scholarly journals Pengembangan Bahan Ajar Matematika Berbentuk Komik untuk Meningkatkan Kemampuan Matematis Siswa Kelas VII SMP

2020 ◽  
Vol 3 (1) ◽  
pp. 11-24
Author(s):  
Tiara Fikriani ◽  
Mirda Swetherly Nurva

Abstrak: Penelitian ini bertujuan mengembangkan bahan ajar matematika berbentuk komik untuk siswa kelas VII SMP. Penggunaan Bahan Ajar dalam proses pembelajaran merupakan salah satu cara untuk membantu siswa dalam memahami materi pembelajaran. Bahan ajar yang diberikan kepada siswa harus memenuhi kriteria valid, praktis, dan efektif.Penelitian ini menggunakan metode penelitian Research and Development R and D) dengan menggunakan model pengembangan Plomp yang terdiri atas fase investigasi awal, fase pengembangan atau pembuatan prototype, dan fase penilaian. Hasil yang diperoleh dari penelitian pengembangan ini yaitu: (1) Validitas Bahan Ajar dinyatakan sangat valid dengan presentase 90% pada aspek materi dan aspek desain bahan ajar (2) Praktikalitas Bahan Ajar berdasarkan respon guru dan siswa dinyatakan sangat praktis dengan rata-rata presentase 83,5% (3) Efektivitas Bahan Ajar dinyatakan efektif dalam meningkatkan kemampuan komunikasi matematis siswa dengan presentase 73%. Abstract: This purpose of this research is developing mathematics teaching materials that present in comics for student in grade seventh of junior high school. Using teaching materials in the learning process is one way to help the students to be understand about learning materials. The teaching materials that provided for students must have three criterias are valid, practical, and effective. The type of this research is the Research and Development (R and D)  and using the Plomp development model. This research consist of investigation phase, development or prototype phase, and assessment phase. The results of this development research are: (1) The validity of the teaching materials are valid with a percentage 90% on the material aspect and the material Design (2) practicality of teaching materials based on the response of teachers and students are Practice with percentage 83.5% (3) The effectivity of teaching materials are effective based on communication skills of students with a percentage of 73%.

2020 ◽  
Vol 9 (3) ◽  
pp. 809
Author(s):  
Asep Ikin Sugandi ◽  
Linda Linda ◽  
Martin Bernard

Tujuan dari penelitian ini untuk mengembangkan bahan ajar matematika berbantuan media tubomatika terhadap kemampuan abstraksi matematis siswa kelas VII SMP. Kemampuan abstraksi matematis ialah kemampuan dasar yang harus dimiliki siswa SMP. Implementasi bahan ajar dengan menggunakan media tubomatika ini merupakan suatu cara untuk membantu siswa dalam memahami pembelajaran matematika terutama dalam materi segiempat dan segitiga. Agar bahan ajar berkualitas maka harus memenuhi kriteria valid, praktis, dan efektif. Penelitian ini menggunakan metode Research and Development (R and D) melalui penggunaan model pengembangan Plomp yang terdiri atas fase investigasi awal, fase pengembangan (pembuatan prototipe), dan fase penilaian (evaluasi). Hasil yang diperoleh dari penelitian ini yaitu validitas bahan ajar dinyatakan sangat valid dengan  hasil persentase 87% berdasarkan materi dan desain tubomatika bahan ajar, praktikalitas bahan ajar berdasarkan respon siswa dan guru sangat praktis dengan rata-rata persentase sebesar 82,20% dan efektivitas bahan ajar ini dapat dinyatakan efektif dalam meningkatkan kemampuan abstraksi siswa sebesar 71,27%. Dengan demikian, disimpulkan bahwa bahan ajar berbantuan tubomatika sangat penting untuk diterapkan pada proses pembelajaran sehingga dapat berpengaruh terhadap peningkatan kemampuan abstraksi matematis siswa kelas VII SMP. The purpose of this research is developing mathematics teaching materials that present in based tubomatika media to increase the ability of mathematical abstraction of students in grade VII junior high school. Mathematical abstraction ability is a basic ability that students must have.  The application of teaching materials using tubomatika media is one way to assist students in understanding mathematics learning, especially on rectangle and triangular material. The teaching materials that provided for students must have three criterias are valid, practical, and effective. The type of this research is the Research and Development (R and D) and using the Plomp development model. This research consist of investigation phase, development or prototype phase, and assessment phase. The result of this development research are  the validity of the teaching materials are valid with a percentage 87% on the theory aspect and the material design media tubomatika, practicality  of teaching materials based on the response of teachers and students are practice with percentage 82,20%, and the effectivity of teaching materials are effective based on communication skills of students with a percentage of 71,27%. So, it can be concluded that the tubomatika  based teaching material is very important to be applied in the learning process so that it can affect the improvement of mathematical abstraction abilities of grade VII students of junior high school.


