scholarly journals INTEGRATION OF 3D MODELS AND DIAGNOSTIC ANALYSES THROUGH A CONSERVATION-ORIENTED INFORMATION SYSTEM

Author(s):  
A. Mandelli ◽  
C. Achille ◽  
C. Tommasi ◽  
F. Fassi

In the recent years, mature technologies for producing high quality virtual 3D replicas of Cultural Heritage (CH) artefacts has grown thanks to the progress of Information Technologies (IT) tools. These methods are an efficient way to present digital models that can be used with several scopes: heritage managing, support to conservation, virtual restoration, reconstruction and colouring, art cataloguing and visual communication. The work presented is an emblematic case of study oriented to the preventive conservation through monitoring activities, using different acquisition methods and instruments. It was developed inside a project founded by Lombardy Region, Italy, called “Smart Culture”, which was aimed to realise a platform that gave the users the possibility to easily access to the CH artefacts, using as an example a very famous statue. The final product is a 3D reality-based model that contains a lot of information inside it, and that can be consulted through a common web browser. In the end, it was possible to define the general strategies oriented to the maintenance and the valorisation of CH artefacts, which, in this specific case, must consider the integration of different techniques and competencies, to obtain a complete, accurate and continuative monitoring of the statue.

2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


2021 ◽  
Vol 11 (12) ◽  
pp. 5321
Author(s):  
Marcin Barszcz ◽  
Jerzy Montusiewicz ◽  
Magdalena Paśnikowska-Łukaszuk ◽  
Anna Sałamacha

In the era of the global pandemic caused by the COVID-19 virus, 3D digitisation of selected museum artefacts is becoming more and more frequent practice, but the vast majority is performed by specialised teams. The paper presents the results of comparative studies of 3D digital models of the same museum artefacts from the Silk Road area generated by two completely different technologies: Structure from Motion (SfM)—a method belonging to the so-called low-cost technologies—and by Structured-light 3D Scanning (3D SLS). Moreover, procedural differences in data acquisition and their processing to generate three-dimensional models are presented. Models built using a point cloud were created from data collected in the Afrasiyab museum in Samarkand (Uzbekistan) during “The 1st Scientific Expedition of the Lublin University of Technology to Central Asia” in 2017. Photos for creating 3D models in SfM technology were taken during a virtual expedition carried out under the “3D Digital Silk Road” program in 2021. The obtained results show that the quality of the 3D models generated with SfM differs from the models from the technology (3D SLS), but they may be placed in the galleries of the vitrual museum. The obtained models from SfM do not have information about their size, which means that they are not fully suitable for archiving purposes of cultural heritage, unlike the models from SLS.


2012 ◽  
Vol 3 (5) ◽  
pp. 109 ◽  
Author(s):  
Roberto Scopigno

<p>Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) artefacts. The research results produced in the last decade have shown an impressive evolution and consolidation of the technologies for acquiring high-quality digital 3D models (3D scanning) and for rendering those models at interactive speed. Technology is now mature enough to push us to go beyond the plain visualization of those assets, devising new tools able to extend our insight and intervention capabilities and to revise the current consolidated procedures for CH research and management. The paper presents a few recent experiences where high-quality 3D models have been used in CH research, restoration and conservation. These examples constitutes a broad review of different uses of digital 3D<br />assets in the CH domain.</p>


Author(s):  
Carlo Monti

The main purpose of the paper is to discuss how to use 3D models in the world of Cultural Heritage (CH) by focusing on complex architectures. The experience of survey and modelling of the main spire of the Milan’s Cathedral is described. It is as an example, how a detailed real based 3D model is created and used as base for an information system (BIM) that is now at disposal for the maintenance works of the cathedral. The interesting case of study is the chance to present common problems, adoptable solutions and to discuss about the use and implementation of this kind of system for CH.


Author(s):  
D. Calisi ◽  
F. Cottefoglie ◽  
L. D&amp;apos;Agostini ◽  
F. Giannone ◽  
F. Nenci ◽  
...  

