Research on a Socialized Library Information Service Platform Based on Web 2.0 Technology

2014 ◽  
Vol 556-562 ◽  
pp. 5294-5298
Author(s):  
Shan Chen ◽  
Cui Xia Li ◽  
Zeng Zeng Tang

This paper introduces the Web 2.0 technology commonly used in the SNS (Social Network Sites), and analyzes the changes of information environment of library. Based on the theoretical discussion and the research on technology, we design a socialized library information service platform based on Web 2.0 technology.

2011 ◽  
Vol 2 (2) ◽  
pp. 708
Author(s):  
Andreas Chang

The use of Web 2.0 and Social Network Sites (SNS) has become an amazing phenomenon. In fact, one of the fastest-growing arenas of the World Wide Web is the space of so-called social networking sites. Face book, Tweeter, MySpace and other Social Network Sites have huge population of users. Almost seven hundred million people use Facebook, and hundreds of million others use other social networking sites. More and more advertisers switch their marketing budget to these SNS. This study contributes to our understanding of the Web 2.0 and the use of social networking websites by examining available literature. It seeks to understand what Web 2.0 and SNS mean, the trends, its functions and how they can be leveraged for marketing purposes.


2015 ◽  
Vol 7 (2) ◽  
pp. 3-14 ◽  
Author(s):  
Giovanni Bonaiuti

Abstract Networking is not only essential for success in academia, but it should also be seen as a natural component of the scholarly profession. Research is typically not a purely individualistic enterprise. Academic social network sites give researchers the ability to publicise their research outputs and connect with each other. This work aims to investigate the use done by Italian scholars of 11/D2 scientific field. The picture presented shows a realistic insight into the Italian situation, although since the phenomenon is in rapid evolution results are not stable and generalizable.


2020 ◽  
Vol 84 (S1) ◽  
pp. 195-215 ◽  
Author(s):  
Patrick W Kraft ◽  
Yanna Krupnikov ◽  
Kerri Milita ◽  
John Barry Ryan ◽  
Stuart Soroka

Abstract  There is reason to believe that an increasing proportion of the news consumers receive is not from news producers directly but is recirculated through social network sites and email by ordinary citizens. This may produce some fundamental changes in the information environment, but the data to examine this possibility have thus far been relatively limited. In the current paper, we examine the changing information environment by leveraging a body of data on the frequency of (a) views, and recirculations through (b) Twitter, (c) Facebook, and (d) email of New York Times stories. We expect that the distribution of sentiment (positive-negative) in news stories will shift in a positive direction as we move from (a) to (d), based in large part on the literatures on self-presentation and imagined audiences. Our findings support this expectation and have important implications for the information contexts increasingly shaping public opinion.


Author(s):  
Chaim Noy

The study examines the communicative functions that handwriting (mode) and paper (medium) have come to serve in increasingly digital and intermedial environments. The study begins in museums, where handwritten documents are profusely on display nowadays, and where the display affordances and communicative functions of handwriting are productively explored. Three curatorial display strategies are outlined. These are arranged chronologically, and range from traditional displays, where paper documents are presented inside glass cases, through artistic installations, where documents and handwriting are aesthetically simulated, to interactives, where the audiences/users themselves generate documents on-site. Exploring these strategies illuminates the concept of display as an agentic amalgamation of showing and telling, which produces authentic performances of voice-as-participation. These performances facilitate a move from private to public spheres – in museums and online. The study then proceeds to examine public displays of handwritten documents outside museums, specifically on social network sites. It asks whether and how conceptual sensitivities and sensibilities that originated in displays of handwritten artifacts in museums can shed light on the newer communicative functions of paper in digital environments. It also asks what are the intermedial consequences of the juxtaposition of analogue and digital surfaces. The study points at the current resurrection of handwriting and paper. It argues that the popularity of paper and handwriting results from their evolution into ubiquitous resources for display on and off the web, specifically as authentic bearers of voice that index human action and agency.


Author(s):  
Bo Han

The answers to the question of how to build a user's loyalty have become the most desirable knowledge to academics and practitioners, when the competitions turn drastic among social network sites. This article proposes a new model to investigate the influential factors of the user's cognitive loyalty and affective loyalty to a social network site. The authors find that the user's actualization of hoped for self and the informativeness of a social network site both have significant positive effects on the user's perceived usefulness and perceived enjoyment, thereby positively influencing the user's loyalties to the Web site.


