scholarly journals Self-Love and Self-Reward: The Hidden Excuse of Consumptive Behavior On College Students

2022 ◽  
Vol 3 (2) ◽  
pp. 129-136
Author(s):  
Sandra Nadya Tasha Aprillia ◽  
Varinia Pura Damaiyanti

Penelitian ini dilatar belakangi oleh ketertarikan penulis dalam melihat bagaimana gaya hidup yang menunjukan perilaku konsumtif pada kalangan mahasiswa di Fakultas Ilmu Sosial dan Ilmu Politik Universitas Lambung Mangkurat. Penelitian ini memiliki tujuan untuk memahami bagaimana gaya hidup dapat membentuk perilaku konsumtif,  di kaji menggunakan teori David Chaney lifestyles dan teori masyarakat konsumsi dari Jean Baudrillard . Chaney mengatakan bahwa pada akhir modernitas semua yang kita miliki akan menjadi budaya tontonan (a culture of spectacle). Semua orang ingin menjadi penonton dan sekaligus ditonton. Ingin melihat tapi sekaligus juga dilihat. Di sinilah gaya mulai menjadi modus keberadaan manusia modern : kamu bergaya maka kamu ada ! kalau kamu tidak bergaya, siap-siaplah  untuk dianggap “tidak ada” : diremehkan, diabaikan atau mungkin dilecehkan. Itulah sebabnya mungkin orang sekarang perlu bersolek atau berias diri, dan Baudrillard berasumsi bahwa masyarakat mengkonsumsi suatu barang atau jasa bukan lagi dilihat pada pemenuhan kebutuhan (needs), tetapi lebih kepada pemenuhan hasrat (desire). Metode yang dipakai dalam riset ini adalah pendekatan kualitatif, teknik pemilihan informan snowball sampling dan jumlah informan sebanyak 10 orang. Pengumpulan data dibuat dengan wawancara, dan dikaji menggunakan teknik analsis data dari Miles dan Huberman. Hasil penelitian ini menunjukkan bahwa 1) Gaya hidup  pada mahasiswa dapat dilihat dari segi penampilan. Mahasiswa ingin selalu berpenampilan menarik untuk menyesuaikan lingkungan dengan selalu mengikuti trend. (2) Faktor yang mendorong perilaku konsumtif pada mahasiswa Fakultas Ilmu Sosial Universitas Lambung Mangkurat antara lain: (a) pengaruh dari lingkungan (b) mengikuti trend (c) self love dan self reward.

2020 ◽  
Vol 8 (4) ◽  
pp. 1247
Author(s):  
Dhimas Bagus Dwicahyanto

Lazada is a market leader of e-commerce in Shout-East Asia. This study aims to analyze and discuss the effect of the e-service quality and eases on the repurchase intention through satisfaction. This study uses college students aged 18-25 years as respondents, which have purchased Lazada at least once, and their last purchase is in the last one month. The sampling method is non-probability sampling using a snowball sampling technique. The number of samples is 220 respondents. Data were collected by an online questionnaire and analyzed using AMOS. The result of this study indicates that e-service quality and ease have a significant effect on satisfaction and repurchase intention.


2021 ◽  
Vol 5 (1) ◽  
pp. 58
Author(s):  
Layli Triana ◽  
Nanang Martono

Globalization has had some effects the evolution of game forms from traditional to modern. Online games are one of the most common types of modern games. Online games are games that can be accessed by internet-connected and are played on computers, laptops, cellphones, and other devices. Mobile Legends: Bang Bang (MLBB) is the most popular online games in Indonesia. Playing mobile legends online games can have an impact on consumptive behavior among college students. This article explains the relationship between social status and consumptive behavior of Soedirman E-sport Unsoed and explain the relationship between the frequency of playing Mobile Legend Bang-bang (MLBB) with the consumer behavior of Sudirman E-sport students of Jenderal Soedirman University. This study uses a survey method and takes a random sample of 200 members of the Soedirman E-sport Unsoed. The number of samples taken was 67 students. The results showed that first, social status variables were positively related to student consumptive behavior. Both have a correlation value of 0.328 with a significance level of 0.004. The higher the social status, the higher the consumptive behavior of students. Second, the frequency of playing mobile legends online games is positively related to consumptive behavior.


2021 ◽  
Vol 11 (11) ◽  
pp. 161-165
Author(s):  
Supriya Kumari ◽  
Ravi Kumar ◽  
Divyam Sharma

Introduction- The text neck syndrome is a repetitive stress injury induced by prolonged neck flexion at different angles and pain sustained from excessive watching or texting on handheld devices for long periods. It should be referred to as "Modern Era Pain" due to its direct association with the modern era's Gadgets. Aim - This study aimed to determine the prevalence of text neck syndrome and neck pain among college students and to find the effect of neck pain on their active daily lives. Methodology - A personalized questionnaire was designed in the Google Forms and distributed among the around college students by using Snowball sampling techniques. The questionnaire contained four parts: consent letter, sociodemographic details, NDI questionnaire, and fourth part of questionnaire contained vas scale and personalized question about how neck pain impact their active daily life. Result – Out of 283 responses, 36.5 percent of respondents reported mild text neck syndrome, 23.4 percent reported moderate, 2.1 percent reported severe and complete text neck syndrome, and 35.7 percent did not suffer text neck syndrome. And 73.4 % people reported mild to severe pain in neck and upper back region. Conclusion- Prevalence of text neck syndrome is found greater in study as compared to the findings of other previous studies. Key words: Neck pain, Pain of modern era, NDI, Upper back pain, Musculoskeletal disorder.