Author(s):  
Susi Yanti Br Sinuraya ◽  
Khairil Anshari ◽  
Wisman Hadi

In the form of an assessment guide reading poetry on poetry text material and knowing the process of developing and the feasibility of the product. This research method is a Research and Development (R&D) research and development method proposed by Tegeh et al. Referring to the Borg & Gall model with minor adjustments according to the research context simplified to product trials. Data was collected through validation of material experts, design experts, the responses of Indonesian Language teachers of Junior High School 1 Pancur batu, and 32 students of Junior High School 1 Pancur batu as research subjects. The results of this research and development are teaching materials in the form of textbooks based on contextual approaches in the form of printed media, which have been declared feasible to be used by material experts, design experts, Indonesian language teachers and students as learning resources. The feasibility of teaching materials in accordance with the results of validation. The results of the expert validation of the material include a component of content worthiness with an average of 82.29% in the very good criteria, the feasibility of the presentation obtained an average value of 82.5% in the very good criteria, the feasibility of the language obtained an average value of 86.11% in the very good criteria , and contextual feasibility obtained an average value of 81.25 on very good criteria.


2020 ◽  
Vol 7 (2) ◽  
pp. 1-9
Author(s):  
Siti Malikhah

Abstrak  Penelitian pengembangan materi ajar ini bertujuan untuk: (a) mengetahui kebutuhan siswa dan guru mengenai buku cerita rakyat di Jepara sebagai pengayaan materi ajar legenda kelas VIII SMP, (b) mengembangkan prototipe buku cerita rakyat di Jepara sebagai pengayaan materi ajar legenda kelas VIII SMP, dan (c) mengetahui hasil validasi oleh ahli dan perbaikan prototipe buku cerita rakyat di Jepara sebagai pengayaan materi ajar legenda kelas VIII SMP. Rancangan penelitian menggunakan pendekatan research and development (R&D) yang dilakukan dengan lima langkah, yaitu (1) potensi dan masalah, (2) mengumpulkan informasi, (3) penyusunan desain produk, (4) validasi desain/uji ahli, dan (5) perbaikan desain produk. Setelah  penelitian dilaksanakan, diperoleh hasil penelitian sebagai berikut: (1) buku pengayaan cerita rakyat di Jepara yang disesuaikan dengan kebutuhan siswa dan guru dengan menggunakan bahasa Jawa ragam ngoko alus yang isinya disajikan secara rinci, jelas, runtut, dan komunikatif dengan disertai gambar ilustrasi, dan (2) penilaian yang diberikan ahli materi dan ahli media terdiri dari tiga aspek, yaitu pewarnaan font pada judul sampul depan buku, penggunaan tanda baca yang kurang tepat dan perbaikan pada aspek grafika. Perbaikan pada sampul buku yaitu warna pada judul buku yang terdapat di bagian sampul depan buku dibuat menggunakan warna yang lebih cerah. Perbaikan pada aspek kebahasaan yaitu penggunaan tanda baca yang kurang tepat. Perbaikan pada aspek grafika yaitu gambar awan pada background di setiap halaman direduksi, karena penggambaran awan kurang menunjukkan gambar awan, hanya berupa garis-garis awan lincar putih. Kata kunci: Materi ajar, buku pengayaan, cerita rakyat   Abstract  The material of this development research aims to: (a) determine the needs of students and teachers regarding folklore books in Jepara as enrichment of teaching materials for grade VIII SMP, (b) develop prototypes of folklore books in Jepara as enrichment of VIII grade junior high school teaching material, and (c) know the results of validation by experts and repairing prototypes of folklore books in Jepara as enrichment of teaching materials for grade VIII SMP. The research design uses the research and development (R & D) approach which is carried out in five steps, namely (1) potential and problems, (2) gathering information, (3) product design preparation, (4) design validation / expert testing, and (5) product design improvements. After the research was conducted, the results of the study were as follows: (1) folklore enrichment books in Jepara tailored to the needs of students and teachers using the Javanese language variety of ngoko alus whose contents were presented in detail, clear, coherent, and communicative with illustrations, and (2) the assessment given by material experts and media experts consists of three aspects, namely font coloring in the book's front cover title, inappropriate use of punctuation and improvements to aspects of graphics. Repair to the book cover, namely the color of the book title found on the front cover of the book, are made using brighter colors. Repair in linguistic aspects, namely the use of punctuation that is not consistent. Improvements in the aspect of graphics, namely cloud images in the background on each page is reduced, because the deciption of cloud shows less of a cloud image, only in the form of white clouds of light. Keywords: Teaching materials, enrichment books, folklore


