scholarly journals PENGGUNAAN METODE CHISANBOP UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA KELAS IV SDN PAKUJAYA 02 TANGERANG

2021 ◽  
Vol 1 (4) ◽  
pp. 252-258
Author(s):  
ANASTASIA BARBARA SUTARTI

The aims of this study were 1) to increase students' motivation and numeracy skills, 2) to improve students' mathematics learning outcomes through the chisanbop method. This type of research is Classroom Action Research (CAR). The subjects of this study were fourth grade students of SD Negeri Paku Jaya 2, Tangerang, Banten. The object of this research is the implementation process of learning to count using the chisanbop method. This Classroom Action Research was carried out in 3 cycles. The research data was collected by using the methods of tests, observations, interviews, questionnaires and documentation. The implementation of numeracy learning using the chisanbop method which can increase students' motivation, activity and numeracy skills is carried out by the teacher demonstrating how to count with the chisanbop equipped with the use of chisanbop teaching aids. Students observe and demonstrate what is demonstrated and exemplified by the teacher. The results of this study are 1) increasing students' motivation and activity can be seen when learning mathematics. In the first cycle, 77%, the second cycle increased to 78.3% and the third cycle to 89.58%. 2) the increase in students' mathematics learning ability can be seen in the first cycle, with an average of 56.30 increasing in the second cycle to 72.29 and the third cycle, 82.63. The percentage increase in learning outcomes in cycle II was 28.4% from cycle I, and in cycle III increased by 46.76% from cycle I, increased by 14.30% from cycle II. Based on the results of these studies, it can be concluded that to determine the increase in numeracy skills and increase motivation to learn mathematics in fourth grade students of SD Negeri Paku Jaya 2, Tangerang, Banten, through the Chisanbop method. ABSTRAKTujuan dari penelitian ini adalah 1) meningkatkan motivasi, dan keterampilan berhitung siswa, 2) meningkatkan hasil pembelajaran matematika siswa melalui metode chisanbop. Jenis penelitian ini adalah Penelitian Tindakan Kelas (PTK). Subjek dari penelitian ini adalah siswa kelas IV SD Negeri Paku Jaya 2, Tangerang, Banten. Objek dari penelitian ini adalah proses pelaksanaan pembelajara berhitung menggunakan metode chisanbop. Penelitian Tindakan Kelas ini dilaksanakan dalam 3 siklus. Pengumpulan data penelitian dilakukan dengan metode tes, observasi, wawancara, angket dan dokumentasi. Pelaksanaan pembelajaran berhitung dengan menggunakan metode chisanbop yang dapat meningkatkan motivasi, aktivitas dan kemampuan berhitung siswa dilaksanakan dengan cara guru mendemonstrasikan cara berhitung dengan chisanbop dilengkapi dengan penggunaan media alat peraga chisanbop. Siswa mencermati dan memperagakan apa yang diperagakan dan dicontohkan oleh guru. Hasil dari penelitian ini adalah 1) meningkatkan motivasi dan aktivitas siswa dapat dilihat pada saat pembelajaran matematika. Pada siklus I, 77%, siklus II meningkat menjadi 81% dan siklus III menjadi 89,58%. 2) peningkatan kemampuan belajar matematika siswa dapat dilihat pada siklus I, dengan rata-rata 56,30 meningkat pada siklus II menjadi 72,29 dan siklus III, 82,63. Persentase peningkatan hasil belajar pada siklus II sebesar 28,4% dari siklus I, dan pada siklus III meningkat sebesar 46,76% dari siklus I, meningkat sebesar 14,30% dari siklus II. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa untuk mengetahui peningkatan kemampuan berhitung dan peningkatan motivasi belajar matematika siswa kelas IV SD Negeri Paku Jaya 2, Tangerang, Banten, melalui metode Chisanbop.

2018 ◽  
Vol 1 (1) ◽  
pp. 65
Author(s):  
Kustiarini - Kustiarini ◽  
Pedi - Prasetyo

