scholarly journals PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE NHT SEBAGAI UPAYA DALAM MENINGKATKAN AKTIVITAS DAN PRESTASI BELAJAR SISWA DALAM PEMBELAJARAN INTEGRAL TAK TENTU

2015 ◽  
Vol 5 (2) ◽  
pp. 195-203
Author(s):  
Made Dharma Atmaja

Based on observations in class XI of Saraswati 2 Denpasar Vocational High School, several obstacles were found when learning took place, including (1) student involvement in learning was still lacking, (2) students were less prepared to take part in learning, (3) lack of collaboration between students in completing assignment, (4) students have not been able to conclude the material being studied. In accordance with the file taken through interviews with the mathematics teacher of class XI of Saraswati 2 Denpasar Vocational High School, information the achievement of mathematics learning is categorized as low, because it has not reached the minimum completeness criteria that have been established of Saraswati 2 Denpasar Vocational High School. This study uses a qualitative approach and this type of research is a classroom action study (CAR). This research was carried out for up to two cycles. The percentage increase in the average score of student learning activities from cycle I to cycle II is 43.31% and the percentage increase in the average value of student learning achievement, learning completeness, and absorption from cycle I to cycle II are respectively: 8, 31%; 31.99%; and 8.31%. Based on the results of this study, it can be concluded that the activities and student achievement in integral learning are not necessarily algebraic functions through the application of NHT type cooperative learning model in class XI students of Saraswati 2 Denpasar Vocational High School 2014/2015 of the academic year has increased.

2020 ◽  
Vol 4 (3) ◽  
pp. 560
Author(s):  
Arief Rahman Yusuf ◽  
Sandi Kurniawan ◽  
Eddy Sutadji ◽  
Imam Sudjono

The background of the research is the low assessment of high order thinking skills of students due to the conventional methods used by the school. The aims of this study are: (1) how student learning activities when using hybrid learning Student Teams Achievement Division (STAD) and jigsaw, (2) how student learning activities when taught using the direct learning model, and (3) the effect of hybrid learning Student Teams Achievement Division (STAD) and jigsaw towards high order thinking skills. This study used a quasi experimental nonequivalent control group design with the sample of 50 students from a population of vocational high school students in Ponorogo. Data collection techniques used instruments in the form of high order tests and non-test instruments in the form of observation sheets. Data analysis used was independent sample t-test. The results showed: (1) the use of Student Teams Achievement Division (STAD) based on hybrid learning and jigsaw made 28% of students were very active, 28% of students active, and 44% of students quite active in the learning process, this was evidenced by an average value of 70.56, (2) the use of direct learning models in learning made 24% of students quite active, 36% of students less active, and 40% of students passive in the learning process, which can be seen from the acquisition of an average value of 51.52, and (3) there was a significant effect of Student Learning Achievement Division (STAD) based on hybrid learning and jigsaw on students' high order thinking skills.


2020 ◽  
Vol 2 (2) ◽  
pp. 60-67
Author(s):  
Dina Mitasari ◽  
Idul Adha ◽  
Nur Fitriyana

This study aims to determine the effectiveness of the Predict, Observe, Explain (POE) learning model in mathematics learning for VII grade students of SMP Negeri Selangit. This research is in the form of quasi-experimental. The population is all grade VII students of SMP Negeri Selangit in the academic year 2019/2020, totaling 98 students and as a sample are class VII.3 students, amounting to 24 students. Data collection is done by test and non-test techniques. The collected data were analyzed using t-test at a significant level α = 0.05. Based on the results of the study showed the effectiveness of the Predict, Observe, Explain (POE) learning model in mathematics learning with an average score of 74.44 with the percentage of students completing 79.17% of students' responses to learning in the good category with a percentage of 72.44 %, and student learning activities in the quite active category with a percentage of 28.45%.


