An Adverse Effect of Social, Gaming, and Entertainment Media on Overall Development of Adolescents

2022 ◽  
pp. 26-34
Author(s):  
Sonali Sagar Kharade

Digital technology in general and social media in particular entail both positive as well as negative impacts on the psyche of the adolescents. The current generation of gen-z has grown up in a media-saturated world. However, it is pretty difficult to judge how media exactly influences their lives. It's commonly observed that social media platforms help saving time establishing contact with our acquaintances. The excessive use of it however leads to various negative repercussions. This may include cyber bullying, low self-esteem, gaming addiction, and less time devoted for doing physical activities. Playing indoor and outdoor games makes adolescents physically fit and mentally healthy. There are however various video games on social media gaming platforms that affect their creativity and logical thinking in an adverse manner. Negative consequences of video game addiction can lead to many problems such as severe body-ache, skin blisters, weakened eyesight, and insomnia. Long-term addiction could lead to obesity, weakness or numbness in the hands, and even blood clots.

2020 ◽  
pp. 002087282097061
Author(s):  
Qin Gao ◽  
Xiaofang Liu

Racial discrimination against people of Chinese and other Asian ethnicities has risen sharply in number and severity globally amid the COVID-19 pandemic. This rise has been especially rapid and severe in the United States, fueled by xenophobic political rhetoric and racist language on social media. It has endangered the lives of many Asian Americans and is likely to have long-term negative impacts on the economic, social, physical, and psychological well-being of Asian Americans. This essay reviews the prevalence and consequences of anti-Asian racial discrimination during COVID-19 and calls for actions in practice, policy, and research to stand against it.


Author(s):  
Jedidiah Carlson ◽  
Kelley Harris

AbstractEngagement with scientific manuscripts is frequently facilitated by Twitter and other social media platforms. As such, the demographics of a paper’s social media audience provide a wealth of information about how scholarly research is transmitted, consumed, and interpreted by online communities. By paying attention to public perceptions of their publications, scientists can learn whether their research is stimulating positive scholarly and public thought. They can also become aware of potentially negative patterns of interest from groups that misinterpret their work in harmful ways, either willfully or unintentionally, and devise strategies for altering their messaging to mitigate these impacts. In this study, we collected 331,696 Twitter posts referencing 1,800 highly tweeted bioRxiv preprints and leveraged topic modeling to infer the characteristics of various communities engaging with each preprint on Twitter. We agnostically learned the characteristics of these audience sectors from keywords each user’s followers provide in their Twitter biographies. We estimate that 96% of the preprints analyzed are dominated by academic audiences on Twitter, suggesting that social media attention does not always correspond to greater public exposure. We further demonstrate how our audience segmentation method can quantify the level of interest from non-specialist audience sectors such as mental health advocates, dog lovers, video game developers, vegans, bitcoin investors, conspiracy theorists, journalists, religious groups, and political constituencies. Surprisingly, we also found that 10% of the highly tweeted preprints analyzed have sizable (>5%) audience sectors that are associated with right-wing white nationalist communities. Although none of these preprints intentionally espouse any right-wing extremist messages, cases exist where extremist appropriation comprises more than 50% of the tweets referencing a given preprint. These results present unique opportunities for improving and contextualizing research evaluation as well as shedding light on the unavoidable challenges of scientific discourse afforded by social media.


2018 ◽  
Vol 8 (3) ◽  
pp. 235-256 ◽  
Author(s):  
Ashleigh-Jane Thompson ◽  
Andrew J. Martin ◽  
Sarah Gee ◽  
Andrea N. Geurin

Purpose As the popularity of social media increases, sports brands must develop specific strategies to use them to enhance fan loyalty and build brand equity. The purpose of this paper is to explore how two social media platforms were utilised by the Grand Slam tennis events to achieve branding and relationship marketing goals. Design/methodology/approach A content analytic design was employed to examine Twitter and Facebook posts from the official accounts during, and post-, each respective event. Findings Both sites were utilised to cultivate long-term relationships with fans and develop brand loyalty, rather than to undertake short-term marketing activations. However, these sites appear to serve a different purpose, and therefore unique strategies are required to leverage opportunities afforded by each. Interestingly, brand associations were utilised more frequently during the post-event time period. Practical implications This study offers practitioners with useful insight on branding and relationship-building strategies across two social platforms. These results suggest that strategies appear dependent on the event, timeframe and specific platform. Moreover, the events’ differences in post use and focus may also indicate some differences related to event branding in an international context. Furthermore, sport organisations should look to leverage creative strategies to overcome limitations that platform-specific functionality may impose. Originality/value This study offers unique insights brand-building efforts in an international event setting, which differ in a range of contextual factors that impact on social media utilisation.


