Representing the Object, Process and Designer in Designing

2012 ◽  
Vol 229-231 ◽  
pp. 1781-1784
Author(s):  
Yue Min Hou ◽  
Lin Hong Ji

The goal of the presented work is to establish foundation for design systems combining both human intelligence and computing power of computers for real engineering design. The lack of involving designers in current design models impairs the design flexibility of computer-based design systems. This paper investigates design process with a developmental and dynamic view and develops a designer dominating designing (DDD) framework involving the object, process and designer. The design framework consists of six stages, three types of transfer functions, measurement functions, and evaluation functions, and it is represented as a dynamic system. A bio-inspired design framework (six-stages) is used to present the design process into six phase states and three mechanisms. An integrated product engineering model (iPeM) is used to generalize various design activities into transfer functions and measurement functions. Examples are presented to validate the method.

1991 ◽  
Author(s):  
Dennis G. Jackson ◽  
Terry Wright

A computer-based axial fan design system has been developed that allows the designer to rapidly obtain a preliminary axial fan design. Program FANDES allows the designer two options to determine the preliminary design parameters for a single-stage axial fan. The first option allows the designer the ability to design an axial fan using conventional blade-element design techniques. The second option enables the designer to search a database of previously designed fans for a set of scaled fans that will satisfy the current design point requirements. The designer can then refine one of the fans in this set to possibly improve the selected fan’s performance. The database of fans is utilized and maintained by FANDES and new fans are added at the user’s request. This allows for an intelligent program that is constantly learning from previous designs. As more fans are designed and saved to the database the design process becomes more of a selection and refinement process of previously designed fans.


2022 ◽  
pp. 1-28
Author(s):  
Mingyu Lee ◽  
Youngseo Park ◽  
Hwisang Jo ◽  
Kibum Kim ◽  
Seungkyu Lee ◽  
...  

Abstract Tire tread patterns have played an important role in the automotive industry because they directly affect automobile performances. The conventional tread pattern development process has successfully produced and manufactured many tire tread patterns. However, a conceptual design process, which is a major part of the whole process, is still time-consuming due to repetitive manual interaction works between designers and engineers. In the worst case, the whole design process must be performed again from the beginning to obtain the required results. In this study, a deep generative tread pattern design framework is proposed to automatically generate various tread patterns satisfying the target tire performances in the conceptual design process. The main concept of the proposed method is that desired tread patterns are obtained through optimization based on integrated functions, which combine generative models and tire performance evaluation functions. To strengthen the effectiveness of the proposed framework, suitable image pre-processing, generative adversarial networks (GANs), 2D image-based tire performance evaluation functions, design generation, design exploration, and image post-processing methods are proposed with the help of domain knowledge of the tread pattern. The numerical results show that the proposed automatic design framework successfully creates various tread patterns satisfying the target tire performances such as summer, winter, or all-season patterns.


Author(s):  
STEPHEN C.-Y. LU ◽  
JIAN CAI

Collaborative engineering design involves various stakeholders with different perspectives. The design process is relatively complex and difficult to handle. Various conflicts always happen among the design tasks and affect the design team performance. Therefore, to represent the collaborative design process and capture the evolution of design perspectives in a structured way, it is critical to manage the design conflicts and improve the collaborative design productivity. This article provides a generic collaborative design process model based on a sociotechnical design framework. This model has a topological format and adopts process analysis techniques from Petri Nets. By addressing both the technical and social aspects of collaborative design activities, it provides a mechanism to identify the interdependencies among design tasks and perspectives of different stakeholders. Based on this design process model, a methodology of detecting and handling the design conflicts is developed to support collaborative design coordination.


2021 ◽  
Vol 29 (1) ◽  
pp. 66-77
Author(s):  
Erin Hurley ◽  
Timo Dietrich ◽  
Sharyn Rundle-Thiele

Co-design empowers people, giving them a voice in social marketing program design; however, approaches have mostly excluded expert knowledge. An abductive approach to co-design allows for inclusion of expert knowledge, providing theoretical guidance while simultaneously investigating user views and ideas extending understanding beyond known effective approaches. We use the seven-step co-design framework and outline how an abductive inference can be applied to co-design. Social cognitive theory constructs were integrated into the seven-step co-design process. The abductive approach to co-design was tested in two co-design sessions involving 40 participants. Findings demonstrate that theory can be successfully integrated into the seven-step co-design process through utilization of theory-mapped activity cards. This article provides guidance on how theory can be incorporated into ideation and insight generation. Limitations and future research recommendations are provided.


Author(s):  
Sultan Alyahya ◽  
Ohoud Almughram

Abstract The integration of user-centered design (UCD) activities into agile information systems development has become more popular recently. Despite the fact that there are many ways the merging of UCD activities into agile development can be carried out, it has been widely recognized that coordinating design activities with development activities is one of the most common problems, especially in distributed environments where designers, developers and users are spread over several sites. The main approach to coordinate UCD activities with distributed agile development is the use of informal methods (e.g. communication through using video conference tools). In addition to the temporal, geographical and socio-cultural barriers associated with this type of methods, a major limitation is a lack of awareness of how UCD activities and development activities affect each other. Furthermore, some agile project management tools are integrated with design platforms but fail to provide the necessary coordination that helps team members understand how the design and development activities affect their daily work. This research aims to support the effective management of integrating UCD activities into distributed agile development by (i) identifying the key activity dependencies between UX design teams and development teams during distributed UCD/agile development and (ii) designing a computer-based system to provide coordination support through managing these activity dependencies. In order to achieve these objectives, two case studies are carried out. Our findings revealed 10 main dependencies between UCD design teams and development teams as shown by six types of activity. In addition, the participatory design approach shows that developing a computer-based system to manage seven of these selected dependencies is achievable.


Author(s):  
J. F. Thring

With the identification of profitable freight areas and the selection of growth traffics for development has come the need to review in detail the running gear and, in particular, the suspensions of both 4-wheeled and bogie vehicles. This design review has been aimed at ensuring a high-speed capability for all new freight vehicles coupled with safety at all times, low maintenance costs, and maximum availability. After reviewing traditional suspensions, in wide use, with reference to their known strengths and weaknesses, the paper discusses in some detail the philosophy now being applied in B.R. design offices to new freight running gear, for both 4-wheeled and bogie vehicles, to ensure satisfactory achievement of technical objectives. Examples of new developments are provided, together with comments on progress to date.


2008 ◽  
Vol 392-394 ◽  
pp. 543-550 ◽  
Author(s):  
Hun Guo ◽  
Guo Xing Tang ◽  
Dun Wen Zuo ◽  
T.J. Liu ◽  
W.D. Jin

Design reuse is the application of past designs knowledge and successful experience to current design process and it is a significant method for rapid design. A knowledge-reuse-based rapid product design model is proposed and a three-factor product design iterative process model is studied. Finally, it is applied successfully in the rapid product design of construction machinery combining with the requirement of the construct machinery product design.


Author(s):  
Robert M. Koch

Abstract The present work describes an integrated, two-phase computer-based method for fabricating marine propulsors using stereolithography. This new methodology seamlessly integrates stereolithography rapid prototyping techniques with the hydrodynamic design, structural design, and prototype testing of advanced marine propulsors in order to greatly increase the design process efficiency and reduce development time. Its use as applied to the design, fabrication, and testing of advanced propulsor prototypes for small weapon’s-scale undersea vehicles (e.g., Unmanned Underwater Vehicles (UUVs), lightweight and heavyweight torpedoes, etc.) is described in order to demonstrate specific strengths of the new method.


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