scholarly journals UPAYA MENINGKATKAN KEAKTIFAN DAN HASIL BELAJAR IPS MELALUI STRATEGI PEER LESSONS DENGAN MEDIA PERMAINAN ULAR TANGGA

2018 ◽  
Vol 1 (1) ◽  
pp. 41-61
Author(s):  
Dena Julianti

The author carried out this research was motivated by the low activity and student learning outcomes in social studies learning material socio-cultural diversity based on natural appearance. To increase student activity and learning outcomes, teachers need to design a strategy, and effective learning media to improve the learning process. One effort that can be done is to use peer lessons strategies with the snake and ladder game media. This study uses classroom action research method using Hopkins research design, which consists of plan, act, observe, and reflect. The instrument of this study consisted of student learning activeness sheets and evaluation questions. From the results of data analysis obtained, the authors conclude that the use of peer lessons strategies with snake game media can increase student activity and learning outcomes. This can be seen from the percentage of student learning activity in the first cycle 65,70% and in the second cycle increased to 85,20%. While increasing student learning outcomes can be seen from completeness in each cycle. Student learning outcomes in the first cycle reached a percentage of 66,67% or 14 students and in the second cycle reached a percentage of 90,48% or 19 students. Thus, it can be concluded that the implementation of the peer lessons strategy with the snakes and ladders game media succeeded in increasing the activeness and learning outcomes of social studies for fourth grade students of SDN Cikole, Cimalaka District, Sumedang District, 2017/2018 Academic Year.

JURNAL RANDAI ◽  
2021 ◽  
Vol 1 (2) ◽  
pp. 62-78
Author(s):  
Paridamiwati

The phenomenon of low student learning outcomes from observations of researchers in the field is caused by several factors, such as: (1) The learning carried out by the teacher still uses conventional learning, namely the teacher lectures in delivering material, questions and answers and assignments, so it does not provide encouragement for students to study seriously ; (2) In delivering learning, the teacher still places students as recipients so that students are passive and only wait for information from the teacher without trying to find it. This can be seen when the teacher asks for students' opinions, only a few students give opinions and ask questions about things that are not understood; (3) This is also due to the lack of teacher knowledge about learning strategies that can activate students; (4) Teachers do not provide opportunities for students to work together in doing their assignments with their friends. This makes researchers feel the need to improve the learning process with efforts made to apply an appropriate learning model, namely the Think Pair Share Type cooperative learning model. This type gives students time to think and respond and help each other. Cooperative learning Think Pair Share is a cooperative learning model that allows students to help each other and cooperate with one another. Through this model students are more enthusiastic in learning so that they can increase the achievement of optimal learning outcomes. The formulation of the problem is as follows: "Does the student learning outcomes increase through the application of the Think Pair Share type of cooperative learning model for fourth grade students of SD Negeri 6 Sukajadi, Pekanbaru City?". The purpose of this study was to determine the improvement of social studies learning outcomes through the application of the Think Pair Share Type Cooperative learning model for class IV SDN 6 Sukajadi, Pekanbaru City. Based on the data that has been presented above, it is concluded that the application of the Think Pair Share (TPS) cooperative learning model can improve social studies learning outcomes for fourth grade students of SD Negeri 6 Sukajadi (the average student learning outcomes through cycle I is 62.25, while in the second cycle the average student learning outcomes of 76.25)


2015 ◽  
Vol 7 (3) ◽  
Author(s):  
Desi Kamilah

Penelitian ini bertujuan untuk Untuk meningkatkan aktivitas dan hasil belajar fisika siswa dengan menerapkan siklus ACE dalam pembelajaran fisika materi kinematika gerak lurus. Penelitian tindakan dilakukan di SMA Negeri 2 Simpang Hilir Kabupaten Kayong Utara. Subjek penelitian yang akan dilakukan adalas siswa-siswi kelas XB SMA Negeri 2 Simpang Hilir yang berjumlah 34 siswa terdiri atas 13 laki-laki dan 21 perempuan. Instrumen yang digunakan dalam penelitian ini adalah berupa lembar observasi untuk mengukur aktivitas belajar siswa dan soal tes untuk mengukur hasil belajar. Berdasarkan hasil penelitian tindakan kelas yang dilakukan dapat disimpulkan aktivitas siswa dikelas masuk kategori cukup aktif. Hasil belajar siswa dengan siklus ACE mencapai ketuntasan 76,67%. Kata Kunci: pembelajaran fisika, siklus ACE, aktivitas belajar, hasil belajar  Abstract: This study aimed to increase physical activity and learning outcomes of students by implementing ACE cycle in physics learning material straight motion kinematics. Action research conducted at SMAN 2 Simpang Hilir North Kayong. The subject of research will be done adalas students of class XB SMAN 2 Simpang Downstream totaling 34 students consisting of 13 male and 21 female. The instrument used in this study is in the form of sheets of observations to measure student learning activities and test items to measure learning outcomes. Based on the results of classroom action research can be concluded that the activity of students in class is categorized quite active. Student learning outcomes with ACE cycle achieve mastery 76.67%. Keywords: physic lesson, cycle ACE, student activity, learning outcome


