Developing Web Prototypes for Mobile-Learning Design Research

2012 ◽  
Vol 4 (1) ◽  
pp. 31-44
Author(s):  
Alan Foley ◽  
Heng Luo

This paper explores the challenges in developing prototypes for mobile app development and explains how a web-based prototype addresses these challenges and can assist designers in both the design and testing process. The authors explored issues around prototype development by studying a prototype created for iAdvocate, an educational mobile application. Using data from the process of developing and implementing iAdvocate, the authors explore the criteria and requirements regarding the prototype development in mobile-learning design.

BMC Surgery ◽  
2020 ◽  
Vol 20 (1) ◽  
Author(s):  
Julian Scherer ◽  
Frank Keller ◽  
Hans-Christoph Pape ◽  
Georg Osterhoff

Abstract Background eHealth applications have been proposed as an alternative to monitor patients in frequent intervals or over long distances. The aim of this study was to assess whether patients would accept an application on their smartphone to be monitored by their physicians. Methods During September 2017 and December 2017 a survey amongst smartphone users was conducted via paper and web-based questionnaires. Results More than half of the 962 participants (54%) were older than 55 years of age. The majority of the participants (68.7%) would accept a follow-up by a smartphone application obtaining personal healthcare data. 72.6% of all patients older than 55 years of age would use the application. The most prevalent reason against installing the application was data protection. Patients being currently treated in an orthopaedic practice and pedestrians were more eager to accept a follow-up by a mobile app than participants from social media. Conclusion The majority of participants would accept a mobile application, collecting personal health-related data for postoperative follow-up, and saw a direct benefit for the patient in such an application.


Author(s):  
Albina Hashimova ◽  
Valeriy Prasolov ◽  
Vyacheslav Burlakov ◽  
Larisa Semenova

<p class="0abstract">The aim of the article is to study the modern mobile learning system, to understand its advantages and disadvantages, and to determine the relationship between the concepts of digital learning. The goal of the study is to conduct an experiment on the implementation of a flexible mobile application for studying the "macroeconomics" by students of economic specialties and to compare the results obtained with the selected control group. A total of 20 sophomores (10 each from two universities: Sechenov University, Department of Economics and Management; and Azerbaijan State Economic University, Department of Economic Theory) were offered to study the course in macroeconomics using a mobile application during the semester (from September to December 2019). Students were selected from two universities for the scientific objectivity and from the second year of the bachelor's degree, since "macroeconomics" is studied in the early courses, regardless of the further, specific economic direction of the student. Students did not attend lectures and practical classes with a teacher; all training was performed with the help of an application. A control group of the same specialty and year (also 20 people) was selected to confirm or contradict the effectiveness of such a mobile application. The control group students studied "macroeconomics" in the traditional way, namely attending lectures and practical classes with a teacher, during this semester. As a result of the experiment, the study group students liked training with the application. Meanwhile, 70% of the students would not like to have such training for all disciplines, permanently. But students supported studying using a special mobile app as a supplement to the main format of teaching. During the final examination, held by the traditional method (a written exam - answers to 4 open questions and 10 multiple choice questions), the following results were obtained. Students, who were using m-learning, on average, got higher results by 0.2 points, according to the overall assessment, a 5-grade scale, and separately according to the test results more by 2 correct answers than students with the traditional education. Thus, this can be explained since students using mobile app practiced material in a form of game or case, which helped them to immerse themselves more in the problem and to assimilate the material. The results were compared with the research of other scientists.</p>


2018 ◽  
Vol 7 (3.3) ◽  
pp. 171
Author(s):  
Myeong Seop Shim

Background/Objectives: This study is designed to carry out effective work such as electronic tax invoice issuing,transfer and retrieval for National Tax Administration, tax invoice checking in sales and purchase through smartphone with no regard to time and place according to the development of issuing in electronic tax invoice based on smartphone mobile application against electronic tax invoice based on existing Web.Methods/Statistical analysis: Data analysis of existing electronic tax invoice and database analysis of electronic tax bill based on existing Web for the purpose of application development in iphone and Android based phone.FindingsSmartphone based functions of how to write or issue or check a tax invoice as well as supporting customer are implemented in this study in order for the target of design and building application in smartphone for Web based electronic tax invoice through analysis of database in existing Web based electronic tax invoice.Improvements/Applications: Services that can deliver electronic tax invoice issuingmore quickly and rapidly to a lot of users having restrictions in time and place who are related in wholesale and retail dealers, distribution dealers, and fording agent are able to provide through application of electronic tax invoice issuing based on smartphone which is developed in this study.  