Abstrak. Tujuan Penelitian Ini adalah untuk meningkatkan hasil belajar matematika siswa kelas IV SD materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 tahun 2016/2017 melalui model pembelajaran Role Playing. Penelitian ini merupakan penelitian tindakan kelas (PTK) yang terdiri dari 3 siklus.  Tiap siklus terdiri dari empat tahapan yaitu (1) Perencanaan (2) Tindakan, (3) Observasi  (4) Refleksi. Penelitian ini dilaksanakan selama 4 bulan yaitu Februari  sampai dengan Mei 2017 yang bertempat di SDN Sumur 03, Kecamatan Cluwak, Kabupaten Pati. Subyek penelitian ini  adalah siswa kelas IV semester 2 tahun  2016/2017 yang terdiri dari 13 siswa. Metode pengumpulan data melalui metode observasi, dokumentasi dan tes. Teknik analisis data yang digunakan adalah deskriptif komparatif yaitu dengan membandingkan hasil belajar matematika pra siklus dengan hasil belajar matematika setelah siklus. Kesimpulah hasil penelitian ialah setelah dilakukan penelitian tindakan kelas melalui model pembelajaran Role Playing, hasil belajar mata pelajaran Matematika materi lambang bilangan romawi bagi siswa kelas IV semester 2 SDN Sumur 03 mengalami peningkatan baik secara teoritik maupun empirik. Kata Kunci: Hasil Belajar Matematika, Bilangan Romawi, Role Playing  Abstract. The purpose of this research is to improve the mathematics learning outcomes of the fourth grade elementary school students the material of the Roman numerals for the fourth grade students of semester 2 of SDN Sumur 03 of 2016/2017 through the Role Playing learning model. This research is a classroom action research (CAR) which consists of 3 cycles. Each cycle consists of four stages, namely (1) Planning (2) Action, (3) Observation (4) Reflection. This research was conducted for 4 months, from February to May 2017 which was held at Sumur 03 Elementary School, Cluwak District, Pati Regency. The subjects of this study were fourth grade students in semester 2 of 2016/2017 consisting of 13 students. Data collection method through observation, documentation and test methods. The data analysis technique used was descriptive comparative by comparing the results of pre-cycle mathematics learning with the results of mathematics learning after the cycle. Conclusion the results of the study are after conducting classroom action research through the Role Playing learning model, the learning outcomes of Mathematics subject matter Roman numerals for fourth grade students in semester 2 of SDN Sumur 03 experienced an increase both theoretically and empirically. Keywords: Learning Outcomes of Mathematics, Roman Numbers, Role Playing   


Author(s):  
Meidian Kusumahati

<em>The purpose</em><em> of this Classroom Action Research is to improve learning outcomes of science lessons on the theme Caring for living things in fourth grade students of SD Negeri Karangbandung 02, Keanggungan District, Brebes Regency using the CTL model assisted by audiovisual media. In this model, classroom action research is carried out through four stages, namely planning, action implementation, observation, and reflection and is carried out in three cycles. From this classroom action research, the results obtained in the first cycle that the average student score was 70.13 with a completeness percentage of 54.17%. In the second cycle it increased to 79.15 with a completeness percentage of 65.7%. In the third cycle the average score of students became 87.08 with a completeness percentage of 91.6%. Based on the data obtained, it can be concluded that the use of the CTL model with the aid of audiovisual media can improve the learning outcomes of the science theme Caring for Living Creatures in fourth grade students of SD Negeri Karangbandung 02 Ketanggungan District, Brebes Regency</em>


2015 ◽  
Vol 4 (1) ◽  
pp. 21
Author(s):  
Zerri Rahman Hakim

The objectives of this research were to determine: 1) Students’ learning activities in social studies after using Question Student Have (QSH) in Cooperative Learning Model, 2) Students’ learning outcomes in social studies after using Question Student Have (QSH) in Cooperative Learning Model. The method used in this research is Classroom Action Research (CAR) with Stephen Kemmis and Mc. Taggart Model which consists of four stages, namely planning, implementation, observation and reflection. This study was conducted by the researcher in two cycles. Instruments used in this research are observational sheet, interview, and test in the last cycle. From the analysis of the data, the researcher found that there is an improvement in students’ learning outcomes. On the basic value, there was only 43,33% students who achieve the learning mastery. In the first cycle, the students who achieve the learning mastery were increased, it was about 30% from the basic value, it reached 73,33%. On the second cycle, the student who achieve the learning mastery were increased about 26,70% from the first cycle, become 100%. The same thing also happened to the students' learning activities. In the first cycle, students’ learning activities is 71,42% and on the second cycle, students’ learning activities were incrased about 21,43% from the first cycle, become 92,85%. Based on the analysis of data of this study it can be concluded that the use of Question Student Have (QSH) in Cooperative Learning Model can improve students’ learning outcomes and learning activities fourth grade students of SDN Saga V in social studies.Keywords: social studies learning outcomes, cooperative learning QSH type.


