AN EVALUATION OF MATHEMATICS SECONDARY SCHOOL CURRICULA FROM THE PERSPECTIVE OF 21ST CENTURY SKILLS

2021 ◽  
Vol 6 (16) ◽  
pp. 145-166
Author(s):  
Sare ŞENGÜL ◽  
Mehmet ERÇOBAN ◽  
Leyla ÖZTÜRK ZORA

The purpose of this study is to comparatively examine 2013, 2017 and 2018 secondary school mathematics curricula in terms of 21st century skills. 2013-2017-2018 mathematics course curricula were examined in terms of general features and basic approaches, goals, achievements, learning areas and themes, learning-teaching processes, assessment phase. Document analysis method which is one of the qualitative research designs was used in this study. The data of the study were analyzed with the descriptive analysis technique. The results of the study show that 21st century skills are more explicit, especially in the basis approaches and general features of the 2017 and 2018 program. It has been determined that productivity and accountability skills are not included in the achievements of the curricula, and information, media and technology skills are not included in the measurement and assessment approach. In addition, when the learning outcomes are evaluated in terms of 21st century skills, it has been determined that most of the learning outcomes include indirect explanations for skills and more than one skill at the same time. Also, no explanation for 21st century skills were found in learning domains and themes in any of the curricula examined. With regard to research findings, suggestions were offered for future studies.

2020 ◽  
Vol 4 (6) ◽  
Author(s):  
Zaenal Arifin

This study aims to: (1) develop thematic textbooks based on local wisdom of our best friend's environmental theme material for grade V elementary school students, (2) Know the validity, practicality and effectiveness of thematic textbooks based on local wisdom of our best friend's environmental theme material for grade students V elementary school. The development of thematic textbook learning media based on local wisdom uses the Research and Development (R & D) method. The development stages include: (1) Potentials and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product testing, (7) Product revision (Sugiyono, 2016). The research was conducted with 33 students from class V SDN 2 Sendang Jepara Regency. Initial product development is a process of making media based on needs analysis. Expert testing or validation was carried out by 2 experts, namely media experts and material experts. The data collection method in this research is observation, interview, and questionnaire. The data analysis technique used descriptive analysis and comparison test of two independent groups, namely using the independent t-test. Based on the results of the trial, this thematic teaching material is very valid, very interesting, effective and can be applied in learning. This can be seen from the results of the validation test from three experts which show that the product is good. The results of the effectiveness test showed that the experimental class students had better learning outcomes than the control class. This means that textbooks based on local wisdom of Jepara Regency are developed effectively


2019 ◽  
Vol 15 (6) ◽  
pp. 685-706 ◽  
Author(s):  
Juho Kahila ◽  
Teemu Valtonen ◽  
Matti Tedre ◽  
Kati Mäkitalo ◽  
Olli Saarikoski

Previous research on learning-related digital games has focused on studying learning outcomes with mostly adult participants. This study explores what children have experienced they have learned by playing digital games, how these learning experiences relate to 21st-century skills, and in which contexts do the children benefit from playing digital games. The data were collected from children’s essays, which were analyzed using qualitative content analysis. Results reveal that children’s learning experiences are often related to 21st-century core subjects and skills, but they also reported improved physical abilities and sports competences from digital games. Children felt that the skills they had gained were beneficial in the contexts of school, sports, and friendships. The results contribute to our understanding of digital games and children by providing children’s perspective on digital games and learning.


2022 ◽  
Vol 9 (1) ◽  
pp. 78
Author(s):  
Hadiwaratama R Jusran

This study aims to improve learning outcomes in English aspects of reading skill ability through the word by word pronunciation learning method. This classroom action research was conducted in two cycles. The subjects of this study were fourth grade students of SD Muhammadiyah 2 Parepare with a total of 10 people. The data collection technique of this research used observation, tests, and field notes. While the data analysis technique used descriptive analysis. The results of this study indicate that the increase in learning for fourth grade students of SD Muhammadiyah 2 Parepare through pronunciation word by word is in the first cycle in the low category with an average score of 53.00, while in the second cycle there is an increase in the high category with an average value. average 85.00. In connection with these results, it can be concluded that the learning method of pronounciation word by word can improve learning outcomes of English aspects of reading skill ability for fourth grade students of SD Muhammadiyah 2 Parepare.


2020 ◽  
Vol 4 (3) ◽  
pp. 283
Author(s):  
Andi Nurfaisah ◽  
Muh Anis

The research objective was to describe the improvement in social studies learning outcomes of grade V SD Inpres 12/79 Macope students after using the Think Pair Share type cooperative learning model. The approach used is a qualitative approach that is descriptive, this type of research is a classroom action research conducted in two cycles. The focus of research is the social studies learning outcomes of grade V students and the Think Pair Share type of cooperative learning model. The research setting was class V SD Inpres 12/79 Macope. The data analysis technique is descriptive analysis which is carried out by reducing data, presenting data, drawing conclusions, and verification. The results of data analysis indicate that learning using the Think Pair Share type of cooperative learning model can improve social studies results for fifth grade students of SD Inpres 12/79 Macope.


