scholarly journals Project Based Learning Model in Improving The Ability and Trust

2020 ◽  
Vol 1 (3) ◽  
pp. 237-243
Author(s):  
Desi Fitria ◽  
Mardhiyah Dwi Ilhami ◽  
Melly Susanti

Abstract. This research is focused on providing experience to teachers specifically in developing teaching materials by using project based learning. The purpose of this study is to assist teachers in improving the effectiveness and creativity of students in developing student confidence. Research and development continued with quasi-experiment in collaboration with class-room teachers. Stages of research to be carried out, namely: (1) preparation, (2) develop-ment, (3) experimental phase, (4) evaluation. The subjects of this study were teachers and students from SMKN 01, SMKN 02, SMKN 03 in Bengkulu City. Furthermore, at the implementation stage a collaborative experiment was carried out where the implementation of learning collaborates with the teacher and was designed online. The results of this study with the learning of the project model can develop students’ confi-dence and can improve students’ self-creativity. 

2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Barokah Wiji Wiganti ◽  
Nuraini Usman ◽  
Laihat Laihat

This research is a research and development (R & D) which aims to produce cross-cultural-based teaching materials with the Project Based Learning model on the sub-theme of globalization around me. The development model used is a 3D model with 3 steps, namely Define, Design, and Develop. Based on the results of the validation that has been carried out on cross-cultural-based teaching materials with the Project Based Learning model which is assessed by the validator, the total value of the material aspects of expert 1 is 93.75% and the display aspect is 95%, from expert 2 with the percentage value on the material aspect is 90.62 % and the display percentage reaches 85%, while the practitioners give the percentage value for material aspects is 95.31% and display aspects reach 95%. Based on the results of this assessment, it can be concluded that the teaching materials are valid and suitable for use. Keywords: Development, Teaching Materials, Cross-culture, Project Based Learning Model


Author(s):  
Ketut Arisudawan . ◽  
Gede Saindra Santyadiputra, S.T., M.Cs. . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Tujuan penelitian ini (1) Untuk menghasilkan rancangan dan mengimplementasikan hasil rancangan pengembangan e-modul berbantuan media CAI pada mata pelajaran rancang bangun jaringan kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja, (2) Untuk mengetahui respon guru dan siswa terhadap pengembangan e-modul berbantuan media CAI pada mata pelajaran rancang bangun jaringan kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja. Model pembelajaran yang diterapkan dalam pengembangan modul elektronik ini adalah model pembelajaran project based learning. Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja tahun ajaran 2017/2018. Untuk mengetahui respon guru dan siswa terhadap e-modul rancang bangun jaringan diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: (1) Hasil rancangan dan implementasi e-modul berbantuan media CAI yang telah dikembangkan pada mata pelajaran rancang bangun jaringan kelas XI Teknik Komputer dan Jaringan di SMK Negeri 3 Singaraja dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. (2) Hasil analisis data respon guru menunjukkan bahwa, didapatkan rata-rata skor respon sebesar 39, jika dikonversikan ke dalam tabel penggolongan respon maka termasuk pada kategori positif. Sedangkan untuk respon siswa terhadap pengembangan emodul didapatkan rata-rata skor respon sebesar 63,38, jika dikonversikan ke dalam tabel penggolongan respon siswa termasuk pada kategori positif. Kata Kunci : ADDIE, E-Modul, Rancang bangun jaringan, Project Based Learning. the purposes of the study were (1) to produce a design and to implement the result of the development of CAI media-asisted e-module on Network Design subject for eleven grade of Computer Engineering and Networks at SMK Negeri 3 Singaraja, (2) to identify the teachers’ and students’ respond toward the development of the CAI media-asisted e modul on Network Design subject for eleven grade of Computer Engineering and Networks at SMK Negeri 3 Siangaraja. The learning model implemented in the development of the electronic module was a project based learning model. The type of the research used in this study was Research and Development using ADDIE development model. The subjects of the study were the eleven grade students of Computer Engineering and Networks at SMK Negeri 3 Singaraja in academic year 2017/2018. In order to identify the teachers’ and students’ respond toward the e module of Network Design, questionnaire was used to obtain the data. The result of the study shows that: (1) the result of the design and implementation of CAI media-asisted e-module which has been developed on Network Design subject for eleven grade Computer Engineering and Networks at SMK Negeri 3 Singaraja was said to be successfully implemented based on several tests conducted. (2) the result of the data analysis shows that the mean score obtained from teacher’s responses was 39, if it is converted into a table of response classification; it is classified as the category of positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 63,38, if it is converted into a table of response classification, student responses are classified as category of positive.keyword : ADDIE, E-Module, Network Design, Project Based Learning.