In this paper we present our novel approach for acquiring and managing digital models of archaeological sites, and the visualization techniques used to showcase them. In particular, we will demonstrate two technologies: our robotic system for digitization of archaeological sites (DigiRo) result of over three years of efforts by a group of cultural heritage experts, computer scientists and roboticists, and our cloud-based archaeological information system (ARIS). Finally we describe the viewers we developed to inspect and navigate the 3D models: a viewer for the web (ROVINA Web Viewer) and an immersive viewer for Virtual Reality (ROVINA VR Viewer).


2019 ◽  
Vol 10 (20) ◽  
pp. 52 ◽  
Author(s):  
Margot Gil-Melitón ◽  
José Luis Lerma

<p class="VARNormal"><strong>Extended Abstract:</strong></p><p class="VARNormal">Ali Atar, Warden of Loja and Lord of Zagra, was born around 1393. He was one of the principal military leaders of the Nasrid period and came to join the Grenadine Royal House by marrying his daughter Moraima with Boabdil, the last King of Granada. He died in the battle of Lucena in 1483, where one of the magnificent jineta swords of Andalusí manufacture was snatched, which is now conserved and located in the collection of the Toledo Army Museum (MUSEJE). The MUSEJE collections house important scientific, technical, historical and artistic heritage. The historical military heritage needs for its protection, preservation and valorisation the adaptation of new resources and benefit from the usage of new digital technologies. The physical conservation is no longer enough for a resource as valuable as cultural heritage; it needs to be complemented with a comprehensive digital preservation in all its forms, being essential and necessary for its proper safeguard. The virtual era currently emphasizes its presence in the digital documentation, preservation and dissemination of our cultural heritage. In particular, we have oriented and activated it on the historical military heritage, knowledgeable and narrator of our history, of its treasures, and of their relationship within the society as important representations of social and dynastic status. This paper is centred in the 3D digitisation by means of digital photogrammetry and 3D modelling of a historical military weapon. Aided by photogrammetry and information and communication technologies (ICT), we will achieve precise geometric documentation and 3D models that are geared towards research, education, diffusion and the preservation of heritage as important and unknown as is historical military heritage. Photogrammetry gives us the opportunity to bring to light the Ali Atar’s sword, one of the most relevant artistic manifestations belonging to the Nasri armament (Fig. 1, Table 1). The multi-view close-range photogrammetry is key to virtualise this jewel and also to contribute to the democratisation of the museum through the web dissemination of its content in a personalized way.</p><p class="VARNormal">Materials such as metals and precious stones, and gold techniques present in the Andalusian weapon required a particular photogrammetric data acquisition using a light booth and polarizing filter (Fig. 10), as suggested for the latter by <a href="file:///E:/PC%20Port%C3%A1til%20Poli/Mis%20documentos/VAR/En%20Curso/Revisi%C3%B3n/10028/VAR_In_Press_10028.docx#Guidi_2014">(Guidi, Gonizzi, &amp; Micoli, 2014)</a>. This setup brought a substantial improvement when dealing with highly reflective materials such as the metallic blade of Ali Atar's jineta sword. The use of the polarising filter attenuated the light that affects and reflects in the piece, benefiting both data acquisition and processing to deliver 3D models. We offered some results ready to safeguard, preserve and disseminate the jineta sword as a high-quality 3D model (Fig. 13), with submillimetre precision from which to obtain all the necessary metric deliverables. From the dense point cloud, two meshes were delivered: i) a homogeneous high resolution mesh keeping all the original features for archiving, conservation and research, and ii) a medium resolution mesh for web-based visualisation and dissemination. The aim was to achieve a detailed geometric documentation as well as complete and accurate 3D models (Fig. 29) for web repositories (<a href="https://skfb.ly/ZzzA">https://skfb.ly/ZzzA),</a> orthoimages (Figs. 30 and 31) that allow us to plot from CAD programs all the ornamental and decorative information of the piece (Figs. 32 and 33). In addition, we present some results related to monitoring and evaluation of changes in the state of conservation of the piece (Figs. 34, 35 and 36), extending the survey to preventive conservation studies.</p><p>This research proves the value of geometric documentation techniques for the democratisation of museums. It contributes to improving the research processes, opening a new line of study. From this point we can rebuild the past through the virtuality, being able to mark and confirm historical hypotheses. These techniques offer the chance to give value to relevant and singular pieces in and out of museums. Both heritage and virtual archaeology are fundamental pillars to delve into the future of education and knowledge. </p>