Author(s):  
Diane M. Fulkerson

Social network sites such as Facebook and Twitter can provide another opportunity for users to remotely access library resources. The creation of a library Facebook page provides the library with the ability to promote licensed databases and the information users need to remotely accesses those resources and course or electronic reserve materials. Twitter accounts provide libraries with the opportunity to keep users informed about changes to licensed databases, in other words, anytime they add or discontinue resources or there is a problem accessing them remotely. Another option is foursquare. Foursquare allows you to find your friends and discover your city or library. Libraries can use foursquare to introduce students to it resources and services. The library could develop a contest for users to earn points and badges by discovering information about the library such as, new books, databases or services. Social networks provide libraries and users with new ways to promote and provide remote access to licensed databases.


2010 ◽  
pp. 119-130
Author(s):  
Piergiorgio Degli Esposti

Che si parli di societŕ dei consumi, cultura del consumo o anche capitalismo consumistico, tutti questi concetti sottolineano la crescente importanza del consumo rispetto alla produzione. Questo articolo analizza come l'universo del consumo sia in trasformazione in conseguenza delle opportunitŕ rese disponibili oggi dal web 2.0 e dai social network sites. La virtualizzazione ha un importante effetto sulla percezione da parte del consumatore del concetto di proprietŕ, che perde a sua volta progressivamente di significato. Accade cosě che la relazione consumatore, marca, prodotto, si evolva in maniera cosě rapida da far sembrare che negli ultimi anni il consumatore abbia acquisito un nuovo potere nei confronti degli altri due soggetti. Se i mercati e le marche sono sempre piů orientati alle conversazioni con i clienti, significa che richiedono una partecipazione attiva dei consumatori all'interno dei loro discorsi. All'inizio degli anni ottanta Toffler usava il termine prosumer per indicare il momento in cui la produzione e il consumo si incontrano. Questo concetto appare ancora oggi centrale all'interno del dibattito relativo alle modalitŕ di coinvolgimento dei consumatori nei siti di social network. Il termine prosumer oggi perň va letto in una prospettiva differente, che consideri non solo le possibilitŕ di un aumento di potere del consumatore, ma anche quelle che si possono considerare come nuove forme di sfruttamento del consumatore stesso.


2011 ◽  
pp. 2300-2309
Author(s):  
Nisrine Zammar

This article examines the role of actors in a Social Network Sites and also the triggers and challenges they represent to social networking between today’s communities and businesses. A Social Network Sites is the product of the evolution of social liaisons and the emergence of online communities of people who are interested in exploring the concerns and activities of others. A social network is the assembly of direct or indirect contacts; a network is the product of interactions with the actors (individuals, families, enterprises, etc.) enabled by means of the structural design of web 2.0. Social Network Sites bring people together to interact through chat rooms, and share personal information and ideas around any topics via personal homepage publishing tools. This article is intended to be a trigger to deeply and more intensely explore potential roles of actor-network theory in the Social Network Sites context, in today’s and tomorrow’s world.


2016 ◽  
Vol 8 (6) ◽  
pp. 89
Author(s):  
Giuseppe Granata ◽  
Antonio De Filippo

<p>From its birth to the nowadays lifestyle, web has strongly changed. Although once it was a “place’’ to find information, now it represents that virtual condition, in which it can be possible to share and collect information, thoughts, desires and doing shopping and so on and so forth.</p><p>Today, the company does not only make just a commercial communication. Instead, there exist many types of interaction: the internal communication, for instance. Enterprise 2.0 is that kind of business that uses the instruments of the web 2.0 both for external and internal communication. It means to use all the digital marketing tools to manage the entire organization, such that we have to think in a participatory management way. Indeed, we have to focus ourselves even more on a participatory organization, where the development of new projects derives from the ones who work into the company. The Social media that can be involved in this field are the same that are used for a commercial communication: social network, blogs, Wikipedia, podcasts, rss feed and so on and so forth.</p><p>Even though there are very few Italian companies that apply the tools of web 2.0 to manage the entire organization, the paradigm of the enterprise 2.0 is slowly taking off.</p><p>The purpose of this work paper is to identify how the company can efficiently adopt the digital marketing instruments, utilizing the participatory management: enterprise 2.0. The adoption of these participatory tools is fundamental, because only through their adoption, it can be possible to reach a vast audience and to satisfy the digital consumer needs, who is no more passive, but he is even more active and critic about the choices he is going to make.</p>


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