2014 ◽  
Vol 9 (2) ◽  
Author(s):  
Made Dewi Ariani ◽  
Baidowi Baidowi ◽  
Syahrul Azmi

Abstrak: Dalam pembelajaran matematika di kelas X B SMAN 1 Labuapi tahun pelajaran 2013/2014, terdapat permasalahan, yaitu siswa terbilang pasif selama proses pembelajaran, selain itu, siswa juga banyak mengalami kesulitan selama belajar matematika. Permasalahan tersebut berdampak terhadap rendahnya aktivitas dan prestasi belajar matematika siswa. Oleh karena itu, penelitian ini bertujuan untuk mengatasi permasalahan tersebut, dengan    menerapkan pembelajaran dengan bantuan bertahap (Scaffolding) pada siswa kelas X B SMAN 1 Labuapi tahun pelajaran 2013/2014 pada materi pokok trigonometri. Penerapan pembelajaran dengan bantuan bertahap (Scaffolding) terdiri atas 5 (lima) tahap, yaitu tahap intentionality, appropriatenes, structure, collaboration, internatization. Hasil penelitian menunjukkan terjadi peningkatan nilai rata – rata dari siklus 1 ke siklus 3 yaitu 66,56;75,28; dan 84,50. Ketuntasan belajar yang dicapai adalah 33,33%, 66,67%, dan 88,89%. Skor aktivitas belajar siswa pada siklus I sampai siklus III yaitu 10; 12; 17,dengan kategori cukup aktif, aktif, dan sangat aktif. Dari hasil tersebut dapat disimpulkan bahwa penerapan pembelajaran dengan bantuan bertahap (Scaffolding) dapat meningkatkan aktivitas dan prestasi belajar siswa di kelas X B SMAN 1 Labuapi tahun pelajaran 2013/2014. Kata Kunci: Scaffolding, aktivitas dan prestasi belajar.  Abstract: Mathematics learning process in X B class of senior high school number 1 Labuapi academic year 2013/2014 had some problems, students are not motivated to learn activity by their self, students meet difficulties in learning mathematics. Those problems causes the low of student’s mathematics learning activity and achievement in X B class of senior high school number 1 Labuapi. Therefore, this research aims to solve that problems, by implementing scaffolding learning in teaching trigonometri material trough students in X B class of senior high school number 1 Labuapi academic year 2013/2014. The implementation of scaffolding learning method is held in five (5) steps. The result showed that an increase in the average value from cycle 1 to cycle 3, which is 66,56; 75,28; and 84,50. Mastery learning from cycle 1 to cycle 3 respectively are 33,33%, 66,67%, and 88,89%. In cycle 1, the mean score of students’ learning activities is 10, 12, and 17, with quite active, active, and very active category. From this result it can be concluded that implementation of scaffolding learning can improve the mathematics activity and learning achievement in X Bclass students of senior high school number 1 Labuapi in material of trigonometry academic year 2013/2014. Key words : Scaffolding, learning activities,  and learning achievement