10.17158/547 ◽  
2016 ◽  
Vol 20 (1) ◽  
Author(s):  
Emma V. Sagarino ◽  
Orlando B. Rubi

Networking is a marketing method which a company taps agents to reach potential customers that could not be contacted by traditional online or offline marketing methods. Being an agent in this kind of marketing endeavor can be challenging. It is evident that many college students have become networkers of various distribution companies in Davao City. Considering that schooling is always demanding and that the students are in a dilemma as to which activities should be prioritized, the researchers were prompted to explore the experiences of college students as networkers. In particular, the study focused on the marketing mix the entrepreneurial students utilized to attain their objectives vis-à-vis the motivation and the difficulties they encountered. The 12 study participants were identified through snowball sampling. In-depth interviews were conducted and recorded interview results were transcribed, categorized, and themes were identified through the emergent approach. Findings of the study revealed that the commodities, which were typically marketed by networkers through direct selling included nutraceutical such as dietary supplements, and herbal products. Networkers attributed their success to the sufficient and appropriate trainings and workshops they participated, observance of favorable business practices, the highly motivated team they belong to, the effectiveness of product they endorse and the appropriate integrated marketing communication they utilized. Difficulties encountered affected their academic and health status.<div> </div><div><strong>Keywords: </strong>Business, networking, entrepreneurial students, marketing attributes, motivation and downside, in-depth interview, snowball sampling, Davao City, Philippines</div>


Author(s):  
M Aulia Akbar

The development in Video on Demand (VOD) services technology has proven to increase the chance of binge-watching. However, early literature about binge-watching only focuses on health risk and their opinion on this topic. Therefore, this study intended to find aspects that affect binge-watching duration among college students. Theory of planned behaviour (TPB) that discusses the role of attitude and intention on an individual’s behavior was applied to find the affected aspect of binge-watching duration. Variables such as need for completion, personalised suggestions, and cliffhanger were analysed as moderators. Participants of this study were active Indonesian undergraduate students who were selected by applying snowball sampling method. Data were collected using online questionnaire using Likert Scale and terbuka questions on Google Form. The results indicate that TPB, need for completion, personalised suggestions, and cliffhanger correlated to binge-watching duration among undergraduate students.  


2019 ◽  
Vol 16 (2) ◽  
pp. 53-61
Author(s):  
Carlie Smith ◽  
Jennifer Becnel ◽  
Amanda Williams

Emerging adulthood is an important transition in which the development of lifelong behaviors emerge. Recent research suggests that women in college are particularly vulnerable to poor body image and low self-esteem. This is also a time of possible weight gain as individuals learn to eat and exercise on their own. These are important as body mass index (BMI) influences how women feel about themselves and how others view them. Thus, the purpose of the present study was to examine the associations between body image, self-esteem, and weight stigma among female college students of healthy weight and excess weight. Participants (n=124; 83% White) were recruited to take a short survey administered online through Facebook advertisements and snowball sampling. Results reveled poorer body image and more experiences with weight stigma among individuals with excess weight. Additionally, weight stigma fully mediated the relationship between BMI and self-esteem as well as BMI and body image. Results were consistent with previous research noting the stigma and stereotypes associated with excess weight. Future work should examine these relationships in more diverse groups to identify those at greatest risk for negative self-concept for intervention. KEYWORDS: Weight; Weight Stigma; Self-Esteem; Body Image; College Students; Women


2019 ◽  
Vol 1 (1) ◽  
pp. 38-45
Author(s):  
Rika Hidayati ◽  
Ikhwan Ikhwan

Riset ini dilatarbelakangi oleh ketertarikan peneliti dalam melihat maraknya perilaku gaya hidup hedonisme di kalangan mahasiswa kurang mampu di Fakultas Ilmu Sosial UNP. Riset ini memiliki tujuan untuk memahami bagaimana perilaku hedonisme di kalangan mahasiswa kurang mampu FIS UNP. Riset ini di kaji menggunakan teori masyarakat konsumsi dari Jean Baudrillard. Baudrillard berasumsi bahwa masyarakat mengkonsumsi suatu barang atau jasa bukan lagi dilihat pada pemenuhan kebutuhan (nneds), tetapi lebih kepada pemenuhan hasrat (desire). Metode yang dipakai dalam riset ini adalah pendekatan kualitatif tipe deskriptif, teknik pemilihan informan snowball sampling dan jumlah informan sebanyak 10 orang. Pengumpulan data dibuat dengan teknik observasi, wawancara, dan pengumpulan dokumen dan dikaji menggunakan teknik analsis data dari Miles dan Huberman. Hasil riset ini menyatakan Perilaku Gaya Hidup Hedonisme Di Kalangan Mahasisswa Kurang Mampu FIS UNP ditunjukkan melalui kegiatan-kegiatan sebagai berikut: (1) shopping; (2) Nongkrong di cafe; (3) nonton bioskop; (4) karaoke; (5) jalan-jalan/refreshing.