2021 ◽  
Author(s):  
Aylin Mentiş Köksoy ◽  
İskender Daşdemir

The 21st-century skills are considered to be needed by individuals in a changing world. The aim of this research study is to determine whether or not the self-efficacy perceptions of students enrolled in the Faculty of Education, the Faculty of Literature, and the Faculty of Nursing (health) pertaining to the 21st-century skills cause any difference among the faculties. The population of the research is comprise of 1,056 students, 841 females and 215 males, at Ege University during the fall semester of the 2018-2019 academic year. “21st Century Skills Self-efficacy Perception” scale, which has 3 subdimensions such as “Learning and Renewal (LR) Skills,” “Life and Career (LC) Skills,” and “Information, Media and Technology (IMT) Skills,” is utilized in the study. The research study is designed in accordance with the causal-comparative model. In the data analysis, independent groups t-test is performed to detect differences in terms of gender, whereas the one-way analysis of variance) techniques are conducted to detect differences in terms of faculties. The margin of error is determined as .05 in the study. No significant difference is detected in the LR skills of university students in terms of the gender variable. It is found that a significant difference exists according to gender in the subdimension of LC skills. No significant difference is observed according to gender variable in the subdimension of IMT skills of university students. According to this result, the LC skills of female students are detected to be higher than that of male students. It is observed that the LR skills of the students in the faculty of education are higher than that of the students in the faculty of health sciences. It is determined that a significant difference exists in the LC skills of university students according to the faculty of education variable. It is determined that the LC skills of the students in both the faculties of education and literature are higher than that of the students in the faculty of health sciences. Furthermore, it is determined that the IMT skills of the students in the faculty of education and the faculty of literature are higher than that of the students in the faculty of health sciences.


2021 ◽  
pp. 20-26
Author(s):  
K. N. Kostitsin ◽  
P. K. Chernova

The article describes the experience of teaching coding in the curricula of schools in Ireland and the province of Ontario (Canada). The province of Ontario is a successful participant in the International Computer and Informational Literacy Study (ICILS); Ireland attaches particular importance to the possibility of developing 21st century skills in coding. The goals, objectives, structure of the content of the corresponding training courses and the planned learning outcomes are presented. The Canadian, Irish and Russian approaches to teaching coding at school are compared according to the following criteria: compulsory mastery, thematic blocks, software, subject results, skills of the XXI century, course duration. The advantages of the Russian informatics course and the possibility of using foreign experience in the construction of elective courses and/or extracurricular programs are described.


2020 ◽  
Vol 6 (1) ◽  
pp. 58
Author(s):  
Seraceddin Levent Zorluoğlu ◽  
Çağrı Güven

In this study, the relationship between the levels of 5th grade science course exam questions and the 5th class learning outcomes of the science curriculum in the revised Bloom taxonomy was examined. The research was carried out using document analysis method. Since the revised Bloom taxonomy categories were used for the analysis, the data obtained were analyzed with the descriptive analysis technique. The study included 967 science questions and 40 learning outcomes in the 2017-2018 academic year. These questions and learning outcomes were analyzed. At the end of analysis, the relationship between the learning outcomes and exam questions was determined. The inter-rater reliability computing has been made in the analysis of questions-learning outcomes. The reliability co-efficient was calculated .81 for learning outcomes and .77 for questions, indicating an acceptable reliability. According to the results of the analysis, it was determined that the most learning outcomes were in the conceptual knowledge dimension and the most questions were included in the factual knowledge dimension. In the cognitive processes dimension, it was determined that most learning outcomes are at the level of understanding, and the most questions are at the level of remembering. It is understood that 37% of the exam questions are at the level of learning outcomes. In addition, it was determined that there were no questions about some learning outcomes (24%).


Author(s):  
Sri Hida Wahyuni

This study aims to improve student learning outcomes and activeness through the application of discovery learning models. This research method uses classroom action research which consists of 2 cycles. Each cycle consists of 4 (four) stages, namely planning, implementing, observing and reflecting. The subjects of this study were students of class XII MIA-1 MAN 1 East Lombok. The research instrument used observation sheets, documentation, and tests. The data analysis technique of this research is using descriptive analysis. The results of this study indicate that in the first cycle, the percentage of classical completeness of learning outcomes and the average level of activeness of students was 18% and 76%, respectively. Whereas in cycle II, the percentage of classical completeness of learning outcomes and the average level of activeness of students was 76% and 90%, respectively. This proves that, the application of discovery learning learning models can improve the results and learning activeness of class XII MIA-1 MAN 1 East Lombok, especially three dimensional material.


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