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Ery Rahmawati ◽  
Galuh Kartika Dewi

This study aims to identify and describe the social studies learning outcomes and student activeness after applying the three-dimensional map learning media through peer tutoring learning for fourth grade students of SDN Banjaran, Driyorejo District, Gresik Regency. This research on learning improvement is supported by the ability of grade IV students at SDN Banjaran Driyorejo-Gresik who do not meet the predetermined learning completeness criteria. From this problem, learning improvement is carried out in two cycles using the Classroom Action Research method by applying three-dimensional map learning media through peer tutoring learning. There are four stages in each cycle, namely planning, implementing, observing, and reflecting activities. The results showed that there was an increase in the average student learning outcomes from pre-cycle 62.12 to cycle I of 75.19, and the result of cycle II to reach 84.14. Classical completeness of student learning outcomes also increased from 23.81% pre-cycle to 62.12% first cycle to second cycle of 92.31%. Student learning activities also increased from pre-cycle by 51% then cycle I 72% and cycle II reached 87%. Thus, it can be concluded that the application of three-dimensional map learning media through peer tutoring can improve social studies learning outcomes in fourth grade students of SDN Banjaran, Driyorejo-Gresik


2020 ◽  
Vol 4 (2) ◽  
pp. 197
Author(s):  
Ismuhul Fadhil

This study aims to see the application of the discussion method in improving creative thinking skills in social studies learning outcomes of grade IV students. The research method used was classroom action research which consisted of two cycles. Each cycle consists of stages of planning, implementing, observing and reflecting. The first cycle of teacher activities obtained a score of 3.27%, student activity was 2.69%, the learning outcomes in the first cycle showed that 18 students had completed and 22 other students had not. The results in cycle II experienced an increase, teacher activity obtained a score of 3.94% and was included in the good category, student activity obtained 3.69% which was included in the good category, while the overall completeness of student learning outcomes was 33 students complete, and 7 other students had not. reach completeness. It can be seen that in cycle II student learning outcomes increased compared to cycle I.Keywords: Discussion Method, Creative Thinking, IPS Learning


2020 ◽  
Vol 12 (1) ◽  
pp. 33-47
Author(s):  
Pi’i Susanto

Abstract This research is aligned with the wishes of researchers to: 1) Develop a Cerber Method (Continuous Story) to increase the activities of students of Social Sciences Subjects in Class IX A Students of SMP Negeri 1 Sekaran 2018/2019 Academic Year. (2) Knowing the Cerber Method (Continuous Story) can improve Student Learning Outcomes Achievement in Social Studies Subjects in Class IX A Students of SMP Negeri 1 Sekaran 2018/2019 Academic Year. The activeness of students in asking from 30.43% in cycle 1 to 91.30% in cycle 2. The activeness of students in answering the original question 26.09% in cycle 1 to 86.96% in cycle 2. The activeness of students in expressing their original opinion was 30.43% in cycle 1 became 78.26% in cycle 2, so did the percentage of mastery learning 78.26% to 95.65% in cycle 2, the average grade of grade IX A was 75.00 in cycle 1 being the average grade of grade IX A was 94, 00 in cycle 2. The activeness of students also seems to be very enthusiastic in completing assignments given to students showing improvement from cycle I to Cycle II. From the results of interviews with students about the learning process that has been going on, the results are the same as in cycle 1, where all students express very happy. Thus, after analyzing the results of the second cycle, it was decided not to proceed to the next cycle because this research was considered complete. From the results of the analysis of the learning process carried out in cycle 1 and cycle 2 it can be concluded that the Cerber Method (Continuous Story) can increase the activity of Social Studies Subjects in Class IX A Students of SMP Negeri 1 Sekaran 2018/2019 Academic Year. The Cerber Method (Continuous Story) can also improve the Achievement of Student Learning Outcomes in Social Studies Subjects in Class IX A Students of SMP Negeri 1 Sekaran 2018/2019 Academic Year.