2017 ◽  
Vol 3 (1) ◽  
pp. 17
Author(s):  
Monanda Rio Meta

<p><em>This research inteded to develop web-based instructional instrument for KKPI subject at SMK Negeri 3 Padang and find out its validity, practicality and effectivity of the instructional instrument that had been developed. This research was a Research and Development (R and D) method, and 4D (Four D) model of development that consist of four steps: define, design, develop and disseminate. The data used was prime data wich was given from expert, teachers, and students. The results of this development research was: (1) The validity of RPP of this instructional instrument was very good, the validity of media is good and its e-learning module validity considered good (2) The practicality of RPP of instructional instrument by teacher’s respond was considered very good, and judging from students the module considered very practical (3)The effectivity of this Instructional Instrument is good to improve learning outcomes of the students. Based on those results concluded that this Web-Based Instructional Instrument is valid, practical, and effective to be used as instructional instrument on KKPI subject.</em></p>


2018 ◽  
Vol 2 (1) ◽  
pp. 46
Author(s):  
Herdini Herdini ◽  
Roza Linda ◽  
Abdullah Abdullah ◽  
Nur Shafiani ◽  
Fitri ‘Alaina Darmizah ◽  
...  

The research aims to develop interactive multimedia based Lectora Inspire on science chemistry subjects for SMP/MTs. The research method using the design of research and development (Research and Development) with a model Plomp, which consists of four phases; initial investigation, design, realization and construction, and validation, test and revision. The research was conducted at the University of Riau FKIP. The object of research is interactive multimedia Lectora Inspire. Data collected by validating based interactive multimedia Lectora Inspire to 3 validator (media expert and subject matter experts) and limited trial by users that teachers and students in SMP 4 and SMP Babussalam Pekanbaru. The results showed an average score of validator 98.20% . Score of limited trial based on questionnaire responses of teachers and students each obtained an average score of 98.78% and 97.03%. From the result of the average score of the validation and limited trial of interactive multimedia based Lectora Inspire for chemistry subjects for SMP / MTs valid and can be used as a learning media.


2020 ◽  
Vol 7 (2) ◽  
pp. 34-43
Author(s):  
Isya Dina Kamalia

Abstrak: Siswa kelas VII SMP idelanya sudah bisa menghasilkan ringkasan cerita yang baik. Akan tetapi sebagaian besar siswa kelas VII SMP di Kecamatan Pemalang masih kesulitan dan tidak tahu cara meringkas cerita yang benar. Selain buku paket dan LKS, sekolah belum menyediakan buku lain untuk mendukung kegiatan belajar siswa dalam memahami pembelajaran meringkas cerita. Penyebab siswa belum tahu tentang cara meringkas yang benar adalah karena buku yang memuat tentang cara meringkas cerita belum ada. masalah tersebut berpengaruh terhadap keterampilan menulis siswa dalam mengembangkan ringkasan yang baik. Tujuan penelitian ini adalah (1) menganalisis kebutuhan guru dan siswa terhadap buku pengayaan keterampilan menulis (meringkas) bergambar, (2) menyusun prototipe buku pengayaan keterampilan menulis (meringkas) bergambar, (3) mendeskripsikan hasil uji validasi ahli pengembangan buku pengayaan keterampilan menulis (meringkas) bergambar. Penelitian ini menggunakan pendekatan Research and Development (R&D).Hasil penelitian ini berupa buku pengayaan bergambar keterampilan menulis (meringkas) yang berjudul Wasis Ngringkes Crita. Kata kunci: buku pengayaan, keterampilan meringkas Abstract: The seventh grade junior high school students have been able to produce a good summary of the story. But most of the VII grade students of SMP in Pemalang Subdistrict are still having difficulties and do not know how to summarize the true story. In addition to textbooks and LKS, schools have not provided other books to support student learning activities in understanding learning to summarize stories. The reason for students not knowing about how to summarize the right one is because the book that contains how to summarize the story does not yet exist. the problem affects students' writing skills in developing good summaries. The objectives of this study are (1) to analyze the needs of teachers and students for illustrative illustrative writing enrichment books, (2) to compile prototypes of enrichment writing (summarizing) illustrative books, (3) to describe the results of expert validation test writing skills enrichment books ( summarize) pictorial. This research uses a Research and Development (R & D) approach. The results of this study are in the form of a book enriching writing skills (summarizing) pictorial entitled Wasis Ngringkes Crita. Keywords: enrichment books, summarizing skills  