2021 ◽  
Vol 9 ◽  
Author(s):  
Lovely Jain ◽  
Jatina Vij ◽  
Prakasini Satapathy ◽  
Venkatesan Chakrapani ◽  
Binod Patro ◽  
...  

Background: Students act as messengers in delivering effective messages for better uptake of health-promoting behavior. Understanding their knowledge about coronavirus disease 2019 (COVID-19), intentions to use the COVID-19 vaccine, and its associated factors will help develop promising strategies in vaccine promotion concerning the current COVID-19 pandemic.Methods: A cross-sectional online survey was carried out among students in the healthcare and non-healthcare sectors to assess their intentions to get vaccinated against the COVID-19. A non-probability snowball sampling technique was used to recruit study participants (N = 655) through social media platforms and emails. Study participants were recruited across the country, including six major geographical regions (Eastern, Western, Northern, Southern, North-east, and Central) in India between November 2020 and January 2021 before the introduction of the COVID-19 vaccine. Descriptive statistics were used to present the sociodemographic, and vaccine-related behaviors of the study participants. Key determinants that likely predict vaccine acceptance among students were modeled using logistic regression analysis. For each analysis, p &lt; 0.05 was considered significant.Results: A total of 655 students were recruited, 323 from healthcare and 332 from non-healthcare sectors, to assess their intentions to receive the COVID-19 vaccine. Of the 655 students, 63.8% expressed intentions to receive the COVID-19 vaccine. The acceptance was higher among non-healthcare students (54.07 vs. 45.93%). At the time of the study, 27.8% of the students indicated that they had been exposed to a confirmed COVID-19 patient. A vast majority (93.4%) of the students knew about the COVID-19 virus, and most (89.3%) of them were aware of the development of a COVID-19 vaccine. The history of vaccine hesitancy was found to be low (17.1%). Only one-third (33.4%) of the students showed concern about contracting COVID-19. Trust in the healthcare system [adjusted odds ratio (aOR): 4.13; (95% CI: 2.83–6.04), p &lt; 0.00] and trust in domestic vaccines [aOR: 1.46; (95% CI: 1.02–2.08), p &lt; 0.05] emerged as the significant predictors of student's intention to get vaccinated. Higher acceptance for vaccine was observed among students in the non-healthcare [aOR: 1.982; 95% CI: 1.334–2.946, p &lt; 0.00].Conclusion: This study shows that the Indian college students had relatively high levels of positive intentions to receive COVID-19 vaccines, although about one-third were not sure or unwilling to receive the vaccine, highlighting possible vaccine hesitancy. Informational campaigns and other strategies to address vaccine hesitancy are needed to promote uptake of COVID-19 vaccines.


Author(s):  
Panggio Restu Wilujeng

This study aims to investigate children behavior in playing online games. This is qualitative study, case study, it was explored any behaviours of children online games activity with used participant observation, in depth interview and used snowball sampling as sampling technique. The theory used in this study is a theory of Simulation, Simulacra and Hiperreality by Jean Baudrillard that explain online games create condition, consequences or results from creation of reality models and imagination which replacing reality itself where children reality can replaced by game reality. . This Study located at Caesar Game Centre inside Kampung Ngoresan, most children plays in there. The result of this study shows different behaviours between each children on playing online games because of Simulacrum,built in Point Blank game then it blurred reality of children lifeworld in the game until Hiperreality shaped.


2014 ◽  
Vol 29 (5) ◽  
pp. 771-783 ◽  
Author(s):  
Shanshan He ◽  
Sandra Tsang

Attachment theory has great potential to help our understanding of the apparent contradiction between violence and intimacy. Yet very few studies applied this theory to explain or predict sexual coercion in the context of intimate relationships. This study examined the relation between male partners’ attachment styles and women’s coerced first sexual intercourse in dating relationships. There were 927 valid questionnaires collected by purposive snowball sampling in five main cities in China to college students who were currently in a romantic relationship. Results showed that in both male and female samples, male partners’ anxious attachment style were significantly and positively predicted emotional manipulation coercive tactics. In the female sample, male partners’ two attachment styles (anxious and avoidant) positively predicted violence threat tactics, and male partners’ avoidant attachment style positively predicted defection threat tactics. The research hypothesis of this study has been successfully supported, and implications and limitations were discussed.


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