2019 ◽  
Author(s):  
Desyandri Desyandri

This study aims to describe the application of the Quantum Teaching model to improve student learning outcomes in social studies learning. This research is a classroom action research that uses qualitative and quantitative approaches. The subjects of this study were 28 teachers and fourth grade students. The implementation of this research was carried out in two cycles with research procedures consisting of planning, implementation, observation and reflection. The results of research was improve a) RPP cycle I 83.9% and cycle II 92.8%. b) Implementation of teacher aspects and aspects of students cycle I 80.5% and cycle II 94.4%, c) Student learning outcomes cycle I 78.5 and cycle II 87. Thus, the application of the Quantum Teaching model can improve learning outcomes students in social studies learning in Grade IV SD Negeri 08 Pisang Kota Padang.


2019 ◽  
Vol 4 (2) ◽  
pp. 139-150
Author(s):  
Fitria Agustrianai

The purpose of this study was to describe how the process of using learning using Hot Potatoes Algebra Operations material for class VII students at Karangduren AL HIDAYAH Middle School. Then to find out the increase in the activity of students in algebraic surgery material by using Hot Potatoes media on class VII students at Karangduren AL HIDAYAH Middle School and to find out the increase in learning outcomes of algebraic surgery materials by using Hot Potatoes media in class VII students at AL HIDAYAH Middle School in 2018 / 2019. The type of this research is Classroom Action Research (CAR) using 2 cycles. Based on the results obtained from the percentage of student learning activities in learning cycle I was 82.81% with good categories and the second cycle was 89.06% with good categories. This shows an increase in student activity as much as 6.25%. The completeness of student learning outcomes in the prerequisite material obtained from the pre-cycle pretest was 66.66%. While the completeness of the results of the students in the first cycle reached 70.37% and experienced an increase in learning cycle II as much as 22.13% which obtained a percentage of 92.5% with a good category and has achieved classical completeness. However, in the second cycle, researchers conducted remedial so as to achieve 100% classical completeness. Keywords: Hot Potatoes, learning activities, learning outcomes  


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Wiwik Wiji Astuti

Abstract. This research is a classroom action research that aims to improve the learning outcomes of class X IPA SMA Satria Makassar through the use of Guided Note Taking (GNT) learning models. The subjects of this study were students of class X IPA SMA Satria Makassar for the odd semester in academic year 2018/2019 which consists of 20 students. The data collection techniques include learning activity data obtained through observation sheets and data on student biology learning outcomes obtained using student biology learning outcomes tests which are then analyzed using descriptive statistics. The results of observations of student learning activities showed generally an increase from cycle I to cycle II in each student learning activity observed. The results of quantitative descriptive statistical analysis of the students' biology learning outcomes indicate that the average student learning outcomes in the first cycle were 54.0% and in the second cycle were 78.7%. so that the percentage obtained increase in student biology learning outcomes  by 24.7%. Keywords: gnt learning model, learning outcomes


Author(s):  
Moch Sukardjo ◽  
Lipur Sugiyanta

Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is implemented thoroughly. The only way to get test with high quality results is to start testing at the beginning of the design process and continuously testing each of the next steps. This research performs usability testing on of website by using WAMMI criterion (Website Analysis and Measurement Inventory) and will be focused on how convenience using the website application. Components of Attractiveness, Controllability, Efficiency, Helpfulness, and Learnability are applied. The website in Multimedia Interactive Learning for Mathematics SMK Class X can be in accordance with the purpose to be accepted by student to improve student learning outcomes. The results show that WAMMI method show the usability value of Multimedia Mathematics SMK Class X is about from 70% to 90%.


Author(s):  
Kontan Ginting

This study aims to determine the use of image media in improving student learning outcomes, in addition to knowing the results of student learning subjects in social studies subjects IPS In Proclamation of Independence in Class V SD Negeri 101768 in the academic year 2015/2016. The subjects of the student study consisted of 14 male students and 11 female students. Data collected through interviews, field notes and documentation. Techniques of collecting data using Tests and Observations and data analysis techniques such as Data Reduction, Data Exposure, and Data Conclusion. The results showed that the use of image media on IPS learning material of the characters in the proclamation of independence can improve student learning outcomes. This increase is indicated by the changes, previously had an average value of 51.2 with 20% classical completeness. After applying the learning approach using the image media obtained the average score of student learning result test 67.6 with 56% classical completeness. In cycle II, the average score 81,2 with 84% classical completeness. It can be concluded that the application of the image media can improve student learning outcomes in the subjects Social Science Class V SD Negeri 101768 in the academic year 2015/2016. And also from the results of this study is enough to provide motivation to students, evidenced by the learning outcomes and spirit of student learning is increased and improved. 


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