2018 ◽  
Vol 5 (2) ◽  
pp. 98
Author(s):  
Diah Nugraheni

Pembelajaran IPA di sekolah sangat memerlukan sarana dan prasarana, salah satunya berupa Lembar Kegiatan Siswa (LKS). Guru dituntut kreativitasnya dalam membuat bahan ajar berupa LKS yang menerapkan pendekatan saintifik untuk mengaktifkan siswa ketika proses pembelajaran di kelas. Penelitian ini bertujuan untuk mengembangkan Lembar Kegiatan Siswa (LKS) berbasis inquiry pada materi pengukuran dalam pembelajaran IPA di Sekolah Menengah Pertama (SMP). Penelitian ini merupakan penelitian pengembangan dengan model 4D dengan empat tahapan pengembangan, yaitu define (pendefinisian), design (perancangan), development (pengembangan), dan dissemination (penyebaran). Hasil penelitian menunjukkan bahwa LKS berbasis inquiry yang dikembangkan memiliki kriteria valid dan layak digunakan dalam pembelajaran. Respon siswa terhadap LKS yang dikembangkan memiliki kategori baik. Jadi, LKS berbasis inquiry pada materi pengukuran yang dikembangkan efektif diterapkan dalam pembelajaran untuk meningkatkan kreativitas siswa.   AbstractScience teaching in schools need more facilities and infrastructure, one of which is a Student Worksheet. Teachers are required creativity in making teaching materials that apply a scientific approach to enable students to do the learning process in the classroom. This study aims to develop an integrated inquiry based Student Worksheet on the measurement material science teaching in Junior High School (SMP). This research is a development research with 4D model with four stages of development, namely define (definition), design (design), development (development), and dissemination (spread). The results showed that Student Worksheet based inquiry developed has valid and feasible criteria in learning. The student's response to the developing Student Worksheet has a good category. Thus, Student Worksheet based inquiry on the materials developed are effective in learning to enhance students creativity.


2018 ◽  
Vol 1 (2) ◽  
pp. 47
Author(s):  
Ayu Wandari ◽  
Kamid Kamid ◽  
Maison Maison

This research aims to describe the process of students’ worksheet development for math subject and find out the quality of students’ worksheet produced for geometry subject which is based on Jambi culture. This research applies research and development (R&D) method to produce a particular product. Development model applied in this research is ADDIE with 5 stages, analysis, design, development, implementation, evaluation. Subjects of this research are two validators which consist of validator of material expert, validator of design expert and students of a junior high school in grade VII. Data collected in this research are qualitative and quantitative data. Instruments used in this research are a questionnaire and a final test. The result of this study shows the development of students’ ability in mathematical representation at high category based on a gain test with 0,7 in high criteria. The result of the analysis from the questionnaire shows > 80% positive. It can be concluded that students’ worksheet for math subject is good and can improve students’ creativity. Therefore, students’ worksheet can be effectively used by both teachers and students in geometry subject. Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan LKPD matematika dan mengetahui kualitas LKPD yang dihasilkan pada materi geometri berbasis budaya Jambi. Penelitian ini menggunakan metode Research and Development (R&D) yang digunakan untuk menghasilkan produk tertentu yaitu mengembangkan LKPD. Model pengembangan yang digunakan dalam penelitian ini adalah model pengembangan ADDIE yang terdiri dari 5 tahap yaitu analisis, desain, pengembangan, pelaksanaan, dan evaluasi. Subjek penelitian pada pengembangan ini adalah dua orang validator yang terdiri dari validator uji ahli materi, validator uji ahli desain dan media, dan juga sasaran pemakai dari produk ini adalah siswa kelas VII SMP. Jenis data yang diambil dalam penelitian ini berupa data kualitatif dan data kuantitatif. Instrumen yang digunakan pada penelitian adalah angket dan tes hasil belajar. Hasil penelitian diperoleh  peningkatan kemampuan representasi matematis siswa pada kategori tinggi berdasarkan uji gain terlihat skor yang didapat 0,7 berada pada kriteria tinggi. Dan hasil analisis dari angket persepsi siswa didapat persentase > 80% yang dinyatakan sangat positif. Dapat disimpulkan LKPD matematika yang dikembangkan sangat baik dan dapat meningkatkan kreativitas siswa sehingga LKPD efektif digunakan oleh guru dan siswa SMP khususnya pada materi geometri.


