants were found to be interpretation, evaluation of arguments, and interpretation, respectively. The findings of the present study necessitate an understanding of different factors which play significant roles in the learning process. Therefore, teachers as well as teacher educators need to develop their awareness of the fact that learners have various thinking abilities which consequently affects the way they approach different learning tasks.


2018 ◽  
Vol 16 (4) ◽  
pp. 295-305
Author(s):  
Stavros Kousoulas

This article attempts to reverse a fallacy often met in architectural theories and practices: that of a supposed input which through processes of what one can broadly call translations generates a built output. The input–output fallacy produces an architectural black box that treats both architectural thinking and doing as a mere process of projecting, representing and annotating ‘properly’ what will later be executed. On the contrary, a manipulative account of architecture as an active process of ecological engineering will pave the way for not only reversing the fallacy but also towards a particular understanding of architectural practices: architectural technicities and their reticular, affective potentials. Drawing on the theories of Gilbert Simondon, André Leroi-Gourhan, Gilles Deleuze and Felix Guattari, I will examine how architecture can be genealogically approached as a reticular technicity which evolves by a reciprocal concretisation of its technical objects and a generalisation of its active practitioners: no longer the application of transcendental design rules, of symbolic deductions or statistical inductions but rather abductive heuristics of affective techniques; no input nor output but practices of sensorial amplification via material manipulation and vice versa.


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