2017 ◽  
Vol 8 (1) ◽  
pp. 35-48
Author(s):  
Rahmawan Jatmiko

Assassin’s Creed is a historical fiction video game developed and published by Ubisoft. This video game has been so far considered as one of the most violent video games. Assassin’s Creed III is the third sequel of which plot is set in a fictional history of real world events and follows the centuries-old conflict between the Assassins and the Templars. Based on this study, the plot, characters, characterization, and scenes in Assassin’s Creed III are deemed to be able to give positive teachings to the young generation, despite the fact that there are violent and sadistic scenes in the story. Haytham Kenway, who is “evil” protagonist in Assassin’s Creed Forsaken, is portrayed as an expert in using weapons, since he was kid. Separated from his family, Kenway was taken by mysterious mentor, who trained him to be the most deadly killer. Comparisons with classic characters such as Oedipus, Hamlet, or Indonesian legendary character Sangkuriang are intentionally made to sharpen the analysis. The finding of this study is that heroic value might be found in either protagonist or antagonistic characters, whose roles involved numerous violent actions. Comments from the official website and social media which claim that Assassin’s Creed has brought negative impacts on the consumers might not be totally true.


2019 ◽  
Vol 3 (1) ◽  
pp. 276
Author(s):  
Keyda Sara Risdyanti ◽  
Andi Tenri Faradiba ◽  
Aisyah Syihab

Sampel dalam penelitian ini berjumlah 254 remaja dalam rentang usia 12-22 tahun, dengan metode pengambilan Media sosial menjadi alat komunikasi sehari-hari bagi remaja masa kini. Kemudahan mengakses media sosial membentuk remaja memiliki keterikatan dengan akun media sosialnya. Perilaku ini memunculkan adanya dampak negatif bagi remaja, baik itu bagi dirinya sendiri maupun diluar dirinya, seperti merusak hubungan sosial dengan orang lain maupun mengganggu pendidikan remaja secara tidak langsung. Hanya saja, pemicu penggunaan media sosial yang tidak sehat ini, diakibatkan karena adanya kekhawatiran memiliki hubungan yang terputus dengan orang-orang disekitarnya. Maka dari itu, penelitian ini bertujuan untuk melihat seberapa besar peranan yang dimiliki oleh fear of missing out (FOMO) terhadap problematic social media use (PSMU). sampel berbasis internet melalui volunteer (opt in) panel. Fear of Missing Out scale sebagai alat pengukuran untuk FOMO, sedangkan Social Media Use Questionnaire digunakan untuk mengukur PSMU. Hasil penelitian memiliki signifikansi secara positif (0,00>0,05), yang artinya semakin tinggi seseorang dalam memiliki perasaan takut, cemas, gelisah maupun khawatir bila tidak ikut terlibat dalam kegiatan sosial bersama orang disekitarnya, ia akan cenderung semakin memiliki keterikatan dengan media sosialnya hingga menimbulkan konsekuensi negatif bagi dirinya. Hasil juga menunjukan adanya sejumlah peranan yang diberikan oleh fear of missing out kepada problematic social media use sebesar 35,8%, sedangkan sisanya dipengaruhi oleh faktor lain. Social media has become the regular communication tool for today's youth. Ease of access media forms attachment of adolescents to their social media accounts. This behavior gives rise to negative impacts for adolescents, both for themselves and their surroundings, such as damaging social relationships with others and indirectly disrupting their education. Unhealthy use of social media is caused by fears of ruining relationships with people around them. Therefore, this study aims to see the extent to which the role of the fear of missing out (FOMO) affects problematic social media use (PSMU). The sample in this study amounted to 254 adolescents between 12-22 years age range, with internet-based sampling methods through volunteer (opt in) panels. The Fear of Missing Out scale is a measurement tool for FOMO, while the Social Media Use Questionnaire was used to measure PSMU. The result of the study indicated positive significance (0.00> 0.05), which means that the more a person is having feelings of fear, anxiety, or worry when not involved in social activities with people around them, they tend to have more attachment to the media social which in turn, causes negative consequences for them. The result also showed a number of influence by the fear of missing out to the problematic social media use as much as 35.8%, while the rest were influenced by other factors. 