2021 ◽  
Vol 13 (13) ◽  
pp. 7492
Author(s):  
Tz-Heng Hsu ◽  
Gwo-Jiun Horng ◽  
Aaron Raymond See

Traditional teacher-centered teaching focused on classroom lectures has met numerous challenges in recent years, which has motivated teachers to make use of design thinking for their classes. This study made use of design thinking in an iOS programming course to find ways to improve the students’ critical thinking, learning motivation and solve practical issues through mobile APP development. In the program, students were required to answer situational motivation questionnaires before and after design thinking is implemented in the course. Results showed that the values of the Cronbach’s Alpha for the initial course expectation in both iterations were reliable. Subsequently, when students feel that the solutions are recognized and supported by other students and teachers in the course, there is an upward trend in the curves of their external regulation, identified regulation, and intrinsic motivation. This study successfully designed the course content and evaluation methods that have shown significant increase in the students’ motivation through the incorporation of design thinking in the mobile application programming course.


2020 ◽  
Author(s):  
Hua Li ◽  
Lorraine Holtslander ◽  
Tracie Risling ◽  
Don Leidl ◽  
Megan Kennedy ◽  
...  

BACKGROUND The number of adolescents with mental health issues has increased worldwide, which not only affects adolescents themselves but also their families, especially, their primary caregivers (mostly parents). Family caregivers are a lifelong resource in a child’s life, and play a crucial role in supporting and helping their children in their recovery journey, and provide unpaid care, mostly in the community, Yet they are the most unsupported of all groups of caregivers. With growing recognition of web-based or mobile application interventions playing a promising role in delivering programs in mental health related areas, caregivers of adolescents with mental health issues can benefit from the technologies that provide support for them. OBJECTIVE In this systematic review, we aimed to review the current existing literature on online-based programs or mobile applications that support caregivers of adolescents with mental health disorders. METHODS A systematic search of the literature using the PRISMA guideline was conducted on seven databases to identify any peer-reviewed articles published in English from 2009 to March 2019. The studies were screened, extracted, and the quality of the selected studies was appraised using the McMaster Critical Review. RESULTS This review revealed a paucity of studies that met the inclusion criteria. All five selected articles focus on evaluating online-based or mobile app interventions including online moderated social therapy, online parenting intervention program, online chat support groups, and smartphone application for suicidal adolescents and their parents. Acceptability, usability, and feasibility of the online-based or smartphone app interventions were confirmed in the studies while findings of improving mental health and well-being in the caregivers and adolescents were inconclusive. CONCLUSIONS With increased interests in web-based or mobile app interventions used in mental health related areas and its known benefits, more studies on supporting the caregivers using technologies are required.


2020 ◽  
Vol 0 (0) ◽  
Author(s):  
Yusuf Yilmaz ◽  
Aslı Suner ◽  
Ozlem Yilmaz

AbstractObjectiveWe aimed to develop and evaluate a mobile learning (m-learning) design for large group application learning based on flipped classroom approach within an integrated curriculum of medical faculty.Materials and methodsTotally 359 students enrolled in a two-credit course during the 2017–2018 academic year. An instructional design called 5-Lecture-5 (5L5) was implemented via mobile application. This design is a blend of m-learning and flipped classroom approaches, with pre-, during-, and post-lecture elements. Data were analysed using Chi-square, Mann–Whitney U, and Kruskal–Wallis tests. Open-ended questions and course observations were analysed thematically and reported together.ResultsOf the participating students, 26.96% who saw the first announcement examined pre-lecture materials and 55.43% attended face-to-face lecture. Achievement test scores of those who attended lecture were significantly higher (p = 0.027). Correct response rates for each question were 99.30, 72.10, 58.70, and 94.40%, respectively. Consequently, students demonstrated positive attitude towards m-learning (M = 170.15 ± 28.48). The most preferred positive aspects were “active learning,” “interactive,” “entertaining,” “useful,” and “repeatable.”ConclusionsM-learning activities within a flipped classroom with instant feedback were found to increase participation and interaction levels of students in classroom setting, resulting in their increased enjoyment and engagement.