Author(s):  
Erlan A Simarmata . ◽  
Gede Saindra Santyadiputra, S.T., M.Cs . ◽  
Dr. Dewa Gede Hendra Divayana, S.Kom., M .

Penelitian ini bertujuan (1) Untuk mengimplementasikan Pengembangan E-modul Pada Mata Pelajaran Pemrograman Desktop Kelas XI Rekayasa Perangkat Lunak di SMK Negeri 2 Tabanan. (2) Untuk mengetahui respon siswa dan guru terhadap Pengembangan E-modul Pada Mata Pelajaran Pemrograman Desktop Kelas XI dengan Model Project Based Learning di SMK Negeri 2 Tabanan. Metode penelitian yang digunakan dalam penelitian ini adalah research and development (R&D), dengan model pengembangan Dick & Carey. Subjek penelitian ini yaitu siswa kelas XI Rekayasa Perangkat Lunak dan guru mata pelajaran Pemrograman Desktop di SMK Negeri 2 Tabanan tahun ajaran 2016/2017. Untuk mengetahui respon siswa dan guru terhadap e-modul diperoleh dengan menggunakan metode angket. Hasil penelitian menunjukkan bahwa: 1) Hasil implementasi e-modul yang telah dikembangkan pada mata pelajaran pemrograman desktop untuk siswa kelas XI Rekayasa Perangkat Lunak dengan menggunakan model pembelajaran Project Based Learning di SMK Negeri 2 Tabanan dinyatakan berhasil diterapkan berdasarkan beberapa uji yang dilakukan. 2) Hasil analisis data respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 36.84%, persentase siswa yang memberikan respon baik sebesar 63.16%, dan tidak ada siswa yang memberikan respon cukup, kurang, maupun sangat kurang dan mendapatkan presentase tingkat pencapaian e-modul sebesar 87.58%. Sedangkan hasil analisis data respon guru menunjukkan bahwa persentase guru yang memberikan respon sangat baik sebesar 94%. Kata Kunci : E-modul, Pemrograman Desktop, Model Project Based Learning, Research and Development The aim of this study is to (1) Implement the development of E-module for Desktop Progamming learning lesson of grade XI with Project Based Learning Model in SMK Negeri 2 Tabanan. (2) To know students’ and teachers’ response towards the development of E-module for Desktop Progamming learning lesson of grade XI with Project Based Learning Model in SMK Negeri 2 Tabanan. Research methodology that is used for this research was Research and Development (R&D), with Dick & Carey development model. The subject of this research was the third grade students, engineer software and Desktop Progamming teachers of SMK Negeri 2 Tabanan in Academic Year 2016/2017. To know students’ and teachers’ response towards the E-module was gained by using inquiry method. The result of this study showed that: (1) Implementation result of E-module which was developed for Desktop Progamming learning lesson of grade XI engineer software by using Project Based Learning Model in SMK Negeri 2 Tabanan has proven effective to be applied through some tests. (2) The data analysis result of students’ response showed that the percentage of students’ who give excellent response was 36.84%, students who gave good response were 63.16%, and there were no students who gave fair response, inadequate or inacceptable response and get a percentage of the level of achievement of the e-module were 87.58%. While the data analysis result of teachers’ response showed that the percentage of teaches who gave excellent response was 94%.keyword : E-Module, Desktop Progamming, project based learning, Research and Development


Author(s):  
Ni Putu Ayu Wijayanti ◽  
Luh Putu Eka Damayanthi ◽  
I Made Gede Sunarya ◽  
I Made Putrama