2020 ◽  
Vol 5 (2) ◽  
pp. 126-133
Author(s):  
Marhuma ◽  
Mohammad Siddik ◽  
Budi Rahardjo

This study aims to determine the results of the analysis of the needs of teachers and students, the results of field trials, and the effectiveness test so that they produce appropriate learning thematic teaching materials.  This type of research is development research that refers to the ADDIE development model.  The research data were obtained from the results of interviews, observation sheets, validation sheets of thematic learning teaching materials, teacher responses and test study results.  The results of the assessment of the development of thematic teaching materials, validated by experts, obtained 90% of the very valid conversion results, the analysis of student learning outcomes after using the results of developing thematic teaching materials obtained 90.04% very effective categories.  Thematic teaching materials developed by researchers use the ADDIE model that is feasible, effective and efficient to use in the learning process in elementary schools.


2020 ◽  
Vol 11 (2) ◽  
pp. 97-104
Author(s):  
Azizul Azizul ◽  
Widya Yuliatin Riski ◽  
Devi Indah Fitriyani ◽  
Ira Nofita Sari

ABSTRAKPerkembangan teknologi digital dewasa ini telah terjadi secara masif tidak terkecuali di dunia pendidikan Mengingat pesatnya perkembangan teknologi digital maka penelitian ini berupa pengembangan bahan ajar komik digital pada materi gerak. Tujuan penelitian ini adalah untuk mengembangkan bahan ajar komik digital pada materi gerak sebagai pendukung dalam pembelajaran. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan (research and development). Rancangan penelitian yang akan digunakan dalam penelitian ini mengikuti 5 langkah atau tahapan penelitian dan pengembangan menurut Borg & Gall. Pada penelitian ini tahapan pengembangan yang dilakukan sampai pada tahap main product revision. Pertimbangan tersebut dilakukan karena keterbatasan waktu dan biaya. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik komunikasi tidak langsung dengan alat pengumpul data yaitu lembar validasi ahli materi dan media dengan skala Likert. Data yang akan diperoleh dalam penelitian pengembangan, selanjutnya akan diolah dan dianalisis sesuai dengan masalah dan tujuan yang telah dirumuskan. Data dari lembar yang berupa data kuantitatif dianalisis secara deskriptif untuk mencari persentase dari kelayakan bahan ajar pada materi gerak berbasis komik digital berdasarkan penilaian ahli. Berdasarkan penelitian yang telah dilakukan, diketahui bahwa telah dihasilkan bahan ajar komik digital pada materi gerak. Kualitas pengembangan bahan ajar komik digital pada materi gerak berkategori layak menurut ahli materi dengan rata-rata persentase sebesar  76,89 dan menurut ahli media sangat layak dengan persentase sebesar 89,17%.Kata Kunci: Pengembangan, Bahan Ajar, Komik Digital, Gerak ABSTRACTThe development of digital technology today has occurred massively, including in the world of education. Given the rapid development of digital technology, this research is in the form of developing digital comic teaching materials on motion material. The purpose of this research is to develop digital comic teaching materials on motion materials as a support in learning. The method used in this research is the method of research and development (research and development). The research design that will be used in this study follows 5 steps or stages of research and development according to Borg & Gall. In this research, the development stage is carried out until the main product revision stage. This consideration was made due to time and cost limitations. The data collection technique used in this research is indirect communication techniques with data collection tools, namely material and media expert validation sheets with a Likert scale. The data to be obtained in development research will then be processed and analyzed in accordance with the problems and objectives that have been formulated. Data from the sheet in the form of quantitative data were analyzed descriptively to find the percentage of the feasibility of teaching materials on digital comic-based motion material based on expert judgment. Based on the research that has been done, it is known that digital comic teaching materials have been produced on motion material. The quality of the development of digital comic teaching materials on motion material is categorized as feasible according to material experts with an average percentage of 76.89 and according to media experts it is very feasible with a percentage of 89.17%.Keywords: Development, Teaching Materials, Digital Comics, Motion


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