consumptive behavior
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Owner ◽  
2022 ◽  
Vol 6 (1) ◽  
pp. 508-516
Author(s):  
Joko Sustiyo

Research on the impact of VAT literacy on consumptive behavior has not been studied in Indonesia. Most studies link financial literacy to consumptive behavior. To find out whether VAT literacy has an effect on consumptive behavior, this study uses simple linear regression analysis. The validity and reliability of the questionnaire instrument was confirmed first, which resulted that all questions on the questionnaire were valid and reliable. Then, the classical assumption test was carried out to ensure that the linear regression model was reliable which concluded that the data were normally distributed and there was no heteroscedasticity. Simple linear regression analysis shows that the predictor has a negative and significant effect on the consumptive behavior of Generation Z. The coefficient value of -1.130 indicates that an increase in VAT literacy by 1 point will reduce the consumptive behavior of Generation Z by 1.130 points. In other words, someone who knows and understands the VAT regulations will have the potential to reduce the consumption of goods and services.


2022 ◽  
Vol 3 (2) ◽  
pp. 129-136
Author(s):  
Sandra Nadya Tasha Aprillia ◽  
Varinia Pura Damaiyanti

Penelitian ini dilatar belakangi oleh ketertarikan penulis dalam melihat bagaimana gaya hidup yang menunjukan perilaku konsumtif pada kalangan mahasiswa di Fakultas Ilmu Sosial dan Ilmu Politik Universitas Lambung Mangkurat. Penelitian ini memiliki tujuan untuk memahami bagaimana gaya hidup dapat membentuk perilaku konsumtif,  di kaji menggunakan teori David Chaney lifestyles dan teori masyarakat konsumsi dari Jean Baudrillard . Chaney mengatakan bahwa pada akhir modernitas semua yang kita miliki akan menjadi budaya tontonan (a culture of spectacle). Semua orang ingin menjadi penonton dan sekaligus ditonton. Ingin melihat tapi sekaligus juga dilihat. Di sinilah gaya mulai menjadi modus keberadaan manusia modern : kamu bergaya maka kamu ada ! kalau kamu tidak bergaya, siap-siaplah  untuk dianggap “tidak ada” : diremehkan, diabaikan atau mungkin dilecehkan. Itulah sebabnya mungkin orang sekarang perlu bersolek atau berias diri, dan Baudrillard berasumsi bahwa masyarakat mengkonsumsi suatu barang atau jasa bukan lagi dilihat pada pemenuhan kebutuhan (needs), tetapi lebih kepada pemenuhan hasrat (desire). Metode yang dipakai dalam riset ini adalah pendekatan kualitatif, teknik pemilihan informan snowball sampling dan jumlah informan sebanyak 10 orang. Pengumpulan data dibuat dengan wawancara, dan dikaji menggunakan teknik analsis data dari Miles dan Huberman. Hasil penelitian ini menunjukkan bahwa 1) Gaya hidup  pada mahasiswa dapat dilihat dari segi penampilan. Mahasiswa ingin selalu berpenampilan menarik untuk menyesuaikan lingkungan dengan selalu mengikuti trend. (2) Faktor yang mendorong perilaku konsumtif pada mahasiswa Fakultas Ilmu Sosial Universitas Lambung Mangkurat antara lain: (a) pengaruh dari lingkungan (b) mengikuti trend (c) self love dan self reward.


2021 ◽  
Vol 9 (4) ◽  
pp. 727
Author(s):  
Erika Yohana Pakpahan ◽  
Muhammad Ali Adriansyah ◽  
Elda Trialisa Putri

