Kinematic and Dynamic Simulation of Automotive Manual Transmission

2012 ◽  
Vol 268-270 ◽  
pp. 1044-1048
Author(s):  
Wen Shan Wang ◽  
Jing Xu ◽  
Zai Xiang Zheng

In the study, a five-speed manual transmission of commercial vehicles is modeled and assembled with three-dimensional (3D) software SolidWorks. In order to analyze the kinematic and dynamic performance of the manual transmission, its 3D model is imported into the software ADAMS and the Hertz elastic contact theory is applied to calculate the contact force and deformation of the meshing gears. Finally, the speed and meshing force of the meshing gears have been obtained, which are consistent with the actual situation. This method can provide guidance for the design of the key components of the transmission, and thus can shorten the development cycle and reduce the development cost of the transmission.

2018 ◽  
Vol 880 ◽  
pp. 151-156
Author(s):  
George Gherghina ◽  
Dragos Tutunea ◽  
Alexandru Dima ◽  
Dragos Laurentiu Popa

The three dimensional design of modern auto vehicle through advanced virtual engineering methods is used from early development processes. From over 10 years automotive manufacturers’ have used 3D-CAD software packages following conventional development strategies of the product. These tools offer the possibility to design components through digital mock-up processes reducing time and errors in production. In this paper we evaluate the evolution of 3D-CAD based development processes based on geometry generation, conceptual design and simulations tools. The DMU method allows importing the 2D sketch in 3D software then creates a virtual model which can be optimized and analyzed.


2020 ◽  
pp. 109-118
Author(s):  
М. М. Рубанка ◽  
Н. В. Остапенко ◽  
А. І. Рубанка

The purpose of the article is to analyze the applicability of modern software for design-projecting of models of jewelry on the example of creation of a 3D model of a flat medallion; such process of creation includes the following steps: development of an algorithm; check for the errors; determination of the main characteristics. When conducting the researches, a set of general scientific approaches has been used, in particular: visual-analytical and system-informational approaches, modern methods of analysis of mechanical systems, as well as the method of classifications. The programs for three-dimensional modeling are listed; the peculiarities of their use and their functional possibilities are revealed. Based on the analysis of peculiarities of design-projecting of jewelry, the applicability of modern software is identified, in particular, the applicability of Rhinoceros 3D commercial software for three-dimensional NURBS-modeling. The development of engineering methods of designing of jewelry. The comparative analysis of programs for design-projecting of jewelry is performed. The proposed algorithm for creation of 3D model of a flat medallion using the Rhinoceros 3D software for three-dimensional NURBS-modeling is described. A standard algorithm for the creation of a 3D model of a flat medallion is developed. The recommendations regarding the use of Rhinoceros 3D software for three-dimensional NURBS-modeling in jewelry are made.


2012 ◽  
Vol 605-607 ◽  
pp. 1236-1239
Author(s):  
Ke Wang ◽  
Yu Xiao Song ◽  
Xing Wei Sun

Milling head box is an important supporting part of spiral drill collar machine. Its dynamic performance has a big effect to the machine tool working accuracy. The three-dimensional (3D) model of milling head box was built in this paper. With finite element analysis software, the dynamic performance of the box was analyzed. The first six natural frequencies, relevant vibrations and mode shapes of the box were obtained. The results indicate that the milling head box structure is reasonable. No resonance will be induced during the machining process. It also provides thoughts and reference for further dynamic performance researches with practical significance.


2021 ◽  
Vol 29 ◽  
pp. 133-140
Author(s):  
Bin Liu ◽  
Shujun Liu ◽  
Guanning Shang ◽  
Yanjie Chen ◽  
Qifeng Wang ◽  
...  

BACKGROUND: There is a great demand for the extraction of organ models from three-dimensional (3D) medical images in clinical medicine diagnosis and treatment. OBJECTIVE: We aimed to aid doctors in seeing the real shape of human organs more clearly and vividly. METHODS: The method uses the minimum eigenvectors of Laplacian matrix to automatically calculate a group of basic matting components that can properly define the volume image. These matting components can then be used to build foreground images with the help of a few user marks. RESULTS: We propose a direct 3D model segmentation method for volume images. This is a process of extracting foreground objects from volume images and estimating the opacity of the voxels covered by the objects. CONCLUSIONS: The results of segmentation experiments on different parts of human body prove the applicability of this method.