2014 ◽  
Vol 71 (5) ◽  
Author(s):  
Zulkifli I. ◽  
Amirah N.A ◽  
Shaiful M.A.R ◽  
Shakina N. M. T ◽  
Shahfiz M. A. ◽  
...  

The availability of smart phone provides a new opportunity in adopting  the mobile technologies in biodiversity conservation. The compact communication hardware thats enables mobility, data connectivity and storage, image and video capture and georeferencing all on one platform is providing novel applications in the field of medicine, policing and disaster mitigation.  In this study we implemented the use of an Android mobile application into a faunal biodiversity database. The aim of the study is to determine the process framework, identify the requirements, design and build an application that would facilitate the reporting process of occurrences into the web database in-situ and real time. Using iZOO (http://biodiversity.fbb.utm.my/izoo/), a FRIM faunal database that hosts hundreds of primary faunal data in Malaysia, we designed and deployed a prototype mobile app called iZOO mobile. The application allows complete digitisation of present conventional method of writing on paper during the data collection process and immediate upload into database using data connectivity upon availability. This prevents mistakes caused by human error, data loss and data disorganization. The application were tested during several fieldtrips in Belum-Temenggor and Lenggor. The creation of this mobile application would assist the field researchers in collecting data efficiently and accurately in the future


Author(s):  
Arifah Fasha Rosmani ◽  
Ariffin Abdul Mutalib ◽  
Siti Mahfuzah Zarif

Learning via mobile phone is very common nowadays, whether at the primary or tertiary stage. The use of mobile phones is causing growing concern among the general public. Improving online education, primarily via this device, is also one of the government’s most pressing needs. Most current research on mobile learning applications pays little attention to multimedia principles, especially the Signalling principle, to improve user interaction. As a result, this project is undertaken to suggest better and more efficient mobile learning applications. The model is developed in collaboration with various stakeholders, including content experts, HCI experts, actual users, and a thorough literature review. Creating these mobile learning design guidelines is anticipated to lead to a more efficient and successful mobile learning style. According to the results of the experiments, implementing the hybridised guidelines resulted in a significant increase in Asmaul Husna Islamic knowledge among university students.


2021 ◽  
Vol 13 (4) ◽  
pp. 1909
Author(s):  
Hazem Abdelkarim Alrabaiah ◽  
Nuria Medina-Medina

Mobile application development is a highly competitive environment; agile methodologies can enable teams to provide value faster, with higher quality and predictability, and a better attitude to deal with the continuous changes that will arise in the mobile context application (App), and the positive impact of that on sustainable development through continuous progress. App development is different from other types of software. For this reason, our objective is to present a new agile-based methodology for app development that we call Agile Beeswax. Agile Beeswax is conceived after identifying the mobile development process’s issues and challenges, and unique requirements. Agile Beeswax is an incremental, iterative development process composed of two main iterative loops (sprints), the incremental design loop and the incremental development loop, and one bridge connecting these two sprints. Agile Beeswax is structured in six phases, idea and strategy, user experience design, user interface design, design to development, handoff and technical decisions, development, and deployment and monitoring. One of its main strengths is that it has been created with academic and business perspectives to bring these two communities closer. To achieve this purpose, our research methodology comprises four main phases: Phase 1: Extensive literature review of mobile development methodologies, Phase 2: Interviews with mobile application developers working in small to medium software companies, Phase 3: Survey to extract valuable knowledge about mobile development (which was carefully designed based on the results of the first and the second phases), and Phase 4: Proposal of a new methodology for the agile development of mobile applications. With the aim of integrating both perspectives, the survey was answered by a sample of 35 experts, including academics and developers. Interesting results have been collected and discussed in this paper (on issues such as the development process, the tools used during this process, and the general issues and challenges they encountered), laying the foundations of the methodology Agile Beeswax proposed to develop mobile apps. Our results and the proposed methodology are intended to serve as support for mobile application developers.


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