Author(s):  
M. Bolognesi ◽  
A. Furini ◽  
V. Russo ◽  
A. Pellegrinelli ◽  
P. Russo

The combined use of high-resolution digital images taken from ground as well as from RPAS (Remotely Piloted Aircraft Systems) have significantly increased the potential of close range digital photogrammetry applications in Cultural Heritage surveying and modeling. It is in fact possible, thanks to SfM (Structure from Motion), to simultaneously process great numbers of aerial and terrestrial images for the production of a dense point cloud of an object. In order to analyze the accuracy of results, we started numerous tests based on the comparison between 3D digital models of a monumental complex realized by the integration of aerial and terrestrial photogrammetry and an accurate TLS (Terrestrial Laser Scanner) reference model of the same object.<br><br> A lot of digital images of a renaissance castle, assumed as test site, have been taken both by ground level and by RPAS at different distances and flight altitudes and with different flight patterns. As first step of the experimentation, the images were previously processed with Agisoft PhotoScan, one of the most popular photogrammetric software. The comparison between the photogrammetric DSM of the monument and a TLS reference one was carried out by evaluating the average deviation between the points belonging to the two entities, both globally and locally, on individual façades and architectural elements (sections and particular). In this paper the results of the first test are presented. A good agreement between photogrammetric and TLS digital models of the castle is pointed out.


2013 ◽  
Vol 373-375 ◽  
pp. 1810-1814
Author(s):  
Feng Xia Wang ◽  
Guang Yang ◽  
Zhi Yang Jin

As the Construction of International Tourism Island of Hainan develops in depth, Hainan’s intangible cultural heritage shows the increasing attraction to domestic and foreign visitors. So the development and protection of Hainan’s intangible cultural heritage has become the key to the sustainable development of Hainan tourism. Spatial information technologies represented by 3S integrated technology, with the characteristics of efficiency, accuracy and scientificity, are very applicable to the development, management and protection of Hainan’s intangible cultural heritage. This paper first introduces the current situation of Hainan’s intangible cultural heritage and the roles of various spatial information technologies in the development, management and protection of Hainan’s intangible cultural heritage. On this basis, this paper constructs the spatial database of Hainan’s intangible cultural heritage and proposes the overall design and the function design of the information system of Hainan’s intangible cultural heritage.


Author(s):  
George Ioannakis ◽  
Anestis Koutsoudis ◽  
Fotis Arnaoutoglou ◽  
Chairi Kiourt ◽  
Christodoulos Chamzas

Numerous software solutions that implement the Structure-from-Motion/Multi-View Stereo (SfM/MVS) 3D reconstruction approach have been made available during the last decade. These allow the production of high quality in terms of geometry and colour information 3D models with the use of unordered image collections that depict a static scene or object from arbitrary viewpoints. Nowadays SfM/MVS-based 3D reconstruction approaches constitute a popular solution in a variety of applications within the cultural heritage domain. As with all 3D reconstruction approaches it has its limitations and application challenges. In this work, the authors attempt to compose a set of guidelines that are based on the important outcomes of important published works that propose solutions that overcome the various challenges introduced by non-friendly surface types.


Author(s):  
M. V. Noskov ◽  
M. V. Somova ◽  
I. M. Fedotova

The article proposes a model for forecasting the success of student’s learning. The model is a Markov process with continuous time, such as the process of “death and reproduction”. As the parameters of the process, the intensities of the processes of obtaining and assimilating information are offered, and the intensity of the process of assimilating information takes into account the attitude of the student to the subject being studied. As a result of applying the model, it is possible for each student to determine the probability of a given formation of ownership of the material being studied in the near future. Thus, in the presence of an automated information system of the university, the implementation of the model is an element of the decision support system by all participants in the educational process. The examples given in the article are the results of an experiment conducted at the Institute of Space and Information Technologies of Siberian Federal University under conditions of blended learning, that is, under conditions when classroom work is accompanied by independent work with electronic resources.


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