Author(s):  
Ni’matul Machmudah

<p><em>The purpose of this research is to improve mathematics learning result about space building of grade II. The research conducted was Classroom Action Research (PTK) with 3 cycles, the research place was the unit where the researcher taught. The results of the first cycle were 63.63% of students had passed the KKM, in the second cycle students who passed the KKM were 81.82% and in the third cycle 95.4% of the students passed the KKM. With an increase in the number of students who pass the KKM, the use of instructional video media can improve student learning outcomes in mathematics, especially about building space.</em></p>


2018 ◽  
Vol 3 (2) ◽  
pp. 558
Author(s):  
Irsan Irsan

Improving the Quality of Mathematics Learning through the Application of Peer Tutor Method on Student IV of SDN Topa Baubau. Irsan. Primary teacher education. Faculty of Teacher Training and Education. University of Muhammadiyah Buton.This research is a classroom action research that aims to improve the quality of Mathematics learning through the application of Peer Tutor method to fourth grade students of SDN Topa Baubau in the even semester of academic year 2017/2018 with a total of 30 students. This research was conducted in two cycles. Each cycle has several stages: planning, execution, observation / observation, and reflection. Each cycle is held in 4 meetings. Data retrieval is done by using learning result test and observation. The collected learning result data was analyzed by using quantitative analysis and observation data was analyzed qualitatively. The results showed that the average score of students in the first cycle was 60.66, while in cycle II obtained an average score of 78. KKM standard used in schools is 65, it indicates that has been achieved student learning outcomes in class. From the results of this study can be concluded that by applying the Tutor Sebaya method of learning quality of Mathematics in fourth grade students of SDN Topa Baubau can increase. Keywords: Peer Tutor Method. Quality of Mathematics Learning. Peningkatan Kualitas Pembelajaran Matematika melalui Penerapan Metode Tutor Sebaya pada Murid Kelas IV SDN Topa Baubau. Irsan. Pendidikan Guru Sekolah Dasar. Fakultas Keguruan dan Ilmu Pendidikan. Universitas Muhammadiyah Buton. Penelitian ini adalah penelitian tindakan kelas  (classroom action research) yang bertujuan untuk meningkatkan kualitas pembelajaran Matematika melalui penerapan metode Tutor Sebaya pada murid kelas IV SDN Topa Baubau semester genap tahun ajaran 2017/2018 dengan jumlah murid 30 orang. Penelitian ini dilaksanakan sebanyak dua siklus. Tiap siklus memiliki beberapa tahapan yaitu perencanaaan, pelaksanaan, pengamatan/observasi, dan refleksi. Masing-masing di siklus dilaksanakan 4 kali pertemuan. Pengambilan data dilakukan dengan menggunakan tes hasil belajar dan observasi. Data hasil belajar yang terkumpul dianalisis dengan menggunakan analisis kuantitatif dan data hasil observasi dianalisis secara kualitatif. Hasil penelitian menunjukkan bahwa skor rata-rata murid pada siklus I adalah 60,66, sedangkan pada siklus II diperoleh skor rata-rata  78. Standar KKM yang digunakan di sekolah adalah 65, hal ini menunjukkan bahwa telah tercapai hasil belajar murid secara klasikal. Dari hasil penelitian ini dapat disimpulkan bahwa dengan menerapkan metode Tutor Sebaya kualitas pembelajaran Matematika pada murid kelas IV SDN Topa Baubau dapat meningkat. Kata kunci: Metode Tutor Sebaya. Kualitas Pembelajaran Matematika.


2017 ◽  
Vol 5 (3) ◽  
pp. 88
Author(s):  
Siti Maryam

Classroom action research was motivated by the phenomena that show low student learningoutcomes, among which are 1) most of the students can not complete the task and Homework(PR), 2) some students can not answer the post test, 3) Average daily values pupils is low iebelow the minimum completeness criteria (KKM) is 70. Therefore, researchers appliedlearning model Think-Pair-Square (TPS), which aims to improve student learning outcomesIPS. The problems of this study is whether the learning model Think-Pair-Square (TPS) toimprove learning outcomes for Social Sciences in the material type and distribution of naturalresources in the fourth grade SDN 04 Bukit Harapan Kecamatan Kerinci Kanan KabupatenSiak?. The object of this study is the use of learning model Think-Pair-Square (TPS), whilethe subject of this study is all fourth grade students of SDN 04 Bukit Harapan KecamatanKerinci Kanan Kabupaten Siak, the academic year 2015/2016 the number of students as manyas 22 people. This research was conducted in two cycles, each cycle is done in three sessions,To study this class action work well without barriers obstructing the smooth running of thestudy, researchers compiled stages are passed in classroom action research, namely: 1)planning/ preparatory actions 2) Implementation of the action, 3) observation, and 4)reflection. Based on the results of preliminary observations, student learning outcomesobtained in classical completeness percentage is 41%, this figure has not reached the successthat has been established in this study. Then based on the results of tests on the first cycleshowed that the level of student learning outcomes achieve classical completeness percentageis 64%, this figure has not reached the success that has been established in this study is 75%,therefore the next cycle continued. While on the second cycle increased achieve learningoutcomes of students gaining the percentage of classical completeness is 100%, meaning thatthis figure has exceeded the success rate has been established in this study and theachievement of 100% value in the classical completeness, this research was successful.