Author(s):  
Jeremy Lipschultz

The discussion of crime news on television must begin with a basic cultural understanding that journalism is facing a time of dramatic change. Mitchell Stephens argued in his 2014 book Beyond News: The Future of Journalism that the news process remains challenging to define: “Journalism is the activity of collecting, presenting, interpreting, or commenting upon the news for some portion of the public” (p. xiii). In the case of crime news, a variety of historical developments changed the nature of newsgathering and presentation. Sociological and cultural theories help us understand the process, the content, and the effects. An examination of the various approaches to the study of crime news will extend cultural understanding to entertainment media and long-term societal implications of new technologies, such as social media.


Author(s):  
Isha Y. Agarwal ◽  
Dipti P. Rana ◽  
Devanshi Bhatia ◽  
Jay Rathod ◽  
Kaneesha J. Gandhi ◽  
...  

Social media has completely transformed the way people communicate. However, every revolution brings with it some negative impacts. Due to its popularity amongst tons of global users, these platforms have a huge volume of data. The ease of access with minimal verification of new users on social media has led to the creation of the bot accounts used to collect private data, spread false and harmful content, and also poses many security threats. A lot of concerns have been raised with the increment in the quantity of bot accounts on different social media platforms. Also there is a high imbalance between bot and non-bot accounts where the imbalance is a result of 'normal behavior' of bot users. The research aims at identifying the artificial bots accounts on Twitter using various machine learning algorithms and content-based classification based on features provided on the platform and recent tweets of users respectively.


2021 ◽  
Author(s):  
Lauren Zentz

Abstract In this article I operationalize the term “virtue signaling”, a term generally pejoratively used towards people’s assertions of values on social media platforms, as “moral-political stancetaking”, an activity that is actually quite common on- and offline and that works to exert peer pressure toward onlookers and addressees so that they will adopt certain values. Using analytical frameworks of small stories and stance, I examine a narrative sequence from one political activist, demonstrating how she situates long-term aspects of her biography in relation to present moral-political crises in order to make assertions that culminate in the construction of a moral-political framework for the progressive grassroots organizations that she leads. Through this analysis I assert that the notion of virtue signaling, while new to the social media era, fits well within repertoires of communicative behavior that long pre-date the rise of social media.


2020 ◽  
pp. 146144482094484
Author(s):  
Paromita Pain

As my analysis of the tweets and interviews with participants and activists of the resurgent #MeTooIndia movement in 2018 show, the work of elite activists and the risks they took were critical for the success of the campaign; however, there was an exclusion of suburban voices and experiences. The onerous and taxing nature of digital labors are an unrecognized feature of women’s activism online, especially in the Indian context, adding more work to women’s already rarely acknowledged and undervalued burdens of labor. Online action here may have been supplemented by offline action, but participants found little support otherwise. Compounding issues, as the interviews reveal, are social media platforms that by nature are sexist and this has negative consequences for online feminist advocacy.


2020 ◽  
Vol 34 (01) ◽  
pp. 206-213
Author(s):  
Tiancheng Shen ◽  
Jia Jia ◽  
Yan Li ◽  
Yihui Ma ◽  
Yaohua Bu ◽  
...  

With the rapid expansion of digital music formats, it's indispensable to recommend users with their favorite music. For music recommendation, users' personality and emotion greatly affect their music preference, respectively in a long-term and short-term manner, while rich social media data provides effective feedback on these information. In this paper, aiming at music recommendation on social media platforms, we propose a Personality and Emotion Integrated Attentive model (PEIA), which fully utilizes social media data to comprehensively model users' long-term taste (personality) and short-term preference (emotion). Specifically, it takes full advantage of personality-oriented user features, emotion-oriented user features and music features of multi-faceted attributes. Hierarchical attention is employed to distinguish the important factors when incorporating the latent representations of users' personality and emotion. Extensive experiments on a large real-world dataset of 171,254 users demonstrate the effectiveness of our PEIA model which achieves an NDCG of 0.5369, outperforming the state-of-the-art methods. We also perform detailed parameter analysis and feature contribution analysis, which further verify our scheme and demonstrate the significance of co-modeling of user personality and emotion in music recommendation.


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