2021 ◽  
Vol 10 (7) ◽  
pp. 460
Author(s):  
Mario Matthys ◽  
Laure De Cock ◽  
John Vermaut ◽  
Nico Van de Weghe ◽  
Philippe De Maeyer

More and more digital 3D city models might evolve into spatiotemporal instruments with time as the 4th dimension. For digitizing the current situation, 3D scanning and photography are suitable tools. The spatial future could be integrated using 3D drawings by public space designers and architects. The digital spatial reconstruction of lost historical environments is more complex, expensive and rarely done. Three-dimensional co-creative digital drawing with citizens’ collaboration could be a solution. In 2016, the City of Ghent (Belgium) launched the “3D city game Ghent” project with time as one of the topics, focusing on the reconstruction of disappeared environments. Ghent inhabitants modelled in open-source 3D software and added animated 3D gamification and Transmedia Storytelling, resulting in a 4D web environment and VR/AR/XR applications. This study analyses this low-cost interdisciplinary 3D co-creative process and offers a framework to enable other cities and municipalities to realise a parallel virtual universe (an animated digital twin bringing the past to life). The result of this co-creation is the start of an “Animated Spatial Time Machine” (AniSTMa), a term that was, to the best of our knowledge, never used before. This research ultimately introduces a conceptual 4D space–time diagram with a relation between the current physical situation and a growing number of 3D animated models over time.


Author(s):  
Khaled E. Zaazaa ◽  
Brian Whitten ◽  
Brian Marquis ◽  
Erik Curtis ◽  
Magdy El-Sibaie ◽  
...  

Accurate prediction of railroad vehicle performance requires detailed formulations of wheel-rail contact models. In the past, most dynamic simulation tools used an offline wheel-rail contact element based on look-up tables that are used by the main simulation solver. Nowadays, the use of an online nonlinear three-dimensional wheel-rail contact element is necessary in order to accurately predict the dynamic performance of high speed trains. Recently, the Federal Railroad Administration, Office of Research and Development has sponsored a project to develop a general multibody simulation code that uses an online nonlinear three-dimensional wheel-rail contact element to predict the contact forces between wheel and rail. In this paper, several nonlinear wheel-rail contact formulations are presented, each using the online three-dimensional approach. The methods presented are divided into two contact approaches. In the first Constraint Approach, the wheel is assumed to remain in contact with the rail. In this approach, the normal contact forces are determined by using the technique of Lagrange multipliers. In the second Elastic Approach, wheel/rail separation and penetration are allowed, and the normal contact forces are determined by using Hertz’s Theory. The advantages and disadvantages of each method are presented in this paper. In addition, this paper discusses future developments and improvements for the multibody system code. Some of these improvements are currently being implemented by the University of Illinois at Chicago (UIC). In the accompanying “Part 2” and “Part 3” to this paper, numerical examples are presented in order to demonstrate the results obtained from this research.


2011 ◽  
Vol 121-126 ◽  
pp. 1744-1748
Author(s):  
Xiang Yang Jin ◽  
Tie Feng Zhang ◽  
Li Li Zhao ◽  
He Teng Wang ◽  
Xiang Yi Guan

To determine the efficiency, load-bearing capacity and fatigue life of beveloid gears with intersecting axes, we design a mechanical gear test bed with closed power flow. To test the quality of its structure and predict its overall performance, we establish a three-dimensional solid model for various components based on the design parameters and adopt the technology of virtual prototyping simulation to conduct kinematics simulation on it. Then observe and verify the interactive kinematic situation of each component. Moreover, the finite element method is also utilized to carry out structural mechanics and dynamics analysis on some key components. The results indicate that the test bed can achieve the desired functionality, and the static and dynamic performance of some key components can also satisfy us.


2013 ◽  
Vol 694-697 ◽  
pp. 3020-3024
Author(s):  
Hong Bing Wang ◽  
Zhi Rong Li ◽  
Chun Hua Sun

The dynamic performance of the piezoelectric vibrator used in ultrasonic EDM machine in natural frequencies has a great effect on machining precision. Firstly, Through theoretical analysis the dynamic characteristics of the piezoelectric vibrator is obtained. Then the three-dimensional model of the piezoelectric vibrator is constructed by using PRO/E software, and model analysis is carried by using FEM software. Through theoretical analysis and FEM simulation, the appropriate working frequency and mode of the piezoelectric vibrator was found, and the piezoelectric vibrator was fabricated. Experimented results show that the model analysis of frequency is accord with that of FEM.


2015 ◽  
Vol 137 (4) ◽  
Author(s):  
Tao He ◽  
Jiaxu Wang ◽  
Zhanjiang Wang ◽  
Dong Zhu

Line contact is common in many machine components, such as various gears, roller and needle bearings, and cams and followers. Traditionally, line contact is modeled as a two-dimensional (2D) problem when the surfaces are assumed to be smooth or treated stochastically. In reality, however, surface roughness is usually three-dimensional (3D) in nature, so that a 3D model is needed when analyzing contact and lubrication deterministically. Moreover, contact length is often finite, and realistic geometry may possibly include a crowning in the axial direction and round corners or chamfers at two ends. In the present study, plasto-elastohydrodynamic lubrication (PEHL) simulations for line contacts of both infinite and finite length have been conducted, taking into account the effects of surface roughness and possible plastic deformation, with a 3D model that is needed when taking into account the realistic contact geometry and the 3D surface topography. With this newly developed PEHL model, numerical cases are analyzed in order to reveal the PEHL characteristics in different types of line contact.


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