Author(s):  
Ari Tejo Laksono

<em>This study aims to improve mathematics learning outcomes about the concept of integer arithmetic operations in fourth grade students of SD Negeri Sambirejo 4 Sambirejo District for the 2019/2020 academic year. This study uses a Classroom Action Research (CAR) model which is carried out in 2 cycles. The results showed that there was an increase in student activity and learning outcomes using the Teams Group Tournament strategy. In the pre-cycle stage of 24 students who achieved learning completeness 10 students (41.7%). Then in the first cycle of learning completeness reached 16 students (66.7%) and in the second cycle there was an increase to 18 students (75%). So the conclusion of this study shows that learning with the Teams Group Tournament strategy improves mathematics learning outcomes for fourth grade students at SD Negeri Sambirejo 4, Sambirejo District, 2019/2020 Academic Year</em>


2021 ◽  
Vol 2 (2) ◽  
pp. 68-73
Author(s):  
Runita Firdayanti ◽  
Nur Fajrie ◽  
Sumarwiyah Sumarwiyah

This study aims to describe the improvement of fourth grade students' learning outcomes at SD 2 Bae on Citizenship Education (Civics) subjects through the application of the Numbered Heads Together learning model with illustrations.This research is a classroom action research that uses Kemmis and Mc Tanggart's research design which is carried out in 2 cycles. Each cycle consists of 4 stages, namely planning, implementation, observation and reflection. The research subjects consisted of 15 students in grade IV SD 2 Bae. The independent variable in this study is the Numbered Head Together learning model assisted by illustrations, while the dependent variable is the learning outcomes of fourth grade students of SD 2 Bae. Data collection techniques in this study used observation, interviews, tests, and documentation. The data analysis technique used is quantitative data analysis which is strengthened by qualitative data.The results of classroom action research showed an increase in student learning outcomes in the cognitive domain from 71% in the first cycle to 82.33% in the second cycle. In the affective domain, it increased by a percentage of 72.67% in the first cycle to 81.83% in the second cycle. The psychomotor domain experienced an increase in the percentage from 74.33% in the first cycle to 82.5% in the second cycle. The application of the Numbered Heads Together learning model with the help of illustrations can improve Civics learning outcomes on the subject of globalization in the cognitive, affective, and psychomotor domains.


2020 ◽  
Vol 12 (2) ◽  
pp. 31-41
Author(s):  
Hasrat Hasrat

The purpose of this study is to describe the efforts in improving science learning outcomes using the cooperative learning model type Student Teams Achievement Divisions (STAD) in class IV students of  SDN 05 Rantau Alai . The method used in this research is Classroom Action Research (CAR). In accordance with the Classroom Action Research (CAR) model, the research procedure consists of 4 stages, namely: (1) planning, (2) implementation, (3) observation, (4) reflection. This research consisted of pre-cycle, first cycle and second cycle. The results of this study indicate an increase in science learning outcomes for fourth grade students of SDN 05 Rantau Alai. This can be seen from the results of cycle I to cycle II, from a 60% percentage increase to 90% with the good group category


LaGeografia ◽  
2021 ◽  
Vol 19 (2) ◽  
pp. 226
Author(s):  
Pratiwi Pratiwi ◽  
Sulaiman Zhiddiq ◽  
Ramli Umar ◽  
Alief Saputro

This study aims to: 1) find out how the picture of learning outcomes of students by using the Discovery Learning learning model in class X SMA Negeri 3 Luwu Utara. 2) find out the increase in geography learning outcomes by using the Discovery Learning learning model in class X SMA Negeri 3 Luwu Utara. The target in this study were students of class X IIS 2 in SMA Negeri 3 North Luwu, totaling 30 students. This type of research is Classroom Action Research (PTK). Consists of 2 cycles where each cycle consists of three meetings. The first and second meetings are material giving and the third meeting is the evaluation of the end of the cycle. The results of this study indicate 1) The average learning outcomes of students before using the discovery learning model is 40.67. Then increase after the application of discovery learning models in the first cycle of 63.267 included in the medium category, and in the second cycle of 75.33 also included in the medium category with a percentage increase of 13.79%. 2) The results of observations of students' activities in the teaching and learning process also increased, in the first cycle of the first meeting of 60.14% and then an increase in the second meeting of 68.88%. In the second cycle the first meeting amounted to 70.83% and experienced a change in the second meeting amounted to 78.47% included in the category of "very active".


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