AbstrakTujuan penelitian ini (1) Untuk mengimplementasikan hasil Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja, (2) Untuk mengetahui respon siswa terhadap Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan Research and Development (R & D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Tata Boga 5 SMK Negeri 2 Singaraja tahun ajaran 2015/2016. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket.Hasil analisis respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 60%, persentase siswa yang memberikan respon baik sebesar 40%, dan tidak ada siswa yang memberikan respon cukup, kurang maupun sangat kurang. Berdasarkan hasil penelitian terhadap pengembangan e-modul pada mata pelajaran simulasi digital secara keseluruhan persentase respon siswa menunjukkan angka 90,6 % dapat dikategorikan sangat baik. Kata kunci:  E-Modul, R&D, ADDIE, Respon, Simulasi Digital. AbstractThe purposes of this study were (1) to impelements design of the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja, (2) To know the response of the students toward the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja.The type of this study was using Research and Development (R&D) with applied the method ADDIE model. The subject of this study was class of X Tata Boga 5 SMK Negeri 2 Singaraja in study year 2015/2016. The response of the students toward the e-modul development, was obtained by using questionnaire method.The result of the student’s responses were indicated that the percentages were 60% for the Very Good-response by 40% of the Good-response. Overall on the result of this study, by the percentage of 90% can be categorized as Very Good. Keywords : e-modul, Research and development, ADDIE, response, simulasi digital


2016 ◽  
Vol 13 (2) ◽  
Author(s):  
Ni Putu Ayu Wijayanti ◽  
Luh Putu Eka Damayanthi ◽  
I Made Gede Sunarya ◽  
I Made Putrama

AbstrakTujuan penelitian ini (1) Untuk mengimplementasikan hasil Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja, (2) Untuk mengetahui respon siswa terhadap Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan Research and Development (R & D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Tata Boga 5 SMK Negeri 2 Singaraja tahun ajaran 2015/2016. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket.Hasil analisis respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 60%, persentase siswa yang memberikan respon baik sebesar 40%, dan tidak ada siswa yang memberikan respon cukup, kurang maupun sangat kurang. Berdasarkan hasil penelitian terhadap pengembangan e-modul pada mata pelajaran simulasi digital secara keseluruhan persentase respon siswa menunjukkan angka 90,6 % dapat dikategorikan sangat baik. Kata kunci:  E-Modul, R&D, ADDIE, Respon, Simulasi Digital. AbstractThe purposes of this study were (1) to impelements design of the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja, (2) To know the response of the students toward the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja.The type of this study was using Research and Development (R&D) with applied the method ADDIE model. The subject of this study was class of X Tata Boga 5 SMK Negeri 2 Singaraja in study year 2015/2016. The response of the students toward the e-modul development, was obtained by using questionnaire method.The result of the student’s responses were indicated that the percentages were 60% for the Very Good-response by 40% of the Good-response. Overall on the result of this study, by the percentage of 90% can be categorized as Very Good. Keywords : e-modul, Research and development, ADDIE, response, simulasi digital


FRANCISOLA ◽  
2016 ◽  
Vol 1 (1) ◽  
Author(s):  
Iim S. Karimah ◽  
Tri Indri Hardini ◽  
Farida Amalia

This study aims to design a learning model of Synectics-Simulation Globale in Français du Tourisme courses to improve students' creativity in making scenarios of a film of the life of local-wisdom tourism. The research employed Research and Development (R & D) approach. The participants of the study were 40 students of Français du Tourisme course. The results showed that the design of Synectics-Simulation Globale learning model in Français du Tourisme course encouraged students’ creativity. Besides, the designed teaching materials for Français du Tourisme courses and the screenplay about tourism created by learners improved students’ creativity by simulating real life world of tourism based on local wisdom.


Author(s):  
Krisna Anggraeni ◽  
Devi Afriyuni Yonanda

<p><em>This study aims to find out how to design a teaching materials based on local wisdom in jigsaw learning model for description writing skills. The research method used are“The Research and Development Method of Borg &amp; Gall”. The teaching materials develop six learning meetings based on the analysis of elementary school studentsneed in grade IV in Indramayu. The validation of teaching material product design was carried out by four expert teams as validators which produced a score of 86.45% with very good assessment criteria. The readability of the book test results by students obtained a score of 89. The results of the product trials obtained very good criteria, the practicality response of teachers 91.67% and the practicality response of students 86.57%. The conclusion is, the teaching materials based on local wisdom in jigsaw learning model for description writing skills are valid and practical to use.</em></p>