2020 ◽  
Vol 13 (1) ◽  
pp. 57
Author(s):  
Rosmarintan Sihombing

Abstrak: Tujuan penelitian ini adalah untuk mengetahui peningkatan hasil belajar siswa pada mata pelajaran produktif OTKP materi menerapkan prosedur kegiatan rapat di kelas XI OTKP 2 SMK Negeri 1 Sidikalang. Melalui penerapan model pembelajaran kooperatif Giving Question anda Getting Answer. Model pembelajaran kooperatif Giving Question and Getting Answer merupakan salah satu strategi pembelajaran aktif. Penelitian ini dilaksanakan di SMK Negeri 1 Sidikalang pada siswa Kelas XI OTKP   Semester II T.P. 2018/2019 yang berjumlah 36 orang. Hasil penelitian diperoleh: (1) Penerapan model pembelajaran kooperatif Giving Question and Getting Answer dapat meningkatkan aktivitas belajar siswa. Hasil obsevasi siklus I diperoleh data bahwa terdapat 30 orang (83,33%) siswa untuk kriteria cukup aktif, dan 6 orang (16,66%) siswa yang aktif. Sementara pada siklus II peningkatan data hasil obsevasi aktivitas siswa menunjukkan 6 orang (16,66%) siswa untuk kriteria cukup aktif, 27 orang (75%) siswa untuk kriteria aktif, dan 3 orang (8,33%) siswa untuk kriteria sangat aktif. (2) Model pembelajaran kooperatif Giving Question and Getting Answer dapat meningkatkan hasil belajar siswa. Pada siklus I diperoleh nilai rata-rata 70,27 dan persentase ketuntasan belajar siswa sebesar 36,11% selanjutnya pada siklus II diperoleh nilai rata-rata 81,38 dan persentase ketuntasan siswa sebesar 88,88% dari jumlah siswa yang telah mencapai standar kriteria ketuntasan minimal.  Kata Kunci: model pembelajaran, kooperatif giving question, getting answer, aktivitas belajar, hasil belajar, menerapkan prosedur kegiatan rapat. Abstract: The purpose of this study was to determine the increase in student learning outcomes in productive subjects OTKP material to implement the procedure of meeting activities in class XI OTKP 2 Vocational High School 1 Sidikalang. Through the application of your Giving Question cooperative learning model Getting Answer. The Giving Question and Getting Answer cooperative learning model is one of the active learning strategies. This research was conducted at Vocational High School 1 Sidikalang on Class XI students of OTKP Semester II T.P. 2018/2019 of 36 people. The results are obtained: (1) The application of the Giving Question and Getting Answer cooperative learning model can improve student learning activities. The results of observing the first cycle obtained data that there were 30 people (83.33%) students for the criteria of being quite active, and 6 people (16.66%) students who were active. While in the second cycle the increase in data on the results of observations of student activity showed 6 people (16.66%) students for the moderately active criteria, 27 people (75%) students for the active criteria, and 3 people (8.33%) students for the very active criteria . (2) The Giving Question and Getting Answer cooperative learning model can improve student learning outcomes. In the first cycle obtained an average value of 70.27 and the percentage of students learning completeness of 36.11% then in the second cycle obtained an average value of 81.38 and the percentage of students completeness of 88.88% of the number of students who have reached the criteria standard minimal completeness. Keywords: learning models, cooperative giving questions, getting answers, learning activities, learning outcomes, implementing meeting activities procedures.


2020 ◽  
Vol 1 (2) ◽  
Author(s):  
Nurasmawati Nurasmawati

The purpose of this study is to improve the activities and learning outcomes of Mathematics in KPK grade IV MIN 9 Aceh Barat Daya. The study was conducted at MIN 9 Aceh Barat Daya. The model used in this study is Realistic Mathematics Learning. The subjects of this study were students in grade IV MIN 9 Southwest Aceh. The number of students is 13 students with 6 male students and 7 female students. This research was conducted in the 2019/2020 Academic Year within a period of 3 months, from September 2019 to November 2019 in Odd Semester. The methodology of this research is class-room action research consisting of two cycles and each cycle consists of two meetings. In each cycle consists of planning, implementation, observation and reflection. The research procedure consisted of pre-research, planning cycle one, implementing cycle one, observing cycle one, reflection cycle one, planning cycle two, implementing cycle action two, observing cycle two and reflection cycle two. Data collection technique is to collect the value of the test carried out at the end of each learning in each cycle using the question instrument (written test). Observation data is done by observing the activeness of stu-dents in the learning process. Data were analyzed by means of percentage statistics. Indicators of student learning outcomes that reach the Minimum Mastery Criteria (KKM) is 65. The results of the study indi-cate that an increase in learning outcomes in each cycle, namely in the pre-cycle (before action) with an average value of 60.76 and the percentage of completeness classically by 46.15% or 6 students who have achieved mastery learning. In Cycle I with an average value of 70.76 and the percentage of com-pleteness classically 61.53% or 8 students who have achieved mastery learning. While in Cycle II with an average value of 81.53 and the percentage of completeness classically 76.92% or 10 students who have achieved mastery learning. Student learning activities have increased from enough categories to be good and good categories increased to very good. Based on the description that has been stated above it can be concluded that the application of Realistic Mathematics Learning can improve Mathematics learning activities and outcomes in KPK grade IV MIN 9 Southwest Aceh Academic Year 2019/2020.


