Study on Design Thinking Ability and Manufacturing Means of CAD / CNC Innovation

2011 ◽  
Vol 308-310 ◽  
pp. 621-626
Author(s):  
Shun Tian Yang ◽  
Mei Wu Peng ◽  
Wei Shen ◽  
Hong Tao Chen

Integration of the cognitive approach to human body and the technical system as the main design theory and information technology, innovative design from the mechanical and electrical products, ways of thinking, creative problem solving strategies designed to mechanical and electrical product manufacturing processes, synchronization means of design and manufacturing innovation, through the CAD/CAPP two-way data flow, the introduction of genetically achieved CAPP/CNC's highly integrated, effectively improve the mechanical and electrical product innovation capabilities.

2014 ◽  
Vol 635-637 ◽  
pp. 1969-1972
Author(s):  
Jie Zhang ◽  
Ling Xia Bi

In today's era of the pursuit of personalization, the range of product is greatly enriched. Thus, enhancing the level of product innovation and design capabilities is the inevitable requirements of the new era. Based on the bifurcation theory, people’s thinking state in the innovative design process of a product was analyzed. Some innovative design methods that commonly used in modern design theory were introduced.Based on a product design example, two innovative design methods were respectively carried out to realize the design of new products.


Author(s):  
K-Z Chen ◽  
X-A Feng

Since the development of manufacturing products is very similar to the evolution of living beings, genetic engineering techniques have been applied by the present authors to develop a bionic design theory and methodology for product innovation. This design method is totally different from the conventional method and innovates products via the reform of virtual genes of products. It provides a logically structured method, which can reduce blindness to innovation and can even clone a product with the aid of advanced computer aided design/computer aided manufacture technology. Since products have no physical chromosomes and genes, their virtual chromosomes must be disclosed and their virtual genes must be identified from their virtual chromosomes so that the related genes can be reformed for product innovation. The method for deducing the virtual chromosomes has been initiated by the authors. This paper defines virtual genes, develops the methods for identifying virtual genes from their virtual chromosome, creating virtual genome maps and deriving mapping networks between the virtual genes and the performances of a product, and develops the method for reforming virtual genes for product innovation using genetic engineering techniques. As an example, the virtual genes of an engine lathe and their reform are intorduced according to the theory and methodology developed in the paper.


Author(s):  
Paolo FESTA ◽  
Tommaso CORA ◽  
Lucilla FAZIO

Is it possible to transform stone into a technological and innovative device? The meeting with one of the main stone transformers in Europe produced the intention of a disruptive operation that could affect the strategy of the whole company. A contagious singularity. By intertwining LEAN methodologies and the human-centric approach of design thinking, we mapped the value creation in the company activating a dialogue with the workers and the management, listening to people, asking for ambitions, discovering problems and the potential of production. This qualitative and quantitative analysis conducted with a multidisciplinary approach by designers, architects and marketing strategists allowed us to define a new method. We used it to design a platform that could let all the players express their potential to the maximum. This is how the group's research laboratory was born, with the aim of promoting the relationship between humans and stone through product innovation. With this goal, we coordinated the new team, developing technologies that would allow creating a more direct relationship between man and surface, making the stone reactive. The result was the first responsive kitchen ever.


2021 ◽  
pp. 1-42
Author(s):  
Aoran Peng ◽  
Jessica Menold ◽  
Scarlett Miller

Abstract There has been a plethora of design theory and methodology research conducted to answer important questions centered around how ideas are developed and translated into successful products. Understanding this is vital because of the role creativity and innovation have in long-term economic success. However, most of this research have focused on U.S. samples, leaving to question if differences exist across cultural borders. Answering this question is key to supporting a successful global economy. The current work provides a first step at answering this question by examining similarities and differences in concept generation and screening practices between students in an emerging market, Morocco, and those in a more established market, the U.S during a design thinking workshop. Our results show that while students in the U.S. sample produced more ideas than the Moroccan sample, there was no difference in the perceived quality of ideas generated (idea goodness). In addition, while U.S. women were found to produce more ideas than U.S. men, there were no gender effects for students in the Moroccan sample. Finally, the results show that ideas with low goodness had a higher probability of passing concept screening if it was evaluated by its owner regardless of the population studied – identifying the potential impact of ownership bias across cultures. As a whole, these results suggest that key aspects of design theory and methodology research may in fact translate across cultures but also identified key areas for further investigation.