Author(s):  
Rahadian Grace Amelia ◽  
Sri Poedjiastoeti ◽  
Mohammad Thamrin Hidayat

The purpose of this study was to determine the effectiveness of the project-based learning model on laboratory-scale ethanol production material on the vocational skills of class X students majoring in Industrial Chemistry at SMK PGRI 1 Gresik. The effectiveness criteria are evaluated from student learning outcomes of students' vocational skills scores and student responses to project-based learning. This type of research is research and development (research and development / R&D) with field trials using one group pre-test post-test design. The research subjects were 40 students of SMK PGRI 1 Gresik. The instrument for measuring the effectiveness of project-based learning models on students' vocational skills is the vocational skills observation sheet and the student response questionnaire sheet. The data analysis technique used in this research is descriptive. The data obtained as follows: All students mastered vocational skills with the highest score obtained was 92.31. Student responses to project-based learning were 91%. Obstacles in carrying out learning activities are a limited number of tools and less time in carrying out experimental activities.Based on the results of data analysis, it can be concluded that the project-based learning model on laboratory-based ethanol-making materials is effective for training vocational skills of vocational students.


2020 ◽  
Vol 3 (1) ◽  
pp. 11-24
Author(s):  
Tiara Fikriani ◽  
Mirda Swetherly Nurva

Abstrak: Penelitian ini bertujuan mengembangkan bahan ajar matematika berbentuk komik untuk siswa kelas VII SMP. Penggunaan Bahan Ajar dalam proses pembelajaran merupakan salah satu cara untuk membantu siswa dalam memahami materi pembelajaran. Bahan ajar yang diberikan kepada siswa harus memenuhi kriteria valid, praktis, dan efektif.Penelitian ini menggunakan metode penelitian Research and Development R and D) dengan menggunakan model pengembangan Plomp yang terdiri atas fase investigasi awal, fase pengembangan atau pembuatan prototype, dan fase penilaian. Hasil yang diperoleh dari penelitian pengembangan ini yaitu: (1) Validitas Bahan Ajar dinyatakan sangat valid dengan presentase 90% pada aspek materi dan aspek desain bahan ajar (2) Praktikalitas Bahan Ajar berdasarkan respon guru dan siswa dinyatakan sangat praktis dengan rata-rata presentase 83,5% (3) Efektivitas Bahan Ajar dinyatakan efektif dalam meningkatkan kemampuan komunikasi matematis siswa dengan presentase 73%. Abstract: This purpose of this research is developing mathematics teaching materials that present in comics for student in grade seventh of junior high school. Using teaching materials in the learning process is one way to help the students to be understand about learning materials. The teaching materials that provided for students must have three criterias are valid, practical, and effective. The type of this research is the Research and Development (R and D)  and using the Plomp development model. This research consist of investigation phase, development or prototype phase, and assessment phase. The results of this development research are: (1) The validity of the teaching materials are valid with a percentage 90% on the material aspect and the material Design (2) practicality of teaching materials based on the response of teachers and students are Practice with percentage 83.5% (3) The effectivity of teaching materials are effective based on communication skills of students with a percentage of 73%.


2021 ◽  
Vol 4 (2) ◽  
pp. 219-226
Author(s):  
Rakhmad Syarif ◽  
M. Bahri Arifin ◽  
Mohammad Siddik

Research on the development of teaching materials for writing descriptions using the learning model of Circuit learning needs to be done because teachers and students have difficulty learning the process of writing descriptions. This study aims (1) to find out the process of developing teaching materials in writing descriptions by using the Circuit Learning model (2) to measure the quality of teaching materials writing descriptions using circuit learning methods assessed from the validity and effectiveness. This study applies research and development methods conducted at Nabil Husen Middle School Samarinda. The results of development research can be seen from the validation results, namely material validation with a value of 88, graphic validation with a value of 86 and a validation of language values ​​with a value of 97 with very valid criteria. The effectiveness test results seen from the implementation of the lesson plan, the teacher's response value 93, the students' response value 93 and the value of the description writing test results obtained an average value of 88 with very effective criteria. Thus, the research development of teaching material writing descriptions by using the learning model of circuit learning in class VII students is very valid and effective.


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