Penelitian ini bertujuan untuk mengetahui pengaruh intensitas penggunaan media sosial dan fanatisme terhadap perilaku konsumtif (studi pada fandom ARMY SMR) di Kota Samarinda. Penelitian ini menggunakan pendekatan kuantitatif. Subjek penelitian ini adalah 60 orang fandom ARMY SMR yang dipilih dengan menggunakan teknik purposive sampling. Metode pengumpulan data yang digunakan adalah skala perilaku konsumtif, skala intensitas penggunaan media sosial dan skala fanatisme. Data yang terkumpul dianalisis dengan uji analisis regresi berganda dengan bantuan program Statistical Package for Social Sciences (SPSS) 22.0 for windows. Hasil penelitian menunjukkan bahwa: (1) ada pengaruh dan signifikan intensitas penggunaan media sosial dan fanatisme terhadap perilaku konsumtif pada fandom ARMY SMR yang melakukan perilaku konsumtif dengan nilai f hitung > f table (7.626 > 0.211) dan nilai p=0.001 (p<0.05).  Kontribusi pengaruh (R2) intensitas penggunaan media sosial dan fanatisme dengan perilaku konsumtif pada fandom ARMY SMR yang melakukan perilaku konsumtif adalah sebesar 0,211; (2) ada pengaruh intensitas penggunaan media sosial terhadap perilaku konsumtif pada fandom ARMY SMR yang melakukan perilaku konsumtif dengan koefisien beta (β)=0.453, serta nilai t hitung > t tabel (3.851 > 2.002) dan nilai p=0.000 (p< 0.05); (3) tidak ada pengaruh fanatisme terhadap perilaku konsumtif pada fandom ARMY SMR yang melakukan perilaku konsumtif dengan koefisien This study aims to find out the influence of the intensity of social media use and fanaticism on consumptive behavior (study on ARMY SMR fandom) in Samarinda City. This research uses a quantitative approach. The subjects of this study were 60 ARMY SMR fandom people who were selected using purposive sampling techniques. The data collection methods used are the consumptive behavior scale, the intensity scale of social media use and the fanaticism scale. The collected data was analyzed with multiple regression analysis tests with the help of the Statistical Package for Social Sciences (SPSS) 22.0 for windows program. The results showed that: (1) there was an influence and significant intensity of social media use and fanaticism on consumptive behavior in ARMY SMR fandoms that performed consumptive behavior with a value of f calculated > f table (7,626 > 0.211) and a value of p = 0.001 (p<0.05).  The contribution of influence (R2) intensity of social media use and fanaticism with consumptive behavior in army SMR fandom that commits consumptive behavior is 0.211; (2) there is an influence on the intensity of social media use on consumptive behavior in ARMY SMR fandom that performs consumptive behavior with beta coefficient (β)=0.453, as well as a t-count value of > t table (3,851 > 2,002) and a value of p=0.000 (p< 0.05); (3) there is no influence of fanaticism on consumptive behavior in ARMY SMR fandoms that perform consumptive behavior with beta coefficient (β)= -0.070, and t calculate < t table (-0.594 < 0.05) and value p = 0.555 (p> 0.05).


2021 ◽  
Vol 2 (2) ◽  
pp. 144-159
Author(s):  
Iis Eka Wulandari

The development of information technology contributes to creating media diversity. This rapid development has triggered a shift in the availability of access from limited access to abundant media. The birth of cyber media is one sign of this diversity. However, not everything that develops has a positive impact, but many audiences complain about the reality that has entered the era of a world crowded with media. The existence of this phenomenon gives rise to freedom in the creation and dissemination of information which leads to the delivery of irresponsible messages. So that the phenomenon of the spread of fake news or hoaxes is increasing significantly in Indonesia and even in the world. Unfortunately, most netizens who take part in this new media era do not pay attention to cyber media law and ethics. In addition, they also lack knowledge about what, why and how media literacy is applied. From the emergence of this problem, it is important for netizens and audiences to know the importance of digital intelligence, as an effort to reduce the consumptive behavior of the global community in consuming information from hoax crimes.. Keywords: Cyber Media, Hoax, Digital Intelligence


Syntax Idea ◽  
2021 ◽  
Vol 3 (11) ◽  
pp. 2355
Author(s):  
Fikri Al Farasyi ◽  
Heni Iswati

Technology and information in Indonesia are growing over time. The use of internet media is also growing and increasing. This growth is supported by the growing use of mobile devices, especially smartphones. This research aims to find out how much influence social media, e-lifestyle and digital culture have on the consumptive behavior of Go Food services in the Jakarta area. This study assessed in terms of consumptive behavior with the presence of social media, e-lifestyle and digital culture. By using a quantitative approach with research instruments in the form of questionnaires. The population used in this study was go food users in the Jakarta area with sampling techniques using Krejie tables of 270 respondents. The data analysis technique used in this study is multiple linear regression analysis using SPSS. Based on the results of the analysis in this study concluded that: (1) Social media has an effect on consumptive behavior; (2) E-Lifestyle affects consumptive behavior; (3) Digital culture affects consumptive behavior. Simultaneously social media, e-lifestyle and digital culture have an influence on consumptive behavior. The magnitude of influence shown by the coefficient of determination of 0.865 shows that 86.5% of consumptive behavior is influenced by social media, e-lifestyle and digital culture and the remaining 13.5% is explained by other variables not used in the study.


Author(s):  
Maya Sari ◽  
Nur Adilla Bahri Lubis ◽  
Jufrizen Jufrizen

The purpose of this study was to determine and analyze the effect of financial literacy on consumptive behavior of students with financial concentration in 2017 in the Management Study Program, Faculty of Economics and Business, Universitas Muhammadiyah Sumatera Utara. to find out and analyze the effect of self-control on consumptive behavior. Students with 2017 financial stambuc concentration in Management Study Program, Faculty of Economics and Business, Universitas Muhammadiyah Sumatera Utara. This study uses a quantitative research approach. The data analysis technique in this study uses multiple linear analysis techniques. The results of the study indicate that partially there is a significant effect of the Financial Literacy variable on the Consumptive Behavior of the Students of the Faculty of Economics and Business, Universitas Muhammadiyah Sumatera Utara. The results of this study conclude that partially there is a significant effect of the variable Self-Control on Consumptive Behavior in Students of the Faculty of Economics and Business, Universitas Muhammadiyah Sumatera Utara. Economics and Business Universitas Muhammadiyah Sumatera Utara.