2020 ◽  
Vol 9 (11) ◽  
pp. e1689119656
Author(s):  
Toto Arida Purba

This study aims to increase students' enthusiasm for learning in Geography Lessons on Regional Concept and Spatial Planning through OIM (Observe, Imitate, and Modify) Techniques in Class XII Social Science 2 State High School 2 Bandar Academic Year 2019/2020. This study uses a quantitative qualitative approach, mixed methods research design. The type of research used in this study is Classroom Action Research. In this study, the results showed that in the pre-cycle the score was 23.30, meaning that students' enthusiasm for learning was less. Then the first cycle produced an average score of 43.3 which means that students 'enthusiasm for learning is good, and then in the second cycle it produces an average score of 63.3 which means that students' enthusiasm for learning is very good. Based on the results, it can be concluded that in student observation activities, the teacher assesses that students can actively pay attention to the teacher's explanation in learning activities, students actively ask teachers or friends about material that has not been understood, students work on assignments given on time, students take advantage of the time there to discuss lessons, with friends and with teachers, students actively read books.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


2021 ◽  
Vol 4 (1) ◽  
pp. 25-29
Author(s):  
E. Ewisahrani ◽  
Eva Nursa’ban ◽  
F Fathurrahmaniah

Research has been carried out entitled the application of the Make A Match cooperative learning model to increase the activity and learning achievement of physics class VII students of SMPN 2 Wera. This research is classroom action research (PTK) which consists of 2 cycles. The purpose of this study was to increase the activity and learning achievement of class VII students of SMPN 2 Wera. The results of this study were analyzed with qualitative data while the average value of student learning activities in the first cycle was 12.32 in the fairly active category and the average value in the second cycle was 14.29 in the active category, which means that there was an increase in learning activities. students from cycle I to cycle II, as well as analyzing with quantitative data which resulted in the average value of student achievement in cycle I was 66.32 with 73.52% classical completeness and in cycle II the class average score increased to 72, 21 with classical completeness of 94.12%, which means that classical completeness has been achieved and student learning achievement has increased. From the results of the study, it can be concluded that using the Make A Match cooperative learning model can increase the activity and learning achievement of class VII students of SMPN 2 Wera.


2020 ◽  
Vol 3 (2) ◽  
pp. 61
Author(s):  
Lidia Muri

The study aimed to describe the implementation of scaffolding game media to improve learning outcomes of thematic learning in VI-grade at SDN 27 Pontianak (Pontianak 27 State Elementary School). The research method used by researchers was descriptive. The form of research was Classroom Action Research. Data collection techniques in this study were observed and questionnaire responses of students. Research collection tools in the form of observation sheets. This research was conducted for two cycles. The results of this study included the ability of teachers to plan learning using scaffolding game media, namely cycle I (85.81%), increased 9.94% in cycle II (95.75%) with an average value of 87.41% (category very good). The ability of teachers to implement learning in the first cycle (76.19%) increased by 16.27%, and the second cycle to 92.46% with an average value of both cycles of 92.46% (very good category), an increase of 16, 27%. The first cycle learning activities with an average of 76.45% increased by 14.84% in the second cycle with an average value of 89.07%, the average score of the second cycle learning activities 81.65% (once category) and the questionnaire response positive students as much as 85.93% (very good category). The first cycle learning outcomes test with an average value was 76.45, and the second cycle was 79.48%, the average value of the learning outcomes test was 77.97% (good category), and an increase of 30.3%. Based on data analysis of student learning outcomes, shows that the use of Scaffolding Game media can improve student learning outcomes.


TAMAN VOKASI ◽  
2016 ◽  
Vol 4 (2) ◽  
pp. 206
Author(s):  
Muh Fredy Hermawan ◽  
Tarto Sentono

The purpose of this research to imporove the activity and student learning outcomes of class XI Islam Salak Brojo Pekalongan Vocational High School by audio-visual menthod on the brake system subjects.This education is clasroom action researsh that been conducted in Islam Salak Brojo Pekalongan.Vocational High School in the academic year of 2014/2015. The subject in this research is a class XI student of Light Vehicle Engineering Islam Salak Brojo Pekalongan Vocational High School that amounted to 26 student. The data collection techniques used observation and tests are divided into pre-test and post test. The data were anilyzed using descriptive statistics.The research result showed that the application of audio-visual method on the brake system subjects can improve activity and student learning outcomes class XI Islam Salak Brojo Pekalongan Vocational High Shool. The result can be seen in the successful development of the I cycle, the average value of learning activities amounted to 53,84 increased in the II cicle to 56,34 then on the III cycle increased to 59,42. On the learning outcomes of I cycle on average reached 5,11 increased in the II cycle to 6,51 then on the III cycle increased to 18,32. Therefore can be concluded that audio-visual method can increase the activity and student learning outcomes on the  break system subjects of class XI student of Islam Salak Brojo Pekalongan Vocational High School.


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