Author(s):  
Mats Nordlund ◽  
Taesik Lee ◽  
Sang-Gook Kim

In 1977, Nam P Suh proposed a different approach to design research. Suh’s approach was different in that it introduced the notions of domains and layers in a 2-D design thinking and stipulated a set of axioms that describes what is a good design. Following Suh’s 2-D reasoning structure in a zigzagging manner and applying these axioms through the design process should enable the designer to arrive at a good design. In this paper, we present our own experiences in applying Suh’s theories to software design, product design, organizational design, process design, and more in both academic and industrial settings. We also share our experience from teaching the Axiomatic Design theory to students at universities and engineers in industry, and draw conclusions on how best to teach and use this approach, and what results one can expect. The merits of the design axioms are discussed based on the practical experiences that the authors have had in their application. The process developed around the axioms to derive maximum value (solution neutral environment, design domains, what-how relationship, zig-zag process, decomposition, and design matrices) is also discussed and some updates are proposed.


Author(s):  
Johann van der Merwe

Design has been described by Bruno Latour as the missing masses, and tellingly as “nowhere to be said and everywhere to be felt” (2005: 73). Traditionally, not only objects, but design’s presence in general has gone largely unnoticed by the public, but that is changing, due, in considerable part, to the ubiquitous presence of computing technology. Design, as representative of unnoticed and neutral objects, is no longer feasible, but design, as a participative presence in the lives of its users, is fast gaining ground in our complex society. Designers are no longer fully in control of the design process, meaning design practice, and as a result design education must change to adapt to the increasing pace at which different social groups are evolving new ways of communicating and living.


2019 ◽  
Vol 11 (9) ◽  
pp. 168781401987832
Author(s):  
Yanmei Meng ◽  
Hao Chen ◽  
Yuan Liang ◽  
Johnny Qin ◽  
Qinchuan Zhao ◽  
...  

Aiming at the complex structure and high manufacturing process requirements of traditional knotter, this article proposes a new rope knotting method. Based on the knotting method, a knotter is designed to use a new mechanism which is made up of two new incomplete gear mechanisms to drive rope clamping mechanism and rope hooking and griping mechanism. First, a kinematic cycle diagram of the knotter is determined, and the structures of each key mechanism are designed. Then, a virtual prototype of the knotter is established by Unigraphics and imported into Automated Dynamic Analysis of Mechanical Systems to analyze the kinematic of each key mechanism. The success rate is 98.4% through 500 physical tests on the physical model of the knotter. The results indicate that the knotting method is reliable. The knotter can meet the requirements of structure, posture, and coordination during knotting process. The new knotter has no separate mechanism for cutting rope and tripping out of the rope buckle. Therefore, the structure is simplified and reduces the design and manufacturing difficulties. Furthermore, the new incomplete gear mechanism solves the problem that in the conventional incomplete gear mechanism, the driven gear can swing at a large angle or even cannot be locked in the case when the locking arc of the passive gear is too short.


Author(s):  
Christina Marie Mitcheltree ◽  
Halvor Holtskog ◽  
Geir Ringen

AbstractWith complex technology-intense industries follows an ever-increasing need for rapid innovation processes. Yet, innovation speed and the time from idea to product realization can vary and be unpredictable.Design Thinking (DT) is suggested as a key driver to impact the speed of product innovation within product development projects. To understand and aid the road from early ideas and concepts to value- added products, this paper will provide a literature study on how Design Thinking can facilitate improved product innovation performance through innovation speed.The paper seeks to develop an overview of new insight on DT applicability for improved product innovation capability. This is done by identifying components that comprise DT´s innovative ability and appropriateness to product development contexts beyond the early creative phases of product development.As DT emphasize on visualization and re-framing problems, it contributes to enhanced clarity, meaning and confidence in ideas and decisions. DT in this way may impact strategy formulation and speed up complex innovation processes by pre-experiencing future situations.


Design Theory ◽  
2017 ◽  
pp. 125-185 ◽  
Author(s):  
Pascal Le Masson ◽  
Benoit Weil ◽  
Armand Hatchuel

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