2021 ◽  
Vol 2 (3) ◽  
pp. 61-65
Author(s):  
Cynthia Angelia ◽  
Fauzi Akbar Maulana Hutabarat ◽  
Ngajudin Nugroho ◽  
Arwin Arwin ◽  
Ivone Ivone

The purpose of this study is to empirically examine the effect of gamers' consumptive behavior on gacha purchases in the Genshin Impact Game. Gacha is a game based on the player's chance and luck. Most of these games are usually free-to-play games with a gacha system as an incentive to use real currency to collect rare (limited) items. The research method used is a quantitative type. The number of research samples is 250 people from the population of Genshin Impact players whose number is unknown, with the sampling technique is accidental sampling. The large influence of consumptive behavior on the purchase of gacha can be seen in the results of the coefficient of determination (R2) as a percentage of 74.5%. With the results of this coefficient, it can be concluded that the purchase of gacha by 74.5% is influenced by the consumptive behavior of the players, while the remaining 25.5% is contributed by other factors that can be explained by other variables outside the model


Author(s):  
Ade Gunawan ◽  
Ayu Faadillah Carissa

This study aims to determine the effect of Financial Literacy on the Consumptive Behavior of Students at the Department of Management, Faculty of Economics and Business Universitas Muhammadiyah Sumatera Utara, to determine the effect of Lifestyle on Consumptive Behavior of Students at the Department of Management, Faculty of Economics and Business Universitas Muhammadiyah Sumatera Utara. To determine the effect of Financial Literacy and Lifestyle on Consumptive Behavior of Students at the Department of Management, Faculty of Economics and Business Universitas Muhammadiyah Sumatera Utara. The results of this study conclude that partially there is a significant influence of the Financial Literacy variable on the Consumptive Behavior of Students at the Department of Management, Faculty of Economics and Business Universitas Muhammadiyah Sumatera Utara. The results of this study conclude that partially there is a significant effect of the Lifestyle variable on the Consumptive Behavior of Students at the Department of Management, Faculty of Economics and Business Universitas Muhammadiyah Sumatera Utara. The results of this study conclude that there is a simultaneous and significant influence of Financial Literacy and Lifestyle on Consumptive Behavior of Students at the Department of Management, Faculty of Economics and Business Universitas Muhammadiyah Sumatera Utara.


Jurnal Ecogen ◽  
2021 ◽  
Vol 4 (3) ◽  
pp. 418
Author(s):  
Yola Armelia ◽  
Agus Irianto

Human needs always change according to the demands of the times, college students consume goods and services to meet their daily needs. College student income can come from pocket money given by family, scholarships and wages (while working). The action of college students consuming goods and services excessively (wasteful) is consumptive behavior. Factors supporting consumptive behavior include pocket money and lifestyle is defined as how a person does activities, has opinions and has interests. This study aims to determine the effect of pocket money and lifestyle on consumptive behavior in college students of the Faculty of Economics, Padang State of University. This study uses Path Analysis, the results of this study are the factor of pocket money and lifestyle proving that there is a positive and significant influence on the consumer behavior of college students of the Faculty of Economics, Padang State of University. Keywords : consumptive behavior, pocket money, life style.


2021 ◽  
Vol 1 (2) ◽  
pp. 134
Author(s):  
Tjokorda Istri Bintang Kencana Dewi ◽  
I Wayan Wastawa ◽  
I Dewa Ketut Wisnawa

<em><span lang="IN">The transformation in Balinese bridal make-up and dress, especially regarding the details on the face and head decoration of the bride, is not solely due to the wishes of the bride herself, but because of the demands of the times. The transformation of traditional Balinese bridal make-up and clothing into the form of modified bridal make-up and clothing cannot be separated from the development of the socio-cultural dynamics of the Denpasar community itself. The dynamic itself can be understood as starting from the emergence of a new trend in Balinese life cycle rituals, especially in wedding ceremonies, namely the emergence of pre-wedding culture among young people which began in the 2001s.</span><span lang="IN">The implications of the transformation in Balinese bridal make-up and clothing have had various implications for the social life of people all over the world. The changes that occur in society are caused by three main factors, namely; the need for democratization, advances in science and technology and globalization.</span><span lang="IN">Implications for social dynamics The development of this kind of globalization will certainly bring about social change. One of the most prominent socio-cultural changes that occurred as a result of the development of this globalization era was the strengthening of the consumptive behavior of the community, including the people of Denpasar.</span><span lang="IN">The transformation of values in the field of Balinese make-up and bridal clothing, either at the level of nista, middle or at the level of Payas agung is due to the development of an increasingly modern society. This can not be separated from the existence of a new order in the development of the social system in this country, including the social order of the Denpasar community, which has implications for various aspects of community life, such as in the field of education</span></em>


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